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Zhur-Taa Ancient
   ( 5)
Creature — Beast
(7/5)
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Zhur-Taa Druid
  ( 2)
Creature — Human Druid
(1/1)
: Add .
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
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Zhur-Taa Goblin
  ( 2)
Creature — Goblin Berserker
(2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
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Zilortha, Strength Incarnate
   ( 5)
Legendary Creature — Dinosaur
(7/3)
Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
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Zirda, the Dawnwaker
   ( 3)
Legendary Creature — Elemental Fox
(3/3)
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana. , : Target creature can't block this turn.
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Zndrsplt, Eye of Wisdom
  ( 5)
Legendary Creature — Homunculus
(1/4)
Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.
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Zndrsplt's Judgment
  ( 5)
Sorcery
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
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Zodiac Dog
  ( 3)
Creature — Dog
(2/2)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Zodiac Dragon
   ( 9)
Creature — Dragon
(8/8)
When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
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Zodiac Goat
 ( 1)
Creature — Goat
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Zodiac Horse
  ( 4)
Creature — Horse
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Zodiac Monkey
  ( 2)
Creature — Monkey
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Zodiac Ox
  ( 4)
Creature — Ox
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Zodiac Pig
  ( 4)
Creature — Boar
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Zodiac Rabbit
 ( 1)
Creature — Rabbit
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Zodiac Rat
 ( 1)
Creature — Rat
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Zodiac Rooster
  ( 2)
Creature — Bird
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
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Zodiac Snake
  ( 3)
Creature — Snake
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Zodiac Tiger
   ( 4)
Creature — Cat
(3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Zof Bloodbog
( 0)
Land
Zof Bloodbog enters the battlefield tapped. : Add .
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Zof Consumption
   ( 6)
Sorcery
Each opponent loses 4 life and you gain 4 life.
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Zof Shade
  ( 4)
Creature — Shade
(2/2)
 : Zof Shade gets +2/+2 until end of turn.
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Zombie Apocalypse
    ( 6)
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
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Zombie Assassin
  ( 5)
Creature — Zombie Assassin
(3/2)
, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
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Zombie Boa
  ( 5)
Creature — Zombie Snake
(3/3)
 : Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.
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Zombie Brute
  ( 7)
Creature — Zombie
(5/4)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Trample
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Zombie Cannibal
 ( 1)
Creature — Zombie
(1/1)
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
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Zombie Cutthroat
   ( 5)
Creature — Zombie
(3/4)
Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Zombie Fanboy
  ( 3)
Creature — Zombie Gamer
(1/1)
As Zombie Fanboy enters the battlefield, choose an artist. Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
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Zombie Infestation
  ( 2)
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
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Zombie Master
   ( 3)
Creature — Zombie
(2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have " : Regenerate this permanent."
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Zombie Mob
   ( 4)
Creature — Zombie
(2/0)
Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
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Zombie Musher
  ( 4)
Snow Creature — Zombie
(2/3)
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) : Regenerate Zombie Musher. ( can be paid with one mana from a snow permanent.)
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Zombie Scavengers
  ( 3)
Creature — Zombie
(3/1)
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
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Zombie Trailblazer
   ( 3)
Creature — Zombie Scout
(2/2)
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Zombify
  ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Zo-Zu the Punisher
   ( 3)
Legendary Creature — Goblin Warrior
(2/2)
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
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Zulaport Chainmage
  ( 4)
Creature — Human Shaman Ally
(4/2)
Cohort — , Tap an untapped Ally you control: Target opponent loses 2 life.
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Zulaport Cutthroat
  ( 2)
Creature — Human Rogue Ally
(1/1)
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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Zulaport Duelist
 ( 1)
Creature — Human Rogue
(1/1)
Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
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Zulaport Enforcer
 ( 1)
Creature — Human Warrior
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 3/3 LEVEL 3+ 5/5 Zulaport Enforcer can't be blocked except by black creatures.
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Zuo Ci, the Mocking Sage
   ( 3)
Legendary Creature — Human Advisor
(1/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
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Zur the Enchanter
    ( 4)
Legendary Creature — Human Wizard
(1/4)
Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
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Zuran Orb
 ( 0)
Artifact
Sacrifice a land: You gain 2 life.
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Zuran Spellcaster
  ( 3)
Creature — Human Wizard
(1/1)
: Zuran Spellcaster deals 1 damage to any target.
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Zurgo Bellstriker
 ( 1)
Legendary Creature — Orc Warrior
(2/2)
Zurgo Bellstriker can't block creatures with power 2 or greater. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Zurgo Helmsmasher
    ( 5)
Legendary Creature — Orc Warrior
(7/2)
Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
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Zur's Weirding
  ( 4)
Enchantment
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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Zurzoth, Chaos Rider
  ( 3)
Legendary Creature — Devil
(2/3)
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
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Zyym, Mesmeric Lord
    ( 4)
Legendary Creature — — Vampire Wizard
(3/4)
Flying, deathtouch When CARDNAME enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.
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Zzzyxas's Abyss
   ( 3)
Enchantment
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.
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