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Peregrin Took
( 3)
Legendary Creature — Halfling Citizen
(2/3)
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Draw a card.
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Personal Decoy (playtest)
( 7)
Planeswalker — — Duck
(*)
CARDNAME enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked. +1: You gain 1 life. −4: Draw a card.
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Persuasive Interrogators
( 6)
Creature — Gorgon Detective
(5/6)
When Persuasive Interrogators enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)
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Pest Control
( 2)
Sorcery
Destroy all nonland permanents with mana value 1 or less. Cycling (, Discard this card: Draw a card.)
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Petals of Insight
( 5)
Sorcery — Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
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Phabine, Boss's Confidant
( 6)
Legendary Creature — Cat Advisor
(3/6)
Creature tokens you control have haste. Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
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Phantasmal Form
( 3)
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
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Phelddagrif
( 4)
Legendary Creature — Phelddagrif
(4/4)
: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token. : Phelddagrif gains flying until end of turn. Target opponent gains 2 life. : Return Phelddagrif to its owner's hand. Target opponent may draw a card.
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Phenomenon Investigators
( 4)
Creature — Human Detective
(3/4)
As Phenomenon Investigators enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
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Phial of Galadriel
( 3)
Legendary Artifact
If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. : Add one mana of any color.
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Phone a Friend
( 5)
Sorcery
Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.
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Phyrexian Arena
( 3)
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
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Phyrexian Dragon Engine
( 3)
Artifact Creature — Phyrexian Dragon
(2/2)
Double strike When Phyrexian Dragon Engine enters from your graveyard, you may discard your hand. If you do, draw three cards. Unearth (Melds with Mishra, Claimed by Gix.)
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Phyrexian Etchings
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
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Phyrexian Furnace
( 1)
Artifact
: Exile the bottom card of target player's graveyard. , Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
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Phyrexian Gargantua
( 6)
Creature — Phyrexian Horror
(4/4)
When Phyrexian Gargantua enters, you draw two cards and you lose 2 life.
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Phyrexian Rager
( 3)
Creature — Phyrexian Horror
(2/2)
When Phyrexian Rager enters, you draw a card and you lose 1 life.
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Phyrexian Tyranny
( 3)
Enchantment
Whenever a player draws a card, that player loses 2 life unless they pay .
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Pilfered Plans
( 3)
Sorcery
Target player mills two cards. Draw two cards.
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Pilfering Hawk
( 2)
Snow Creature — Bird
(1/2)
Flying , : Draw a card, then discard a card. ( can be paid with one mana from a snow source.)
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Pip-Boy 3000
( 1)
Artifact — Equipment
Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip
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Piper Wright, Publick Reporter
( 2)
Legendary Creature — Human Detective
(1/2)
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
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Pirate Hat
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Pirated Copy
( 5)
Creature — Shapeshifter Pirate
(0/0)
You may have Pirated Copy enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
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Pirate's Pillage
( 4)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Pirate's Prize
( 4)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Moonshae Pixie (Pixie Dust)
( 2)
Instant — Adventure
Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Plagiarize
( 4)
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
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Plague Dogs
( 5)
Creature — Phyrexian Zombie Dog
(3/3)
When Plague Dogs dies, all creatures get -1/-1 until end of turn. , Sacrifice Plague Dogs: Draw a card.
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Plasma Jockey
( 4)
Creature — Lizard Warrior
(3/1)
Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Playable Delusionary Hydra
( 0)
Stickers
2 — : Draw a card, then discard a card. 4 — Whenever this creature attacks, you gain 3 life and draw a card. 2 — 1/5 3 — 4/4
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Playful Shove
( 2)
Sorcery
Playful Shove deals 1 damage to any target. Draw a card.
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Plea for Power
( 4)
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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Plumb the Forbidden
( 2)
Instant
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.
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Plundering Predator
( 5)
Creature — Dragon
(3/3)
Flying When Plundering Predator enters, you may discard a card. If you do, draw a card.
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Poet's Quill
( 2)
Artifact — Equipment
When Poet's Quill enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip
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Pointed Discussion
( 3)
Sorcery
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Poison the Blade
( 2)
Instant
Target creature gains deathtouch until end of turn. Draw a card.
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Polluted Mire
( 0)
Land
Polluted Mire enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Pollywog Prodigy
( 2)
Creature — Frog Wizard
(1/3)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than Pollywog Prodigy's power, draw a card.
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Pollywog Symbiote
( 2)
Creature — Frog
(1/3)
Each creature spell you cast costs less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
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Pond Prophet
( 2)
Creature — Frog Advisor
(1/1)
When Pond Prophet enters, draw a card.
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Ponder
( 1)
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
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Pondering Mage
( 5)
Creature — Human Wizard
(3/4)
When Pondering Mage enters, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
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Pop Quiz
( 3)
Instant
Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Portcullis Vine
( 1)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.) , , Sacrifice a creature with defender: Draw a card.
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Portent
( 1)
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.
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Possessed Portal
( 8)
Artifact
If a player would draw a card, that player skips that draw instead. At the beginning of each end step, each player sacrifices a permanent of their choice unless they discard a card.
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Potion of Healing
( 2)
Artifact
When Potion of Healing enters, draw a card. , , Sacrifice Potion of Healing: You gain 3 life.
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Power Taint
( 2)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay . Cycling (, Discard this card: Draw a card.)
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Practical Research
( 5)
Instant
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
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Preacher of the Schism
( 3)
Creature — Vampire Cleric
(2/4)
Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
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Precognitive Perception
( 5)
Instant
Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
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Predict
( 2)
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
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Preordain
( 1)
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Press for Answers
( 2)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Priest of Ancient Lore
( 3)
Creature — Dwarf Cleric
(2/1)
When Priest of Ancient Lore enters, you gain 1 life and draw a card.
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Primal Boost
( 3)
Instant
Target creature gets +4/+4 until end of turn. Cycling (, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
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Primal Empathy
( 3)
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
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Prime Speaker Zegana
( 6)
Legendary Creature — Merfolk Wizard
(1/1)
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.
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Primitive Etchings
( 4)
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
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Primoc Escapee
( 7)
Creature — Bird Beast
(4/4)
Flying Cycling (, Discard this card: Draw a card.)
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Primordial Sage
( 6)
Creature — Spirit
(4/5)
Whenever you cast a creature spell, you may draw a card.
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Prince Imrahil the Fair
( 2)
Legendary Creature — Human Noble
(2/2)
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
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Prismari Command
( 3)
Instant
Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.
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Private Eye
( 3)
Creature — Homunculus Detective
(3/3)
Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn.
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Private Research
( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature dies, draw a card for each page counter on Private Research.
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Professor of Symbology
( 2)
Creature — Kor Cleric
(2/1)
When Professor of Symbology enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Proft's Eidetic Memory
( 2)
Legendary Enchantment
When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
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Projektor Inspector
( 3)
Creature — Human Detective
(3/2)
Whenever Projektor Inspector or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
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Promise of Power
( 5)
Sorcery
Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine (Choose both if you pay the entwine cost.)
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Promising Duskmage
( 3)
Creature — Human Warlock
(2/3)
When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.
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Prophecy
( 1)
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles. Draw a card at the beginning of the next turn's upkeep.
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Prophet of Distortion
( 1)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.) : Draw a card. ( represents colorless mana.)
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Prophetic Prism
( 2)
Artifact
When Prophetic Prism enters, draw a card. , : Add one mana of any color.
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Prophetic Ravings
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has haste and ", Discard a card: Draw a card."
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Provoke
( 2)
Instant
Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
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Prowl, Stoic Strategist
( 4)
Legendary Artifact Creature — Robot
(3/3)
More Than Meets the Eye (You may cast this card converted for .) Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
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Prying Eyes
( 6)
Instant
Draw four cards, then discard two cards.
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Psionic Snoop
( 3)
Creature — Human Rogue
(0/3)
Flash When Psionic Snoop enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Psychic Corrosion
( 3)
Enchantment
Whenever you draw a card, each opponent mills two cards.
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Psychic Frog
( 2)
Creature — Frog
(1/2)
Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on Psychic Frog. Exile three cards from your graveyard: Psychic Frog gains flying until end of turn.
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Psychic Membrane
( 3)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card.
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