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Sea Legs
Sea Legs Blue (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

Rivals of Ixalan (Common)
Sea Monster
Sea Monster 4BlueBlue (6)
Creature — Serpent (6/6)

Sea Monster can't attack unless defending player controls an Island.

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Tenth Edition (Common)
Sea of Clouds
Sea of Clouds (0)
Land

Sea of Clouds enters tapped unless you have two or more opponents.

Tap: Add White or Blue.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Battlebond (Rare)
Zendikar Rising Expeditions (Mythic Rare)
Sea Scryer
Sea Scryer 1Blue (2)
Creature — Merfolk Wizard (1/1)

Tap: Add Colorless.

1, Tap: Add Blue.

Mirage (Common)
Sea Serpent
Sea Serpent 5Blue (6)
Creature — Serpent (5/5)

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Sea Snidd
Sea Snidd 4Blue (5)
Creature — Beast (3/3)

Tap: Target land becomes the basic land type of your choice until end of turn.

Planeshift (Common)
Sea Spirit
Sea Spirit 4Blue (5)
Creature — Elemental Spirit (2/3)

Blue: Sea Spirit gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Sea Troll
Sea Troll 2Blue (3)
Creature — Troll (2/1)

Blue: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.

Homelands (Uncommon)
Seachrome Coast
Seachrome Coast (0)
Land

Seachrome Coast enters tapped unless you control two or fewer other lands.

Tap: Add White or Blue.

Bloomburrow Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Zendikar Rising Expeditions (Mythic Rare)
Phyrexia: All Will Be One (Rare)
Sea-Dasher Octopus
Sea-Dasher Octopus 1BlueBlue (3)
Creature — Octopus (2/2)

Mutate 1Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash

Whenever this creature deals combat damage to a player, draw a card.

Ikoria: Lair of Behemoths (Rare)
Seafarer's Quay
Seafarer's Quay (0)
Land

Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Seafaring Werewolf
Seafaring Werewolf (0)
Creature — Werewolf (2/1)

Seafaring Werewolf can't be blocked.

Whenever Seafaring Werewolf deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Seafloor Debris
Seafloor Debris (0)
Land

Seafloor Debris enters tapped.

Tap: Add Blue.

Tap, Sacrifice Seafloor Debris: Add one mana of any color.

Odyssey (Common)
Seafloor Oracle
Seafloor Oracle 2BlueBlue (4)
Creature — Merfolk Wizard (2/3)

Whenever a Merfolk you control deals combat damage to a player, draw a card.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Jumpstart 2022 (Rare)
Seafloor Stalker
Seafloor Stalker 2Blue (3)
Creature — Merfolk Rogue (2/3)

4Blue: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs 1 less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Seahunter
Seahunter 2BlueBlue (4)
Creature — Human Mercenary (2/2)

3, Tap: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Seal Away
Seal Away 1White (2)
Enchantment

Flash

When Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

Dominaria (Uncommon)
Seal from Existence
Seal from Existence 1WhiteWhite (3)
Enchantment

Ward 3 (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

When Seal from Existence enters, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.

March of the Machine (Uncommon)
Seal of Cleansing
Seal of Cleansing 1White (2)
Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Murders at Karlov Manor Commander (Common)
Other Versions
Nemesis (Common)
Vintage Masters (Common)
Commander 2015 (Common)
Eternal Masters (Common)
Modern Horizons 2 (Uncommon)
Seal of Doom
Seal of Doom 2Black (3)
Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Nemesis (Common)
Dissension (Common)
Commander 2015 (Common)
Seal of Fire
Seal of Fire Red (1)
Enchantment

Sacrifice Seal of Fire: It deals 2 damage to any target.

Duel Decks Anthology, Jace vs. Chandra (Common)
Other Versions
Nemesis (Common)
Dissension (Common)
Duel Decks: Jace vs. Chandra (Common)
Seal of Primordium
Seal of Primordium 1Green (2)
Enchantment

Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Modern Masters 2017 Edition (Common)
Seal of Removal
Seal of Removal Blue (1)
Enchantment

Sacrifice Seal of Removal: Return target creature to its owner's hand.

Modern Horizons 2 (Uncommon)
Other Versions
Nemesis (Common)
Seal of Strength
Seal of Strength Green (1)
Enchantment

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

Eternal Masters (Common)
Other Versions
Nemesis (Common)
Seal of the Guildpact
Seal of the Guildpact 5 (5)
Artifact

As Seal of the Guildpact enters, choose two colors.

Each spell you cast costs 1 less to cast for each of the chosen colors it is.

Ravnica Remastered (Rare)
Other Versions
Commander 2015 (Rare)
Sealed Fate
Sealed Fate Variable ColorlessBlueBlack (2)
Sorcery

Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.

Mirage (Uncommon)
Sealock Monster
Sealock Monster 3BlueBlue (5)
Creature — Octopus (5/5)

Sealock Monster can't attack unless defending player controls an Island.

5BlueBlue: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.

Duel Decks: Elspeth vs. Kiora (Uncommon)
Other Versions
Theros (Uncommon)
Séance
Séance 2WhiteWhite (4)
Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

Shadows of the Past (Uncommon)
Other Versions
Dark Ascension (Rare)
Modern Masters 2017 Edition (Rare)
Séance Board
Séance Board 2 (2)
Artifact

Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on Séance Board.

Tap: Add X mana of any one color, where X is the number of soul counters on Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.

Duskmourn: House of Horror Commander (Rare)
Search Elemental (playtest)
Search Elemental (playtest) Blue (1)
Creature — — Elemental (1/1)

Whenever you search your library, scry 1.

Scryfall — Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.

Mystery Booster 2: Convention Edition (Rare)
Search for Azcanta
Search for Azcanta 1Blue (2)
Legendary Enchantment

At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)

Ixalan (Rare)
Search for Blex
Search for Blex 2BlackBlack (4)
Sorcery

Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.

Strixhaven: School of Mages (Mythic Rare)
Search for Glory
Search for Glory 2White (3)
Snow Sorcery

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each Snow spent to cast this spell. (Snow is mana from a snow source.)

Kaldheim (Rare)
Search for Survivors
Search for Survivors 2Red (3)
Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

Prophecy (Rare)
Search for Tomorrow
Search for Tomorrow 2Green (3)
Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2—Green (Rather than cast this card from your hand, you may pay Green and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Doctor Who Commander (Common)
Other Versions
Time Spiral (Common)
Planechase (Common)
Modern Masters (Common)
Iconic Masters (Common)
Commander Legends (Common)
Time Spiral Remastered (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Dominaria United Commander (Common)
Search Party Captain
Search Party Captain 3White (4)
Creature — Human Soldier (2/2)

This spell costs 1 less to cast for each creature you attacked with this turn.

When Search Party Captain enters, draw a card.

Innistrad: Midnight Hunt (Common)
Search the City
Search the City 4Blue (5)
Enchantment

When Search the City enters, exile the top five cards of your library.

Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

Return to Ravnica (Rare)
Search the Premises
Search the Premises 3White (4)
Enchantment

Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor Commander (Rare)
Other Versions
Modern Horizons 2 (Rare)
Search Warrant
Search Warrant WhiteBlue (2)
Sorcery

Target player reveals their hand. You gain life equal to the number of cards in that player's hand.

Return to Ravnica (Common)
Searchlight Companion
Searchlight Companion 3 (3)
Artifact Creature — Drone (1/1)

Flying

When Searchlight Companion enters, create a 1/1 colorless Spirit creature token.

Kamigawa: Neon Dynasty (Common)
Searchlight Geist
Searchlight Geist 2Black (3)
Creature — Spirit (2/1)

Flying

3Black: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Avacyn Restored (Common)
Searing Barb
Searing Barb 2Red (3)
Sorcery

Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Common)
Searing Barrage
Searing Barrage 4Red (5)
Instant

Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.

Throne of Eldraine (Common)
Searing Blaze
Searing Blaze RedRed (2)
Instant

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.

Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Worldwake (Common)
Searing Blood
Searing Blood RedRed (2)
Instant

Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.

Born of the Gods (Uncommon)
Searing Flesh
Searing Flesh 6Red (7)
Sorcery

Searing Flesh deals 7 damage to target opponent or planeswalker.

Onslaught (Uncommon)
Searing Light
Searing Light White (1)
Instant

Destroy target attacking or blocking creature with power 2 or less.

Oath of the Gatewatch (Common)
Searing Meditation
Searing Meditation 1RedWhite (3)
Enchantment

Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to any target.

Duel Decks: Ajani vs. Nicol Bolas (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Searing Rays
Searing Rays 2Red (3)
Sorcery

Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.

Invasion (Uncommon)
Searing Spear
Searing Spear 1Red (2)
Instant

Searing Spear deals 3 damage to any target.

Jumpstart 2022 (Common)
Other Versions
Magic 2013 (Common)
Archenemy: Nicol Bolas (Common)
Searing Spear Askari
Searing Spear Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1Red: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Mirage (Common)
Searing Touch
Searing Touch Red (1)
Instant

Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to any target.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Searing Wind
Searing Wind 8Red (9)
Instant

Searing Wind deals 10 damage to any target.

Prophecy (Rare)
Other Versions
Eighth Edition (Rare)
Searstep Pathway
Searstep Pathway (0)
Land

Tap: Add Red.

Kaldheim (Rare)
Sea's Claim
Sea's Claim Blue (1)
Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters attached to that land.)

Enchanted land is an Island.

Onslaught (Common)
Other Versions
Ninth Edition (Common)
Seascape Aerialist
Seascape Aerialist 4Blue (5)
Creature — Merfolk Wizard Ally (2/3)

Whenever Seascape Aerialist or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.

Zendikar (Uncommon)
Seashell Cameo
Seashell Cameo 3 (3)
Artifact

Tap: Add White or Blue.

Invasion (Uncommon)
Seaside Citadel
Seaside Citadel (0)
Land

Seaside Citadel enters tapped.

Tap: Add Green, White, or Blue.

Bloomburrow Commander (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2016 (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander 2018 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Streets of New Capenna Commander (Uncommon)
Dominaria United Commander (Uncommon)
Commander Masters (Uncommon)
Doctor Who Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Seaside Haven
Seaside Haven (0)
Land

Tap: Add Colorless.

WhiteBlue, Tap, Sacrifice a Bird: Draw a card.

Onslaught (Uncommon)
Seasinger
Seasinger 1BlueBlue (3)
Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

Tap: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Fallen Empires (Uncommon)
Season of Gathering
Season of Gathering 4GreenGreen (6)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.

Paw PrintPaw Print — Choose artifact or enchantment. Destroy all permanents of the chosen type.

Paw PrintPaw PrintPaw Print — Draw cards equal to the greatest power among creatures you control.

Bloomburrow (Mythic Rare)
Season of Growth
Season of Growth 1Green (2)
Enchantment

Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Whenever you cast a spell that targets a creature you control, draw a card.

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Season of Loss
Season of Loss 3BlackBlack (5)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Each player sacrifices a creature.

Paw PrintPaw Print — Draw a card for each creature that died under your control this turn.

Paw PrintPaw PrintPaw Print — Each opponent loses X life, where X is the number of creature cards in your graveyard.

Bloomburrow (Mythic Rare)
Season of Renewal
Season of Renewal 2Green (3)
Instant

Choose one or both —

• Return target creature card from your graveyard to your hand.

• Return target enchantment card from your graveyard to your hand.

Kamigawa: Neon Dynasty (Common)
Season of the Bold
Season of the Bold 3RedRed (5)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Create a tapped Treasure token.

Paw PrintPaw Print — Exile the top two cards of your library. Until the end of your next turn, you may play them.

Paw PrintPaw PrintPaw Print — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.

Bloomburrow (Mythic Rare)
Season of the Burrow
Season of the Burrow 3WhiteWhite (5)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Create a 1/1 white Rabbit creature token.

Paw PrintPaw Print — Exile target nonland permanent. Its controller draws a card.

Paw PrintPaw PrintPaw Print — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.

Bloomburrow (Mythic Rare)
Season of the Witch
Season of the Witch BlackBlackBlack (3)
Enchantment

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.

At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

The Dark (Rare)
Season of Weaving
Season of Weaving 4BlueBlue (6)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Draw a card.

Paw PrintPaw Print — Choose an artifact or creature you control. Create a token that's a copy of it.

Paw PrintPaw PrintPaw Print — Return each nonland, nontoken permanent to its owner's hand.

Bloomburrow (Mythic Rare)
Rosethorn Acolyte (Seasonal Ritual)
Rosethorn Acolyte (Seasonal Ritual) Green (1)
Sorcery — Adventure

Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Seasoned Buttoneer
Seasoned Buttoneer 2Blue (3)
Creature — Vedalken Employee (2/2)

When Seasoned Buttoneer enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Unfinity (Common)
Seasoned Consultant
Seasoned Consultant 1White (2)
Creature — Human Detective (1/3)

Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.

Murders at Karlov Manor (Common)
Seasoned Dungeoneer
Seasoned Dungeoneer 3White (4)
Creature — Human Warrior (3/4)

When Seasoned Dungeoneer enters, you take the initiative.

Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Commander Legends: Battle for Baldur's Gate (Rare)
Seasoned Hallowblade
Seasoned Hallowblade 1White (2)
Creature — Human Warrior (3/1)

Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Core Set 2021 (Uncommon)
Seasoned Marshal
Seasoned Marshal 2WhiteWhite (4)
Creature — Human Soldier (2/2)

Whenever Seasoned Marshal attacks, you may tap target creature.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Battle Royale Box Set (Uncommon)
Portal (Uncommon)
Seasoned Pyromancer
Seasoned Pyromancer 1RedRed (3)
Creature — Human Shaman (2/2)

When Seasoned Pyromancer enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.

3RedRed, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.

Double Masters 2022 (Mythic Rare)
Other Versions
Modern Horizons (Mythic Rare)
Seasoned Tactician
Seasoned Tactician 2White (3)
Creature — Human Advisor (1/3)

3, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Alliances (Uncommon)
Seasoned Warrenguard
Seasoned Warrenguard White (1)
Creature — Rabbit Warrior (1/2)

Whenever Seasoned Warrenguard attacks while you control a token, Seasoned Warrenguard gets +2/+0 until end of turn.

Bloomburrow (Uncommon)
Seasoned Weaponsmith (playtest)
Seasoned Weaponsmith (playtest) 2Red (3)
Creature — — Bird Warrior (5/2)

Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)

Mystery Booster (Common)
Seasons Past
Seasons Past 4GreenGreen (6)
Sorcery

Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Shadows Over Innistrad Remastered (Mythic Rare)
Seat of the Synod
Seat of the Synod (0)
Artifact Land

Tap: Add Blue.

Jumpstart 2022 (Common)
Other Versions
Mirrodin (Common)
Planechase (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Commander 2016 (Common)
Duel Decks: Elves vs. Inventors (Common)
Commander 2018 (Common)
The Brothers' War Commander (Common)
Seatower Imprisonment
Seatower Imprisonment 2WhiteWhite (4)
Enchantment — — Aura

Enchant creature or planeswalker you don't control

When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield.

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Alchemy Horizons: Baldur's Gate (Uncommon)
Secluded Courtyard
Secluded Courtyard (0)
Land

As Secluded Courtyard enters, choose a creature type.

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Modern Horizons 3 Commander (Uncommon)
Other Versions
Kamigawa: Neon Dynasty (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Commander Masters (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Special Guests (Mythic Rare)
Secluded Glen
Secluded Glen (0)
Land

As Secluded Glen enters, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters tapped.

Tap: Add Blue or Black.

Wilds of Eldraine Commander (Rare)
Other Versions
Lorwyn (Rare)
Secluded Steppe
Secluded Steppe (0)
Land

Secluded Steppe enters tapped.

Tap: Add White.

Cycling White (White, Discard this card: Draw a card.)

Murders at Karlov Manor Commander (Common)
Other Versions
Onslaught (Common)
Duel Decks: Divine vs. Demonic (Common)
Archenemy (Common)
Magic: The Gathering-Commander (Common)
Commander 2013 Edition (Common)
Vintage Masters (Common)
Commander 2014 (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Commander 2015 (Common)
Commander Anthology (Common)
Commander 2017 (Common)
Commander Anthology 2018 (Common)
Commander 2018 (Common)
Modern Horizons (Uncommon)
Ikoria Commander (Uncommon)
Commander Legends (Uncommon)
Commander 2021 (Uncommon)
Historic Anthology 2 (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
Second Breakfast
Second Breakfast 2White (3)
Instant

Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

The Lord of the Rings: Tales of Middle Earth (Common)
Second Chance
Second Chance 2Blue (3)
Enchantment

At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.

Urza's Legacy (Rare)
Second Guess
Second Guess 1Blue (2)
Instant

Counter target spell that's the second spell cast this turn.

Avacyn Restored (Uncommon)
Second Harvest
Second Harvest 2GreenGreen (4)
Instant

For each token you control, create a token that's a copy of that permanent.

Bloomburrow Commander (Rare)
Other Versions
Shadows over Innistrad (Rare)
Commander 2019 (Rare)
Shadows Over Innistrad Remastered (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Second Sight
Second Sight 2Blue (3)
Instant

Choose one —

• Look at the top five cards of target opponent's library, then put them back in any order.

• Look at the top five cards of your library, then put them back in any order.

Entwine Blue (Choose both if you pay the entwine cost.)

Darksteel (Uncommon)
Second Sunrise
Second Sunrise 1WhiteWhite (3)
Instant

Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

Mirrodin (Rare)
Second Thoughts
Second Thoughts 4White (5)
Instant

Exile target attacking creature.

Draw a card.

Eternal Masters (Common)
Other Versions
Odyssey (Common)
Second Wind
Second Wind 2Blue (3)
Enchantment — Aura

Enchant creature

Tap: Tap enchanted creature.

Tap: Untap enchanted creature.

Future Sight (Uncommon)
Secret Arcade // Dusty Parlor (Secret Arcade)
Secret Arcade // Dusty Parlor (Secret Arcade) 4White (5)
Enchantment — Room

Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Secret Base
Secret Base (0)
Land

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.

Unstable (Common)
Secret Door
Secret Door Blue (1)
Artifact Creature — Wall (0/4)

Defender

4Blue: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Secret Passage
Secret Passage (0)
Land

Secret Passage enters tapped.

Tap: Add Blue or Black.

4, Tap: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Ravnica Clue Edition (Uncommon)
Secret Plans
Secret Plans GreenBlue (2)
Enchantment

Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.

Time Spiral Remastered (Bonus)
Other Versions
Khans of Tarkir (Uncommon)
Commander 2019 (Uncommon)
Secret Rendezvous
Secret Rendezvous 1WhiteWhite (3)
Sorcery

You and target opponent each draw three cards.

Bloomburrow Commander (Uncommon)
Other Versions
Strixhaven: School of Mages (Uncommon)
Secret Salvage
Secret Salvage 3BlackBlack (5)
Sorcery

Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.

Aether Revolt (Rare)
Secretkeeper
Secretkeeper 3Blue (4)
Creature — Spirit (2/2)

As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.

Saviors of Kamigawa (Uncommon)
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