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Zephyr Spirit
Zephyr Spirit 5Blue (6)
Creature — Spirit (0/6)

When Zephyr Spirit blocks, return it to its owner's hand.

Ravnica: City of Guilds (Common)
Zephyr Sprite
Zephyr Sprite Blue (1)
Creature — Faerie (1/1)

Flying

Magic 2010 (Common)
Zerapa Minotaur
Zerapa Minotaur 2RedRed (4)
Creature — Minotaur (3/3)

First strike

2: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

Prophecy (Common)
Zetalpa, Primal Dawn
Zetalpa, Primal Dawn 6WhiteWhite (8)
Legendary Creature — Elder Dinosaur (4/8)

Flying, double strike, vigilance, trample, indestructible

Commander 2021 (Rare)
Other Versions
Rivals of Ixalan (Rare)
Commander 2019 (Rare)
Game Night 2019 (Rare)
Ikoria Commander (Rare)
Zhalfirin Commander
Zhalfirin Commander 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1WhiteWhite: Target Knight creature gets +1/+1 until end of turn.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Mirage (Uncommon)
Time Spiral "Timeshifted" (Special)
Zhalfirin Crusader
Zhalfirin Crusader 1WhiteWhite (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1White: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

Vintage Masters (Rare)
Other Versions
Visions (Rare)
Zhalfirin Decoy
Zhalfirin Decoy 1White (2)
Creature — Human Soldier (1/3)

Tap: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.

Modern Horizons (Uncommon)
Zhalfirin Knight
Zhalfirin Knight 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

WhiteWhite: Zhalfirin Knight gains first strike until end of turn.

Mirage (Common)
Zhalfirin Void
Zhalfirin Void (0)
Land

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Tap: Add Colorless.

Adventures in the Forgotten Realms Commander (Uncommon)
Other Versions
Dominaria (Uncommon)
Zhang Fei, Fierce Warrior
Zhang Fei, Fierce Warrior 4WhiteWhite (6)
Legendary Creature — Human Soldier Warrior (4/4)

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Rare)
Zhang He, Wei General
Zhang He, Wei General 3BlackBlack (5)
Legendary Creature — Human Soldier (4/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.

Portal Three Kingdoms (Rare)
Zhang Liao, Hero of Hefei
Zhang Liao, Hero of Hefei 4BlackBlack (6)
Legendary Creature — Human Soldier (3/3)

Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.

Portal Three Kingdoms (Rare)
Zhao Zilong, Tiger General
Zhao Zilong, Tiger General 3WhiteWhite (5)
Legendary Creature — Human Soldier Warrior (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.

Portal Three Kingdoms (Rare)
Zhou Yu, Chief Commander
Zhou Yu, Chief Commander 5BlueBlue (7)
Legendary Creature — Human Soldier (8/8)

Zhou Yu, Chief Commander can't attack unless defending player controls an Island.

Portal Three Kingdoms (Rare)
Zhuge Jin, Wu Strategist
Zhuge Jin, Wu Strategist 1BlueBlue (3)
Legendary Creature — Human Advisor (1/1)

Tap: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.

Portal Three Kingdoms (Rare)
Zhur-Taa Ancient
Zhur-Taa Ancient 3RedGreen (5)
Creature — Beast (7/5)

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Dragon's Maze (Rare)
Zhur-Taa Druid
Zhur-Taa Druid RedGreen (2)
Creature — Human Druid (1/1)

Tap: Add Green.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

Guild Kit: Gruul (Common)
Other Versions
Dragon's Maze (Common)
Duel Decks: Heroes vs. Monsters (Common)
Commander 2016 (Common)
Zhur-Taa Goblin
Zhur-Taa Goblin RedGreen (2)
Creature — Goblin Berserker (2/2)

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Ravnica Allegiance (Uncommon)
Zhur-Taa Swine
Zhur-Taa Swine 3RedGreen (5)
Creature — Boar (5/4)

Bloodrush — 1RedGreen, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

Guild Kit: Gruul (Common)
Other Versions
Gatecrash (Common)
Zilortha, Strength Incarnate
Zilortha, Strength Incarnate 3RedGreen (5)
Legendary Creature — Dinosaur (7/3)

Trample

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

Ikoria: Lair of Behemoths (Mythic Rare)
Zimone, Quandrix Prodigy
Zimone, Quandrix Prodigy GreenBlue (2)
Legendary Creature — Human Wizard (1/2)

1, Tap: You may put a land card from your hand onto the battlefield tapped.

4, Tap: Draw a card. If you control eight or more lands, draw two cards instead.

Strixhaven: School of Mages (Uncommon)
Zirda, the Dawnwaker
Zirda, the Dawnwaker 1Red or WhiteRed or White (3)
Legendary Creature — Elemental Fox (3/3)

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

Abilities you activate that aren't mana abilities cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

1, Tap: Target creature can't block this turn.

Ikoria: Lair of Behemoths (Rare)
Zirilan of the Claw
Zirilan of the Claw 3RedRed (5)
Legendary Creature — Viashino Shaman (3/4)

1RedRed, Tap: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.

Mirage (Rare)
Zndrsplt, Eye of Wisdom
Zndrsplt, Eye of Wisdom 4Blue (5)
Legendary Creature — Homunculus (1/4)

Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)

At the beginning of combat on your turn, flip a coin until you lose a flip.

Whenever a player wins a coin flip, draw a card.

Battlebond (Rare)
Zndrsplt's Judgment
Zndrsplt's Judgment 4Blue (5)
Sorcery

For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.

Battlebond (Rare)
Zodiac Dog
Zodiac Dog 2Red (3)
Creature — Dog (2/2)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Portal Three Kingdoms (Common)
Zodiac Dragon
Zodiac Dragon 7RedRed (9)
Creature — Dragon (8/8)

When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.

Masters Edition III (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Zodiac Goat
Zodiac Goat Red (1)
Creature — Goat (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Portal Three Kingdoms (Common)
Zodiac Horse
Zodiac Horse 3Green (4)
Creature — Horse (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Portal Three Kingdoms (Uncommon)
Zodiac Monkey
Zodiac Monkey 1Green (2)
Creature — Monkey (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Portal Three Kingdoms (Common)
Other Versions
Ninth Edition (Common)
Zodiac Ox
Zodiac Ox 3Green (4)
Creature — Ox (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Uncommon)
Zodiac Pig
Zodiac Pig 3Black (4)
Creature — Boar (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Uncommon)
Zodiac Rabbit
Zodiac Rabbit Green (1)
Creature — Rabbit (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Portal Three Kingdoms (Common)
Zodiac Rat
Zodiac Rat Black (1)
Creature — Rat (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Common)
Zodiac Rooster
Zodiac Rooster 1Green (2)
Creature — Bird (2/1)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

Portal Three Kingdoms (Common)
Zodiac Snake
Zodiac Snake 2Black (3)
Creature — Snake (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Common)
Zodiac Tiger
Zodiac Tiger 2GreenGreen (4)
Creature — Cat (3/4)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Portal Three Kingdoms (Uncommon)
Zoetic Cavern
Zoetic Cavern (0)
Land

Tap: Add Colorless.

Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Masters 25 (Uncommon)
Other Versions
Future Sight (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2014 (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
Zof Bloodbog
Zof Bloodbog (0)
Land

Zof Bloodbog enters the battlefield tapped.

Tap: Add Black.

Zendikar Rising (Uncommon)
Zof Consumption
Zof Consumption 4BlackBlack (6)
Sorcery

Each opponent loses 4 life and you gain 4 life.

Zendikar Rising (Uncommon)
Zof Shade
Zof Shade 3Black (4)
Creature — Shade (2/2)

2Black: Zof Shade gets +2/+2 until end of turn.

Magic 2015 Core Set (Common)
Other Versions
Rise of the Eldrazi (Common)
Zombie Apocalypse
Zombie Apocalypse 3BlackBlackBlack (6)
Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Dark Ascension (Rare)
Zombie Assassin
Zombie Assassin 4Black (5)
Creature — Zombie Assassin (3/2)

Tap, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.

Odyssey (Common)
Zombie Boa
Zombie Boa 4Black (5)
Creature — Zombie Snake (3/3)

1Black: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.

Apocalypse (Common)
Zombie Brute
Zombie Brute 6Black (7)
Creature — Zombie (5/4)

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)

Trample

Legions (Uncommon)
Zombie Cannibal
Zombie Cannibal Black (1)
Creature — Zombie (1/1)

Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.

Odyssey (Common)
Zombie Cutthroat
Zombie Cutthroat 3BlackBlack (5)
Creature — Zombie (3/4)

Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Scourge (Common)
Zombie Fanboy
Zombie Fanboy 2Black (3)
Creature — Zombie Gamer (1/1)

As Zombie Fanboy enters the battlefield, choose an artist.

Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.

Unhinged (Uncommon)
Zombie Goliath
Zombie Goliath 4Black (5)
Creature — Zombie Giant (4/3)

Magic: The Gathering—Conspiracy (Common)
Other Versions
Magic 2010 (Common)
Magic 2012 (Common)
Magic 2013 (Common)
Zombie Infestation
Zombie Infestation 1Black (2)
Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

Jumpstart (Uncommon)
Other Versions
Odyssey (Uncommon)
Archenemy (Uncommon)
Magic 2012 (Uncommon)
Premium Deck Series: Graveborn (Uncommon)
Commander 2019 (Uncommon)
Zombie Master
Zombie Master 1BlackBlack (3)
Creature — Zombie (2/3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "Black: Regenerate this permanent."

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Zombie Mob
Zombie Mob 2BlackBlack (4)
Creature — Zombie (2/0)

Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.

Mirage (Uncommon)
Zombie Musher
Zombie Musher 3Black (4)
Snow Creature — Zombie (2/3)

Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)

Snow: Regenerate Zombie Musher. (Snow can be paid with one mana from a snow source.)

Coldsnap (Common)
Zombie Ogre
Zombie Ogre 3BlackBlack (5)
Creature — Zombie Ogre (3/5)

At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Zombie Outlander
Zombie Outlander BlueBlack (2)
Creature — Zombie Scout (2/2)

Protection from green

Conflux (Common)
Zombie Scavengers
Zombie Scavengers 2Black (3)
Creature — Zombie (3/1)

Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.

Weatherlight (Common)
Zombie token card
Unglued (Uncommon)
Zombie Trailblazer
Zombie Trailblazer BlackBlackBlack (3)
Creature — Zombie Scout (2/2)

Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.

Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Torment (Uncommon)
Zombified
Zombified (0)
Creature — Zombie (+2/+2)

4Black: Combine Zombified from your graveyard with target host.

2Black, Exile a creature card from your graveyard:

Augment 4Black (4Black, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Zombify
Zombify 3Black (4)
Sorcery

Return target creature card from your graveyard to the battlefield.

Masters 25 (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Odyssey (Uncommon)
Archenemy (Uncommon)
Zoologist
Zoologist 3Green (4)
Creature — Human Druid (1/2)

3Green, Tap: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Odyssey (Rare)
Zo-Zu the Punisher
Zo-Zu the Punisher 1RedRed (3)
Legendary Creature — Goblin Warrior (2/2)

Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.

Duel Decks: Mind vs. Might (Rare)
Other Versions
Champions of Kamigawa (Rare)
Zuberi, Golden Feather
Zuberi, Golden Feather 4White (5)
Legendary Creature — Griffin (3/3)

Flying

Other Griffin creatures get +1/+1.

Mirage (Rare)
Zulaport Chainmage
Zulaport Chainmage 3Black (4)
Creature — Human Shaman Ally (4/2)

Cohort — Tap, Tap an untapped Ally you control: Target opponent loses 2 life.

Oath of the Gatewatch (Common)
Zulaport Cutthroat
Zulaport Cutthroat 1Black (2)
Creature — Human Rogue Ally (1/1)

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Time Spiral Remastered (Bonus)
Other Versions
Battle for Zendikar (Uncommon)
Masters 25 (Uncommon)
Game Night (Uncommon)
Ikoria Commander (Uncommon)
Zendikar Rising Commander (Uncommon)
Zulaport Duelist
Zulaport Duelist Blue (1)
Creature — Human Rogue (1/1)

Flash

When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)

Zendikar Rising (Common)
Zulaport Enforcer
Zulaport Enforcer Black (1)
Creature — Human Warrior (1/1)

Level up 4 (4: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

3/3

LEVEL 3+

5/5

Zulaport Enforcer can't be blocked except by black creatures.

Rise of the Eldrazi (Common)
Zuo Ci, the Mocking Sage
Zuo Ci, the Mocking Sage 1GreenGreen (3)
Legendary Creature — Human Advisor (1/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.

Portal Three Kingdoms (Rare)
Zur the Enchanter
Zur the Enchanter 1WhiteBlueBlack (4)
Legendary Creature — Human Wizard (1/4)

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Commander Legends (Mythic Rare)
Other Versions
Coldsnap (Rare)
Modern Masters 2017 Edition (Rare)
Zuran Enchanter
Zuran Enchanter 1Blue (2)
Creature — Human Wizard (1/1)

2Black, Tap: Target player discards a card. Activate only during your turn.

Ice Age (Common)
Zuran Orb
Zuran Orb 0 (0)
Artifact

Sacrifice a land: You gain 2 life.

Modern Horizons 2 (Uncommon)
Other Versions
Ice Age (Uncommon)
Masters Edition (Uncommon)
From the Vault: Relics (Mythic Rare)
Zuran Spellcaster
Zuran Spellcaster 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Zuran Spellcaster deals 1 damage to any target.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Zurgo Bellstriker
Zurgo Bellstriker Red (1)
Legendary Creature — Orc Warrior (2/2)

Zurgo Bellstriker can't block creatures with power 2 or greater.

Dash 1Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Rare)
Zurgo Helmsmasher
Zurgo Helmsmasher 2RedWhiteBlack (5)
Legendary Creature — Orc Warrior (7/2)

Haste

Zurgo Helmsmasher attacks each combat if able.

Zurgo Helmsmasher has indestructible as long as it's your turn.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

Khans of Tarkir (Mythic Rare)
Other Versions
Duel Decks: Speed vs. Cunning (Mythic Rare)
Zur's Weirding
Zur's Weirding 3Blue (4)
Enchantment

Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Zurzoth, Chaos Rider
Zurzoth, Chaos Rider 2Red (3)
Legendary Creature — Devil (2/3)

Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.

Jumpstart (Rare)
Zyym, Mesmeric Lord
Zyym, Mesmeric Lord 1BlueBlackBlack (4)
Legendary Creature — — Vampire Wizard (3/4)

Flying, deathtouch

When CARDNAME enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.

Mystery Booster (Common)
Zzzyxas's Abyss
Zzzyxas's Abyss 1BlackBlack (3)
Enchantment

At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.

Unhinged (Rare)
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