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Maul Splicer
( 7)
Creature — Phyrexian Human Artificer
(1/1)
When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens. Golem creatures you control have trample.
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Maulfist Doorbuster
( 4)
Creature — Human Warrior
(4/2)
When Maulfist Doorbuster enters the battlefield, you get (two energy counters). Whenever Maulfist Doorbuster attacks, you may pay . If you do, target creature can't block this turn.
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Maulfist Revolutionary
( 3)
Creature — Human Warrior
(3/3)
Trample When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
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Maulfist Squad
( 4)
Creature — Human Artificer
(3/1)
Menace Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Mausoleum Guard
( 4)
Creature — Human Scout
(2/2)
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
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Maverick Thopterist
( 5)
Creature — Human Artificer
(2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
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Mayor of Avabruck
( 2)
Creature — Human Advisor Werewolf
(1/1)
Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
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Me, the Immortal
( 5)
Legendary Creature — Human Rogue
(3/3)
At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs.
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Meddling Kids
( 4)
Creature — Human Child
(2/3)
As Meddling Kids enters the battlefield, choose a word with four or more letters. Spells with the chosen word in their text box can't be cast.
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Meddling Mage
( 2)
Creature — Human Wizard
(2/2)
As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.
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Meddling Youths
( 5)
Creature — Human Detective
(4/5)
Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Meletis Astronomer
( 2)
Creature — Human Wizard
(1/3)
Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Melira, Sylvok Outcast
( 2)
Legendary Creature — Human Scout
(2/2)
You can't get poison counters. Creatures you control can't have -1/-1 counters put on them. Creatures your opponents control lose infect.
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Melira, the Living Cure
( 2)
Legendary Creature — Human Scout
(3/3)
If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. Exile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
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Melira's Keepers
( 5)
Creature — Human Warrior
(4/4)
Melira's Keepers can't have counters put on it.
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Memory of Toshiro
( 0)
Enchantment Creature — Human Samurai
(2/3)
, Pay 1 life: Add . Spend this mana only to cast an instant or sorcery spell.
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Menagerie Curator
( 2)
Creature — — Human Citizen
(1/3)
: Add one mana of any one color. Spend this mana only to cast a creature spell. Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card.
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Menagerie Liberator
( 4)
Creature — Human Warrior
(3/2)
Trample Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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Woodland Acolyte (Mend the Wilds)
( 1)
Instant — Adventure
Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
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Meng Huo, Barbarian King
( 5)
Legendary Creature — Human Barbarian Soldier
(4/4)
Other green creatures you control get +1/+1.
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Mentor of the Meek
( 3)
Creature — Human Soldier
(2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
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Mer Man
( 5)
Host Creature — Human Fish
(3/3)
When this creature enters the battlefield, you may draw a card.
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Mercenaries
( 4)
Creature — Human Mercenary
(3/3)
: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.
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Mercenary Informer
( 3)
Creature — Human Rebel Mercenary
(2/1)
Mercenary Informer can't be the target of black spells or abilities from black sources. : Put target nontoken Mercenary on the bottom of its owner's library.
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Mercenary Knight
( 3)
Creature — Human Mercenary Knight
(4/4)
When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.
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Merchant of Secrets
( 3)
Creature — Human Wizard
(1/1)
When Merchant of Secrets enters the battlefield, draw a card.
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Merchant Raiders
( 4)
Creature — Human Pirate
(2/4)
Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
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Merchant Ship
( 1)
Creature — Human
(0/2)
Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship.
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Meren of Clan Nel Toth
( 4)
Legendary Creature — Human Shaman
(3/4)
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
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Merieke Ri Berit
( 3)
Legendary Creature — Human
(1/1)
Merieke Ri Berit doesn't untap during your untap step. : Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
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Merry Bards
( 3)
Creature — Human Bard
(3/2)
When Merry Bards enters the battlefield, you may pay . When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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Mesa Cavalier
( 3)
Creature — Human Knight
(2/1)
Flying When Mesa Cavalier enters the battlefield, you gain 2 life.
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Mesa Enchantress
( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
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Metagamer (playtest)
( 2)
Creature — — Human Advisor
(2/2)
Cards in the winning deck(s) of the latest Mythic Championship cost more to cast.
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Metallurgeon
( 2)
Artifact Creature — Human Artificer
(1/2)
, : Regenerate target artifact.
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Michiko Konda, Truth Seeker
( 4)
Legendary Creature — Human Advisor
(2/2)
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
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Michonne, Ruthless Survivor
( 5)
Legendary Creature — Human Warrior
(3/3)
When Michonne enters the battlefield, create two Walker tokens. As long as Michonne is equipped, she must be blocked if able. Whenever Michonne and at least two Zombies attack, she gains indestructible until end of turn.
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Micromancer
( 4)
Creature — Human Wizard
(3/3)
When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
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Midnight Guard
( 3)
Creature — Human Soldier
(2/3)
Whenever another creature enters the battlefield, untap Midnight Guard.
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Midnight Pathlighter
( 4)
Creature — Human Wizard
(2/3)
Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
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Midnight Scavengers
( 5)
Creature — Human Rogue
(3/3)
When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.)
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Midvast Protector
( 4)
Creature — Human Wizard
(2/3)
When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
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Might Weaver
( 2)
Creature — Human Wizard
(2/1)
: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Mikaeus, the Lunarch
( 1)
Legendary Creature — Human Cleric
(0/0)
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Mikaeus. , Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
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Mild-Mannered Librarian
( 1)
Creature — Human
(1/1)
: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
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Militant Inquisitor
( 3)
Creature — Human Cleric
(2/3)
Militant Inquisitor gets +1/+0 for each Equipment you control.
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Militant Monk
( 3)
Creature — Human Monk Cleric
(2/1)
Vigilance : Prevent the next 1 damage that would be dealt to any target this turn.
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Militia Bugler
( 3)
Creature — Human Soldier
(2/3)
Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Militia Rallier
( 3)
Creature — Human Soldier
(3/3)
Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature.
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Minamo Scrollkeeper
( 2)
Creature — Human Wizard
(2/3)
Defender Your maximum hand size is increased by one.
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Minamo Sightbender
( 2)
Creature — Human Wizard
(1/2)
, : Target creature with power X or less can't be blocked this turn.
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Minas Tirith Garrison
( 4)
Creature — Human Soldier
(*/5)
Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
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Mindreaver
( 2)
Creature — Human Wizard
(2/1)
Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library. , Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver.
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Mine Bearer
( 3)
Creature — Human Soldier
(1/1)
, Sacrifice Mine Bearer: Destroy target attacking creature.
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Mine Raider
( 3)
Creature — Human Rogue
(3/2)
Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Minister of Pain
( 3)
Creature — Human Shaman
(2/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn.
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Ministrant of Obligation
( 3)
Creature — Human Cleric
(2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Minsc, Beloved Ranger
( 3)
Legendary Creature — Human Ranger
(3/3)
When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. : Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
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Miracle Worker
( 1)
Creature — Human Cleric
(1/1)
: Destroy target Aura attached to a creature you control.
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Mirage Phalanx
( 6)
Creature — Human Soldier
(4/4)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
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Miriam, Herd Whisperer
( 2)
Legendary Creature — Human Druid
(3/2)
As long as it's your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
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Mirran Crusader
( 3)
Creature — Human Knight
(2/2)
Double strike, protection from black and from green
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Mirror-Shield Hoplite
( 2)
Creature — Human Soldier
(2/2)
Vigilance Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.
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Mirror-Style Master
( 6)
Creature — Human Warrior
(3/3)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
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Misfortune Teller
( 4)
Creature — Human Warlock
(3/1)
Deathtouch Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
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Mishra, Artificer Prodigy
( 4)
Legendary Creature — Human Artificer
(4/4)
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.
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Mishra, Claimed by Gix
( 4)
Legendary Creature — Phyrexian Human Artificer
(3/5)
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking.
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Mishra, Eminent One
( 5)
Legendary Creature — Human Artificer
(5/4)
At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Mishra, Excavation Prodigy
( 3)
Legendary Creature — Human Artificer
(2/1)
Haste , , Discard a card: Draw a card. Whenever you discard one or more artifact cards, add . This ability triggers only once each turn.
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Mistblade Shinobi
( 3)
Creature — Human Ninja
(1/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
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Mistfire Adept
( 4)
Creature — Human Monk
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn.
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Mogis's Marauder
( 3)
Creature — Human Berserker
(2/2)
When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each in the mana costs of permanents you control counts toward your devotion to black.)
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Moira Brown, Guide Author
( 3)
Legendary Creature — Human Citizen
(2/3)
When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip . Whenever you attack, put a quest counter on target nonland permanent you control.
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Monastery Mentor
( 3)
Creature — Human Monk
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
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Monastery Swiftspear
( 1)
Creature — Human Monk
(1/2)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Mondronen Shaman
( 4)
Creature — Human Shaman Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
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Moniker Mage
( 3)
Creature — Human Wizard
(2/2)
, Say your middle name: Moniker Mage gains shroud until end of turn. , Say an opponent's middle name: Moniker Mage gains flying until end of turn.
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Monitor Monitor
( 4)
Creature — Human Employee
(2/5)
When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay to reroll one or more dice you rolled.
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Monk Idealist
( 3)
Creature — Human Monk Cleric
(2/2)
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
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Monk Realist
( 2)
Creature — Human Monk Cleric
(1/1)
When Monk Realist enters the battlefield, destroy target enchantment.
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Moodmark Painter
( 4)
Creature — Human Shaman
(2/3)
Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
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Moon-Blessed Cleric
( 3)
Creature — Human Elf Cleric
(3/2)
Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
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Moon-Circuit Hacker
( 2)
Enchantment Creature — Human Ninja
(2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
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Moorland Inquisitor
( 2)
Creature — Human Soldier
(2/2)
: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Moorland Rescuer
( 6)
Creature — Human Knight
(4/4)
When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
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Morbid Opportunist
( 3)
Creature — Human Rogue
(1/3)
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
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Moriok Rigger
( 3)
Creature — Human Rogue Rigger
(2/2)
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
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Moriok Scavenger
( 4)
Creature — Human Rogue
(2/3)
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
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