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Be'lakor, the Dark Master
Be'lakor, the Dark Master 3BlueBlackRed (6)
Legendary Creature — Demon Noble (6/5)

Flying

Prince of Chaos — When Be'lakor, the Dark Master enters, you draw X cards and you lose X life, where X is the number of Demons you control.

Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.

Warhammer 40,000 Commander (Mythic Rare)
Belbe, Corrupted Observer
Belbe, Corrupted Observer BlackGreen (2)
Legendary Creature — Phyrexian Zombie Elf (2/2)

At the beginning of each postcombat main phase, the active player adds ColorlessColorless for each of your opponents who lost life this turn. (Damage causes loss of life.)

Commander Legends (Rare)
Belbe's Armor
Belbe's Armor 3 (3)
Artifact

Variable Colorless, Tap: Target creature gets -X/+X until end of turn.

Nemesis (Uncommon)
Belbe's Percher
Belbe's Percher 2Black (3)
Creature — Bird (2/2)

Flying

Belbe's Percher can block only creatures with flying.

Nemesis (Common)
Belbe's Portal
Belbe's Portal 5 (5)
Artifact

As Belbe's Portal enters, choose a creature type.

3, Tap: You may put a creature card of the chosen type from your hand onto the battlefield.

Nemesis (Rare)
Beledros Witherbloom
Beledros Witherbloom 5BlackGreen (7)
Legendary Creature — Elder Dragon (4/4)

Flying

At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Pay 10 life: Untap all lands you control. Activate only once each turn.

Bloomburrow Commander (Mythic Rare)
Other Versions
Strixhaven: School of Mages (Mythic Rare)
Belenon War Anthem
Belenon War Anthem (0)
Enchantment

Creatures you control get +1/+1.

March of the Machine (Uncommon)
Belfry Spirit
Belfry Spirit 3WhiteWhite (5)
Creature — Spirit (1/1)

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

Guild Kit: Orzhov (Uncommon)
Other Versions
Guildpact (Uncommon)
Reason // Believe (Believe)
Reason // Believe (Believe) 4Green (5)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Belisarius Cawl
Belisarius Cawl 2WhiteBlue (4)
Legendary Artifact Creature — Human (2/4)

Ultima Founding — Tap, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.

Master of Machines — Tap, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Warhammer 40,000 Commander (Rare)
Bell Borca, Spectral Sergeant
Bell Borca, Spectral Sergeant 2RedWhite (4)
Legendary Creature — Spirit Soldier (*/5)

Note the mana value of each card as it's put into exile.

Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn.

At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

Dominaria United Commander (Rare)
Other Versions
Commander Legends (Rare)
Belle of the Brawl
Belle of the Brawl 2Black (3)
Creature — Human Knight (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

Throne of Eldraine (Uncommon)
Belligerent Brontodon
Belligerent Brontodon 5GreenWhite (7)
Creature — Dinosaur (4/6)

Each creature you control assigns combat damage equal to its toughness rather than its power.

Ixalan (Uncommon)
Belligerent Guest
Belligerent Guest 2Red (3)
Creature — Vampire (3/2)

Trample

Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Belligerent Hatchling
Belligerent Hatchling 3Red or White (4)
Creature — Elemental (6/6)

First strike

Belligerent Hatchling enters with four -1/-1 counters on it.

Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.

Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.

Eventide (Uncommon)
Belligerent of the Ball
Belligerent of the Ball 2Red (3)
Creature — Ogre Warrior (3/3)

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Wilds of Eldraine (Uncommon)
Belligerent Regisaur
Belligerent Regisaur (0)
Creature — Dinosaur (4/3)

Trample

Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn.

March of the Machine (Rare)
Belligerent Sliver
Belligerent Sliver 2Red (3)
Creature — Sliver (2/2)

Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Magic 2015 Core Set (Uncommon)
Belligerent Whiptail
Belligerent Whiptail 3Red (4)
Creature — Wurm (4/2)

Landfall — Whenever a land you control enters, Belligerent Whiptail gains first strike until end of turn.

Battle for Zendikar (Common)
Belligerent Yearling
Belligerent Yearling 1Red (2)
Creature — Dinosaur (3/2)

Trample

Whenever another Dinosaur you control enters, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.

The Lost Caverns of Ixalan (Uncommon)
Bello, Bard of the Brambles
Bello, Bard of the Brambles 1RedGreen (3)
Legendary Creature — Raccoon Bard (3/3)

During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."

Bloomburrow Commander (Mythic Rare)
Bellowing Aegisaur
Bellowing Aegisaur 5White (6)
Creature — Dinosaur (3/5)

Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Bellowing Bruiser
Bellowing Bruiser 4Red (5)
Creature — Ogre (4/4)

Haste

Wilds of Eldraine (Common)
Bellowing Crier
Bellowing Crier 1Blue (2)
Creature — Frog Advisor (2/1)

When Bellowing Crier enters, draw a card, then discard a card.

Bloomburrow (Common)
Bellowing Elk
Bellowing Elk 3Green (4)
Creature — Elk (4/2)

As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.

Modern Horizons (Common)
Bellowing Fiend
Bellowing Fiend 4Black (5)
Creature — Spirit (3/3)

Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Tempest (Rare)
Other Versions
Seventh Edition (Rare)
Bellowing Mauler
Bellowing Mauler 4Black (5)
Creature — Ogre Warrior (4/6)

At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.

Streets of New Capenna Commander (Rare)
Bellowing Saddlebrute
Bellowing Saddlebrute 3Black (4)
Creature — Orc Warrior (4/5)

Raid — When Bellowing Saddlebrute enters, you lose 4 life unless you attacked this turn.

Khans of Tarkir (Uncommon)
Bellowing Tanglewurm
Bellowing Tanglewurm 3GreenGreen (5)
Creature — Wurm (4/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.

Scars of Mirrodin (Uncommon)
Bellows Lizard
Bellows Lizard Red (1)
Creature — Lizard (1/1)

1Red: Bellows Lizard gets +1/+0 until end of turn.

Magic Origins (Common)
Other Versions
Return to Ravnica (Common)
Bellowsbreath Ogre
Bellowsbreath Ogre 2Red (3)
Artifact Creature — — Ogre Shaman (3/3)

Starting intensity 1

Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target, then perpetually increase its intensity by 1.

Kamigawa: Neon Dynasty Alchemy (Rare)
Belltoll Dragon
Belltoll Dragon 5Blue (6)
Creature — Dragon (3/3)

Flying, hexproof

Megamorph 5BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Dragons of Tarkir (Uncommon)
Belltower Sphinx
Belltower Sphinx 4Blue (5)
Creature — Sphinx (2/5)

Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.

Jumpstart (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Magic 2012 (Uncommon)
Beloved Beggar
Beloved Beggar 1White (2)
Creature — Human Peasant (0/4)

Disturb 4WhiteWhite (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Uncommon)
Beloved Chaplain
Beloved Chaplain 1White (2)
Creature — Human Cleric (1/1)

Protection from creatures

Odyssey (Uncommon)
Beloved Princess
Beloved Princess White (1)
Creature — Human Noble (1/1)

Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.

Throne of Eldraine (Common)
Belt of Giant Strength
Belt of Giant Strength 1Green (2)
Artifact — Equipment

Equipped creature has base power and toughness 10/10.

Equip 10. This ability costs Variable Colorless less to activate, where X is the power of the creature it targets.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Beluna Grandsquall
Beluna Grandsquall GreenBlueRed (3)
Legendary Creature — Giant Noble (4/4)

Trample

Permanent spells you cast that have an Adventure cost 1 less to cast.

Wilds of Eldraine (Mythic Rare)
Beluna's Gatekeeper
Beluna's Gatekeeper 5Blue (6)
Creature — Giant Soldier (6/5)

Wilds of Eldraine (Common)
Benalish Cavalry
Benalish Cavalry 1White (2)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Benalish Commander
Benalish Commander 3White (4)
Creature — Human Soldier (*/*)

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.

Suspend X—Variable ColorlessWhiteWhite. X can't be 0.

Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.

Time Spiral Remastered (Rare)
Other Versions
Planar Chaos (Rare)
Benalish Emissary
Benalish Emissary 2White (3)
Creature — Human Wizard (1/4)

Kicker 1Green (You may pay an additional 1Green as you cast this spell.)

When Benalish Emissary enters, if it was kicked, destroy target land.

Invasion (Uncommon)
Benalish Faithbonder
Benalish Faithbonder 1White (2)
Creature — Human Cleric (1/3)

Vigilance

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Dominaria United (Common)
Benalish Heralds
Benalish Heralds 3White (4)
Creature — Human Soldier (2/4)

3Blue, Tap: Draw a card.

Invasion (Uncommon)
Benalish Hero
Benalish Hero White (1)
Creature — Human Soldier (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Benalish Honor Guard
Benalish Honor Guard 1White (2)
Creature — Human Knight (2/2)

Benalish Honor Guard gets +1/+0 for each legendary creature you control.

Jumpstart 2022 (Common)
Other Versions
Dominaria (Common)
Benalish Infantry
Benalish Infantry 2White (3)
Creature — Human Soldier (1/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Weatherlight (Common)
Benalish Knight
Benalish Knight 2White (3)
Creature — Human Knight (2/2)

Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Other Versions
Weatherlight (Common)
Benalish Lancer
Benalish Lancer 2White (3)
Creature — Human Knight (2/2)

Kicker 2White <I>(You may pay an additional 2White as you cast this spell.)

If Benalish Lancer was kicked, it enters with two +1/+1 counters on it and with first strike.

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Invasion (Common)
Benalish Marshal
Benalish Marshal WhiteWhiteWhite (3)
Creature — Human Knight (3/3)

Other creatures you control get +1/+1.

Game Night (Rare)
Other Versions
Dominaria (Rare)
Benalish Missionary
Benalish Missionary White (1)
Creature — Human Cleric (1/1)

1White, Tap: Prevent all combat damage that would be dealt by target blocked creature this turn.

Weatherlight (Common)
Benalish Partisan
Benalish Partisan 1White (2)
Creature — — Human Soldier (1/2)

Lifelink

Whenever you cycle another card, you may pay 1White. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0.

Cycling 1White

Jumpstart: Historic Horizons (Rare)
Benalish Sleeper
Benalish Sleeper 1White (2)
Creature — Phyrexian Human Soldier (3/1)

Kicker Black (You may pay an additional Black as you cast this spell.)

When Benalish Sleeper enters, if it was kicked, each player sacrifices a creature.

Dominaria United (Common)
Benalish Trapper
Benalish Trapper 1White (2)
Creature — Human Soldier (1/2)

White, Tap: Tap target creature.

Vintage Masters (Common)
Other Versions
Invasion (Common)
Benalish Veteran
Benalish Veteran 2White (3)
Creature — Human Soldier (2/2)

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

Magic 2012 (Common)
Ben-Ben, Akki Hermit
Ben-Ben, Akki Hermit 2RedRed (4)
Legendary Creature — Goblin Shaman (1/1)

Tap: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.

Champions of Kamigawa (Rare)
Bend or Break
Bend or Break 3Red (4)
Sorcery

Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Invasion (Rare)
Beneath the Sands
Beneath the Sands 2Green (3)
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Benediction of Moons
Benediction of Moons White (1)
Sorcery

You gain 1 life for each player.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

Guildpact (Common)
Benefaction of Rhonas
Benefaction of Rhonas 2Green (3)
Sorcery

Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.

Amonkhet (Common)
Benefactor's Draught
Benefactor's Draught 1Green (2)
Instant

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.

Draw a card.

Commander 2016 (Rare)
Benevolent Ancestor
Benevolent Ancestor 2White (3)
Creature — Spirit (0/4)

Defender (This creature can't attack.)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Iconic Masters (Common)
Other Versions
Ravnica: City of Guilds (Common)
Benevolent Blessing
Benevolent Blessing 1White (2)
Enchantment — Aura

Flash

Enchant creature

As Benevolent Blessing enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Commander Legends (Common)
Benevolent Bodyguard
Benevolent Bodyguard White (1)
Creature — Human Cleric (1/1)

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

Eternal Masters (Common)
Other Versions
Judgment (Common)
Vintage Masters (Common)
Benevolent Geist
Benevolent Geist (0)
Creature — Spirit Wizard (2/2)

Flying

Noncreature spells you control can't be countered.

If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Rare)
Benevolent Hydra
Benevolent Hydra Variable ColorlessGreenGreen (2)
Creature — Hydra (1/1)

Benevolent Hydra enters with X +1/+1 counters on it.

If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.

Tap, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.

Jumpstart 2022 (Rare)
Benevolent Offering
Benevolent Offering 3White (4)
Instant

Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.

Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Commander 2014 (Rare)
Benevolent Unicorn
Benevolent Unicorn 1White (2)
Creature — Unicorn (1/2)

If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.

Mirage (Common)
Bennie Bracks, Zoologist
Bennie Bracks, Zoologist 3White (4)
Legendary Creature — Elf Druid (3/2)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

At the beginning of each end step, if you created a token this turn, draw a card.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Streets of New Capenna Commander (Mythic Rare)
Benthic Anomaly
Benthic Anomaly 6Blue (7)
Creature — Eldrazi Serpent (7/8)

Devoid (This card has no color.)

When you cast this spell, for each opponent, choose a creature that player controls. Create a token that's a copy of one of those creatures, except its power is equal to the total power of those creatures, its toughness is equal to the total toughness of those creatures, and it's a colorless Eldrazi creature.

Modern Horizons 3 Commander (Rare)
Benthic Behemoth
Benthic Behemoth 5BlueBlueBlue (8)
Creature — Serpent (7/6)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Tempest (Rare)
Other Versions
Seventh Edition (Rare)
Benthic Biomancer
Benthic Biomancer Blue (1)
Creature — Merfolk Wizard Mutant (1/1)

1Blue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Benthic Criminologists
Benthic Criminologists 4Blue (5)
Creature — Merfolk Wizard (4/5)

Whenever Benthic Criminologists enters or attacks, you may sacrifice an artifact. If you do, draw a card.

Murders at Karlov Manor (Common)
Benthic Djinn
Benthic Djinn 2BlueBlack (4)
Creature — Djinn (5/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

At the beginning of your upkeep, you lose 2 life.

Mirage (Rare)
Benthic Explorers
Benthic Explorers 3Blue (4)
Creature — Merfolk Scout (2/4)

Tap, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

Masters Edition III (Common)
Other Versions
Alliances (Common)
Benthic Giant
Benthic Giant 5Blue (6)
Creature — Giant (4/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Battlebond (Common)
Other Versions
Theros (Common)
Benthic Infiltrator
Benthic Infiltrator 2Blue (3)
Creature — Eldrazi Drone (1/4)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

Benthic Infiltrator can't be blocked.

Battle for Zendikar (Common)
Benthicore
Benthicore 6Blue (7)
Creature — Elemental (5/5)

When Benthicore enters, create two 1/1 blue Merfolk Wizard creature tokens.

Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

Lorwyn (Uncommon)
Bequeathal
Bequeathal Green (1)
Enchantment — Aura

Enchant creature

When enchanted creature dies, you draw two cards.

Exodus (Common)
Bereaved Survivor
Bereaved Survivor 2White (3)
Creature — Human Peasant (2/1)

When another creature you control dies, transform Bereaved Survivor.

Innistrad: Midnight Hunt (Uncommon)
Bereavement
Bereavement 1Black (2)
Enchantment

Whenever a green creature dies, its controller discards a card.

Urza's Saga (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Beregond of the Guard
Beregond of the Guard 3White (4)
Legendary Creature — Human Soldier (3/3)

Whenever Beregond of the Guard or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Berg Strider
Berg Strider 4Blue (5)
Snow Creature — Giant Wizard (4/4)

When Berg Strider enters, tap target artifact or creature an opponent controls. If Snow was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. (Snow is mana from a snow source.)

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Berserk
Berserk Green (1)
Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Conspiracy: Take the Crown (Mythic Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Masters Edition (Rare)
From the Vault: Exiled (Mythic Rare)
Vintage Masters (Rare)
Berserk Murlodont
Berserk Murlodont 4Green (5)
Creature — Beast (3/3)

Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Legions (Common)
Berserker's Frenzy
Berserker's Frenzy 2Red (3)
Instant

Cast this spell only before combat or during combat before blockers are declared.

Roll two d20 and ignore the lower roll.

1–14 | Choose any number of creatures. They block this turn if able.

15–20 | You choose which creatures block this turn and how those creatures block.

Adventures in the Forgotten Realms Commander (Rare)
Berserkers of Blood Ridge
Berserkers of Blood Ridge 4Red (5)
Creature — Human Berserker (4/4)

Berserkers of Blood Ridge attacks each combat if able.

Magic 2011 (Common)
Other Versions
Magic 2010 (Common)
Berserkers' Onslaught
Berserkers' Onslaught 3RedRed (5)
Enchantment

Attacking creatures you control have double strike.

Bloomburrow Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Beseech the Mirror
Beseech the Mirror 1BlackBlackBlack (4)
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

Wilds of Eldraine (Mythic Rare)
Beseech the Queen
Beseech the Queen Two or BlackTwo or BlackTwo or Black (6)
Sorcery

(Two or Black can be paid with any two mana or with Black. This card's mana value is 6.)

Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

From the Vault: Lore (Mythic Rare)
Other Versions
Shadowmoor (Uncommon)
Planechase (Uncommon)
Beskir Shieldmate
Beskir Shieldmate 1White (2)
Creature — Human Warrior (2/1)

When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.

Kaldheim (Common)
Besmirch
Besmirch 1RedRed (3)
Sorcery

Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Conspiracy: Take the Crown (Uncommon)
Besotted Knight
Besotted Knight 3White (4)
Creature — Human Knight (3/3)

Wilds of Eldraine (Common)
Bespoke Battlegarb
Bespoke Battlegarb 1Red (2)
Artifact — Equipment

Equipped creature gets +2/+0.

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Wilds of Eldraine (Common)
Bespoke Battlewagon
Bespoke Battlewagon 3Blue (4)
Artifact — Vehicle (5/6)

Tap: You get EnergyEnergy (two energy counters).

Tap, Pay EnergyEnergy: Tap target creature.

Tap, Pay EnergyEnergyEnergy: Draw a card.

Pay EnergyEnergyEnergyEnergy: Bespoke Battlewagon becomes an artifact creature until end of turn.

Crew 4

Modern Horizons 3 (Uncommon)
Bess, Soul Nourisher
Bess, Soul Nourisher 1GreenWhite (3)
Legendary Creature — Human Citizen (1/1)

Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess, Soul Nourisher.

Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.

Streets of New Capenna Commander (Rare)
Bessie, the Doctor's Roadster
Bessie, the Doctor's Roadster 2 (2)
Legendary Artifact — Vehicle (3/4)

Haste

Whenever Bessie attacks, another target legendary creature can't be blocked this turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Doctor Who Commander (Rare)
Bestial Bloodline
Bestial Bloodline 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

4Green: Return Bestial Bloodline from your graveyard to your hand.

Wilds of Eldraine (Common)
Bestial Fury
Bestial Fury 2Red (3)
Enchantment — Aura

Enchant creature

When Bestial Fury enters, draw a card at the beginning of the next turn's upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Masters Edition (Common)
Other Versions
Alliances (Common)
Bestial Menace
Bestial Menace 3GreenGreen (5)
Sorcery

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

Innistrad: Midnight Hunt Commander (Uncommon)
Other Versions
Worldwake (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
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