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Wretched Confluence
Wretched Confluence 3BlackBlack (5)
Instant

Choose three. You may choose the same mode more than once.

• Target player draws a card and loses 1 life.

• Target creature gets -2/-2 until end of turn.

• Return target creature card from your graveyard to your hand.

Commander Masters (Rare)
Other Versions
Commander 2015 (Rare)
Commander Anthology (Rare)
Wyll, Blade of Frontiers
Wyll, Blade of Frontiers 1Red (2)
Legendary Creature — Human Warlock (1/1)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Rare)
Wyll's Reversal
Wyll's Reversal 2Red (3)
Instant

Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.

1–14 | You may choose new targets for that spell or ability.

15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Commander Legends: Battle for Baldur's Gate (Rare)
Xanathar, Guild Kingpin
Xanathar, Guild Kingpin 4BlueBlack (6)
Legendary Creature — Beholder (5/6)

At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.

Adventures in the Forgotten Realms (Mythic Rare)
Xavier Sal, Infested Captain
Xavier Sal, Infested Captain BlackGreenBlue (3)
Legendary Creature — Human Fungus Pirate (3/3)

Tap, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)

Tap, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

The Lost Caverns of Ixalan Commander (Rare)
Xenograft
Xenograft 4Blue (5)
Enchantment

As Xenograft enters, choose a creature type.

Each creature you control is the chosen type in addition to its other types.

New Phyrexia (Rare)
Yawgmoth, Thran Physician
Yawgmoth, Thran Physician 2BlackBlack (4)
Legendary Creature — Human Cleric (2/4)

Protection from Humans

Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.

BlackBlack, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Dominaria Remastered (Mythic Rare)
Other Versions
Modern Horizons (Mythic Rare)
Time Spiral Remastered (Bonus)
Yenna, Redtooth Regent
Yenna, Redtooth Regent 2GreenWhite (4)
Legendary Creature — Elf Noble (4/4)

2, Tap: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.

Wilds of Eldraine (Rare)
Yotia Declares War
Yotia Declares War 1Red (2)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.

II — Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker.

III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.

Dominaria United (Uncommon)
You Come to a River
You Come to a River 1Blue (2)
Instant

Choose one —

• Fight the Current — Return target nonland permanent to its owner's hand.

• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Come to the Gnoll Camp
You Come to the Gnoll Camp 1Red (2)
Instant

Choose one —

• Intimidate Them — Up to two target creatures can't block this turn.

• Fend Them Off — Target creature gets +3/+1 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Find a Cursed Idol
You Find a Cursed Idol 1Green (2)
Sorcery

Choose one —

• Smash It — Destroy target artifact.

• Lift the Curse — Destroy target enchantment.

• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
You Find Some Prisoners
You Find Some Prisoners 1Red (2)
Instant

Choose one —

• Break Their Chains — Destroy target artifact.

• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
You Find the Villains' Lair
You Find the Villains' Lair 1BlueBlue (3)
Instant

Choose one —

• Foil Their Scheme — Counter target spell.

• Learn Their Secrets — Draw two cards, then discard two cards.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Happen On a Glade
You Happen On a Glade 2Green (3)
Instant

Choose one —

• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• Make Camp — Return target permanent card from your graveyard to your hand.

Adventures in the Forgotten Realms (Uncommon)
You Hear Something on Watch
You Hear Something on Watch 1White (2)
Instant

Choose one —

• Rouse the Party — Creatures you control get +1/+1 until end of turn.

• Set Off Traps — This spell deals 5 damage to target attacking creature.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Line Up the Shot
You Line Up the Shot Green (1)
Instant

Choose one —

• Aim for the Wyvern — Conjure a card named Plummet into your hand.

• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.

• Fire a Warning Shot — Draw a card.

Alchemy Horizons: Baldur's Gate (Common)
You Look Upon the Tarrasque
You Look Upon the Tarrasque 4Green (5)
Instant

Choose one —

• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.

• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

Commander Legends: Battle for Baldur's Gate (Uncommon)
You Meet in a Tavern
You Meet in a Tavern 2GreenGreen (4)
Sorcery

Choose one —

• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

• Start a Brawl — Creatures you control get +2/+2 until end of turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Commander Legends: Battle for Baldur's Gate (Common)
You See a Guard Approach
You See a Guard Approach Blue (1)
Instant

Choose one —

• Distract the Guard — Tap target creature.

• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Adventures in the Forgotten Realms (Common)
You See a Pair of Goblins
You See a Pair of Goblins 2Red (3)
Instant

Choose one —

• Charge Them — Creatures you control get +2/+0 until end of turn.

• Befriend Them — Create two 1/1 red Goblin creature tokens.

Adventures in the Forgotten Realms (Uncommon)
Your Temple Is Under Attack
Your Temple Is Under Attack 2White (3)
Instant

Choose one —

• Pray for Protection — Creatures you control gain indestructible until end of turn.

• Strike a Deal — You and target opponent each draw two cards.

Commander Legends: Battle for Baldur's Gate (Common)
Your Wish Is My Command (playtest)
Your Wish Is My Command (playtest) 1Blue (2)
Sorcery

You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)

Mystery Booster 2: Convention Edition (Rare)
You're Ambushed on the Road
You're Ambushed on the Road White (1)
Instant

Choose one —

• Make a Retreat — Return target creature you control to its owner's hand.

• Stand and Fight — Target creature gets +1/+3 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You're Confronted by Robbers
You're Confronted by Robbers 3White (4)
Instant

Choose one —

• Stall for Time — Tap up to three target creatures.

• Call for Aid — Create three 1/1 white Soldier creature tokens.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
You're in Command (playtest)
You're in Command (playtest) 1White (2)
Sorcery

Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of 0.)

Mystery Booster (Common)
You've Been Caught Stealing
You've Been Caught Stealing 1Red (2)
Sorcery

Choose one —

• Threaten the Merchant — Each creature blocks this turn if able.

• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Yusri, Fortune's Flame
Yusri, Fortune's Flame 1BlueRed (3)
Legendary Creature — Efreet (2/3)

Flying

Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.

Modern Horizons 2 (Rare)
Zellix, Sanity Flayer
Zellix, Sanity Flayer 2Blue (3)
Legendary Creature — Horror (2/3)

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.

1, Tap: Target player mills three cards.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Zelyon Sword
Zelyon Sword 3 (3)
Artifact

You may choose not to untap Zelyon Sword during your untap step.

3, Tap: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.

Fallen Empires (Rare)
Zevlor, Elturel Exile
Zevlor, Elturel Exile 1BlueBlackRed (4)
Legendary Creature — Tiefling Warrior (4/2)

Haste

2, Tap: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

Commander Legends: Battle for Baldur's Gate (Rare)
Zimone's Hypothesis
Zimone's Hypothesis 3BlueBlue (5)
Instant

You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)

Duskmourn: House of Horror Commander (Rare)
Zndrsplt's Judgment
Zndrsplt's Judgment 4Blue (5)
Sorcery

For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.

Streets of New Capenna Commander (Rare)
Other Versions
Battlebond (Rare)
Zombie Boa
Zombie Boa 4Black (5)
Creature — Zombie Snake (3/3)

1Black: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.

Apocalypse (Common)
Zombie Fanboy
Zombie Fanboy 2Black (3)
Creature — Zombie Gamer (1/1)

As Zombie Fanboy enters, choose an artist.

Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.

Unhinged (Uncommon)
Zyym, Mesmeric Lord (playtest)
Zyym, Mesmeric Lord (playtest) 1BlueBlackBlack (4)
Legendary Creature — — Vampire Wizard (3/4)

Flying, deathtouch

When CARDNAME enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.

Mystery Booster (Common)
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