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Brood of Cockroaches
  ( 2)
Creature — Insect
(1/1)
When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.
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Brood Sliver
  ( 5)
Creature — Sliver
(3/3)
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
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Broodbirth Viper
  ( 5)
Creature — Snake
(3/3)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.
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Broodhatch Nantuko
  ( 2)
Creature — Insect Druid
(1/1)
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Brooding Saurian
   ( 4)
Creature — Lizard
(4/4)
At the beginning of each end step, each player gains control of all nontoken permanents they own.
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Broodmate Dragon
    ( 6)
Creature — Dragon
(4/4)
Flying When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.
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Broodstar
   ( 10)
Creature — Beast
(*/*)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
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Broodwarden
   ( 5)
Creature — Eldrazi Drone
(4/4)
Eldrazi Spawn creatures you control get +2/+1.
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Brothers Yamazaki
  ( 3)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Brought Back
  ( 2)
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
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Browbeat
  ( 3)
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
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Brudiclad, Telchor Engineer
   ( 6)
Legendary Artifact Creature — Artificer
(4/4)
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
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Bruna, Light of Alabaster
    ( 6)
Legendary Creature — Angel
(5/5)
Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
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Bruna, the Fading Light
   ( 7)
Legendary Creature — Angel Horror
(5/7)
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)
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Bruse Tarl, Boorish Herder
   ( 4)
Legendary Creature — Human Ally
(3/3)
Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
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Brushfire Elemental
  ( 2)
Creature — Elemental
(1/1)
Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
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Brushstroke Paintermage
  ( 4)
Creature — Human Wizard
(2/3)
: Target permanent's artist becomes the artist of your choice until end of turn.
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Brushwagg
   ( 3)
Creature — Brushwagg
(3/2)
Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
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Brutal Deceiver
  ( 3)
Creature — Spirit
(2/2)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.
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Brutal Expulsion
   ( 4)
Instant
Devoid (This card has no color.) Choose one or both — • Return target spell or creature to its owner's hand. • Brutal Expulsion deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Brutal Hordechief
  ( 4)
Creature — Orc Warrior
(3/3)
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.   : Creatures your opponents control block this turn if able, and you choose how those creatures block.
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Brutal Nightstalker
   ( 5)
Creature — Nightstalker
(3/2)
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
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Brutal Suppression
 ( 1)
Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
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Brutalizer Exarch
  ( 6)
Creature — Cleric
(3/3)
When Brutalizer Exarch enters the battlefield, choose one — • Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it. • Put target noncreature permanent on the bottom of its owner's library.
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Brute Force
 ( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Brute Strength
  ( 2)
Instant
Target creature gets +3/+1 and gains trample until end of turn.
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Bruvac the Grandiloquent
  ( 3)
Legendary Creature — Human Advisor
(1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
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Bubble Matrix
 ( 4)
Artifact
Prevent all damage that would be dealt to creatures.
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Bubble Snare
 ( 1)
Enchantment — Aura
Kicker  (You may pay an additional  as you cast this spell.) Enchant creature When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Bubbling Beebles
  ( 5)
Creature — Beeble
(3/3)
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
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Bubbling Muck
 ( 1)
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional .
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Buccaneer's Bravado
  ( 2)
Instant
Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. • Target Pirate gets +1/+1 and gains double strike until end of turn.
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Bucket List
   ( 3)
Enchantment
Whenever you cast a spell of a type showing on CARDNAME, put a counter over that type and draw a card. If all five types on CARDNAME have counters over them, sacrifice it and draw one more card. BOX artifact BOX creature BOX enchantment BOX instant BOX sorcery
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Budoka Gardener
  ( 2)
Creature — Human Monk
(2/1)
: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
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Budoka Pupil
   ( 3)
Creature — Human Monk
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
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Builder's Bane
   ( 1)
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
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Built to Last
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Built to Smash
 ( 1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
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Bull Aurochs
  ( 2)
Creature — Aurochs
(2/1)
Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
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Bull Elephant
  ( 4)
Creature — Elephant
(4/4)
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
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Bull Hippo
  ( 4)
Creature — Hippo
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Bull Rush
 ( 1)
Instant
Target creature gets +2/+0 until end of turn.
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Bull-Rush Bruiser
  ( 4)
Creature — Minotaur Warrior
(4/3)
Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.
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Bullwhip
 ( 4)
Artifact
, : Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
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Bulwark
   ( 5)
Enchantment
At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
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Bulwark Giant
  ( 6)
Creature — Giant Soldier
(3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
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Bumbling Pangolin
  ( 4)
Host Creature — Pangolin Beast
(2/2)
When this creature enters the battlefield, you may destroy target artifact.
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Bump in the Night
 ( 1)
Sorcery
Target opponent loses 3 life. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Buoyancy
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature has flying.
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Burden of Greed
  ( 4)
Instant
Target player loses 1 life for each tapped artifact they control.
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Burden of Guilt
 ( 1)
Enchantment — Aura
Enchant creature : Tap enchanted creature.
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Bureaucracy
   ( 5)
Enchantment
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
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Burgeoning
 ( 1)
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
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Burglar Rat
  ( 2)
Creature — Rat
(1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
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Buried Alive
  ( 3)
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle your library.
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Buried Ogre
    ( 4)
Creature — — Zombie Ogre
(6/4)
You may begin the game with CARDNAME in your graveyard. If you do, you lose 1 life.
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Burlfist Oak
   ( 4)
Creature — Treefolk
(2/3)
Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
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Turn // Burn (Burn)
  ( 2)
Instant
Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.)
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Burn at the Stake
    ( 5)
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
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Burn Away
  ( 5)
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.
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Burn Bright
  ( 3)
Instant
Creatures you control get +2/+0 until end of turn.
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Burn from Within
  ( 1)
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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Burn the Impure
  ( 2)
Instant
Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.
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Burn Trail
  ( 4)
Sorcery
Burn Trail deals 3 damage to any target. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Burning Anger
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals damage equal to its power to any target."
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Burning Cinder Fury of Crimson Chaos Fire
  ( 4)
Enchantment
Whenever any player taps a permanent, that player choose one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.
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Burning Cloak
 ( 1)
Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
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Burning Earth
  ( 4)
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
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Burning Fields
  ( 5)
Sorcery
Burning Fields deals 5 damage to target opponent or planeswalker.
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Burning Inquiry
 ( 1)
Sorcery
Each player draws three cards, then discards three cards at random.
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Burning of Xinye
   ( 6)
Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
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Burning Oil
  ( 2)
Instant
Burning Oil deals 3 damage to target attacking or blocking creature. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Burning Prophet
  ( 2)
Creature — Human Wizard
(1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
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Burning Sands
   ( 5)
Enchantment
Whenever a creature dies, that creature's controller sacrifices a land.
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Burning Shield Askari
  ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)  : Burning Shield Askari gains first strike until end of turn.
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Burning Sun's Avatar
    ( 6)
Creature — Dinosaur Avatar
(6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
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Burning Vengeance
  ( 3)
Enchantment
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
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Burning Wish
  ( 2)
Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
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Burning-Eye Zubera
   ( 4)
Creature — Zubera Spirit
(3/3)
When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to any target.
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Burning-Fist Minotaur
  ( 2)
Creature — Minotaur Wizard
(2/1)
First strike  , Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.
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Burning-Tree Bloodscale
   ( 4)
Creature — Viashino Berserker
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)  : Target creature can't block Burning-Tree Bloodscale this turn.
 : Target creature blocks Burning-Tree Bloodscale this turn if able.
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Burning-Tree Emissary
  ( 2)
Creature — Human Shaman
(2/2)
When Burning-Tree Emissary enters the battlefield, add  .
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Burning-Tree Shaman
   ( 3)
Creature — Centaur Shaman
(3/4)
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
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Burning-Tree Vandal
  ( 3)
Creature — Human Rogue
(2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
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Burning-Yard Trainer
  ( 5)
Creature — Human Knight
(3/3)
Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
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Burnished Hart
 ( 3)
Artifact Creature — Elk
(2/2)
, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
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Burnout
  ( 2)
Instant
Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
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Burnt Offering
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of and/or , where X is the sacrificed creature's converted mana cost.
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