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Chittering Host
( 0)
Creature — Eldrazi Horror
(5/6)
Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.
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Chittering Rats
   ( 3)
Creature — Rat
(2/2)
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
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Chittering Witch
  ( 4)
Creature — Human Warlock
(2/2)
When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.  , Sacrifice a creature: Target creature gets -2/-2 until end of turn.
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Chivalrous Chevalier
  ( 5)
Artifact Creature — Cyborg Knight
(3/3)
Flying When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
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Chlorophant
   ( 3)
Creature — Elemental
(1/1)
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
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Cho-Arrim Bruiser
  ( 6)
Creature — Ogre Rebel
(3/4)
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
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Cho-Arrim Legate
  ( 3)
Creature — Human Soldier
(1/2)
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black
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Choked Estuary
( 0)
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or .
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Choking Restraints
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.   , Sacrifice Choking Restraints: Exile enchanted creature.
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Choking Tethers
  ( 4)
Instant
Tap up to four target creatures. Cycling  ( , Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature.
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Cho-Manno, Revolutionary
   ( 4)
Legendary Creature — Human Rebel
(2/2)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
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Giant Killer (Chop Down)
  ( 3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
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Chord of Calling
    ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
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Chorus of Might
  ( 4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
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Chorus of the Conclave
     ( 8)
Legendary Creature — Dryad
(3/8)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.
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Chorus of the Tides
  ( 4)
Creature — Siren
(3/2)
Flying Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Chorus of Woe
 ( 1)
Sorcery
Creatures you control get +1/+0 until end of turn.
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Chosen of Markov
  ( 3)
Creature — Human
(2/2)
, Tap an untapped Vampire you control: Transform Chosen of Markov.
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Chromatic Armor
   ( 3)
Enchantment — Aura
Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. : Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
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Chromatic Lantern
 ( 3)
Artifact
Lands you control have " : Add one mana of any color." : Add one mana of any color.
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Chromatic Sphere
 ( 1)
Artifact
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
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Chromatic Star
 ( 1)
Artifact
, , Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
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Chrome Mox
 ( 0)
Artifact
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. : Add one mana of any of the exiled card's colors.
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Chrome Replicator
 ( 5)
Artifact Creature — Construct
(4/4)
When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
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Chrome Steed
 ( 4)
Artifact Creature — Horse
(2/2)
Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.
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Chromescale Drake
    ( 9)
Creature — Drake
(3/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
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Chromeshell Crab
  ( 5)
Creature — Crab Beast
(3/3)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
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Chromium, the Mutable
    ( 7)
Legendary Creature — Elder Dragon
(7/7)
Flash This spell can't be countered. Flying Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
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Chronatog
  ( 2)
Creature — Atog
(1/2)
: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.
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Chronic Flooding
  ( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
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Chronicler of Heroes
   ( 3)
Creature — Centaur Wizard
(3/3)
When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
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Chronobot
 ( 2)
Artifact Creature — — Construct
(2/2)
When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. <i>(You take your upkeep on their turn, and they take their upkeep on your turn.)</i>
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Chronomaton
 ( 1)
Artifact Creature — Golem
(1/1)
, : Put a +1/+1 counter on Chronomaton.
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Chronosavant
  ( 6)
Creature — Giant
(5/5)
 : Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
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Chronostutter
  ( 6)
Instant
Put target creature into its owner's library second from the top.
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Chronozoa
  ( 4)
Creature — Illusion
(3/3)
Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.
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Chulane, Teller of Tales
    ( 5)
Legendary Creature — Human Druid
(2/4)
Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. , : Return target creature you control to its owner's hand.
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Churning Eddy
  ( 4)
Sorcery
Return target creature and target land to their owners' hands.
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Cinder Barrens
( 0)
Land
Cinder Barrens enters the battlefield tapped. : Add or .
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Cinder Cloud
   ( 5)
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
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Cinder Crawler
  ( 2)
Creature — Salamander
(1/2)
: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked.
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Cinder Giant
  ( 4)
Creature — Giant
(5/3)
At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
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Cinder Glade
( 0)
Land — Mountain Forest
( : Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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Cinder Hellion
  ( 5)
Creature — Hellion
(4/4)
Trample When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent or planeswalker.
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Cinder Pyromancer
  ( 3)
Creature — Elemental Shaman
(0/1)
: Cinder Pyromancer deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
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Cinder Shade
   ( 3)
Creature — Shade
(1/1)
: Cinder Shade gets +1/+1 until end of turn.
, Sacrifice Cinder Shade: It deals damage equal to its power to target creature.
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Cinder Storm
  ( 7)
Sorcery
Cinder Storm deals 7 damage to any target.
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Cinder Wall
 ( 1)
Creature — Wall
(3/3)
Defender When Cinder Wall blocks, destroy it at end of combat.
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Cinderbones
  ( 3)
Creature — Elemental Skeleton
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)  : Regenerate Cinderbones.
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Cinderclasm
  ( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
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Cinderhaze Wretch
  ( 5)
Creature — Elemental Shaman
(3/2)
: Target player discards a card. Activate this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
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Cindervines
  ( 2)
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. , Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
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Circle of Affliction
  ( 2)
Enchantment
As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay . If you do, target player loses 1 life and you gain 1 life.
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Circle of Despair
   ( 3)
Enchantment
, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Circle of Flame
  ( 2)
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
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Circle of Protection: Art
  ( 2)
Enchantment
As Circle of Protection: Art enters the battlefield, choose an artist.  : The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
 : Return Circle of Protection: Art to its owner's hand.
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Circle of Protection: Black
  ( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
  ( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
  ( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
  ( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Shadow
  ( 2)
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
  ( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Solace
  ( 4)
Enchantment
As Circle of Solace enters the battlefield, choose a creature type.  : The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
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Circling Vultures
 ( 1)
Creature — Bird
(3/2)
Flying You may discard Circling Vultures any time you could cast an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
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Circu, Dimir Lobotomist
   ( 4)
Legendary Creature — Human Wizard
(2/3)
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
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Circuitous Route
  ( 4)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library.
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Circular Logic
  ( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Citanul Centaurs
  ( 4)
Creature — Centaur
(6/3)
Shroud (This creature can't be the target of spells or abilities.) Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Citanul Druid
  ( 2)
Creature — Human Druid
(1/1)
Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
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City of Brass
( 0)
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.
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City of Traitors
( 0)
Land
When you play another land, sacrifice City of Traitors. : Add  .
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Civic Saber
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 for each of its colors. Equip 
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Civic Stalwart
  ( 4)
Creature — Elephant Soldier
(3/3)
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
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Civic Wayfinder
  ( 3)
Creature — Elf Druid Warrior
(2/2)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
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Civilized Scholar
  ( 3)
Creature — Human Advisor
(0/1)
: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.
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Clackbridge Troll
   ( 5)
Creature — Troll
(8/8)
Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.
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Claim of Erebos
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has " , : Target player loses 2 life."
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Claim the Firstborn
 ( 1)
Sorcery
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
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Clairvoyance
 ( 1)
Instant
Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.
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Clambassadors
  ( 4)
Creature — Clamfolk
(4/4)
Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
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Clamor Shaman
  ( 3)
Creature — Goblin Shaman
(1/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
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Clash of Realities
  ( 4)
Enchantment
All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."
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Claustrophobia
   ( 3)
Enchantment — Aura
Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Claws of Wirewood
  ( 4)
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling ( , Discard this card: Draw a card.)
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Cleansing Ray
  ( 2)
Sorcery
Choose one — • Destroy target Vampire. • Destroy target enchantment.
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