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Primeval Bounty
Primeval Bounty 5Green (6)
Enchantment

Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Landfall — Whenever a land you control enters, you gain 3 life.

Magic: The Gathering Foundations (Mythic Rare)
Other Versions
Magic 2014 Core Set (Mythic Rare)
Jumpstart (Mythic Rare)
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Bloomburrow Commander (Mythic Rare)
Primitive Etchings
Primitive Etchings 2GreenGreen (4)
Enchantment

Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

Scourge (Rare)
Primordial Mist
Primordial Mist 4Blue (5)
Enchantment

At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander 2018 (Rare)
Priority Boarding
Priority Boarding 2Red (3)
Enchantment

Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.

Unfinity (Uncommon)
Prism Array
Prism Array 4Blue (5)
Enchantment

Converge — Prism Array enters with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.

WhiteBlueBlackRedGreen: Scry 3.

Battle for Zendikar (Rare)
Prismatic Circle
Prismatic Circle 2White (3)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

As Prismatic Circle enters, choose a color.

1: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Mirage (Common)
Prismatic Omen
Prismatic Omen 1Green (2)
Enchantment

Lands you control are every basic land type in addition to their other types.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Shadowmoor (Rare)
Prismatic Ward
Prismatic Ward 1White (2)
Enchantment — Aura

Enchant creature

As Prismatic Ward enters, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Prison Realm
Prison Realm 2White (3)
Enchantment

When Prison Realm enters, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.

When Prison Realm enters, scry 1.

War of the Spark (Uncommon)
Prison Sentence
Prison Sentence 2White (3)
Enchantment — Aura

Enchant creature

When Prison Sentence enters, scry 2.

Enchanted creature can't attack or block, and its activated abilities can't be activated.

The Brothers' War (Common)
Prison Term
Prison Term 1WhiteWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Whenever a creature an opponent controls enters, you may attach Prison Term to that creature.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Planechase (Uncommon)
Private Research
Private Research Blue (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put a page counter on Private Research.

When enchanted creature dies, draw a card for each page counter on Private Research.

Urza's Destiny (Uncommon)
Privileged Position
Privileged Position 2Green or WhiteGreen or WhiteGreen or White (5)
Enchantment

(Green or White can be paid with either Green or White.)

Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Double Masters 2022 (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Guild Kit: Selesnya (Rare)
Problematic Volcano (playtest)
Problematic Volcano (playtest) 1RedRed (3)
World Enchantment

When CARDNAME enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano.

Creatures can't block creatures on the other side of the volcano.

Mystery Booster (Common)
Prodigious Growth
Prodigious Growth 4GreenGreen (6)
Enchantment — Aura

Enchant creature

Enchanted creature gets +7/+7 and has trample.

Core Set 2019 (Rare)
Profane Procession
Profane Procession 1WhiteBlack (3)
Legendary Enchantment

3WhiteBlack: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.

Rivals of Ixalan (Rare)
Proft's Eidetic Memory
Proft's Eidetic Memory 1Blue (2)
Legendary Enchantment

When Proft's Eidetic Memory enters, draw a card.

You have no maximum hand size.

At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

Murders at Karlov Manor (Rare)
Promise of Aclazotz
Promise of Aclazotz 1Black (2)
Enchantment

At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)

The Lost Caverns of Ixalan Commander (Rare)
Promise of Bunrei
Promise of Bunrei 2White (3)
Enchantment

When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Saviors of Kamigawa (Rare)
Masters 25 (Uncommon)
Promise of Tomorrow
Promise of Tomorrow 2White (3)
Enchantment

Whenever a creature you control dies, exile it.

At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.

Commander Legends (Rare)
Central Elevator // Promising Stairs (Promising Stairs)
Central Elevator // Promising Stairs (Promising Stairs) 2Blue (3)
Enchantment — Room

At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Dazzling Theater // Prop Room (Prop Room)
Dazzling Theater // Prop Room (Prop Room) 2White (3)
Enchantment — Room

Untap each creature you control during each other player's untap step.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Propaganda
Propaganda 2Blue (3)
Enchantment

Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

Assassin's Creed (Uncommon)
Other Versions
Tempest (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2016 (Uncommon)
Ikoria Commander (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Doctor Who Commander (Uncommon)
Outlaws of Thunder Junction Commander (Uncommon)
Modern Horizons 3 Commander (Uncommon)
Proper Burial
Proper Burial 3White (4)
Enchantment

Whenever a creature you control dies, you gain life equal to that creature's toughness.

Dissension (Rare)
Prophetic Ravings
Prophetic Ravings Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has haste and "Tap, Discard a card: Draw a card."

Eldritch Moon (Common)
Prosperous Partnership
Prosperous Partnership 1RedWhite (3)
Enchantment

When Prosperous Partnership enters, create two 1/1 green and white Citizen creature tokens.

Tap three untapped creatures you control: Create a Treasure token.

Streets of New Capenna Commander (Rare)
Protection of the Hekma
Protection of the Hekma 4White (5)
Enchantment

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Protection Racket
Protection Racket 2Black (3)
Enchantment

At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.

Streets of New Capenna Commander (Rare)
Protective Bubble
Protective Bubble 3Blue (4)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Lorwyn (Common)
Protective Sphere
Protective Sphere 2White (3)
Enchantment

1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. <I>(Colorless mana prevents no damage.)</I>

Invasion (Common)
Prowess of the Fair
Prowess of the Fair 1Black (2)
Kindred Enchantment — Elf

Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.

Kaldheim Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Psionic Gift
Psionic Gift 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: This creature deals 1 damage to any target."

Odyssey (Common)
Psychic Allergy
Psychic Allergy 3BlueBlue (5)
Enchantment

As Psychic Allergy enters, choose a color.

At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.

At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

The Dark (Rare)
Psychic Battle
Psychic Battle 3BlueBlue (5)
Enchantment

Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.

Invasion (Rare)
Psychic Corrosion
Psychic Corrosion 2Blue (3)
Enchantment

Whenever you draw a card, each opponent mills two cards.

Core Set 2019 (Uncommon)
Psychic Impetus
Psychic Impetus 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you scry 2.

Ravnica Clue Edition (Common)
Other Versions
Ikoria Commander (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Common)
Psychic Network
Psychic Network Blue (1)
Enchantment

Each player plays with the top card of their library held against their forehead, revealed to each other player.

Unglued (Rare)
Psychic Overload
Psychic Overload 3Blue (4)
Enchantment — Aura

Enchant permanent

When Psychic Overload enters, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

Enchanted permanent has "Discard two artifact cards: Untap this permanent."

Darksteel (Uncommon)
Psychic Possession
Psychic Possession 2BlueBlue (4)
Enchantment — Aura

Enchant opponent

Skip your draw step.

Whenever enchanted opponent draws a card, you may draw a card.

Dissension (Rare)
Psychic Surgery
Psychic Surgery 1Blue (2)
Enchantment

Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.

New Phyrexia (Rare)
Psychic Venom
Psychic Venom 1Blue (2)
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Masters Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Psychic Vortex
Psychic Vortex 2BlueBlue (4)
Enchantment

Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your end step, sacrifice a land and discard your hand.

Weatherlight (Rare)
Public Enemy
Public Enemy 2Blue (3)
Enchantment — Aura

Enchant creature

All creatures attack enchanted creature's controller each combat if able.

When enchanted creature dies, draw a card.

Streets of New Capenna (Uncommon)
Puca's Mischief
Puca's Mischief 3Blue (4)
Enchantment

At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.

Shadowmoor (Rare)
Pulse of Llanowar
Pulse of Llanowar 3Green (4)
Enchantment

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

Invasion (Uncommon)
Puppet Master
Puppet Master BlueBlueBlue (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay BlueBlueBlue. If you do, return Puppet Master to its owner's hand.

Chronicles (Uncommon)
Other Versions
Legends (Uncommon)
Pure Reflection
Pure Reflection 2White (3)
Enchantment

Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.

Invasion (Rare)
Purgatory
Purgatory 2WhiteBlack (4)
Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.

At the beginning of your upkeep, you may pay 4 and 2 life. If you do, return a card exiled with Purgatory to the battlefield.

Mirage (Rare)
Purphoros, Bronze-Blooded
Purphoros, Bronze-Blooded 4Red (5)
Legendary Enchantment Creature — God (7/6)

Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Other creatures you control have haste.

2Red: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

Theros Beyond Death (Mythic Rare)
Purphoros, God of the Forge
Purphoros, God of the Forge 3Red (4)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.

2Red: Creatures you control get +1/+0 until end of turn.

Commander Masters (Mythic Rare)
Other Versions
Theros (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Purphoros's Emissary
Purphoros's Emissary 3Red (4)
Enchantment Creature — Ox (3/3)

Bestow 6Red (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Menace (This creature can't be blocked except by two or more creatures.)

Enchanted creature gets +3/+3 and has menace.

Double Masters 2022 (Common)
Other Versions
Theros (Uncommon)
Pursuit of Flight
Pursuit of Flight 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "Blue: This creature gains flying until end of turn."

Return to Ravnica (Common)
Pursuit of Knowledge
Pursuit of Knowledge 3White (4)
Enchantment

If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.

Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.

Stronghold (Rare)
Putrefaction
Putrefaction 4Black (5)
Enchantment

Whenever a player casts a green or white spell, that player discards a card.

Mercadian Masques (Uncommon)
Pyre of the World Tree
Pyre of the World Tree (0)
Enchantment

Discard a land card: Pyre of the World Tree deals 2 damage to any target.

Whenever you discard a land card, exile the top card of your library. You may play that card this turn.

March of the Machine (Rare)
Pyroconvergence
Pyroconvergence 4Red (5)
Enchantment

Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to any target.

Return to Ravnica (Uncommon)
Pyrohemia
Pyrohemia 2RedRed (4)
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.

Red: Pyrohemia deals 1 damage to each creature and each player.

Commander Anthology (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Pyromancer Ascension
Pyromancer Ascension 1Red (2)
Enchantment

Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.

Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

Modern Masters 2017 Edition (Rare)
Other Versions
Zendikar (Rare)
Pyromancer's Assault
Pyromancer's Assault 3Red (4)
Enchantment

Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to any target.

Oath of the Gatewatch (Uncommon)
Pyromancer's Swath
Pyromancer's Swath 2Red (3)
Enchantment

If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.

At the beginning of each end step, discard your hand.

Modern Masters (Rare)
Other Versions
Future Sight (Rare)
Pyromancy
Pyromancy 2RedRed (4)
Enchantment

3, Discard a card at random: Pyromancy deals damage to any target equal to the mana value of the discarded card.

Urza's Legacy (Rare)
Pyromania
Pyromania 2Red (3)
Enchantment

1Red, Discard a card at random: Pyromania deals 1 damage to any target.

1Red, Sacrifice Pyromania: It deals 1 damage to any target.

Torment (Uncommon)
Pyrostatic Pillar
Pyrostatic Pillar 1Red (2)
Enchantment

Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player.

Scourge (Uncommon)
Quag Sickness
Quag Sickness 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 for each Swamp you control.

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Quagmire
Quagmire 2Black (3)
Enchantment

Creatures with swampwalk can be blocked as though they didn't have swampwalk.

Legends (Uncommon)
Quarantine Field
Quarantine Field Variable ColorlessVariable ColorlessWhiteWhite (2)
Enchantment

Quarantine Field enters with X isolation counters on it.

When Quarantine Field enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.

Battle for Zendikar (Mythic Rare)
Quest for Ancient Secrets
Quest for Ancient Secrets Blue (1)
Enchantment

Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.

Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.

Zendikar (Uncommon)
Quest for Pure Flame
Quest for Pure Flame Red (1)
Enchantment

Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.

Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

Zendikar (Uncommon)
Quest for Renewal
Quest for Renewal 1Green (2)
Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

Worldwake (Uncommon)
Quest for the Gemblades
Quest for the Gemblades 1Green (2)
Enchantment

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.

Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

Zendikar (Uncommon)
Quest for the Goblin Lord
Quest for the Goblin Lord Red (1)
Enchantment

Whenever a Goblin you control enters, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.

Worldwake (Uncommon)
Quest for the Gravelord
Quest for the Gravelord Black (1)
Enchantment

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.

Battlebond (Uncommon)
Other Versions
Zendikar (Uncommon)
Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Quest for the Holy Relic
Quest for the Holy Relic White (1)
Enchantment

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.

Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.

Zendikar (Uncommon)
Quest for the Necropolis
Quest for the Necropolis Black (1)
Enchantment

Landfall — Whenever a land you control enters, put a quest counter on Quest for the Necropolis.

5Black, Sacrifice Quest for the Necropolis: Put target creature card from a graveyard onto the battlefield under your control. This ability costs 1 less to activate for each quest counter on Quest for the Necropolis. Activate only as a sorcery.

Modern Horizons 3 (Uncommon)
Quest for the Nihil Stone
Quest for the Nihil Stone Black (1)
Enchantment

Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.

At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.

Worldwake (Rare)
Quest for Ula's Temple
Quest for Ula's Temple Blue (1)
Enchantment

At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.

At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.

Worldwake (Rare)
Quicksilver Dagger
Quicksilver Dagger 1BlueRed (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: This creature deals 1 damage to target player or planeswalker. You draw a card."

Dominaria Remastered (Uncommon)
Other Versions
Apocalypse (Common)
Duel Decks: Izzet vs. Golgari (Common)
Masters 25 (Uncommon)
Quiet Contemplation
Quiet Contemplation 2Blue (3)
Enchantment

Whenever you cast a noncreature spell, you may pay 1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.

Khans of Tarkir (Uncommon)
Quiet Disrepair
Quiet Disrepair 1Green (2)
Enchantment — Aura

Enchant artifact or enchantment

At the beginning of your upkeep, choose one —

• Destroy enchanted permanent.

• You gain 2 life.

Planechase Anthology (Common)
Other Versions
Future Sight (Common)
Planechase 2012 Edition (Common)
Rabble Rousing
Rabble Rousing 4White (5)
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.

Streets of New Capenna (Rare)
Racecourse Fury
Racecourse Fury Red (1)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature gains haste until end of turn."

Return to Ravnica (Uncommon)
Radiant Destiny
Radiant Destiny 2White (3)
Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Radiant Grace
Radiant Grace White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has vigilance.

When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.

Innistrad: Crimson Vow (Uncommon)
Radiant Restraints
Radiant Restraints (0)
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls enter tapped.

Innistrad: Crimson Vow (Uncommon)
Raffine's Guidance
Raffine's Guidance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

You may cast Raffine's Guidance from your graveyard by paying 2White rather than paying its mana cost.

Streets of New Capenna (Common)
Rage Reflection
Rage Reflection 4RedRed (6)
Enchantment

Creatures you control have double strike.

Double Masters (Rare)
Other Versions
Shadowmoor (Rare)
Rageform
Rageform 2RedRed (4)
Enchantment

When Rageform enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Fate Reforged (Uncommon)
Ragged Veins
Ragged Veins 1Black (2)
Enchantment — Aura

Flash

Enchant creature

Whenever enchanted creature is dealt damage, its controller loses that much life.

Champions of Kamigawa (Common)
Raging River
Raging River RedRed (2)
Enchantment

Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.

Unlimited Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Raid Bombardment
Raid Bombardment 2Red (3)
Enchantment

Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Rise of the Eldrazi (Common)
Ultimate Masters (Common)
Arena Base Set (Uncommon)
Raiders' Spoils
Raiders' Spoils 3Black (4)
Enchantment

Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

Khans of Tarkir (Uncommon)
Raiders' Wake
Raiders' Wake 3Black (4)
Enchantment

Whenever an opponent discards a card, that player loses 2 life.

Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.

Ixalan (Uncommon)
Raiding Party
Raiding Party 2Red (3)
Enchantment

Raiding Party can't be the target of white spells or abilities from white sources.

Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.

Fallen Empires (Uncommon)
Rain of Gore
Rain of Gore BlackRed (2)
Enchantment

If a spell or ability would cause its controller to gain life, that player loses that much life instead.

Dissension (Rare)
Rain of Riches
Rain of Riches 3RedRed (5)
Enchantment

When Rain of Riches enters, create two Treasure tokens.

The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Bloomburrow Commander (Rare)
Other Versions
Streets of New Capenna Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Raised by Giants
Raised by Giants 5Green (6)
Legendary Enchantment — Background

Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.

Commander Legends: Battle for Baldur's Gate (Rare)
Raised by Wolves
Raised by Wolves 3GreenGreen (5)
Enchantment — Aura

Enchant creature

When Raised by Wolves enters, create two 2/2 green Wolf creature tokens.

Enchanted creature gets +1/+1 for each Wolf you control.

Born of the Gods (Uncommon)
Raka Sanctuary
Raka Sanctuary 2Red (3)
Enchantment

At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.

Apocalypse (Uncommon)
Rakdos Joins Up
Rakdos Joins Up 3BlackRed (5)
Legendary Enchantment

When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.

Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.

Outlaws of Thunder Junction (Rare)
Raking Canopy
Raking Canopy 1GreenGreen (3)
Enchantment

Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.

Shadowmoor (Uncommon)
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