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Really Epic Punch
  ( 2)
Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
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Reaper from the Abyss
    ( 6)
Creature — Demon
(6/6)
Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
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Rebuking Ceremony
   ( 5)
Sorcery
Put two target artifacts on top of their owners' libraries.
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Recruit the Worthy
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.
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Recycla-bird
 ( 1)
Creature — — Bird
(1/1)
Flying When CARDNAME dies, put a flying counter on target creature you control.
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Recycle
   ( 6)
Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
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Reidane, God of the Worthy
  ( 3)
Legendary Creature — God
(2/3)
Flying, vigilance Snow lands your opponents control enter the battlefield tapped. Noncreature spells your opponents cast with converted mana cost 4 or greater cost more to cast.
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Reliquary Monk
  ( 3)
Creature — Human Monk Cleric
(2/2)
When Reliquary Monk dies, destroy target artifact or enchantment.
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Remedy
  ( 2)
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
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Rending Volley
 ( 1)
Instant
This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature.
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Renegade's Getaway
  ( 3)
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
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Repay in Kind
   ( 7)
Sorcery
Each player's life total becomes the lowest life total among all players.
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Rest for the Weary
  ( 2)
Instant
Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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Resupply
  ( 6)
Instant
You gain 6 life. Draw a card.
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Retrofitter Foundry
 ( 1)
Artifact
: Untap Retrofitter Foundry.
, : Create a 1/1 colorless Servo artifact creature token.
, , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
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Reverse Polarity
  ( 2)
Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
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Reviving Melody
  ( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.
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Rewards of Diversity
  ( 3)
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
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Reya Dawnbringer
    ( 9)
Legendary Creature — Angel
(4/6)
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
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Reyav, Master Smith
  ( 2)
Legendary Creature — Dwarf Artificer
(2/2)
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
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Reyhan, Last of the Abzan
   ( 3)
Legendary Creature — Human Warrior
(0/0)
Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
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Rhox Bodyguard
   ( 5)
Creature — Rhino Monk Soldier
(2/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard enters the battlefield, you gain 3 life.
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Rhys the Exiled
  ( 3)
Legendary Creature — Elf Warrior
(3/2)
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. , Sacrifice an Elf: Regenerate Rhys the Exiled.
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Rhystic Cave
( 0)
Land
: Choose a color. Add one mana of that color unless any player pays . Activate this ability only any time you could cast an instant.
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Rhystic Deluge
  ( 3)
Enchantment
: Tap target creature unless its controller pays .
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Rhystic Lightning
  ( 3)
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays . If they do, Rhystic Lightning deals 2 damage to the permanent or player.
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Rhystic Scrying
   ( 4)
Sorcery
Draw three cards. Then if any player pays , discard three cards.
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Rhystic Shield
  ( 2)
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .
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Rhystic Study
  ( 3)
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Rhystic Syphon
   ( 5)
Sorcery
Unless target player pays , that player loses 5 life and you gain 5 life.
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Rhystic Tutor
  ( 3)
Sorcery
Unless any player pays , search your library for a card, put that card into your hand, then shuffle your library.
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Rhythm of the Wild
   ( 3)
Enchantment
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
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Rhythmic Water Vortex
   ( 5)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle it.
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Riders of Gavony
   ( 4)
Creature — Human Knight
(3/3)
Vigilance As Riders of Gavony enters the battlefield, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
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Righteous Authority
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
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Righteous Fury
   ( 6)
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
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Righteous Valkyrie
  ( 3)
Creature — Angel Cleric
(2/4)
Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
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Rime Dryad
 ( 1)
Creature — Dryad
(1/2)
Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)
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Rimewind Cryomancer
  ( 4)
Creature — Human Wizard
(2/3)
, : Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)
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Rise to Glory
   ( 5)
Sorcery
Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield.
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Risky Move
    ( 6)
Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
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Rivalry
  ( 3)
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
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Roalesk, Apex Hybrid
    ( 5)
Legendary Creature — Human Mutant
(4/5)
Flying, trample When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
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Robber Fly
  ( 3)
Creature — Insect
(1/1)
Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
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Rock Hydra
   ( 2)
Creature — Hydra
(0/0)
Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. : Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
  : Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.
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Rock Jockey
  ( 3)
Creature — Goblin
(3/3)
You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn.
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Rocky Tar Pit
( 0)
Land
Rocky Tar Pit enters the battlefield tapped. , Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle your library.
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Rogue Skycaptain
  ( 3)
Creature — Human Rogue Mercenary
(3/4)
Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
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Root-Kin Ally
   ( 6)
Creature — Elemental Warrior
(3/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
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Rootless Yew
   ( 5)
Creature — Treefolk
(5/4)
When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle your library.
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Rootwater Mystic
 ( 1)
Creature — Merfolk Wizard
(1/1)
 : Look at the top card of target player's library.
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Rowdy Crew
   ( 4)
Creature — Human Pirate
(3/3)
Trample When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.
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Royal Assassin
   ( 3)
Creature — Human Assassin
(1/1)
: Destroy target tapped creature.
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Royal Decree
   ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
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Royal Herbalist
 ( 1)
Creature — Human Cleric
(1/1)
, Exile the top card of your library: You gain 1 life.
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Royal Trooper
  ( 3)
Creature — Human Soldier
(2/2)
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
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Ruby Leech
  ( 2)
Creature — Leech
(2/2)
First strike Red spells you cast cost more to cast.
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Rules Lawyer
   ( 5)
Artifact Creature — Cyborg Advisor
(1/1)
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
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Rumbling Sentry
   ( 5)
Creature — Giant
(3/6)
When Rumbling Sentry enters the battlefield, scry 1.
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Run Away Together
  ( 2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
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Runaway Carriage
 ( 4)
Artifact Creature — Construct
(5/6)
Trample When Runaway Carriage attacks or blocks, sacrifice it at end of combat.
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Runaway Steam-Kin
  ( 2)
Creature — Elemental
(1/1)
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add   .
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Rune of Mortality
  ( 2)
Enchantment — Aura Rune
Enchant permanent When Rune of Mortality enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
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Rush of Vitality
  ( 2)
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
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Rushwood Dryad
  ( 2)
Creature — Dryad
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Rysorian Badger
  ( 3)
Creature — Badger
(2/2)
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
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Ryusei, the Falling Star
  ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
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Sabertooth Alley Cat
   ( 3)
Creature — Cat
(2/1)
Sabertooth Alley Cat attacks each combat if able.  : Creatures without defender can't block Sabertooth Alley Cat this turn.
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Sacred Armory
 ( 2)
Artifact
: Target creature gets +1/+0 until end of turn.
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Sacred Foundry
( 0)
Land — Mountain Plains
( : Add or .) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Sacred Prey
 ( 1)
Creature — Horse
(1/1)
Whenever Sacred Prey becomes blocked, you gain 1 life.
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Sacrifice Play
  ( 3)
Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
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Sadistic Hypnotist
   ( 5)
Creature — Human Minion
(2/2)
Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
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Sadistic Skymarcher
  ( 3)
Creature — Vampire Soldier
(2/2)
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay . Flying, lifelink
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Sage of Epityr
 ( 1)
Creature — Human Wizard
(1/1)
When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
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Sage of Mysteries
 ( 1)
Creature — Human Wizard
(0/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards.
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Sage of the Beyond
   ( 7)
Creature — Spirit Giant
(5/5)
Flying Spells you cast from anywhere other than your hand cost less to cast. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Sage of the Inward Eye
    ( 5)
Creature — Djinn Wizard
(3/4)
Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
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Sage-Eye Avengers
   ( 6)
Creature — Djinn Monk
(4/5)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
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Sage-Eye Harrier
  ( 5)
Creature — Bird Warrior
(1/5)
Flying Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Sagittars' Volley
  ( 3)
Instant
Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
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Saheeli's Artistry
   ( 6)
Sorcery
Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
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