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Venerated Teacher
Venerated Teacher 2Blue (3)
Creature — Human Wizard (2/2)

When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.

Rise of the Eldrazi (Common)
Venomous Breath
Venomous Breath 3Green (4)
Instant

Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.

Mercadian Masques (Uncommon)
Other Versions
Ice Age (Uncommon)
Verdant Automaton
Verdant Automaton 2 (2)
Artifact Creature — Construct (1/2)

3Green: Put a +1/+1 counter on Verdant Automaton.

Aether Revolt (Common)
Verdant Catacombs
Verdant Catacombs (0)
Land

Tap, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle your library.

Zendikar Rising Expeditions (Mythic Rare)
Other Versions
Zendikar (Rare)
Zendikar Expeditions (Mythic Rare)
Modern Masters 2017 Edition (Rare)
Verdant Sun's Avatar
Verdant Sun's Avatar 5GreenGreen (7)
Creature — Dinosaur Avatar (5/5)

Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

Commander Legends (Rare)
Other Versions
Ixalan (Rare)
Vernadi Shieldmate
Vernadi Shieldmate 1Green or White (2)
Creature — Human Soldier (2/2)

Vigilance

Guilds of Ravnica (Common)
Vessel of Volatility
Vessel of Volatility 1Red (2)
Enchantment

1Red, Sacrifice Vessel of Volatility: Add RedRedRedRed.

Shadows over Innistrad (Common)
Veteran Cathar
Veteran Cathar 1Green (2)
Creature — Human Soldier (2/2)

3White: Target Human gains double strike until end of turn.

Shadows over Innistrad (Uncommon)
Vhati il-Dal
Vhati il-Dal 2BlackGreen (4)
Legendary Creature — Human Warrior (3/3)

Tap: Until end of turn, target creature has base power 1 or base toughness 1.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Time Spiral "Timeshifted" (Special)
Viashino Cutthroat
Viashino Cutthroat 2RedRed (4)
Creature — Viashino (5/3)

Haste

At the beginning of the end step, return Viashino Cutthroat to its owner's hand.

Urza's Legacy (Uncommon)
Vibrating Sphere
Vibrating Sphere 4 (4)
Artifact

As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get -0/-2.

Masters Edition IV (Rare)
Other Versions
Ice Age (Rare)
Vile Aggregate
Vile Aggregate 2Red (3)
Creature — Eldrazi Drone (*/5)

Devoid (This card has no color.)

Vile Aggregate's power is equal to the number of colorless creatures you control.

Trample

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

Battle for Zendikar (Uncommon)
Vile Manifestation
Vile Manifestation 1Black (2)
Creature — Horror (0/4)

Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.

Cycling 2 (2, Discard this card: Draw a card.)

Hour of Devastation (Uncommon)
Vindicate
Vindicate 1WhiteBlack (3)
Sorcery

Destroy target permanent.

Masters 25 (Rare)
Other Versions
Apocalypse (Rare)
Eternal Masters (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Violent Ultimatum
Violent Ultimatum BlackBlackRedRedRedGreenGreen (7)
Sorcery

Destroy three target permanents.

Shards of Alara (Rare)
Vivien, Monsters' Advocate
Vivien, Monsters' Advocate 3GreenGreen (5)
Legendary Planeswalker — Vivien (3)

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.

−2: When you cast your next creature spell this turn, search your library for a creature card with lesser converted mana cost, put it onto the battlefield, then shuffle your library.

Ikoria: Lair of Behemoths (Mythic Rare)
Vivien, Nature's Avenger
Vivien, Nature's Avenger 4GreenGreen (6)
Legendary Planeswalker — Vivien (3)

+1: Put three +1/+1 counters on up to one target creature.

−1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

−6: Target creature gets +10/+10 and gains trample until end of turn.

Core Set 2020 (Mythic Rare)
Vivien's Invocation
Vivien's Invocation 5GreenGreen (7)
Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.

Core Set 2019 (Rare)
Void Attendant
Void Attendant 2Green (3)
Creature — Eldrazi Processor (2/3)

Devoid (This card has no color.)

1Green, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Colorless."

Battle for Zendikar (Uncommon)
Void Shatter
Void Shatter 1BlueBlue (3)
Instant

Devoid (This card has no color.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Oath of the Gatewatch (Uncommon)
Volatile Chimera
Volatile Chimera 2Red (3)
Creature — Elemental Chimera (3/2)

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.

1Red: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.

Conspiracy: Take the Crown (Rare)
Volatile Claws
Volatile Claws 2Red (3)
Instant

Until end of turn, creatures you control get +2/+0 and gain all creature types.

Modern Horizons (Common)
Volatile Fjord
Volatile Fjord (0)
Snow Land — Island Mountain

(Tap: Add Blue or Red.)

Volatile Fjord enters the battlefield tapped.

Kaldheim (Land)
Volatile Rig
Volatile Rig 4 (4)
Artifact Creature — Construct (4/4)

Trample

Volatile Rig attacks each combat if able.

Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.

When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.

Return to Ravnica (Rare)
Volrath the Fallen
Volrath the Fallen 3BlackBlackBlack (6)
Legendary Creature — Shapeshifter (6/4)

1Black, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.

Nemesis (Rare)
Volrath, the Shapestealer
Volrath, the Shapestealer 2BlackGreenBlue (5)
Legendary Creature — Shapeshifter (7/5)

At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.

1: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.

Commander 2019 (Mythic Rare)
Volrath's Curse
Volrath's Curse 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.

1Blue: Return Volrath's Curse to its owner's hand.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Common)
Volrath's Dungeon
Volrath's Dungeon 2BlackBlack (4)
Enchantment

Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn.

Discard a card: Target player puts a card from their hand on top of their library. Activate this ability only any time you could cast a sorcery.

Exodus (Rare)
Volrath's Gardens
Volrath's Gardens 1Green (2)
Enchantment

2, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.

Stronghold (Rare)
Volrath's Laboratory
Volrath's Laboratory 5 (5)
Artifact

As Volrath's Laboratory enters the battlefield, choose a color and a creature type.

5, Tap: Create a 2/2 creature token of the chosen color and type.

Tempest Remastered (Rare)
Other Versions
Stronghold (Rare)
Volrath's Motion Sensor
Volrath's Motion Sensor Black (1)
Enchantment — Aura

Enchant player

As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand.

When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.

Unglued (Uncommon)
Volrath's Shapeshifter
Volrath's Shapeshifter 1BlueBlue (3)
Creature — Shapeshifter (0/1)

As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "2: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)

2: Discard a card.

Vintage Masters (Rare)
Other Versions
Stronghold (Rare)
Volrath's Stronghold
Volrath's Stronghold (0)
Legendary Land

Tap: Add Colorless.

1Black, Tap: Put target creature card from your graveyard on top of your library.

Tempest Remastered (Mythic Rare)
Other Versions
Stronghold (Rare)
Voracious Greatshark
Voracious Greatshark 3BlueBlue (5)
Creature — Shark (5/4)

Flash

When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.

Ikoria: Lair of Behemoths (Rare)
Voracious Hatchling
Voracious Hatchling 3White or Black (4)
Creature — Elemental (6/6)

Lifelink

Voracious Hatchling enters the battlefield with four -1/-1 counters on it.

Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.

Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.

Eventide (Uncommon)
Vorrac Battlehorns
Vorrac Battlehorns 2 (2)
Artifact — Equipment

Equipped creature has trample and can't be blocked by more than one creature.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Mirrodin (Common)
Voyaging Satyr
Voyaging Satyr 1Green (2)
Creature — Satyr Druid (1/2)

Tap: Untap target land.

Conspiracy: Take the Crown (Common)
Other Versions
Theros (Common)
Vulpine Goliath
Vulpine Goliath 4GreenGreen (6)
Creature — Fox (6/5)

Trample

Theros (Common)
Vulshok Battlegear
Vulshok Battlegear 3 (3)
Artifact — Equipment

Equipped creature gets +3/+3.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Mirrodin (Uncommon)
Vulshok Battlemaster
Vulshok Battlemaster 4Red (5)
Creature — Human Warrior (2/2)

Haste

When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)

Mirrodin (Rare)
Wakening Sun's Avatar
Wakening Sun's Avatar 5WhiteWhiteWhite (8)
Creature — Dinosaur Avatar (7/7)

When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.

Ixalan (Mythic Rare)
Walking Atlas
Walking Atlas 2 (2)
Artifact Creature — Construct (1/1)

Tap: You may put a land card from your hand onto the battlefield.

Worldwake (Common)
Walking Desecration
Walking Desecration 2Black (3)
Creature — Zombie (1/1)

Black, Tap: Creatures of the creature type of your choice attack this turn if able.

Onslaught (Uncommon)
Wall of Heat
Wall of Heat 2Red (3)
Creature — Wall (2/6)

Defender (This creature can't attack.)

Battle Royale Box Set (Common)
Other Versions
Legends (Common)
Chronicles (Common)
Wall of Water
Wall of Water 1BlueBlue (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Blue: Wall of Water gets +1/+0 until end of turn.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Wander in Death
Wander in Death 2Black (3)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet (Common)
Warded Battlements
Warded Battlements 2White (3)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Attacking creatures you control get +1/+0.

Core Set 2021 (Common)
Wargate
Wargate Variable ColorlessGreenWhiteBlue (3)
Sorcery

Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Alara Reborn (Rare)
Warpath
Warpath 3Red (4)
Instant

Warpath deals 3 damage to each blocking creature and each blocked creature.

Mercadian Masques (Uncommon)
Warpath Ghoul
Warpath Ghoul 2Black (3)
Creature — Zombie (3/2)

Magic 2012 (Common)
Other Versions
Magic 2010 (Common)
Warren Instigator
Warren Instigator RedRed (2)
Creature — Goblin Berserker (1/1)

Double strike

Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

Duel Decks: Merfolk vs. Goblins (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Warrior's Oath
Warrior's Oath RedRed (2)
Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Portal Three Kingdoms (Rare)
Watchdog
Watchdog 3 (3)
Artifact Creature — Dog (1/2)

Watchdog blocks each combat if able.

As long as Watchdog is untapped, all creatures attacking you get -1/-0.

Tempest (Uncommon)
Watcher for Tomorrow
Watcher for Tomorrow 1Blue (2)
Creature — Human Wizard (2/1)

Hideaway (This creature enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)

When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.

Modern Horizons (Uncommon)
Watcher in the Mist
Watcher in the Mist 3BlueBlue (5)
Creature — Spirit (3/4)

Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Guilds of Ravnica (Common)
Watcher in the Web
Watcher in the Web 4Green (5)
Creature — Spider (2/5)

Reach (This creature can block creatures with flying.)

Watcher in the Web can block an additional seven creatures each combat.

Shadows over Innistrad (Common)
Watcher of the Roost
Watcher of the Roost 2White (3)
Creature — Bird Soldier (2/1)

Flying

Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Watcher of the Roost is turned face up, you gain 2 life.

Ugin's Fate promos (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Watcher of the Spheres
Watcher of the Spheres WhiteBlue (2)
Creature — Bird Wizard (2/2)

Flying

Creature spells with flying you cast cost 1 less to cast.

Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.

Core Set 2021 (Uncommon)
Watcher Sliver
Watcher Sliver 3White (4)
Creature — Sliver (2/2)

All Sliver creatures get +0/+2.

Time Spiral (Common)
Watchers of the Dead
Watchers of the Dead 2 (2)
Artifact Creature — Cat (2/2)

Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest.

Amonkhet (Uncommon)
Watchful Automaton
Watchful Automaton 3 (3)
Artifact Creature — Construct (2/2)

2Blue: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Aether Revolt (Common)
Watchful Giant
Watchful Giant 5White (6)
Creature — Giant Soldier (3/6)

When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.

Ravnica Allegiance (Common)
Watchful Naga
Watchful Naga 2Green (3)
Creature — Naga Wizard (2/2)

You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)

Amonkhet (Uncommon)
Watchwing Scarecrow
Watchwing Scarecrow 4 (4)
Artifact Creature — Scarecrow (2/4)

Watchwing Scarecrow has vigilance as long as you control a white creature.

Watchwing Scarecrow has flying as long as you control a blue creature.

Shadowmoor (Common)
Watchwolf
Watchwolf GreenWhite (2)
Creature — Wolf (3/3)

Guild Kit: Selesnya (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Archenemy (Uncommon)
Masters 25 (Uncommon)
Water Elemental
Water Elemental 3BlueBlue (5)
Creature — Elemental (5/4)

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Starter 1999 (Uncommon)
Water Gun Balloon Game
Water Gun Balloon Game 2 (2)
Artifact

As Water Gun Balloon Game enters the battlefield, each player puts a pop counter on "0."

Whenever a player casts a spell, move that player's pop counter up one.

Whenever a player's pop counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop counters to "0."

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Water Servant
Water Servant 2BlueBlue (4)
Creature — Elemental (3/4)

Blue: Water Servant gets +1/-1 until end of turn.

Blue: Water Servant gets -1/+1 until end of turn.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Magic 2014 Core Set (Uncommon)
Water Wurm
Water Wurm Blue (1)
Creature — Wurm (1/1)

Water Wurm gets +0/+1 as long as an opponent controls an Island.

The Dark (Common)
Watercourser
Watercourser 2Blue (3)
Creature — Elemental (2/3)

Blue: Watercourser gets +1/-1 until end of turn.

Battlebond (Common)
Other Versions
Magic 2013 (Common)
Magic Origins (Common)
Waterfront Bouncer
Waterfront Bouncer 1Blue (2)
Creature — Merfolk Spellshaper (1/1)

Blue, Tap, Discard a card: Return target creature to its owner's hand.

Vintage Masters (Uncommon)
Other Versions
Mercadian Masques (Common)
Waterkin Shaman
Waterkin Shaman 1Blue (2)
Creature — Elemental Shaman (2/1)

Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.

Core Set 2020 (Uncommon)
Waterknot
Waterknot 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Jumpstart (Common)
Other Versions
Rivals of Ixalan (Common)
Core Set 2019 (Common)
Waterlogged Grove
Waterlogged Grove (0)
Land

Tap, Pay 1 life: Add Green or Blue.

1, Tap, Sacrifice Waterlogged Grove: Draw a card.

Modern Horizons (Rare)
Watermarket
Watermarket (0)
Land

Tap: Add ColorlessColorless. Spend this mana only to cast spells with watermarks.

Unstable (Rare)
Waterspout Djinn
Waterspout Djinn 2BlueBlue (4)
Creature — Djinn (4/4)

Flying

At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.

Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Other Versions
Visions (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Waterspout Elemental
Waterspout Elemental 3BlueBlue (5)
Creature — Elemental (3/4)

Kicker Blue (You may pay an additional Blue as you cast this spell.)

Flying

When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.

Planeshift (Rare)
Waterspout Weavers
Waterspout Weavers 3BlueBlue (5)
Creature — Merfolk Wizard (3/3)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

Morningtide (Uncommon)
Watertrap Weaver
Watertrap Weaver 2Blue (3)
Creature — Merfolk Wizard (2/2)

When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Ixalan (Common)
Waterveil Cavern
Waterveil Cavern (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Black. Waterveil Cavern doesn't untap during your next untap step.

Champions of Kamigawa (Uncommon)
Waterwhirl
Waterwhirl 4BlueBlue (6)
Instant

Return up to two target creatures to their owners' hands.

Khans of Tarkir (Uncommon)
Watery Grave
Watery Grave (0)
Land — Island Swamp

(Tap: Add Blue or Black.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Guilds of Ravnica (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Gatecrash (Rare)
Zendikar Expeditions (Mythic Rare)
Weather the Storm
Weather the Storm 1Green (2)
Instant

You gain 3 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Modern Horizons (Common)
Weathered Bodyguards
Weathered Bodyguards 5White (6)
Creature — Human Soldier (2/5)

As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.

Morph 3White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral (Rare)
Weathered Runestone
Weathered Runestone 2 (2)
Artifact

Nonland permanent cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

Kaldheim (Uncommon)
Weathered Wayfarer
Weathered Wayfarer White (1)
Creature — Human Nomad Cleric (1/1)

White, Tap: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.

Onslaught (Rare)
Other Versions
Ninth Edition (Rare)
Weatherlight
Weatherlight 4 (4)
Legendary Artifact — Vehicle (4/5)

Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Crew 3

Dominaria (Mythic Rare)
Weatherseed Elf
Weatherseed Elf Green (1)
Creature — Elf (1/1)

Tap: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Urza's Legacy (Common)
Weatherseed Faeries
Weatherseed Faeries 2Blue (3)
Creature — Faerie (2/1)

Flying, protection from red

Urza's Legacy (Common)
Weatherseed Totem
Weatherseed Totem 3 (3)
Artifact

Tap: Add Green.

2GreenGreenGreen: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.

When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.

Time Spiral (Uncommon)
Weatherseed Treefolk
Weatherseed Treefolk 2GreenGreenGreen (5)
Creature — Treefolk (5/3)

Trample

When Weatherseed Treefolk dies, return it to its owner's hand.

Urza's Legacy (Rare)
Weave Fate
Weave Fate 3Blue (4)
Instant

Draw two cards.

Magic Origins (Common)
Other Versions
Khans of Tarkir (Common)
Welder Automaton
Welder Automaton 2 (2)
Artifact Creature — Construct (2/1)

3Red: Welder Automaton deals 1 damage to each opponent.

Game Night (Common)
Other Versions
Aether Revolt (Common)
Wharf Infiltrator
Wharf Infiltrator 1Blue (2)
Creature — Human Horror (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay 2. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Eldritch Moon (Rare)
Wheel of Fate
Wheel of Fate (0)
Sorcery

Suspend 4—1Red (Rather than cast this card from your hand, pay 1Red and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Each player discards their hand, then draws seven cards.

Commander 2016 (Rare)
Other Versions
Time Spiral (Rare)
When Fluffy Bunnies Attack
When Fluffy Bunnies Attack 3Black (4)
Instant

Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.

Unhinged (Common)
Whim of Volrath
Whim of Volrath Blue (1)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Tempest (Rare)
Whims of the Fates
Whims of the Fates 5Red (6)
Sorcery

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

Commander 2016 (Rare)
Other Versions
Born of the Gods (Rare)
Whirling Catapult
Whirling Catapult 4 (4)
Artifact

2, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
White Mana Battery
White Mana Battery 4 (4)
Artifact

2, Tap: Put a charge counter on White Mana Battery.

Tap, Remove any number of charge counters from White Mana Battery: Add White, then add an additional White for each charge counter removed this way.

Legends (Uncommon)
Other Versions
Fourth Edition (Rare)
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