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Reign of Chaos
( 4)
Sorcery
Choose one — • Destroy target Plains and target white creature. • Destroy target Island and target blue creature.
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Reign of Terror
( 5)
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
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Reign of the Pit
( 6)
Sorcery
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
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Reiterating Bolt
( 2)
Sorcery
Replicate—Pay . (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Reiterating Bolt deals 3 damage to target creature or planeswalker.
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Rejuvenate
( 4)
Sorcery
You gain 6 life. Cycling (, Discard this card: Draw a card.)
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Rekindled Flame
( 4)
Sorcery
Rekindled Flame deals 4 damage to any target. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
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Relearn
( 3)
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
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Catch // Release (Release)
( 6)
Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice. Fuse (You may cast one or both halves of this card from your hand.)
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Release the Gremlins
( 1)
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
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Relentless Advance
( 4)
Sorcery
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Relentless Assault
( 4)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Relentless Pursuit
( 3)
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
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Relive the Past
( 7)
Sorcery
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
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Remember the Fallen
( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
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Reminisce
( 3)
Sorcery
Target player shuffles their graveyard into their library.
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Remorseless Punishment
( 5)
Sorcery
Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker of their choice. Repeat this process once.
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Render Inert
( 3)
Sorcery
Remove up to five counters from target permanent. Draw a card.
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Renewal
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep.
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Renewing Dawn
( 2)
Sorcery
You gain 2 life for each Mountain target opponent controls.
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Renewing Touch
( 1)
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
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Repay in Kind
( 7)
Sorcery
Each player's life total becomes the lowest life total among all players.
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Repeating Barrage
( 3)
Sorcery
Repeating Barrage deals 3 damage to any target. Raid — : Return Repeating Barrage from your graveyard to your hand. Activate only if you attacked this turn.
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Repentance
( 3)
Sorcery
Target creature deals damage to itself equal to its power.
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Replenish
( 4)
Sorcery
Return all enchantment cards from your graveyard to the battlefield. <I>(Auras with nothing to enchant remain in your graveyard.)</I>
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Replication Technique
( 5)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control.
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Reprocess
( 4)
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
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Requisition Raid
( 1)
Sorcery
Spree (Choose one or more additional costs.) + — Destroy target artifact. + — Destroy target enchantment. + — Put a +1/+1 counter on each creature target player controls.
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Research the Deep
( 2)
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Reshape
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
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Reshape the Earth
( 9)
Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
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Resourceful Return
( 2)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
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Restart Sequence
( 4)
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your graveyard to the battlefield.
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Restless Dreams
( 1)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand.
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Restock
( 5)
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
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Restorative Burst
( 5)
Sorcery
Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
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Restore
( 2)
Sorcery
Put target land card from a graveyard onto the battlefield under your control.
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Restore Balance
( 0)
Sorcery
Suspend 6— Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
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Response // Resurgence (Resurgence)
( 5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Resurrection
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Retether
( 4)
Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
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Retraced Image
( 1)
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
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Retribution
( 4)
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
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Retrieve
( 3)
Sorcery
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
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Tlincalli Hunter (Retrieve Prey)
( 2)
Sorcery — Adventure
Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
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Never // Return (Return)
( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
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Return from Extinction
( 2)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
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Return from the Wilds
( 3)
Sorcery
Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Return of the Nightstalkers
( 7)
Sorcery
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
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Return to Battle
( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Return to the Ranks
( 2)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
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Return Triumphant
( 2)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
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Return Upon the Tide
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Revenge of the Hunted
( 6)
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Revenge of the Rats
( 4)
Sorcery
Create a tapped 1/1 black Rat creature token for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reverent Silence
( 4)
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.
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Reversal of Fortune
( 6)
Sorcery
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
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Reverse Engineer
( 5)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards.
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Reverse the Sands
( 8)
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
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Revival Experiment
( 6)
Sorcery
For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
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Revive
( 2)
Sorcery
Return target green card from your graveyard to your hand.
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Revive the Fallen
( 2)
Sorcery
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Revive the Shire
( 2)
Sorcery
Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Reviving Melody
( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.
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Rhonas's Last Stand
( 2)
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
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Rhystic Scrying
( 4)
Sorcery
Draw three cards. Then if any player pays , discard three cards.
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Rhystic Syphon
( 5)
Sorcery
Unless target player pays , that player loses 5 life and you gain 5 life.
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Rhystic Tutor
( 3)
Sorcery
Unless any player pays , search your library for a card, put that card into your hand, then shuffle.
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Rhythmic Water Vortex
( 5)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.
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Cut // Ribbons (Ribbons)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life.
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Ribbons of Night
( 5)
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast this spell, draw a card.
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Rags // Riches (Riches)
( 7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures.
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Lonesome Unicorn (Rider in Need)
( 3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Riding Red Hare
( 3)
Sorcery
Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
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Riding the Dilu Horse
( 3)
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
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Rift Bolt
( 3)
Sorcery
Rift Bolt deals 3 damage to any target. Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Righteous Confluence
( 5)
Sorcery
Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
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Righteous Fury
( 6)
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
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Rile
( 1)
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.
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Ringsight
( 3)
Sorcery
The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
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Rip Apart
( 2)
Sorcery
Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment.
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Rise // Fall (Rise)
( 2)
Sorcery
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
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Rise Again
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Rise and Shine
( 2)
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Rise from the Grave
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Rise from the Tides
( 6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
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