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Novijen Sages
( 6)
Creature — Human Advisor Mutant
(0/0)
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) , Remove two +1/+1 counters from among creatures you control: Draw a card.
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Numai Outcast
( 4)
Creature — Human Samurai
(1/1)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) , Pay 5 life: Regenerate Numai Outcast.
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Nut Collector
( 6)
Creature — Human Druid
(1/1)
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.
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Nykthos Paragon
( 6)
Enchantment Creature — Human Soldier
(4/6)
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
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Nyssa of Traken
( 4)
Legendary Creature — Human Scientist
(3/4)
You have no maximum hand size. Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Nyxborn Shieldmate
( 1)
Enchantment Creature — Human Soldier
(1/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+2.
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Oakshade Stalker
( 3)
Creature — Human Ranger Werewolf
(3/3)
You may cast Oakshade Stalker as though it had flash if you pay more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Oathsworn Knight
( 3)
Creature — Human Knight
(0/0)
Oathsworn Knight enters the battlefield with four +1/+1 counters on it. Oathsworn Knight attacks each combat if able. If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
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Obsessive Astronomer
( 2)
Creature — Human Wizard
(2/2)
If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
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Obsessive Skinner
( 2)
Creature — Human Rogue
(1/1)
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
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Obsidian Acolyte
( 2)
Creature — Human Cleric
(1/1)
Protection from black : Target creature gains protection from black until end of turn.
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Odious Witch
( 0)
Creature — Human Warlock
(3/3)
Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life.
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Odric, Lunarch Marshal
( 4)
Legendary Creature — Human Soldier
(3/3)
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
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Odric, Master Tactician
( 4)
Legendary Creature — Human Soldier
(3/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
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Odric's Outrider
( 4)
Creature — Human Knight
(2/4)
Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
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Oji, the Exquisite Blade
( 4)
Legendary Creature — Human Monk
(2/3)
When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
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Ojutai Exemplars
( 4)
Creature — Human Monk
(4/4)
Whenever you cast a noncreature spell, choose one — • Tap target creature. • Ojutai Exemplars gains first strike and lifelink until end of turn. • Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.
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Oketra's Avenger
( 2)
Creature — Human Warrior
(3/1)
You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.)
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Okina Nightwatch
( 5)
Creature — Human Monk
(4/3)
As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
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Old Rutstein
( 3)
Legendary Creature — Human Peasant
(1/4)
When Old Rutstein enters the battlefield and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
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Ollenbock Escort
( 1)
Creature — Human Cleric
(1/1)
Vigilance Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.
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Oltec Archaeologists
( 5)
Creature — Human Artificer Scout
(4/4)
When Oltec Archaeologists enters the battlefield, choose one — • Return target artifact card from your graveyard to your hand. • Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Oltec Cloud Guard
( 4)
Creature — Human Soldier
(3/2)
Flying When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
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Oltec Matterweaver
( 3)
Creature — Human Artificer
(2/4)
Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that's a copy of target artifact token you control.
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Omenport Vigilante
( 2)
Creature — Human Mercenary
(2/2)
Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Omenspeaker
( 2)
Creature — Human Wizard
(1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Ominous Traveler
( 2)
Creature — — Human
(1/1)
When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a creature named Ominous Traveler you control to its owner's hand."
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Silverflame Squire (On Alert)
( 3)
Instant — Adventure
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
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Ondu War Cleric
( 2)
Creature — Human Cleric Ally
(2/2)
Cohort — , Tap an untapped Ally you control: You gain 2 life.
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Onyx Mage
( 2)
Creature — Human Wizard
(2/1)
: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Ophiomancer
( 3)
Creature — Human Shaman
(2/2)
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
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Opportunist
( 3)
Creature — Human Soldier
(2/2)
: Opportunist deals 1 damage to target creature that was dealt damage this turn.
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Opposition Agent
( 3)
Creature — Human Rogue
(3/2)
Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
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Oracle en-Vec
( 2)
Creature — Human Wizard
(1/1)
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
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Oracle of Tragedy
( 2)
Creature — Human Wizard
(1/3)
When Oracle of Tragedy enters the battlefield or dies, choose one — • Draw a card, then discard a card. • Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.
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Oracle's Attendants
( 4)
Creature — Human Soldier
(1/5)
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
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Oran-Rief Invoker
( 2)
Creature — Human Shaman
(2/2)
: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
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Oran-Rief Survivalist
( 2)
Creature — Human Warrior Ally
(1/1)
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
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Order of Leitbur
( 2)
Creature — Human Cleric Knight
(2/1)
Protection from black : Order of Leitbur gains first strike until end of turn. : Order of Leitbur gets +1/+0 until end of turn.
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Order of Midnight
( 2)
Creature — Human Knight
(2/2)
Flying Order of Midnight can't block.
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Order of the Stars
( 1)
Creature — Human Cleric
(0/1)
Defender (This creature can't attack.) As Order of the Stars enters the battlefield, choose a color. Order of the Stars has protection from the chosen color.
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Order of the White Shield
( 2)
Creature — Human Knight
(2/1)
Protection from black : Order of the White Shield gains first strike until end of turn. : Order of the White Shield gets +1/+0 until end of turn.
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Orim, Samite Healer
( 3)
Legendary Creature — Human Cleric
(1/3)
: Prevent the next 3 damage that would be dealt to any target this turn.
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Oriq Loremage
( 4)
Creature — Human Warlock
(3/3)
: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.
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Oriss, Samite Guardian
( 3)
Legendary Creature — Human Cleric
(1/3)
: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
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Orzhov Advokist
( 3)
Creature — Human Advisor
(1/4)
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
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Orzhov Enforcer
( 2)
Creature — Human Rogue
(1/2)
Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Orzhov Euthanist
( 3)
Creature — Human Assassin
(2/2)
Haunt (When this creature dies, exile it haunting target creature.) When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.
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Orzhov Pontiff
( 3)
Creature — Human Cleric
(1/1)
Haunt (When this creature dies, exile it haunting target creature.) When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you don't control get -1/-1 until end of turn.
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Orzhov Racketeers
( 5)
Creature — Human Rogue
(3/2)
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Osgood, Operation Double
( 4)
Legendary Creature — Human Alien Shapeshifter
(2/2)
When you cast this spell, create a token that's a copy of it, except it isn't legendary. : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact. Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Oskar, Rubbish Reclaimer
( 5)
Legendary Creature — Human Wizard
(3/3)
This spell costs less to cast for each different mana value among cards in your graveyard. Whenever you discard a nonland card, you may cast it from your graveyard.
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Otepec Huntmaster
( 2)
Creature — Human Shaman
(1/2)
Dinosaur spells you cast cost less to cast. : Target Dinosaur gains haste until end of turn.
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Otherworldly Escort
( 4)
Creature — Human Detective
(4/3)
Flash When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) , , Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn.
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Outcaster Greenblade
( 3)
Creature — Human Mercenary
(1/2)
When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. Outcaster Greenblade gets +1/+1 for each Desert you control.
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Outcaster Trailblazer
( 3)
Creature — Human Druid
(4/2)
When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Outland Liberator
( 2)
Creature — Human Werewolf
(2/2)
, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Outlaw Medic
( 2)
Creature — Human Rogue
(1/3)
Lifelink When Outlaw Medic dies, draw a card.
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Outrider of Jhess
( 4)
Creature — Human Knight
(2/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Ovalchase Daredevil
( 4)
Creature — Human Pilot
(4/2)
Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.
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Overseer of Vault 76
( 3)
Legendary Creature — Human Advisor
(3/3)
First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
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Overt Operative
( 4)
Creature — Human Ninja Rigger
(2/3)
Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Overwhelmed Apprentice
( 1)
Creature — Human Wizard
(1/2)
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Overwhelmed Archivist
( 3)
Creature — Human Wizard
(3/2)
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Ovinomancer
( 3)
Creature — Human Wizard
(0/1)
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. , Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
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Owen Grady, Raptor Trainer
( 3)
Legendary Creature — Human Soldier Scientist
(3/2)
Partner with Blue, Loyal Raptor : Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
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Ox Drover
( 4)
Creature — Human Peasant
(4/4)
Vigilance Ox Drover can't be blocked by Oxen. Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
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Pain Seer
( 2)
Creature — Human Wizard
(2/2)
Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
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Painbringer
( 4)
Creature — Human Minion
(1/1)
, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
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Painsmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
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Paired Tactician
( 3)
Creature — Human Warrior
(3/2)
Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.
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Palace Guard
( 3)
Creature — Human Soldier
(1/4)
Palace Guard can block any number of creatures.
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Palace Jailer
( 4)
Creature — Human Soldier
(2/2)
When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
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Palace Sentinels
( 4)
Creature — Human Soldier
(2/4)
When Palace Sentinels enters the battlefield, you become the monarch.
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Paladin Elizabeth Taggerdy
( 3)
Legendary Creature — Human Knight
(3/2)
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
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Paladin en-Vec
( 3)
Creature — Human Knight
(2/2)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
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Paladin of Prahv
( 6)
Creature — Human Knight
(3/4)
Whenever Paladin of Prahv deals damage, you gain that much life. Forecast — , Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
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Paliano Vanguard
( 2)
Creature — Human Soldier
(2/2)
Draft Paliano Vanguard face up. As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
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Pang Tong, "Young Phoenix"
( 3)
Legendary Creature — Human Advisor
(1/2)
: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
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Panicked Bystander
( 2)
Creature — Human Peasant
(2/2)
Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.
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Paragon of Eternal Wilds
( 4)
Creature — Human Druid
(2/2)
Other green creatures you control get +1/+1. , : Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Paragon of Fierce Defiance
( 4)
Creature — Human Warrior
(2/2)
Other red creatures you control get +1/+1. , : Another target red creature you control gains haste until end of turn. (It can attack and this turn.)
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Paragon of Gathering Mists
( 4)
Creature — Human Wizard
(2/2)
Other blue creatures you control get +1/+1. , : Another target blue creature you control gains flying until end of turn.
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Paragon of New Dawns
( 4)
Creature — Human Soldier
(2/2)
Other white creatures you control get +1/+1. , : Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
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Paranoid Parish-Blade
( 3)
Creature — Human Soldier
(3/2)
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
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Pardic Arsonist
( 4)
Creature — Human Barbarian
(3/3)
Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."
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Pardic Collaborator
( 4)
Creature — Human Barbarian
(2/2)
First strike : Pardic Collaborator gets +1/+1 until end of turn.
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Pardic Lancer
( 5)
Creature — Human Barbarian
(3/2)
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
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