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Brutal Hordechief
( 4)
Creature — Orc Warrior
(3/3)
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. : Creatures your opponents control block this turn if able, and you choose how those creatures block.
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Brutal Nightstalker
( 5)
Creature — Nightstalker
(3/2)
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
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Brutal Suppression
( 1)
Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
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Brutalizer Exarch
( 6)
Creature — Phyrexian Cleric
(3/3)
When Brutalizer Exarch enters the battlefield, choose one — • Search your library for a creature card, reveal it, then shuffle and put that card on top. • Put target noncreature permanent on the bottom of its owner's library.
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Brute Force
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Brute Strength
( 2)
Instant
Target creature gets +3/+1 and gains trample until end of turn.
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Brute Suit
( 3)
Artifact — Vehicle
(4/3)
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bruvac the Grandiloquent
( 3)
Legendary Creature — Human Advisor
(1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
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Bubble Matrix
( 4)
Artifact
Prevent all damage that would be dealt to creatures.
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Aquatic Alchemist (Bubble Up)
( 3)
Sorcery — Adventure
Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
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Bucket List (playtest)
( 3)
Enchantment
Whenever you cast a spell of a type showing on CARDNAME, put a counter over that type and draw a card. If all five types on CARDNAME have counters over them, sacrifice it and draw one more card. BOX artifact BOX creature BOX enchantment BOX instant BOX sorcery
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Budoka Pupil
( 3)
Creature — Human Monk
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
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Built to Last
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Built to Smash
( 1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
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Bulette
( 4)
Creature — Beast
(3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.
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Bull Elephant
( 4)
Creature — Elephant
(4/4)
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
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Bull's Strength
( 2)
Instant
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
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Bulwark Giant
( 6)
Creature — Giant Soldier
(3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
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Bump in the Night
( 1)
Sorcery
Target opponent loses 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Burakos, Party Leader
( 4)
Legendary Creature — Orc
(2/4)
Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard. Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. Choose a Background (You can have a Background as a second commander.)
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Burden of Guilt
( 1)
Enchantment — Aura
Enchant creature : Tap enchanted creature.
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Burdened Aerialist
( 3)
Creature — Human Pirate
(3/1)
When Burdened Aerialist enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a token, Burdened Aerialist gains flying until end of turn.
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Burglar Rat
( 2)
Creature — Rat
(1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
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Buried in the Garden
( 4)
Enchantment — Aura
Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Buried Ogre (playtest)
( 4)
Creature — — Zombie Ogre
(6/4)
You may begin the game with CARDNAME in your graveyard. If you do, you lose 1 life.
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Buried Treasure
( 2)
Artifact — Treasure
, Sacrifice Buried Treasure: Add one mana of any color. , Exile Buried Treasure from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Burlfist Oak
( 4)
Creature — Treefolk
(2/3)
Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
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Turn // Burn (Burn)
( 2)
Instant
Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.)
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Burn at the Stake
( 5)
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
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Burn Bright
( 3)
Instant
Creatures you control get +2/+0 until end of turn.
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Burn Down the House
( 5)
Sorcery
Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
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Burn from Within
( 1)
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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Burn the Accursed
( 5)
Instant
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
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Burn the Impure
( 2)
Instant
Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.
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Burn Trail
( 4)
Sorcery
Burn Trail deals 3 damage to any target. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Burning Earth
( 4)
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
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Burning Prophet
( 2)
Creature — Human Wizard
(1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
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Burning Sun's Avatar
( 6)
Creature — Dinosaur Avatar
(6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
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Burning-Fist Minotaur
( 2)
Creature — Minotaur Wizard
(2/1)
First strike , Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.
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Burning-Tree Bloodscale
( 4)
Creature — Viashino Berserker
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) : Target creature can't block Burning-Tree Bloodscale this turn. : Target creature blocks Burning-Tree Bloodscale this turn if able.
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Burning-Tree Emissary
( 2)
Creature — Human Shaman
(2/2)
When Burning-Tree Emissary enters the battlefield, add .
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Burning-Tree Shaman
( 3)
Creature — Centaur Shaman
(3/4)
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
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Burning-Tree Vandal
( 3)
Creature — Human Rogue
(2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
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Burning-Yard Trainer
( 5)
Creature — Human Knight
(3/3)
Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
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Burnished Hart
( 3)
Artifact Creature — Elk
(2/2)
, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Burnout
( 2)
Instant
Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
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Burnt Offering
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of and/or , where X is the sacrificed creature's mana value.
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Burr Grafter
( 4)
Creature — Spirit
(2/2)
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Burrenton Forge-Tender
( 1)
Creature — Kithkin Wizard
(1/1)
Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
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Burrenton Shield-Bearers
( 5)
Creature — Kithkin Soldier
(3/3)
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
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Burst Lightning
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
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Burst of Speed
( 1)
Sorcery
Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)
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Bursting Beebles
( 3)
Creature — Beeble
(2/2)
Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.
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Bushi Tenderfoot
( 1)
Creature — Human Soldier
(1/1)
When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.
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Bushmeat Poacher
( 4)
Creature — Human Soldier
(2/4)
, , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
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Busted!
( 2)
Instant
Counter target spell unless its controller pays , where X is the number of words in the name with the most words among permanents you control.
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Hustle // Bustle (Bustle)
( 6)
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
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Butch DeLoria, Tunnel Snake
( 2)
Legendary Creature — Human Rogue
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Tunnel Snakes Rule — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control. : Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
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Butcher Ghoul
( 2)
Creature — Zombie
(1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Butcher of Malakir
( 7)
Creature — Vampire Warrior
(5/4)
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
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Butcher of the Horde
( 4)
Creature — Demon
(5/4)
Flying Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.
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Butcher Orgg
( 7)
Creature — Orgg
(6/6)
You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control.
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Butcher's Cleaver
( 3)
Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip
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Butcher's Glee
( 3)
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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By Invitation Only
( 5)
Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures.
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Cabal Conditioning
( 7)
Sorcery
Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
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Cabal Initiate
( 2)
Creature — Human Warlock
(2/1)
Discard a card: Cabal Initiate gains lifelink until end of turn. Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard.
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Cabal Therapist
( 1)
Creature — Horror
(1/1)
Menace At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
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Cabal Therapy
( 1)
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Cabal Trainee
( 1)
Creature — Human Minion
(1/1)
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
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Cabaretti Ascendancy
( 3)
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
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Cabaretti Charm
( 3)
Instant
Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.
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Cabaretti Confluence
( 6)
Sorcery
Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.
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Cabaretti Courtyard
( 0)
Land
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Cabaretti Initiate
( 1)
Creature — Raccoon Citizen
(1/2)
: Cabaretti Initiate gains double strike until end of turn.
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Cabaretti Revels
( 3)
Enchantment
Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.
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Cackling Counterpart
( 3)
Instant
Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Cackling Culprit
( 0)
Creature — Human Rogue
(3/5)
Whenever Cackling Culprit or another creature you control dies, you gain 1 life. : Cackling Culprit gains deathtouch until end of turn.
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Cactarantula
( 6)
Creature — Plant Spider
(6/5)
This spell costs less to cast if you control a Desert. Reach Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.
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Cactus Preserve
( 0)
Land — Desert
Cactus Preserve enters the battlefield tapped. : Add one mana of any type that a land you control could produce. : Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
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Cactusfolk Sureshot
( 4)
Creature — Plant Mercenary
(4/4)
Reach Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
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Cadaverous Knight
( 3)
Creature — Zombie Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> : Regenerate Cadaverous Knight.
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Cadira, Caller of the Small
( 3)
Legendary Creature — Orc Ranger
(3/3)
Trample Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
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