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Sneaky Homunculus
Sneaky Homunculus 1Blue (2)
Creature — Homunculus Illusion (1/1)

Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

Nemesis (Common)
Other Versions
Eighth Edition (Common)
Snubhorn Sentry
Snubhorn Sentry White (1)
Creature — Dinosaur (0/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

Rivals of Ixalan (Common)
So Tiny
So Tiny Blue (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

Throne of Eldraine (Common)
Soldevi Sentry
Soldevi Sentry 1 (1)
Artifact Creature — Soldier (1/1)

1: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

Alliances (Common)
Solemnity
Solemnity 2White (3)
Enchantment

Players can't get counters.

Counters can't be put on artifacts, creatures, enchantments, or lands.

Hour of Devastation (Rare)
Solidarity
Solidarity 3White (4)
Instant

Creatures you control get +0/+5 until end of turn.

Urza's Destiny (Common)
Other Versions
Eighth Edition (Common)
Solidarity of Heroes
Solidarity of Heroes 1Green (2)
Instant

Strive — This spell costs 1Green more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Commander Anthology 2018 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Commander 2016 (Uncommon)
Solitary Camel
Solitary Camel 2White (3)
Creature — Camel (3/2)

Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)

Hour of Devastation (Common)
Solitary Confinement
Solitary Confinement 2White (3)
Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Judgment (Rare)
Solitary Hunter
Solitary Hunter 3Green (4)
Creature — Human Warrior Werewolf (3/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.

Shadows over Innistrad (Common)
Soltari Emissary
Soltari Emissary 1White (2)
Creature — Soltari Soldier (2/1)

White: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Vintage Masters (Common)
Other Versions
Tempest (Rare)
Soltari Visionary
Soltari Visionary 1WhiteWhite (3)
Creature — Soltari Cleric (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.

Exodus (Common)
Somberwald Dryad
Somberwald Dryad 1Green (2)
Creature — Dryad (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Dark Ascension (Common)
Song of Freyalise
Song of Freyalise 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Until your next turn, creatures you control gain "Tap: Add one mana of any color."

III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Dominaria (Uncommon)
Song of Serenity
Song of Serenity 1Green (2)
Enchantment

Creatures that are enchanted can't attack or block.

Exodus (Uncommon)
Song of the Dryads
Song of the Dryads 2Green (3)
Enchantment — Aura

Enchant permanent

Enchanted permanent is a colorless Forest land.

Commander Anthology (Rare)
Other Versions
Commander 2014 (Rare)
Soothsaying
Soothsaying Blue (1)
Enchantment

3BlueBlue: Shuffle your library.

Variable Colorless: Look at the top X cards of your library, then put them back in any order.

Mercadian Masques (Uncommon)
Soraya the Falconer
Soraya the Falconer 1WhiteWhite (3)
Legendary Creature — Human (2/2)

Bird creatures get +1/+1.

1White: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Homelands (Rare)
Sorcerous Spyglass
Sorcerous Spyglass 2 (2)
Artifact

As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Throne of Eldraine (Rare)
Other Versions
Ixalan (Rare)
Sorry
Sorry BlueBlue (2)
Enchantment

Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.

Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.

Unglued (Uncommon)
Soul Foundry
Soul Foundry 4 (4)
Artifact

Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.

Variable Colorless, Tap: Create a token that's a copy of the exiled card. X is the converted mana cost of that card.

Commander 2019 (Rare)
Other Versions
Mirrodin (Rare)
Soul of New Phyrexia
Soul of New Phyrexia 6 (6)
Artifact Creature — Avatar (6/6)

Trample

5: Permanents you control gain indestructible until end of turn.

5, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

Commander 2018 (Mythic Rare)
Other Versions
Magic 2015 Core Set (Mythic Rare)
Commander 2016 (Mythic Rare)
Soul Parry
Soul Parry 1White (2)
Instant

Prevent all damage one or two target creatures would deal this turn.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Scars of Mirrodin (Common)
Soulflayer
Soulflayer 4BlackBlack (6)
Creature — Demon (4/4)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.

Fate Reforged (Rare)
Soul's Majesty
Soul's Majesty 4Green (5)
Sorcery

Draw cards equal to the power of target creature you control.

Commander 2017 (Rare)
Other Versions
Conflux (Rare)
Soulsworn Jury
Soulsworn Jury 2White (3)
Creature — Spirit (1/4)

Defender (This creature can't attack.)

1Blue, Sacrifice Soulsworn Jury: Counter target creature spell.

Dissension (Common)
Spark of Creativity
Spark of Creativity Red (1)
Sorcery

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn.

Kaladesh (Uncommon)
Spark Spray
Spark Spray Red (1)
Instant

Spark Spray deals 1 damage to any target.

Cycling Red (Red, Discard this card: Draw a card.)

Vintage Masters (Common)
Other Versions
Scourge (Common)
Sparring Mummy
Sparring Mummy 3White (4)
Creature — Zombie (3/3)

When Sparring Mummy enters the battlefield, untap target creature.

Battlebond (Common)
Other Versions
Amonkhet (Common)
Spawn of Mayhem
Spawn of Mayhem 2BlackBlack (4)
Creature — Demon (4/4)

Spectacle 1BlackBlack (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Flying, trample

At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.

Ravnica Allegiance (Mythic Rare)
Spectral Lynx
Spectral Lynx 1White (2)
Creature — Cat Spirit (2/1)

Protection from green

Black: Regenerate Spectral Lynx.

Apocalypse (Rare)
Speedway Fanatic
Speedway Fanatic 1Red (2)
Creature — Human Pilot (2/1)

Haste

Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

Kaladesh (Uncommon)
Spell Syphon
Spell Syphon 1Blue (2)
Instant

Counter target spell unless its controller pays 1 for each blue permanent you control.

Shadowmoor (Common)
Sphere of Duty
Sphere of Duty 3White (4)
Enchantment

If a green source would deal damage to you, prevent 2 of that damage.

Odyssey (Uncommon)
Sphere of Purity
Sphere of Purity 3White (4)
Enchantment

If an artifact would deal damage to you, prevent 1 of that damage.

Mirrodin (Common)
Sphere of Safety
Sphere of Safety 4White (5)
Enchantment

Creatures can't attack you or a planeswalker you control unless their controller pays Variable Colorless for each of those creatures, where X is the number of enchantments you control.

Commander 2016 (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Spidery Grasp
Spidery Grasp 2Green (3)
Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

Amonkhet (Common)
Other Versions
Innistrad (Common)
Spike Colony
Spike Colony 4Green (5)
Creature — Spike (0/0)

Spike Colony enters the battlefield with four +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Battle Royale Box Set (Common)
Spin into Myth
Spin into Myth 4Blue (5)
Instant

Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)

Archenemy (Uncommon)
Other Versions
Future Sight (Uncommon)
Spiny Starfish
Spiny Starfish 2Blue (3)
Creature — Starfish (0/1)

Blue: Regenerate Spiny Starfish.

At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.

Masters Edition III (Uncommon)
Other Versions
Alliances (Uncommon)
Spire of Industry
Spire of Industry (0)
Land

Tap: Add Colorless.

Tap, Pay 1 life: Add one mana of any color. Activate this ability only if you control an artifact.

Aether Revolt (Rare)
Spirit Away
Spirit Away 5BlueBlue (7)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has flying.

Avacyn Restored (Rare)
Spirit of the Labyrinth
Spirit of the Labyrinth 1White (2)
Enchantment Creature — Spirit (3/1)

Each player can't draw more than one card each turn.

Born of the Gods (Rare)
Spiritual Asylum
Spiritual Asylum 2WhiteWhite (4)
Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

Nemesis (Rare)
Spiritual Sanctuary
Spiritual Sanctuary 2WhiteWhite (4)
Enchantment

At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.

Legends (Rare)
Spiteful Bully
Spiteful Bully 1Black (2)
Creature — Zombie Mercenary (3/3)

At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.

Nemesis (Common)
Spitting Hydra
Spitting Hydra 3RedRed (5)
Creature — Hydra (0/0)

Spitting Hydra enters the battlefield with four +1/+1 counters on it.

1Red, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.

Tempest Remastered (Rare)
Other Versions
Stronghold (Rare)
Splendid Agony
Splendid Agony 2Black (3)
Instant

Distribute two -1/-1 counters among one or two target creatures.

Amonkhet (Common)
Spoils of Victory
Spoils of Victory 2Green (3)
Sorcery

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.

Commander 2013 Edition (Uncommon)
Other Versions
Portal Three Kingdoms (Uncommon)
Masters Edition III (Common)
Sprouting Phytohydra
Sprouting Phytohydra 4Green (5)
Creature — Plant Hydra (0/2)

Defender (This creature can't attack.)

Whenever Sprouting Phytohydra is dealt damage, you may create a token that's a copy of Sprouting Phytohydra.

Dissension (Rare)
Spy Eye
Spy Eye 2BlueBlue (4)
Creature — Eye Spy (1/3)

Flying

Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.

Unstable (Uncommon)
Spy Kit
Spy Kit 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.

Equip 2

Conspiracy: Take the Crown (Uncommon)
Spy Network
Spy Network Blue (1)
Instant

Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.

Onslaught (Common)
Squee's Toy
Squee's Toy 1 (1)
Artifact

Tap: Prevent the next 1 damage that would be dealt to target creature this turn.

Tempest (Common)
Stalking Yeti
Stalking Yeti 2RedRed (4)
Snow Creature — Yeti (3/3)

When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.

2Snow: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. (Snow can be paid with one mana from a snow permanent.)

Coldsnap (Uncommon)
Standing Army
Standing Army 2WhiteWhite (4)
Creature — Human Soldier (2/4)

As long as you're standing, Standing Army has vigilance.

Unhinged (Common)
Starfield Mystic
Starfield Mystic 1White (2)
Creature — Human Cleric (2/2)

Enchantment spells you cast cost 1 less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

Core Set 2020 (Rare)
Starfield of Nyx
Starfield of Nyx 4White (5)
Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.

Magic Origins (Mythic Rare)
Start Your Engines
Start Your Engines 3Red (4)
Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Kaladesh (Uncommon)
Staying Power
Staying Power 2White (3)
Enchantment

"Until end of turn" and "this turn" effects don't end.

Unhinged (Rare)
Steadfast Sentry
Steadfast Sentry 2White (3)
Creature — Human Soldier (3/2)

Vigilance (Attacking doesn't cause this creature to tap.)

When Steadfast Sentry dies, put a +1/+1 counter on target creature you control.

Core Set 2020 (Common)
Steady Aim
Steady Aim 1Green (2)
Instant

Untap target creature. It gets +1/+4 and gains reach until end of turn.

War of the Spark (Common)
Steady Progress
Steady Progress 2Blue (3)
Instant

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

Modern Masters 2015 Edition (Common)
Other Versions
Scars of Mirrodin (Common)
Steady-Handed Mook
Steady-Handed Mook 2Black (3)
Creature — Human Rigger (1/1)

Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Steam Augury
Steam Augury 2BlueRed (4)
Instant

Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Commander 2015 (Rare)
Other Versions
Theros (Rare)
Duel Decks: Speed vs. Cunning (Rare)
Steamfloggery
Steamfloggery 4RedRed (6)
Instant

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Steelbane Hydra
Steelbane Hydra Variable ColorlessGreenGreen (2)
Creature — Turtle Hydra (0/0)

Steelbane Hydra enters the battlefield with X +1/+1 counters on it.

2Green, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

Throne of Eldraine (Rare)
Steely Resolve
Steely Resolve 1Green (2)
Enchantment

As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Onslaught (Rare)
Stench of Decay
Stench of Decay 1BlackBlack (3)
Instant

Nonartifact creatures get -1/-1 until end of turn.

Alliances (Common)
Steppe Lynx
Steppe Lynx White (1)
Creature — Cat (0/1)

Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.

Zendikar (Common)
Steward of Solidarity
Steward of Solidarity 1White (2)
Creature — Human Warrior (2/2)

Tap, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)

Hour of Devastation (Uncommon)
Stolen by the Fae
Stolen by the Fae Variable ColorlessBlueBlue (2)
Sorcery

Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.

Throne of Eldraine (Rare)
Stolen Identity
Stolen Identity 4BlueBlue (6)
Sorcery

Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Guild Kit: Dimir (Rare)
Other Versions
Gatecrash (Rare)
Stolen Strategy
Stolen Strategy 4Red (5)
Enchantment

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast nonland cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Battlebond (Rare)
Stone Quarry
Stone Quarry (0)
Land

Stone Quarry enters the battlefield tapped.

Tap: Add Red or White.

Commander 2019 (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Kaladesh (Common)
Amonkhet (Common)
Commander 2017 (Uncommon)
Ixalan (Common)
Rivals of Ixalan (Uncommon)
Core Set 2019 (Common)
Stoneforge Acolyte
Stoneforge Acolyte White (1)
Creature — Kor Artificer Ally (1/2)

Cohort — Tap, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Oath of the Gatewatch (Uncommon)
Stoneforge Mystic
Stoneforge Mystic 1White (2)
Creature — Kor Artificer (1/2)

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

1White, Tap: You may put an Equipment card from your hand onto the battlefield.

Worldwake (Rare)
Stonefury
Stonefury 3RedRed (5)
Instant

Stonefury deals damage to target creature equal to the number of lands you control.

Battle for Zendikar (Common)
Stonehorn Dignitary
Stonehorn Dignitary 3White (4)
Creature — Rhino Soldier (1/4)

When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.

Magic 2012 (Common)
Stony Silence
Stony Silence 1White (2)
Enchantment

Activated abilities of artifacts can't be activated.

Modern Masters 2017 Edition (Rare)
Other Versions
Innistrad (Rare)
Stony Strength
Stony Strength Green (1)
Instant

Put a +1/+1 counter on target creature you control. Untap that creature.

Ravnica Allegiance (Common)
Stonybrook Angler
Stonybrook Angler 1Blue (2)
Creature — Merfolk Wizard (1/2)

1Blue, Tap: You may tap or untap target creature.

Lorwyn (Common)
Stonybrook Banneret
Stonybrook Banneret 1Blue (2)
Creature — Merfolk Wizard (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Merfolk spells and Wizard spells you cast cost 1 less to cast.

Morningtide (Common)
Stonybrook Schoolmaster
Stonybrook Schoolmaster 2White (3)
Creature — Merfolk Wizard (1/2)

Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

Morningtide (Common)
Storm Entity
Storm Entity 1Red (2)
Creature — Elemental (1/1)

Haste

Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.

Future Sight (Uncommon)
Storm Fleet Pyromancer
Storm Fleet Pyromancer 4Red (5)
Creature — Human Pirate Wizard (3/2)

Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to any target.

Ixalan (Common)
Storm Fleet Spy
Storm Fleet Spy 2Blue (3)
Creature — Human Pirate (2/2)

Raid — When Storm Fleet Spy enters the battlefield, if you attacked with a creature this turn, draw a card.

Ixalan (Uncommon)
Story Circle
Story Circle 1WhiteWhite (3)
Enchantment

As Story Circle enters the battlefield, choose a color.

White: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Tenth Edition (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Mercadian Masques (Uncommon)
Strata Scythe
Strata Scythe 3 (3)
Artifact — Equipment

Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.

Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.

Equip 3

Commander 2014 (Rare)
Other Versions
Scars of Mirrodin (Rare)
Strategy, Schmategy
Strategy, Schmategy 1Red (2)
Sorcery

Roll a six-sided die. Strategy, Schmategy has the indicated effect.

1 — Do nothing.

2 — Destroy all artifacts.

3 — Destroy all lands.

4 — Strategy, Schmategy deals 3 damage to each creature and each player.

5 — Each player discards their hand and draws seven cards.

6 — Repeat this process two more times.

Unglued (Rare)
Street Savvy
Street Savvy Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

Dissension (Common)
Strength of Lunacy
Strength of Lunacy 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Strength of Unity
Strength of Unity 3White (4)
Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

Invasion (Common)
Stromgald Spy
Stromgald Spy 3Black (4)
Creature — Human Rogue (2/4)

Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.

Alliances (Uncommon)
Struggle for Sanity
Struggle for Sanity 2BlackBlack (4)
Sorcery

Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.

Champions of Kamigawa (Uncommon)
Stuffy Doll
Stuffy Doll 5 (5)
Artifact Creature — Construct (0/1)

Indestructible

As Stuffy Doll enters the battlefield, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

Tap: Stuffy Doll deals 1 damage to itself.

Magic 2013 (Rare)
Other Versions
Time Spiral (Rare)
Stupefying Touch
Stupefying Touch 1Blue (2)
Enchantment — Aura

Enchant creature

When Stupefying Touch enters the battlefield, draw a card.

Enchanted creature's activated abilities can't be activated.

Eternal Masters (Common)
Other Versions
Torment (Uncommon)
Sturdy Hatchling
Sturdy Hatchling 3Green or Blue (4)
Creature — Elemental (6/6)

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.

Green or Blue: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)

Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.

Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

Eventide (Uncommon)
Stymied Hopes
Stymied Hopes 1Blue (2)
Instant

Counter target spell unless its controller pays 1. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Theros (Common)
Submerged Boneyard
Submerged Boneyard (0)
Land

Submerged Boneyard enters the battlefield tapped.

Tap: Add Blue or Black.

Commander 2018 (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Aether Revolt (Common)
Amonkhet (Common)
Core Set 2019 (Common)
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