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Sky Ruin Drake
Sky Ruin Drake 4Blue (5)
Creature — Drake (2/5)

Flying

Zendikar (Common)
Sky Scourer
Sky Scourer 1Black (2)
Creature — Eldrazi Drone (1/2)

Devoid (This card has no color.)

Flying

Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn.

Oath of the Gatewatch (Common)
Sky Skiff
Sky Skiff 2 (2)
Artifact — Vehicle (2/3)

Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Kaladesh (Common)
Sky Spirit
Sky Spirit 1WhiteBlue (3)
Creature — Spirit (2/2)

Flying, first strike

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Tempest (Uncommon)
Duel Decks: Venser vs. Koth (Uncommon)
Sky Swallower
Sky Swallower 3BlueBlue (5)
Creature — Leviathan (8/8)

Flying

When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.

Guildpact (Rare)
Sky Terror
Sky Terror RedWhite (2)
Creature — Dinosaur (2/2)

Flying, menace

Ixalan (Uncommon)
Sky Tether
Sky Tether White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has defender and loses flying.

Ravnica Allegiance (Uncommon)
Sky Theater Strix
Sky Theater Strix 1Blue (2)
Creature — Bird (1/2)

Flying

Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.

War of the Spark (Common)
Sky Weaver
Sky Weaver 1Blue (2)
Creature — Metathran Wizard (2/1)

2: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Tenth Edition (Uncommon)
Other Versions
Invasion (Uncommon)
Skybind
Skybind 3WhiteWhite (5)
Enchantment

Constellation — Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Journey into Nyx (Rare)
Skyblade of the Legion
Skyblade of the Legion 1White (2)
Creature — Vampire Soldier (1/3)

Flying

Ixalan (Common)
Skyblinder Staff
Skyblinder Staff 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 and can't be blocked by creatures with flying.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Gatecrash (Common)
Skyclaw Thrash
Skyclaw Thrash 3BlueRed (5)
Artifact Creature — Viashino Warrior (4/4)

Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.

Alara Reborn (Uncommon)
Skycloud Egg
Skycloud Egg 1 (1)
Artifact

2, Tap, Sacrifice Skycloud Egg: Add WhiteBlue. Draw a card.

Odyssey (Uncommon)
Skycloud Expanse
Skycloud Expanse (0)
Land

1, Tap: Add WhiteBlue.

Odyssey (Rare)
Sky-Eel School
Sky-Eel School 3BlueBlue (5)
Creature — Fish (3/3)

Flying

When Sky-Eel School enters the battlefield, draw a card, then discard a card.

Scars of Mirrodin (Common)
Skyfire Kirin
Skyfire Kirin 2RedRed (4)
Legendary Creature — Kirin Spirit (3/3)

Flying

Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.

Saviors of Kamigawa (Rare)
Skyfire Phoenix
Skyfire Phoenix 2RedRed (4)
Creature — Phoenix (3/3)

Flying, haste

When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield.

Commander 2019 (Rare)
Skygames
Skygames 1Blue (2)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery."

Gatecrash (Common)
Skyhunter Cub
Skyhunter Cub 2White (3)
Creature — Cat Knight (2/2)

As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

Mirrodin (Common)
Skyhunter Patrol
Skyhunter Patrol 2WhiteWhite (4)
Creature — Cat Knight (2/3)

Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Mirrodin (Common)
Tenth Edition (Common)
Skyhunter Prowler
Skyhunter Prowler 2White (3)
Creature — Cat Knight (1/3)

Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)
Fifth Dawn (Common)
Skyhunter Skirmisher
Skyhunter Skirmisher 1WhiteWhite (3)
Creature — Cat Knight (1/1)

Flying, double strike

Modern Masters 2015 Edition (Common)
Other Versions
Fifth Dawn (Uncommon)
Tenth Edition (Uncommon)
Commander 2014 (Uncommon)
Skyknight Legionnaire
Skyknight Legionnaire 1RedWhite (3)
Creature — Human Knight (2/2)

Flying, haste

Guilds of Ravnica (Common)
Other Versions
Ravnica: City of Guilds (Common)
Gatecrash (Common)
Modern Masters 2017 Edition (Common)
Skyknight Vanguard
Skyknight Vanguard RedWhite (2)
Creature — Human Knight (1/2)

Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

Core Set 2020 (Uncommon)
Skylasher
Skylasher 1Green (2)
Creature — Insect (2/2)

Flash

This spell can't be countered.

Reach, protection from blue

Dragon's Maze (Rare)
Skyline Cascade
Skyline Cascade (0)
Land

Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

Tap: Add Blue.

Battle for Zendikar (Common)
Skyline Despot
Skyline Despot 5RedRed (7)
Creature — Dragon (5/5)

Flying

When Skyline Despot enters the battlefield, you become the monarch.

At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

Conspiracy: Take the Crown (Rare)
Skyline Predator
Skyline Predator 4BlueBlue (6)
Creature — Drake (3/4)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Return to Ravnica (Uncommon)
Skyline Scout
Skyline Scout 1White (2)
Creature — Human Scout (2/1)

Whenever Skyline Scout attacks, you may pay 1White. If you do, it gains flying until end of turn.

Guilds of Ravnica (Common)
Skymarch Bloodletter
Skymarch Bloodletter 2Black (3)
Creature — Vampire Soldier (2/2)

Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

Core Set 2019 (Common)
Other Versions
Ixalan (Common)
Skymarcher Aspirant
Skymarcher Aspirant White (1)
Creature — Vampire Soldier (2/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.

Rivals of Ixalan (Uncommon)
Skymark Roc
Skymark Roc 2WhiteBlue (4)
Creature — Bird (3/3)

Flying

Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Skyraker Giant
Skyraker Giant 2RedRed (4)
Creature — Giant (4/3)

Reach (This creature can block creatures with flying.)

Magic Origins (Uncommon)
Skyreach Manta
Skyreach Manta 5 (5)
Artifact Creature — Fish (0/0)

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Flying

Modern Masters 2015 Edition (Common)
Other Versions
Fifth Dawn (Common)
Modern Masters (Common)
Skyreaping
Skyreaping 1Green (2)
Sorcery

Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Born of the Gods (Uncommon)
Skyrider Elf
Skyrider Elf Variable ColorlessGreenBlue (2)
Creature — Elf Warrior Ally (0/0)

Flying

Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Battle for Zendikar (Uncommon)
Skyrider Patrol
Skyrider Patrol 2GreenBlue (4)
Creature — Elf Scout (2/3)

Flying

At the beginning of combat on your turn, you may pay GreenBlue. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

Core Set 2019 (Uncommon)
Skyrider Trainee
Skyrider Trainee 4White (5)
Creature — Human Soldier (3/3)

Skyrider Trainee has flying as long as it's enchanted.

Guildpact (Common)
Skyscanner
Skyscanner 3 (3)
Artifact Creature — Thopter (1/1)

Flying

When Skyscanner enters the battlefield, draw a card.

Core Set 2019 (Common)
Skyscribing
Skyscribing Variable ColorlessBlueBlue (2)
Sorcery

Each player draws X cards.

Forecast — 2Blue, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)

Commander 2013 Edition (Uncommon)
Other Versions
Dissension (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Skyshaper
Skyshaper 2 (2)
Artifact

Sacrifice Skyshaper: Creatures you control gain flying until end of turn.

Tempest Remastered (Common)
Other Versions
Exodus (Uncommon)
Skyship Plunderer
Skyship Plunderer 1Blue (2)
Creature — Human Pirate (2/1)

Flying

Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

Aether Revolt (Uncommon)
Skyship Stalker
Skyship Stalker 2RedRed (4)
Creature — Dragon (3/3)

Flying

Red: Skyship Stalker gets +1/+0 until end of turn.

Red: Skyship Stalker gains first strike until end of turn.

Red: Skyship Stalker gains haste until end of turn.

Kaladesh (Rare)
Skyship Weatherlight
Skyship Weatherlight 4 (4)
Legendary Artifact

When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.

4, Tap: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.

Planeshift (Rare)
Skyshooter
Skyshooter 1Green (2)
Creature — Centaur Archer (1/2)

Reach (This creature can block creatures with flying.)

Tap, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.

Odyssey (Uncommon)
Skyshroud Archer
Skyshroud Archer Green (1)
Creature — Elf Archer (1/1)

Tap: Target creature with flying gets -1/-1 until end of turn.

Stronghold (Common)
Skyshroud Behemoth
Skyshroud Behemoth 5GreenGreen (7)
Creature — Beast (10/10)

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters the battlefield tapped.

Nemesis (Rare)
Skyshroud Blessing
Skyshroud Blessing 1Green (2)
Instant

All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Draw a card.

Planeshift (Uncommon)
Skyshroud Claim
Skyshroud Claim 3Green (4)
Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle your library.

Battlebond (Common)
Other Versions
Nemesis (Common)
Skyshroud Condor
Skyshroud Condor 1Blue (2)
Creature — Bird (2/2)

Cast this spell only if you've cast another spell this turn.

Flying

Tempest (Uncommon)
Skyshroud Cutter
Skyshroud Cutter 3Green (4)
Creature — Beast (2/2)

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.

Nemesis (Common)
Skyshroud Elf
Skyshroud Elf 1Green (2)
Creature — Elf Druid (1/1)

Tap: Add Green.

1: Add Red or White.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Skyshroud Elite
Skyshroud Elite Green (1)
Creature — Elf (1/1)

Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.

Battle Royale Box Set (Uncommon)
Other Versions
Exodus (Uncommon)
Skyshroud Falcon
Skyshroud Falcon 1White (2)
Creature — Bird (1/1)

Flying, vigilance

Stronghold (Common)
Other Versions
Seventh Edition (Common)
Skyshroud Forest
Skyshroud Forest (0)
Land

Skyshroud Forest enters the battlefield tapped.

Tap: Add Colorless.

Tap: Add Green or Blue. Skyshroud Forest deals 1 damage to you.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Rare)
Vintage Masters (Uncommon)
Skyshroud Poacher
Skyshroud Poacher 2GreenGreen (4)
Creature — Human Rebel (2/2)

3, Tap: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library.

Nemesis (Rare)
Skyshroud Ranger
Skyshroud Ranger Green (1)
Creature — Elf (1/1)

Tap: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.

Tenth Edition (Common)
Other Versions
Tempest (Common)
Skyshroud Ridgeback
Skyshroud Ridgeback Green (1)
Creature — Beast (2/3)

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Nemesis (Common)
Skyshroud Sentinel
Skyshroud Sentinel 2Green (3)
Creature — Elf (1/1)

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.

Nemesis (Common)
Skyshroud Troll
Skyshroud Troll 2GreenGreen (4)
Creature — Troll Giant (3/3)

1Green: Regenerate Skyshroud Troll.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Skyshroud Troopers
Skyshroud Troopers 3Green (4)
Creature — Elf Druid Warrior (3/3)

Tap: Add Green.

Stronghold (Common)
Skyshroud Vampire
Skyshroud Vampire 3BlackBlack (5)
Creature — Vampire (3/3)

Flying

Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Skyshroud War Beast
Skyshroud War Beast 1Green (2)
Creature — Beast (*/*)

Trample

As Skyshroud War Beast enters the battlefield, choose an opponent.

Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.

Exodus (Rare)
Skysnare Spider
Skysnare Spider 4GreenGreen (6)
Creature — Spider (6/6)

Vigilance (Attacking doesn't cause this creature to tap.)

Reach (This creature can block creatures with flying.)

Magic Origins (Uncommon)
Skysovereign, Consul Flagship
Skysovereign, Consul Flagship 5 (5)
Legendary Artifact — Vehicle (6/5)

Flying

Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Kaladesh (Mythic Rare)
Skyspear Cavalry
Skyspear Cavalry 3WhiteWhite (5)
Creature — Human Soldier (2/2)

Flying

Double strike (This creature deals both first-strike and regular combat damage.)

Ultimate Masters (Common)
Other Versions
Journey into Nyx (Uncommon)
Skystreamer
Skystreamer 4White (5)
Creature — Griffin (3/2)

Assist (Another player can pay up to 4 of this spell's cost.)

Flying

When Skystreamer enters the battlefield, target player gains 4 life.

Battlebond (Common)
Skyswirl Harrier
Skyswirl Harrier 4White (5)
Creature — Bird (3/4)

Flying

Kaladesh (Common)
Skyward Eye Prophets
Skyward Eye Prophets 3GreenWhiteBlue (6)
Creature — Human Wizard (3/3)

Vigilance

Tap: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

Commander Anthology (Uncommon)
Other Versions
Conflux (Uncommon)
Commander 2013 Edition (Uncommon)
Skywatcher Adept
Skywatcher Adept Blue (1)
Creature — Merfolk Wizard (1/1)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Flying

LEVEL 3+

4/2

Flying

Rise of the Eldrazi (Common)
Skywhaler's Shot
Skywhaler's Shot 2White (3)
Instant

Destroy target creature with power 3 or greater. Scry 1.

Kaladesh (Uncommon)
Skywinder Drake
Skywinder Drake 2Blue (3)
Creature — Drake (3/1)

Flying

Skywinder Drake can block only creatures with flying.

Magic 2012 (Common)
Skywing Aven
Skywing Aven 2Blue (3)
Creature — Bird Soldier (2/1)

Flying

Discard a card: Return Skywing Aven to its owner's hand.

Ultimate Masters (Common)
Other Versions
Torment (Common)
Vintage Masters (Common)
Skywise Teachings
Skywise Teachings 3Blue (4)
Enchantment

Whenever you cast a noncreature spell, you may pay 1Blue. If you do, create a 2/2 blue Djinn Monk creature token with flying.

Iconic Masters (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Slate of Ancestry
Slate of Ancestry 4 (4)
Artifact

4, Tap, Discard your hand: Draw a card for each creature you control.

Duel Decks Anthology, Elves vs. Goblins (Rare)
Other Versions
Ninth Edition (Rare)
Onslaught (Rare)
Duel Decks: Elves vs. Goblins (Rare)
Slaughter Cry
Slaughter Cry 2Red (3)
Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Magic 2012 (Common)
Other Versions
Zendikar (Common)
Slay
Slay 2Black (3)
Instant

Destroy target green creature. It can't be regenerated.

Draw a card.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Planeshift (Uncommon)
Slayer of the Wicked
Slayer of the Wicked 3White (4)
Creature — Human Soldier (3/2)

When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.

Duel Decks: Blessed vs. Cursed (Uncommon)
Other Versions
Innistrad (Uncommon)
Slayer's Cleaver
Slayer's Cleaver 3 (3)
Artifact — Equipment

Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.

Equip 4

Eldritch Moon (Uncommon)
Slayer's Plate
Slayer's Plate 3 (3)
Artifact — Equipment

Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip 3

Shadows over Innistrad (Rare)
Slayers' Stronghold
Slayers' Stronghold (0)
Land

Tap: Add Colorless.

RedWhite, Tap: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Avacyn Restored (Rare)
Slaying Fire
Slaying Fire 2Red (3)
Instant

Slaying Fire deals 3 damage to any target.

Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.

Throne of Eldraine (Uncommon)
Slaying Mantis
Slaying Mantis 5GreenGreen (7)
Creature — Insect Wrestler (6/6)

Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)

Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.

When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.

Unstable (Uncommon)
Sleep Paralysis
Sleep Paralysis 3Blue (4)
Enchantment — Aura

Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Core Set 2020 (Common)
Other Versions
Shadows over Innistrad (Common)
Welcome Deck 2017 (Common)
Slimefoot, the Stowaway
Slimefoot, the Stowaway 1BlackGreen (3)
Legendary Creature — Fungus (2/3)

Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

4: Create a 1/1 green Saproling creature token.

Dominaria (Uncommon)
Slimy Kavu
Slimy Kavu 2Red (3)
Creature — Kavu (2/2)

Tap: Target land becomes a Swamp until end of turn.

Invasion (Common)
Slippery Bogle
Slippery Bogle Green or Blue (1)
Creature — Beast (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Ultimate Masters (Uncommon)
Other Versions
Eventide (Common)
Slippery Karst
Slippery Karst (0)
Land

Slippery Karst enters the battlefield tapped.

Tap: Add Green.

Cycling 2 (2, Discard this card: Draw a card.)

Commander Anthology (Common)
Other Versions
Urza's Saga (Common)
Battle Royale Box Set (Common)
Beatdown Box Set (Common)
Duel Decks: Garruk vs. Liliana (Common)
Commander 2013 Edition (Common)
Commander 2014 (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Commander 2015 (Common)
Slippery Scoundrel
Slippery Scoundrel 2Blue (3)
Creature — Human Pirate (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

Rivals of Ixalan (Uncommon)
Slithery Stalker
Slithery Stalker 1BlackBlack (3)
Creature — Nightmare Horror (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.

When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Torment (Uncommon)
Sluiceway Scorpion
Sluiceway Scorpion 2BlackGreen (4)
Creature — Scorpion (2/2)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Scavenge 1BlackGreen (1BlackGreen, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Return to Ravnica (Common)
Sly Requisitioner
Sly Requisitioner 4Black (5)
Creature — Human Artificer (2/2)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

Aether Revolt (Uncommon)
Sly Spy (Sly Spy (a))
Sly Spy (Sly Spy (a)) 2Black (3)
Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

Unstable (Uncommon)
Sly Spy (Sly Spy (b))
Sly Spy (Sly Spy (b)) 2Black (3)
Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)

Unstable (Uncommon)
Sly Spy (Sly Spy (c))
Sly Spy (Sly Spy (c)) 2Black (3)
Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)

Unstable (Uncommon)
Sly Spy (Sly Spy (d))
Sly Spy (Sly Spy (d)) 2Black (3)
Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)

Unstable (Uncommon)
Sly Spy (Sly Spy (e))
Sly Spy (Sly Spy (e)) 2Black (3)
Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost.

Unstable (Uncommon)
Sly Spy (Sly Spy (f))
Sly Spy (Sly Spy (f)) 2Black (3)
Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

Unstable (Uncommon)
Smitten Swordmaster
Smitten Swordmaster 1Black (2)
Creature — Human Knight (2/1)

Lifelink

Throne of Eldraine (Common)
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