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Spitting Hydra
Spitting Hydra 3RedRed (5)
Creature — Hydra (0/0)

Spitting Hydra enters the battlefield with four +1/+1 counters on it.

1Red, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.

Tempest Remastered (Rare)
Other Versions
Stronghold (Rare)
Splendid Agony
Splendid Agony 2Black (3)
Instant

Distribute two -1/-1 counters among one or two target creatures.

Amonkhet (Common)
Spoils of Victory
Spoils of Victory 2Green (3)
Sorcery

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.

Commander 2013 Edition (Uncommon)
Other Versions
Portal Three Kingdoms (Uncommon)
Masters Edition III (Common)
Sprouting Phytohydra
Sprouting Phytohydra 4Green (5)
Creature — Plant Hydra (0/2)

Defender (This creature can't attack.)

Whenever Sprouting Phytohydra is dealt damage, you may create a token that's a copy of Sprouting Phytohydra.

Dissension (Rare)
Spy Eye
Spy Eye 2BlueBlue (4)
Creature — Eye Spy (1/3)

Flying

Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.

Unstable (Uncommon)
Spy Kit
Spy Kit 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.

Equip 2

Conspiracy: Take the Crown (Uncommon)
Spy Network
Spy Network Blue (1)
Instant

Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.

Onslaught (Common)
Squee's Toy
Squee's Toy 1 (1)
Artifact

Tap: Prevent the next 1 damage that would be dealt to target creature this turn.

Tempest (Common)
Stalking Yeti
Stalking Yeti 2RedRed (4)
Snow Creature — Yeti (3/3)

When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.

2Snow: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. (Snow can be paid with one mana from a snow permanent.)

Coldsnap (Uncommon)
Standing Army
Standing Army 2WhiteWhite (4)
Creature — Human Soldier (2/4)

As long as you're standing, Standing Army has vigilance.

Unhinged (Common)
Starfield Mystic
Starfield Mystic 1White (2)
Creature — Human Cleric (2/2)

Enchantment spells you cast cost 1 less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

Core Set 2020 (Rare)
Starfield of Nyx
Starfield of Nyx 4White (5)
Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.

Magic Origins (Mythic Rare)
Start Your Engines
Start Your Engines 3Red (4)
Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Kaladesh (Uncommon)
Staying Power
Staying Power 2White (3)
Enchantment

"Until end of turn" and "this turn" effects don't end.

Unhinged (Rare)
Steadfast Sentry
Steadfast Sentry 2White (3)
Creature — Human Soldier (3/2)

Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

Core Set 2020 (Common)
Steady Aim
Steady Aim 1Green (2)
Instant

Untap target creature. It gets +1/+4 and gains reach until end of turn.

War of the Spark (Common)
Steady Progress
Steady Progress 2Blue (3)
Instant

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

Modern Masters 2015 Edition (Common)
Other Versions
Scars of Mirrodin (Common)
Steady-Handed Mook
Steady-Handed Mook 2Black (3)
Creature — Human Rigger (1/1)

Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Steam Augury
Steam Augury 2BlueRed (4)
Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Commander 2015 (Rare)
Other Versions
Theros (Rare)
Duel Decks: Speed vs. Cunning (Rare)
Steamfloggery
Steamfloggery 4RedRed (6)
Instant

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steely Resolve
Steely Resolve 1Green (2)
Enchantment

As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Onslaught (Rare)
Stench of Decay
Stench of Decay 1BlackBlack (3)
Instant

Nonartifact creatures get -1/-1 until end of turn.

Alliances (Common)
Steppe Lynx
Steppe Lynx White (1)
Creature — Cat (0/1)

Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

Zendikar (Common)
Steward of Solidarity
Steward of Solidarity 1White (2)
Creature — Human Warrior (2/2)

Tap, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)

Hour of Devastation (Uncommon)
Stolen Identity
Stolen Identity 4BlueBlue (6)
Sorcery

Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Guild Kit: Dimir (Rare)
Other Versions
Gatecrash (Rare)
Stolen Strategy
Stolen Strategy 4Red (5)
Enchantment

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast nonland cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Battlebond (Rare)
Stone Quarry
Stone Quarry (0)
Land

Stone Quarry enters the battlefield tapped.

Tap: Add Red or White.

Commander 2019 (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Kaladesh (Common)
Amonkhet (Common)
Commander 2017 (Uncommon)
Ixalan (Common)
Rivals of Ixalan (Uncommon)
Core Set 2019 (Common)
Stoneforge Acolyte
Stoneforge Acolyte White (1)
Creature — Kor Artificer Ally (1/2)

Cohort — Tap, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Oath of the Gatewatch (Uncommon)
Stoneforge Mystic
Stoneforge Mystic 1White (2)
Creature — Kor Artificer (1/2)

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

1White, Tap: You may put an Equipment card from your hand onto the battlefield.

Worldwake (Rare)
Stonefury
Stonefury 3RedRed (5)
Instant

Stonefury deals damage to target creature equal to the number of lands you control.

Battle for Zendikar (Common)
Stonehorn Dignitary
Stonehorn Dignitary 3White (4)
Creature — Rhino Soldier (1/4)

When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.

Magic 2012 (Common)
Stony Silence
Stony Silence 1White (2)
Enchantment

Activated abilities of artifacts can't be activated.

Modern Masters 2017 Edition (Rare)
Other Versions
Innistrad (Rare)
Stony Strength
Stony Strength Green (1)
Instant

Put a +1/+1 counter on target creature you control. Untap that creature.

Ravnica Allegiance (Common)
Stonybrook Angler
Stonybrook Angler 1Blue (2)
Creature — Merfolk Wizard (1/2)

1Blue, Tap: You may tap or untap target creature.

Lorwyn (Common)
Stonybrook Banneret
Stonybrook Banneret 1Blue (2)
Creature — Merfolk Wizard (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Merfolk spells and Wizard spells you cast cost 1 less to cast.

Morningtide (Common)
Stonybrook Schoolmaster
Stonybrook Schoolmaster 2White (3)
Creature — Merfolk Wizard (1/2)

Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

Morningtide (Common)
Storm Entity
Storm Entity 1Red (2)
Creature — Elemental (1/1)

Haste

Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.

Future Sight (Uncommon)
Storm Fleet Pyromancer
Storm Fleet Pyromancer 4Red (5)
Creature — Human Pirate Wizard (3/2)

Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to any target.

Ixalan (Common)
Storm Fleet Spy
Storm Fleet Spy 2Blue (3)
Creature — Human Pirate (2/2)

Raid — When Storm Fleet Spy enters the battlefield, if you attacked with a creature this turn, draw a card.

Ixalan (Uncommon)
Story Circle
Story Circle 1WhiteWhite (3)
Enchantment

As Story Circle enters the battlefield, choose a color.

White: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Tenth Edition (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Mercadian Masques (Uncommon)
Strata Scythe
Strata Scythe 3 (3)
Artifact — Equipment

Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip 3

Commander 2014 (Rare)
Other Versions
Scars of Mirrodin (Rare)
Strategy, Schmategy
Strategy, Schmategy 1Red (2)
Sorcery

Roll a six-sided die. Strategy, Schmategy has the indicated effect.

1 — Do nothing.

2 — Destroy all artifacts.

3 — Destroy all lands.

4 — Strategy, Schmategy deals 3 damage to each creature and each player.

5 — Each player discards their hand and draws seven cards.

6 — Repeat this process two more times.

Unglued (Rare)
Street Savvy
Street Savvy Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

Dissension (Common)
Strength of Lunacy
Strength of Lunacy 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Strength of Unity
Strength of Unity 3White (4)
Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

Invasion (Common)
Stromgald Spy
Stromgald Spy 3Black (4)
Creature — Human Rogue (2/4)

Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.

Alliances (Uncommon)
Struggle for Sanity
Struggle for Sanity 2BlackBlack (4)
Sorcery

Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.

Champions of Kamigawa (Uncommon)
Stuffy Doll
Stuffy Doll 5 (5)
Artifact Creature — Construct (0/1)

Indestructible

As Stuffy Doll enters the battlefield, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

Tap: Stuffy Doll deals 1 damage to itself.

Magic 2013 (Rare)
Other Versions
Time Spiral (Rare)
Stupefying Touch
Stupefying Touch 1Blue (2)
Enchantment — Aura

Enchant creature

When Stupefying Touch enters the battlefield, draw a card.

Enchanted creature's activated abilities can't be activated.

Eternal Masters (Common)
Other Versions
Torment (Uncommon)
Sturdy Hatchling
Sturdy Hatchling 3Green or Blue (4)
Creature — Elemental (6/6)

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.

Green or Blue: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)

Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.

Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

Eventide (Uncommon)
Stymied Hopes
Stymied Hopes 1Blue (2)
Instant

Counter target spell unless its controller pays 1. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Theros (Common)
Submerged Boneyard
Submerged Boneyard (0)
Land

Submerged Boneyard enters the battlefield tapped.

Tap: Add Blue or Black.

Commander 2018 (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Aether Revolt (Common)
Amonkhet (Common)
Core Set 2019 (Common)
Suleiman's Legacy
Suleiman's Legacy RedWhite (2)
Enchantment

When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.

Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.

Visions (Rare)
Sultai Ascendancy
Sultai Ascendancy BlackGreenBlue (3)
Enchantment

At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Khans of Tarkir (Rare)
Sultai Emissary
Sultai Emissary 1Black (2)
Creature — Zombie Warrior (1/1)

When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's Fate promos (Common)
Other Versions
Fate Reforged (Common)
Sultai Flayer
Sultai Flayer 3Green (4)
Creature — Naga Shaman (3/4)

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

Iconic Masters (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Sultai Soothsayer
Sultai Soothsayer 2BlackGreenBlue (5)
Creature — Naga Shaman (2/5)

When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Khans of Tarkir (Uncommon)
Summary Dismissal
Summary Dismissal 2BlueBlue (4)
Instant

Exile all other spells and counter all abilities.

Eldritch Moon (Rare)
Summary Judgment
Summary Judgment 1White (2)
Instant

Summary Judgment deals 3 damage to target tapped creature.

Addendum — If you cast this spell during your main phase, it deals 5 damage to that creature instead.

Ravnica Allegiance (Common)
Sun Ce, Young Conquerer
Sun Ce, Young Conquerer 3BlueBlue (5)
Legendary Creature — Human Soldier (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Rare)
Sunbaked Canyon
Sunbaked Canyon (0)
Land

Tap, Pay 1 life: Add Red or White.

1, Tap, Sacrifice Sunbaked Canyon: Draw a card.

Modern Horizons (Rare)
Sunken City
Sunken City BlueBlue (2)
Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay BlueBlue.

Blue creatures get +1/+1.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Common)
The Dark (Common)
Sun's Bounty
Sun's Bounty 1White (2)
Instant

You gain 4 life.

Recover 1White (When a creature is put into your graveyard from the battlefield, you may pay 1White. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Coldsnap (Common)
Sunset Pyramid
Sunset Pyramid 2 (2)
Artifact

Sunset Pyramid enters the battlefield with three brick counters on it.

2, Tap, Remove a brick counter from Sunset Pyramid: Draw a card.

2, Tap: Scry 1.

Hour of Devastation (Uncommon)
Suntouched Myr
Suntouched Myr 3 (3)
Artifact Creature — Myr (0/0)

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Planechase (Common)
Other Versions
Fifth Dawn (Common)
Super-Duper Death Ray
Super-Duper Death Ray 2Red (3)
Instant

Trample (This spell can deal excess damage to its target's controller.)

Super-Duper Death Ray deals 4 damage to target creature.

Unstable (Uncommon)
Supply // Demand (Supply)
Supply // Demand (Supply) Variable ColorlessGreenWhite (2)
Sorcery

Create X 1/1 green Saproling creature tokens.

Dissension (Uncommon)
Supply Caravan
Supply Caravan 4White (5)
Creature — Camel (3/5)

When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.

Amonkhet (Common)
Supply-Line Cranes
Supply-Line Cranes 3WhiteWhite (5)
Creature — Bird (2/4)

Flying

When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.

Journey into Nyx (Common)
Surprise Deployment
Surprise Deployment 3White (4)
Instant

Cast this spell only during combat.

You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)

Planeshift (Uncommon)
Survey the Wreckage
Survey the Wreckage 4Red (5)
Sorcery

Destroy target land. Create a 1/1 red Goblin creature token.

Return to Ravnica (Common)
Surveyor's Scope
Surveyor's Scope 2 (2)
Artifact

Tap, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.

Commander Anthology (Rare)
Other Versions
Commander 2013 Edition (Rare)
Suspicious Nanny
Suspicious Nanny 4Blue (5)
Creature — Human Spy Rigger (3/4)

Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)

Unstable (Uncommon)
Svyelunite Priest
Svyelunite Priest 1Blue (2)
Creature — Merfolk Cleric (1/1)

BlueBlue, Tap: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)

Fallen Empires (Uncommon)
Svyelunite Temple
Svyelunite Temple (0)
Land

Svyelunite Temple enters the battlefield tapped.

Tap: Add Blue.

Tap, Sacrifice Svyelunite Temple: Add BlueBlue.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Fallen Empires (Uncommon)
Beatdown Box Set (Uncommon)
Swans of Bryn Argoll
Swans of Bryn Argoll 2White or BlueWhite or Blue (4)
Creature — Bird Spirit (4/3)

Flying

If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.

Modern Masters 2015 Edition (Rare)
Other Versions
Shadowmoor (Rare)
Swarmyard
Swarmyard (0)
Land

Tap: Add Colorless.

Tap: Regenerate target Insect, Rat, Spider, or Squirrel.

Time Spiral (Rare)
Sway of Illusion
Sway of Illusion 1Blue (2)
Instant

Any number of target creatures become the color of your choice until end of turn.

Draw a card.

Invasion (Uncommon)
Sway of the Stars
Sway of the Stars 8BlueBlue (10)
Sorcery

Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.

Betrayers of Kamigawa (Rare)
Sweep Away
Sweep Away 2Blue (3)
Instant

Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.

Oath of the Gatewatch (Common)
Sword of Body and Mind
Sword of Body and Mind 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player puts the top ten cards of their library into their graveyard.

Equip 2

Masterpiece Series: Kaladesh Inventions (Special)
Other Versions
From the Vault: Relics (Mythic Rare)
Scars of Mirrodin (Mythic Rare)
Sword-Point Diplomacy
Sword-Point Diplomacy 2Black (3)
Sorcery

Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

Ixalan (Rare)
Sydri, Galvanic Genius
Sydri, Galvanic Genius WhiteBlueBlack (3)
Legendary Creature — Human Artificer (2/2)

Blue: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.

WhiteBlack: Target artifact creature gains deathtouch and lifelink until end of turn.

Commander 2016 (Mythic Rare)
Other Versions
Commander 2013 Edition (Mythic Rare)
Sygg, River Cutthroat
Sygg, River Cutthroat Blue or BlackBlue or Black (2)
Legendary Creature — Merfolk Rogue (1/3)

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

Shadowmoor (Rare)
Sygg, River Guide
Sygg, River Guide WhiteBlue (2)
Legendary Creature — Merfolk Wizard (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

1White: Target Merfolk you control gains protection from the color of your choice until end of turn.

Lorwyn (Rare)
Sylvan Advocate
Sylvan Advocate 1Green (2)
Creature — Elf Druid Ally (2/3)

Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

Duel Decks: Elves vs. Inventors (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Sylvan Awakening
Sylvan Awakening 2Green (3)
Sorcery

Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

Dominaria (Rare)
Sylvan Basilisk
Sylvan Basilisk 3GreenGreen (5)
Creature — Basilisk (2/4)

Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.

Portal Second Age (Rare)
Other Versions
Tenth Edition (Uncommon)
Starter 1999 (Rare)
Sylvan Bounty
Sylvan Bounty 5Green (6)
Instant

Target player gains 8 life.

Basic landcycling 1Green (1Green, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Archenemy: Nicol Bolas (Common)
Other Versions
Conflux (Common)
Duel Decks: Ajani vs. Nicol Bolas (Common)
Modern Masters (Common)
Modern Masters 2015 Edition (Common)
Conspiracy: Take the Crown (Common)
Sylvan Brushstrider
Sylvan Brushstrider 2Green (3)
Creature — Beast (3/2)

When Sylvan Brushstrider enters the battlefield, you gain 2 life.

Ravnica Allegiance (Common)
Sylvan Caryatid
Sylvan Caryatid 1Green (2)
Creature — Plant (0/3)

Defender, hexproof

Tap: Add one mana of any color.

Theros (Rare)
Sylvan Echoes
Sylvan Echoes Green (1)
Enchantment

Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

Lorwyn (Uncommon)
Sylvan Hierophant
Sylvan Hierophant 1Green (2)
Creature — Human Cleric (1/2)

When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.

Weatherlight (Uncommon)
Sylvan Library
Sylvan Library 1Green (2)
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Eternal Masters (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Legends (Uncommon)
Masters Edition (Rare)
Commander's Arsenal (Rare)
Vintage Masters (Rare)
Sylvan Messenger
Sylvan Messenger 3Green (4)
Creature — Elf (2/2)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

Magic Origins (Uncommon)
Other Versions
Apocalypse (Uncommon)
Duel Decks: Elves vs. Goblins (Uncommon)
Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Sylvan Might
Sylvan Might 1Green (2)
Instant

Target creature gets +2/+2 and gains trample until end of turn.

Flashback 2GreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duel Decks: Mind vs. Might (Common)
Other Versions
Odyssey (Uncommon)
Eternal Masters (Common)
Sylvan Offering
Sylvan Offering Variable ColorlessGreen (1)
Sorcery

Choose an opponent. You and that player each create an X/X green Treefolk creature token.

Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.

Commander Anthology (Rare)
Other Versions
Commander 2014 (Rare)
Sylvan Paradise
Sylvan Paradise Green (1)
Instant

Any number of target creatures become green until end of turn.

Legends (Uncommon)
Sylvan Primordial
Sylvan Primordial 5GreenGreen (7)
Creature — Avatar (6/8)

Reach

When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.

Gatecrash (Rare)
Sylvan Ranger
Sylvan Ranger 1Green (2)
Creature — Elf Scout (1/1)

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Commander Anthology (Common)
Other Versions
Magic 2011 (Common)
Duel Decks: Ajani vs. Nicol Bolas (Common)
Commander 2014 (Common)
Modern Masters 2017 Edition (Common)
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