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Slitherwisp
( 3)
Creature — Elemental Nightmare
(3/2)
Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
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Slithery Stalker
( 3)
Creature — Nightmare Horror
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Sliversmith
( 2)
Artifact Creature — Spellshaper
(1/1)
, , Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
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Slobad, Goblin Tinkerer
( 2)
Legendary Creature — Goblin Artificer
(1/2)
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
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Slobad, Iron Goblin
( 3)
Legendary Creature — Phyrexian Goblin Artificer
(3/3)
, Sacrifice an artifact: Add an amount of equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Slogurk, the Overslime
( 3)
Legendary Creature — Ooze
(3/3)
Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
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Sloppity Bilepiper
( 4)
Creature — Demon
(3/3)
Jolly Gutpipes — , , Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you next cast a creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Slow Motion
( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay . When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
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Sludge Crawler
( 1)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) : Sludge Crawler gets +1/+1 until end of turn.
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Sludge Monster
( 5)
Creature — Horror
(5/5)
Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
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Sludge Titan
( 6)
Creature — Zombie Giant
(6/6)
Trample Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
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Sluggishness
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't block. When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
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Slum Reaper
( 4)
Creature — Horror
(4/2)
When Slum Reaper enters the battlefield, each player sacrifices a creature.
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Slumbering Dragon
( 1)
Creature — Dragon
(3/3)
Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
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Slumbering Keepguard
( 1)
Creature — Human Knight
(1/1)
Whenever an enchantment enters the battlefield under your control, scry 1. : Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
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Slumbering Tora
( 3)
Artifact
, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
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Slurrk, All-Ingesting
( 6)
Legendary Creature — Ooze
(0/0)
Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
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Sly Instigator
( 4)
Creature — Human Wizard
(2/4)
, : Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Sly Requisitioner
( 5)
Creature — Human Artificer
(2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
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Sly Spy (Sly Spy (a))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
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Sly Spy (Sly Spy (b))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
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Sly Spy (Sly Spy (c))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
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Sly Spy (Sly Spy (d))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
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Sly Spy (Sly Spy (e))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
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Sly Spy (Sly Spy (f))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
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Smallpox
( 2)
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
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Smart Ass
( 3)
Creature — Donkey Wizard
(2{1/2}/1)
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.
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Smash
( 3)
Instant
Destroy target artifact. Draw a card.
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Smash to Dust
( 2)
Sorcery
Choose one — • Destroy target artifact. • Destroy target creature with defender. • Smash to Dust deals 1 damage to each creature your opponents control.
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Smash to Smithereens
( 2)
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
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Smashing Success
( 4)
Instant
Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Sméagol, Helpful Guide
( 3)
Legendary Creature — Halfling Horror
(4/2)
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
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Smell Fear
( 2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.
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Smelt//Herd//Saw (playtest)
( 1)
Instant
Destroy target artifact. // Herd Sorcery Create three 2/2 green Elk creature tokens. // Saw Sorcery Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
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Smelting Vat
( 4)
Artifact
, , Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order.
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Smelt-Ward Gatekeepers
( 4)
Creature — Human Warrior
(2/4)
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Smelt-Ward Ignus
( 2)
Creature — Elemental
(2/1)
, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
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Smelt-Ward Minotaur
( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
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Smirking Spelljacker
( 5)
Creature — Djinn Wizard Rogue
(3/3)
Flash Flying When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
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Smite
( 1)
Instant
Destroy target blocked creature.
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Smite the Deathless
( 2)
Instant
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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Smiting Helix
( 4)
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Smog Elemental
( 6)
Creature — Elemental
(3/3)
Flying Creatures with flying your opponents control get -1/-1.
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Smogsteed Rider
( 4)
Creature — Human Wizard
(2/2)
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Smoke
( 2)
Enchantment
Players can't untap more than one creature during their untap steps.
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Smoke Shroud
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
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Smoke Spirits' Aid
( 1)
Sorcery
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
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Smoke Teller
( 2)
Creature — Human Shaman
(2/2)
: Look at target face-down creature.
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Smokebraider
( 2)
Creature — Elemental Shaman
(1/1)
: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
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Smokespew Invoker
( 3)
Creature — Zombie Mutant
(3/1)
: Target creature gets -3/-3 until end of turn.
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Smokestack
( 4)
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
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Smolder Initiate
( 1)
Creature — Elemental Shaman
(1/1)
Whenever a player casts a black spell, you may pay . If you do, target player loses 1 life.
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Smoldering Butcher
( 4)
Creature — Elemental Warrior
(4/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Smoldering Crater
( 0)
Land
Smoldering Crater enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Smoldering Efreet
( 2)
Creature — Efreet Monk
(2/2)
When Smoldering Efreet dies, it deals 2 damage to you.
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Smoldering Egg
( 2)
Creature — Dragon Egg
(0/4)
Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.
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Smoldering Marsh
( 0)
Land — Swamp Mountain
(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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Smoldering Spires
( 0)
Land
Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. : Add .
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Smoldering Stagecoach
( 4)
Artifact — Vehicle
(*/5)
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2
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Smoldering Tar
( 4)
Enchantment
At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate only as a sorcery.
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Smoldering Werewolf
( 4)
Creature — Werewolf Horror
(3/2)
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. : Transform Smoldering Werewolf.
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Smother
( 2)
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
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Smothering Abomination
( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.
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Smothering Tithe
( 4)
Enchantment
Whenever an opponent draws a card, that player may pay . If the player doesn't, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Smuggler Captain
( 4)
Creature — Human Pirate
(2/2)
Draft Smuggler Captain face up. As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
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Smuggler's Buggy
( 4)
Artifact — Vehicle
(5/5)
Hideaway 4 (When this artifact enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever Smuggler's Buggy deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return Smuggler's Buggy to its owner's hand. Crew 2
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Smuggler's Copter
( 2)
Artifact — Vehicle
(3/3)
Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Smuggler's Share
( 3)
Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
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Smuggler's Surprise
( 1)
Instant
Spree (Choose one or more additional costs.) + — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + — You may put up to two creature cards from your hand onto the battlefield. + — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
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Snag
( 4)
Instant
You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.
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Snake Basket
( 4)
Artifact
, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.
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Snake Cult Initiation
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
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Snake of the Golden Grove
( 5)
Creature — Snake
(4/4)
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.
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Snake Pit
( 4)
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
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Snake Umbra
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Snakeform
( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.
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Snakeskin Veil
( 1)
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Snap
( 2)
Instant
Return target creature to its owner's hand. Untap up to two lands.
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Snapback
( 2)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.
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Snapcaster Mage
( 2)
Creature — Human Wizard
(2/1)
Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Snapping Creeper
( 3)
Creature — Plant
(2/3)
Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
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Snapping Drake
( 4)
Creature — Drake
(3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Snapping Gnarlid
( 2)
Creature — Beast
(2/2)
Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
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Snapping Sailback
( 5)
Creature — Dinosaur
(4/4)
Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
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