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Goblin Welder
Goblin Welder Red (1)
Creature — Goblin Artificer (1/1)

Tap: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

Commander Anthology 2018 (Rare)
Other Versions
Urza's Legacy (Rare)
Commander 2014 (Rare)
Duel Decks: Elves vs. Inventors (Mythic Rare)
Goblin Wizard
Goblin Wizard 2RedRed (4)
Creature — Goblin Wizard (1/1)

Tap: You may put a Goblin permanent card from your hand onto the battlefield.

Red: Target Goblin gains protection from white until end of turn.

Masters Edition (Rare)
Other Versions
The Dark (Rare)
Goblin Wizardry
Goblin Wizardry 3Red (4)
Instant

Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)

Core Set 2021 (Common)
Goblins of the Flarg
Goblins of the Flarg Red (1)
Creature — Goblin Warrior (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice Goblins of the Flarg.

Masters Edition (Common)
Other Versions
The Dark (Common)
Chronicles (Common)
Goblinslide
Goblinslide 2Red (3)
Enchantment

Whenever you cast a noncreature spell, you may pay 1. If you do, create a 1/1 red Goblin creature token with haste.

Khans of Tarkir (Uncommon)
God-Eternal Bontu
God-Eternal Bontu 3BlackBlack (5)
Legendary Creature — Zombie God (5/6)

Menace

When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.

When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

War of the Spark (Mythic Rare)
Godo, Bandit Warlord
Godo, Bandit Warlord 5Red (6)
Legendary Creature — Human Barbarian (3/3)

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

Double Masters (Rare)
Other Versions
Champions of Kamigawa (Rare)
Commander 2016 (Rare)
Initiate of Blood (Goka the Unjust)
Initiate of Blood (Goka the Unjust) 3Red (4)
Legendary Creature — Ogre Shaman (4/4)

Tap: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.

Champions of Kamigawa (Uncommon)
Golden Bear
Golden Bear 3Green (4)
Creature — Bear (4/3)

Portal Second Age (Common)
Goldmire Bridge
Goldmire Bridge (0)
Artifact Land

Goldmire Bridge enters the battlefield tapped.

Indestructible

Tap: Add White or Black.

Modern Horizons 2 (Common)
Golgari Brownscale
Golgari Brownscale 1GreenGreen (3)
Creature — Lizard (2/3)

When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Ultimate Masters (Common)
Other Versions
Ravnica: City of Guilds (Common)
Golgari Findbroker
Golgari Findbroker BlackBlackGreenGreen (4)
Creature — Elf Shaman (3/4)

When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.

Kaldheim Commander (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Goliath Beetle
Goliath Beetle 2Green (3)
Creature — Insect (3/1)

Trample

Urza's Destiny (Common)
Goretusk Firebeast
Goretusk Firebeast 5Red (6)
Creature — Elemental Boar Beast (2/2)

When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player or planeswalker.

Judgment (Common)
Gorilla Berserkers
Gorilla Berserkers 3GreenGreen (5)
Creature — Ape Berserker (2/3)

Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Gorilla Berserkers can't be blocked except by three or more creatures.

Alliances (Common)
Grab the Reins
Grab the Reins 3Red (4)
Instant

Choose one —

• Until end of turn, you gain control of target creature and it gains haste.

• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.

Entwine 2Red (Choose both if you pay the entwine cost.)

Commander 2016 (Uncommon)
Other Versions
Mirrodin (Uncommon)
Graceblade Artisan
Graceblade Artisan 2White (3)
Creature — Human Monk (2/3)

Graceblade Artisan gets +2/+2 for each Aura attached to it.

Dragons of Tarkir (Uncommon)
Grand Abolisher
Grand Abolisher WhiteWhite (2)
Creature — Human Cleric (2/2)

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Archenemy: Nicol Bolas (Rare)
Other Versions
Magic 2012 (Rare)
Commander 2014 (Rare)
Grand Arbiter Augustin IV
Grand Arbiter Augustin IV 2WhiteBlue (4)
Legendary Creature — Human Advisor (2/3)

White spells you cast cost 1 less to cast.

Blue spells you cast cost 1 less to cast.

Spells your opponents cast cost 1 more to cast.

Modern Masters (Rare)
Other Versions
Dissension (Rare)
Granny's Payback
Granny's Payback 7Green (8)
Sorcery

You gain life equal to your age.

Unhinged (Uncommon)
Grave Betrayal
Grave Betrayal 5BlackBlack (7)
Enchantment

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

Return to Ravnica (Rare)
Grave Birthing
Grave Birthing 2Black (3)
Instant

Devoid (This card has no color.)

Target opponent exiles a card from their graveyard. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Colorless."

Draw a card.

Battle for Zendikar (Common)
Grave Bramble
Grave Bramble 1GreenGreen (3)
Creature — Plant (3/4)

Defender, protection from Zombies

Jumpstart (Common)
Other Versions
Innistrad (Common)
Grave Robbers
Grave Robbers 1BlackBlack (3)
Creature — Human Rogue (1/1)

Black, Tap: Exile target artifact card from a graveyard. You gain 2 life.

The Dark (Rare)
Grave Scrabbler
Grave Scrabbler 3Black (4)
Creature — Zombie (2/2)

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.

Time Spiral Remastered (Common)
Other Versions
Future Sight (Common)
Ultimate Masters (Common)
Commander 2019 (Common)
Gravebane Zombie
Gravebane Zombie 3Black (4)
Creature — Zombie (3/2)

If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.

Mirage (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Gravebind
Gravebind Black (1)
Instant

Target creature can't be regenerated this turn.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition IV (Common)
Other Versions
Ice Age (Rare)
Graveblade Marauder
Graveblade Marauder 2Black (3)
Creature — Human Warrior (1/4)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

Magic Origins (Rare)
Graveborn Muse
Graveborn Muse 2BlackBlack (4)
Creature — Zombie Spirit (3/3)

At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

Tenth Edition (Rare)
Other Versions
Legions (Rare)
Gravebreaker Lamia
Gravebreaker Lamia 4Black (5)
Enchantment Creature — Snake Lamia (4/4)

Lifelink

When Gravebreaker Lamia enters the battlefield, search your library for a card, put it into your graveyard, then shuffle.

Spells you cast from your graveyard cost 1 less to cast.

Theros Beyond Death (Rare)
Gravel-Hide Goblin
Gravel-Hide Goblin 1Red (2)
Creature — Goblin Shaman (2/1)

3Green: Gravel-Hide Goblin gets +2/+2 until end of turn.

Ravnica Allegiance (Common)
Graven Abomination
Graven Abomination 3 (3)
Artifact Creature — Horror (3/1)

Whenever Graven Abomination attacks, exile target card from defending player's graveyard.

Hour of Devastation (Common)
Graverobber Spider
Graverobber Spider 3Green (4)
Creature — Spider (2/4)

Reach

3Black: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.

Born of the Gods (Uncommon)
Grave-Shell Scarab
Grave-Shell Scarab 2BlackGreenGreen (5)
Creature — Insect (4/4)

1, Sacrifice Grave-Shell Scarab: Draw a card.

Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)

Guild Kit: Golgari (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Graveyard Busybody
Graveyard Busybody 4BlueBlue (6)
Creature — Human Spy (*/*)

All graveyards are also your graveyards.

Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.

Unstable (Rare)
Great Sable Stag
Great Sable Stag 1GreenGreen (3)
Creature — Elk (3/3)

This spell can't be countered.

Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

Magic 2010 (Rare)
Greatbow Doyen
Greatbow Doyen 4Green (5)
Creature — Elf Archer (2/4)

Other Archer creatures you control get +1/+1.

Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.

Morningtide (Rare)
Greater Basilisk
Greater Basilisk 3GreenGreen (5)
Creature — Basilisk (3/5)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Iconic Masters (Common)
Other Versions
Magic 2011 (Common)
Magic 2012 (Common)
Green Mana Battery
Green Mana Battery 4 (4)
Artifact

2, Tap: Put a charge counter on Green Mana Battery.

Tap, Remove any number of charge counters from Green Mana Battery: Add Green, then add an additional Green for each charge counter removed this way.

Legends (Uncommon)
Other Versions
Fourth Edition (Rare)
Green Scarab
Green Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by green creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.

Ice Age (Uncommon)
Greenbelt Rampager
Greenbelt Rampager Green (1)
Creature — Elephant (3/4)

When Greenbelt Rampager enters the battlefield, pay EnergyEnergy (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get Energy.

Aether Revolt (Rare)
Greenwheel Liberator
Greenwheel Liberator 1Green (2)
Creature — Elf Warrior (2/1)

Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

Aether Revolt (Rare)
Grenzo's Rebuttal
Grenzo's Rebuttal 4RedRed (6)
Sorcery

Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.

Magic: The Gathering—Conspiracy (Rare)
Grifter's Blade
Grifter's Blade 3 (3)
Artifact — Equipment

Flash

As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.

Equipped creature gets +1/+1.

Equip 1

Ravnica: City of Guilds (Uncommon)
Grim Backwoods
Grim Backwoods (0)
Land

Tap: Add Colorless.

2BlackGreen, Tap, Sacrifice a creature: Draw a card.

Ikoria Commander (Rare)
Other Versions
Dark Ascension (Rare)
Commander 2013 Edition (Rare)
Commander 2015 (Rare)
Commander Anthology (Rare)
Commander 2018 (Rare)
Grim Bounty
Grim Bounty 2BlackBlack (4)
Sorcery

Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Grim Roustabout
Grim Roustabout 1Black (2)
Creature — Skeleton Warrior (1/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

1Black: Regenerate Grim Roustabout.

Return to Ravnica (Common)
Grimclaw Bats
Grimclaw Bats 1Black (2)
Creature — Bat (1/1)

Flying

Black, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.

Darksteel (Common)
Grimclimb Pathway
Grimclimb Pathway (0)
Land

Tap: Add Black.

Zendikar Rising (Rare)
Grimgrin, Corpse-Born
Grimgrin, Corpse-Born 3BlueBlack (5)
Legendary Creature — Zombie Warrior (5/5)

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Innistrad (Mythic Rare)
Griselbrand
Griselbrand 4BlackBlackBlackBlack (8)
Legendary Creature — Demon (7/7)

Flying, lifelink

Pay 7 life: Draw seven cards.

Modern Masters 2017 Edition (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Gristleback
Gristleback 2Green (3)
Creature — Boar Beast (2/2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Sacrifice Gristleback: You gain life equal to Gristleback's power.

Guildpact (Uncommon)
Grixis Battlemage
Grixis Battlemage 2Black (3)
Creature — Human Wizard (2/2)

Blue, Tap: Draw a card, then discard a card.

Red, Tap: Target creature can't block this turn.

Shards of Alara (Uncommon)
Grixis Grimblade
Grixis Grimblade Blue or RedBlack (2)
Creature — Zombie Warrior (2/1)

As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Alara Reborn (Common)
Grizzly Bears
Grizzly Bears 1Green (2)
Creature — Bear (2/2)

Portal (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Starter 1999 (Common)
Grollub
Grollub 2Black (3)
Creature — Beast (3/3)

Whenever Grollub is dealt damage, each opponent gains that much life.

Exodus (Common)
Grotag Bug-Catcher
Grotag Bug-Catcher 1Red (2)
Creature — Goblin Warrior (1/2)

Trample

Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Grotesque Hybrid
Grotesque Hybrid 4Black (5)
Creature — Zombie (3/3)

Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.

Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.

Torment (Uncommon)
Groundbreaker
Groundbreaker GreenGreenGreen (3)
Creature — Elemental (6/1)

Trample, haste

At the beginning of the end step, sacrifice Groundbreaker.

Planar Chaos (Rare)
Grove of the Burnwillows
Grove of the Burnwillows (0)
Land

Tap: Add Colorless.

Tap: Add Red or Green. Each opponent gains 1 life.

Zendikar Rising Expeditions (Mythic Rare)
Other Versions
Future Sight (Rare)
From the Vault: Realms (Mythic Rare)
Iconic Masters (Rare)
Grove Rumbler
Grove Rumbler 2RedGreen (4)
Creature — Elemental (3/3)

Trample

Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

Battle for Zendikar (Uncommon)
Growth-Chamber Guardian
Growth-Chamber Guardian 1Green (2)
Creature — Elf Crab Warrior (2/2)

2Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

Ravnica Allegiance (Rare)
Gruul Beastmaster
Gruul Beastmaster 3Green (4)
Creature — Human Shaman (2/2)

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.

Ravnica Allegiance (Uncommon)
Gruul Ragebeast
Gruul Ragebeast 5RedGreen (7)
Creature — Beast (6/6)

Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.

Gatecrash (Rare)
Gruul Spellbreaker
Gruul Spellbreaker 1RedGreen (3)
Creature — Ogre Warrior (3/3)

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

As long as it's your turn, you and Gruul Spellbreaker have hexproof.

Ravnica Allegiance (Rare)
Gryff's Boon
Gryff's Boon White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

3White: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Adventures in the Forgotten Realms Commander (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Guardian Beast
Guardian Beast 3Black (4)
Creature — Beast (2/4)

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Rare)
Guardian Shield-Bearer
Guardian Shield-Bearer 1Green (2)
Creature — Human Soldier (2/1)

Megamorph 3Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.

Dragons of Tarkir (Common)
Guild Globe
Guild Globe 2 (2)
Artifact

When Guild Globe enters the battlefield, draw a card.

2, Tap, Sacrifice Guild Globe: Add two mana of different colors.

War of the Spark (Common)
Gustrider Exuberant
Gustrider Exuberant 2White (3)
Creature — Human Wizard (1/2)

Flying

Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.

Shards of Alara (Common)
Gutterbones
Gutterbones Black (1)
Creature — Skeleton Warrior (2/1)

Gutterbones enters the battlefield tapped.

1Black: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.

Ravnica Allegiance (Rare)
Hackrobat
Hackrobat 1BlackRed (3)
Creature — Human Rogue (2/3)

Spectacle BlackRed (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Black: Hackrobat gains deathtouch until end of turn.

Red: Hackrobat gets +2/-2 until end of turn.

Ravnica Allegiance (Uncommon)
Hada Freeblade
Hada Freeblade White (1)
Creature — Human Soldier Ally (0/1)

Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.

Worldwake (Uncommon)
Hadana's Climb
Hadana's Climb 1GreenBlue (3)
Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Rivals of Ixalan (Rare)
Hagi Mob
Hagi Mob 4Red (5)
Creature — Troll Berserker (5/4)

Boast — 1Red: Hagi Mob deals 1 damage to any target. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Common)
Hagra Broodpit
Hagra Broodpit (0)
Land

Hagra Broodpit enters the battlefield tapped.

Tap: Add Black.

Zendikar Rising (Rare)
Hagra Diabolist
Hagra Diabolist 4Black (5)
Creature — Ogre Shaman Ally (3/2)

Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.

Zendikar (Uncommon)
Halberdier
Halberdier 3Red (4)
Creature — Human Barbarian (3/1)

First strike

Odyssey (Common)
Hall of the Bandit Lord
Hall of the Bandit Lord (0)
Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.

Tap, Pay 3 life: Add Colorless. If that mana is spent on a creature spell, it gains haste.

Champions of Kamigawa (Rare)
Hallowed Burial
Hallowed Burial 3WhiteWhite (5)
Sorcery

Put all creatures on the bottom of their owners' libraries.

Conspiracy: Take the Crown (Rare)
Other Versions
Eventide (Rare)
Halvar, God of Battle
Halvar, God of Battle 2WhiteWhite (4)
Legendary Creature — God (4/4)

Creatures you control that are enchanted or equipped have double strike.

At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

Kaldheim (Mythic Rare)
Hamletback Goliath
Hamletback Goliath 6Red (7)
Creature — Giant Warrior (6/6)

Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

Jumpstart (Rare)
Other Versions
Lorwyn (Rare)
Magic 2013 (Rare)
Commander 2015 (Rare)
Conspiracy: Take the Crown (Rare)
Commander Anthology 2018 (Rare)
Hammer of Bogardan
Hammer of Bogardan 1RedRed (3)
Sorcery

Hammer of Bogardan deals 3 damage to any target.

2RedRedRed: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.

Premium Deck Series: Fire and Lightning (Rare)
Other Versions
Classic Sixth Edition (Rare)
Eighth Edition (Rare)
Mirage (Rare)
Hammerfest Boomtacular
Hammerfest Boomtacular 3RedRed (5)
Enchantment

Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.

Unstable (Uncommon)
Hanabi Blast
Hanabi Blast 1RedRed (3)
Instant

Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random.

Champions of Kamigawa (Uncommon)
Hands of Binding
Hands of Binding 1Blue (2)
Sorcery

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Common)
Hangarback Walker
Hangarback Walker Variable ColorlessVariable Colorless (0)
Artifact Creature — Construct (0/0)

Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

1, Tap: Put a +1/+1 counter on Hangarback Walker.

Masterpiece Series: Kaladesh Inventions (Special)
Other Versions
Magic Origins (Rare)
Hanweir Battlements
Hanweir Battlements (0)
Land

Tap: Add Colorless.

Red, Tap: Target creature gains haste until end of turn.

3RedRed, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Eldritch Moon (Rare)
Haphazard Bombardment
Haphazard Bombardment 5Red (6)
Enchantment

When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

Dominaria (Rare)
Harabaz Druid
Harabaz Druid 1Green (2)
Creature — Human Druid Ally (0/1)

Tap: Add X mana of any one color, where X is the number of Allies you control.

Worldwake (Rare)
Harbinger of Night
Harbinger of Night 2BlackBlack (4)
Creature — Spirit (2/3)

At the beginning of your upkeep, put a -1/-1 counter on each creature.

Mirage (Rare)
Harbinger of Spring
Harbinger of Spring 4Green (5)
Creature — Spirit (2/1)

Protection from non-Spirit creatures

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Betrayers of Kamigawa (Common)
Harbinger of the Hunt
Harbinger of the Hunt 3RedGreen (5)
Creature — Dragon (5/3)

Flying

2Red: Harbinger of the Hunt deals 1 damage to each creature without flying.

2Green: Harbinger of the Hunt deals 1 damage to each other creature with flying.

Dragons of Tarkir (Rare)
Harbinger of the Tides
Harbinger of the Tides BlueBlue (2)
Creature — Merfolk Wizard (2/2)

You may cast Harbinger of the Tides as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

Duel Decks: Merfolk vs. Goblins (Rare)
Other Versions
Magic Origins (Rare)
Commander 2017 (Rare)
Harbor Bandit
Harbor Bandit 2Black (3)
Creature — Human Rogue (2/2)

Harbor Bandit gets +1/+1 as long as you control an Island.

1Blue: Harbor Bandit can't be blocked this turn.

Magic 2013 (Uncommon)
Harbor Guardian
Harbor Guardian 2WhiteBlue (4)
Creature — Gargoyle (3/4)

Reach (This creature can block creatures with flying.)

Whenever Harbor Guardian attacks, defending player may draw a card.

Mirage (Uncommon)
Harbor Serpent
Harbor Serpent 4BlueBlue (6)
Creature — Serpent (5/5)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

Magic 2013 (Common)
Other Versions
Magic 2011 (Common)
Magic 2012 (Common)
Hardened Berserker
Hardened Berserker 2Red (3)
Creature — Human Berserker (3/2)

Whenever Hardened Berserker attacks, the next spell you cast this turn costs 1 less to cast.

Dragons of Tarkir (Common)
Harness by Force
Harness by Force 1RedRed (3)
Sorcery

Strive — This spell costs 2Red more to cast for each target beyond the first.

Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

Journey into Nyx (Rare)
Harnfel, Horn of Bounty
Harnfel, Horn of Bounty 4Red (5)
Legendary Artifact

Discard a card: Exile the top two cards of your library. You may play those cards this turn.

Kaldheim (Rare)
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