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The Spear of Leonidas
The Spear of Leonidas 2Red (3)
Legendary Artifact — Equipment

Whenever equipped creature attacks, choose one —

• Bull Rush — It gains double strike until end of turn.

• Summon — Create Phobos, a legendary 3/2 red Horse creature token.

• Revelation — Discard two cards, then draw two cards.

Equip 2

Assassin's Creed (Rare)
The Stasis Coffin
The Stasis Coffin 3 (3)
Legendary Artifact

2, Tap, Exile The Stasis Coffin: You gain protection from everything until your next turn.

The Brothers' War (Rare)
The Stone Brain
The Stone Brain 2 (2)
Legendary Artifact

2, Tap, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

The Brothers' War (Rare)
The Superlatorium (The Superlatorium (a))
The Superlatorium (The Superlatorium (a)) (0)
Artifact — Attraction

Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 3, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (b))
The Superlatorium (The Superlatorium (b)) (0)
Artifact — Attraction

Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 4, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (c))
The Superlatorium (The Superlatorium (c)) (0)
Artifact — Attraction

Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 2, 5, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (d))
The Superlatorium (The Superlatorium (d)) (0)
Artifact — Attraction

Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 3, 4, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (e))
The Superlatorium (The Superlatorium (e)) (0)
Artifact — Attraction

Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 3, 5, 6

Unfinity (Acorn) (Uncommon)
The Superlatorium (The Superlatorium (f))
The Superlatorium (The Superlatorium (f)) (0)
Artifact — Attraction

Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Uncommon)
The Surgical Bay
The Surgical Bay (0)
Land — Sphere

The Surgical Bay enters tapped.

Tap: Add Blue.

1Blue, Tap, Sacrifice The Surgical Bay: Draw a card.

Phyrexia: All Will Be One (Common)
The Swarmlord
The Swarmlord 3GreenBlueRed (6)
Legendary Creature — Tyranid (5/5)

Rapid Regeneration — The Swarmlord enters with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.

Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.

Warhammer 40,000 Commander (Mythic Rare)
The Swarmweaver
The Swarmweaver 2BlackGreen (4)
Legendary Artifact Creature — Scarecrow (2/3)

When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.

Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.

Duskmourn: House of Horror (Rare)
The Tabernacle at Pendrell Vale
The Tabernacle at Pendrell Vale (0)
Legendary Land

All creatures have "At the beginning of your upkeep, destroy this creature unless you pay 1."

Masters Edition III (Rare)
Other Versions
Legends (Rare)
The Tale of Tamiyo
The Tale of Tamiyo 2Blue (3)
Legendary Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.

IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.

Duskmourn: House of Horror (Rare)
The Tarrasque
The Tarrasque 6GreenGreenGreen (9)
Legendary Creature — Dinosaur (10/10)

The Tarrasque has haste and ward 10 as long as it was cast.

Whenever The Tarrasque attacks, it fights target creature defending player controls.

Adventures in the Forgotten Realms (Mythic Rare)
The Temporal Anchor
The Temporal Anchor 3BlueBlueBlue (6)
Legendary Artifact

At the beginning of your upkeep, scry 2.

Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.

During your turn, you may play cards exiled with The Temporal Anchor.

The Brothers' War (Rare)
The Tenth Doctor
The Tenth Doctor 3BlueRed (5)
Legendary Creature — Time Lord Doctor (3/5)

Allons-y — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.

Timey-Wimey — 7: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

Doctor Who Commander (Mythic Rare)
The Third Doctor
The Third Doctor 2GreenBlue (4)
Legendary Creature — Time Lord Doctor (2/2)

Trample

The Third Doctor gets +1/+1 for each noncreature token you control.

When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.

Doctor Who Commander (Rare)
The Thirteenth Doctor
The Thirteenth Doctor 1GreenBlue (3)
Legendary Creature — Time Lord Doctor (2/2)

Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.

Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

Doctor Who Commander (Mythic Rare)
The Three Seasons
The Three Seasons GreenBlue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Mill three cards.

II — Return up to two target snow permanent cards from your graveyard to your hand.

III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.

Kaldheim (Uncommon)
The Tomb of Aclazotz
The Tomb of Aclazotz (0)
Legendary Land — Cave

(Transforms from Tarrian's Journal.)

Tap: Add Black.

Tap: You may cast a creature spell from your graveyard this turn. If you do, it enters with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

The Lost Caverns of Ixalan (Rare)
The Torment of Gollum
The Torment of Gollum 3Black (4)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Common)
The Toymaker's Trap
The Toymaker's Trap 2Black (3)
Enchantment

At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.

Doctor Who Commander (Rare)
The Trickster-God's Heist
The Trickster-God's Heist 2BlueBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may exchange control of two target creatures.

II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.

III — Target player loses 3 life and you gain 3 life.

Kaldheim (Uncommon)
The Triumph of Anax
The Triumph of Anax 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.

IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Theros Beyond Death (Uncommon)
The True Scriptures
The True Scriptures (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, destroy up to one target creature or planeswalker that player controls.

II — Each opponent discards three cards, then mills three cards.

III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Twelfth Doctor
The Twelfth Doctor 3BlueRed (5)
Legendary Creature — Time Lord Doctor (4/4)

The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)

Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.

Doctor Who Commander (Rare)
The Ultimate Nightmare of Wizards of the Coast® Customer Service
The Ultimate Nightmare of Wizards of the Coast® Customer Service Variable ColorlessVariable ColorlessVariable ColorlessRedRed (2)
Sorcery

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.

Unglued (Uncommon)
The Underworld Cookbook
The Underworld Cookbook 1 (1)
Artifact

Tap, Discard a card: Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

4, Tap, Sacrifice The Underworld Cookbook: Return target creature card from your graveyard to your hand.

Modern Horizons 2 (Uncommon)
The Unspeakable
The Unspeakable 6BlueBlueBlue (9)
Legendary Creature — Spirit (6/7)

Flying, trample

Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.

Duel Decks: Mind vs. Might (Rare)
Other Versions
Champions of Kamigawa (Rare)
The Ur-Dragon
The Ur-Dragon 4WhiteBlueBlackRedGreen (9)
Legendary Creature — Dragon Avatar (10/10)

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost 1 less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

Commander Masters (Mythic Rare)
Other Versions
Commander 2017 (Mythic Rare)
Secret Lair Drop (Mythic Rare)
The Valeyard
The Valeyard 2BlueBlackRed (5)
Legendary Creature — Time Lord Noble (4/5)

If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)

While voting, you may vote an additional time.

Doctor Who Commander (Rare)
The Wanderer
The Wanderer 3White (4)
Legendary Planeswalker (5)

Prevent all noncombat damage that would be dealt to you and other permanents you control.

−2: Exile target creature with power 4 or greater.

Commander Masters (Uncommon)
Other Versions
War of the Spark (Uncommon)
The Wandering Emperor
The Wandering Emperor 2WhiteWhite (4)
Legendary Planeswalker (3)

Flash

As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

−1: Create a 2/2 white Samurai creature token with vigilance.

−2: Exile target tapped creature. You gain 2 life.

Kamigawa: Neon Dynasty (Mythic Rare)
The Wandering Rescuer
The Wandering Rescuer 3WhiteWhite (5)
Legendary Creature — Human Samurai Noble (3/4)

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

Duskmourn: House of Horror (Mythic Rare)
The War Doctor
The War Doctor 2RedWhite (4)
Legendary Creature — Time Lord Doctor (3/5)

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.

Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

Doctor Who Commander (Rare)
The War Games
The War Games 2WhiteWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.

II, III — Put a +1/+1 counter on each Warrior creature.

IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

Doctor Who Commander (Rare)
The War in Heaven
The War in Heaven 3BlackBlackBlack (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You draw three cards and you lose 3 life.

II — Mill three cards.

III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.

Warhammer 40,000 Commander (Rare)
The Watcher in the Water
The Watcher in the Water 3BlueBlue (5)
Legendary Creature — Kraken (9/9)

The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.

Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
The Weatherseed Treaty
The Weatherseed Treaty 2Green (3)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

II — Create a 1/1 green Saproling creature token.

III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

Dominaria United (Uncommon)
The Wedding of River Song
The Wedding of River Song 2White (3)
Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Doctor Who Commander (Rare)
The Wise Mothman
The Wise Mothman 1BlackGreenBlue (4)
Legendary Creature — Insect Mutant (3/3)

Flying

Whenever The Wise Mothman enters or attacks, each player gets a rad counter.

Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

Magic The Gathering—Fallout (Mythic Rare)
The Witch's Vanity
The Witch's Vanity 1Black (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with mana value 2 or less.

II — Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

III — Create a Wicked Role token attached to target creature you control.

Wilds of Eldraine (Uncommon)
The World Spell
The World Spell 5GreenGreen (7)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

III — Put up to two non-Saga permanent cards from your hand onto the battlefield.

Dominaria United (Mythic Rare)
The World Tree
The World Tree (0)
Land

The World Tree enters tapped.

Tap: Add Green.

As long as you control six or more lands, lands you control have "Tap: Add one mana of any color."

WhiteWhiteBlueBlueBlackBlackRedRedGreenGreen, Tap, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Kaldheim (Rare)
The Wretched
The Wretched 3BlackBlack (5)
Creature — Demon (2/5)

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

Masters Edition III (Uncommon)
Other Versions
Fifth Edition (Rare)
Legends (Rare)
Chronicles (Rare)
Theater of Horrors
Theater of Horrors 1BlackRed (3)
Enchantment

At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.

3Red: Theater of Horrors deals 1 damage to target opponent or planeswalker.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Theft of Dreams
Theft of Dreams 2Blue (3)
Sorcery

Draw a card for each tapped creature target opponent controls.

Masters Edition IV (Uncommon)
Other Versions
Exodus (Common)
Portal (Uncommon)
Portal Second Age (Uncommon)
Their Name Is Death
Their Name Is Death 3BlackBlackBlack (6)
Sorcery

Destroy all nonartifact creatures.

Warhammer 40,000 Commander (Rare)
Their Number Is Legion
Their Number Is Legion Variable ColorlessBlackBlackBlackBlack (4)
Sorcery

Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.

You may cast Their Number Is Legion from your graveyard.

Warhammer 40,000 Commander (Rare)
Thelon of Havenwood
Thelon of Havenwood GreenGreen (2)
Legendary Creature — Elf Druid (2/2)

Each Fungus creature gets +1/+1 for each spore counter on it.

BlackGreen, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Thelonite Druid
Thelonite Druid 2Green (3)
Creature — Human Cleric Druid (1/1)

1Green, Tap, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

Masters Edition II (Rare)
Other Versions
Fallen Empires (Uncommon)
Thelonite Hermit
Thelonite Hermit 3Green (4)
Creature — Elf Shaman (1/1)

All Saprolings get +1/+1.

Morph 3GreenGreen (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.

Murders at Karlov Manor Commander (Rare)
Other Versions
Time Spiral (Rare)
Archenemy (Rare)
Commander 2015 (Rare)
Commander 2016 (Rare)
Commander 2019 (Rare)
Time Spiral Remastered (Rare)
Thelonite Monk
Thelonite Monk 2GreenGreen (4)
Creature — Insect Monk Cleric (1/2)

Tap, Sacrifice a green creature: Target land becomes a Forest. <I>(This effect lasts indefinitely.)</I>

Fallen Empires (Rare)
Thelon's Chant
Thelon's Chant 1GreenGreen (3)
Enchantment

At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay Green.

Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.

Fallen Empires (Uncommon)
Thelon's Curse
Thelon's Curse GreenGreen (2)
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay Blue for each creature chosen this way. If the player does, untap those creatures.

Fallen Empires (Rare)
Théoden, King of Rohan
Théoden, King of Rohan 1RedWhite (3)
Legendary Creature — Human Noble (2/3)

Whenever Théoden, King of Rohan or another Human you control enters, target creature gains double strike until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Theoretical Duplication
Theoretical Duplication 2Blue (3)
Instant

Whenever a nontoken creature an opponent controls enters this turn, create a token that's a copy of that creature.

Wilds of Eldraine Commander (Rare)
Other Versions
Commander 2021 (Rare)
There (split card)(playtest)
There (split card)(playtest) Blue (1)
Instant — — Lesson

Exile target creature you control, then return it to the battlefield under its owner's control.

--

They're 1Blue

Instant — Lesson

Up to three target creatures can't be blocked this turn.

--

Their 2Blue

Instant — Lesson

Target opponent gains control of target creature you control.

Mystery Booster 2: Convention Edition (Rare)
There and Back Again
There and Back Again 3RedRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.

II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.

III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."

The Lord of the Rings: Tales of Middle Earth (Rare)
Thermal Blast
Thermal Blast 4Red (5)
Instant

Thermal Blast deals 3 damage to target creature.

Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.

Odyssey (Common)
Thermal Flux
Thermal Flux Blue (1)
Instant

Choose one —

• Target nonsnow permanent becomes snow until end of turn.

• Target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Common)
Thermal Navigator
Thermal Navigator 3 (3)
Artifact Creature — Construct (2/2)

Sacrifice an artifact: Thermal Navigator gains flying until end of turn.

Fifth Dawn (Common)
Thermo-Alchemist
Thermo-Alchemist 1Red (2)
Creature — Human Shaman (0/3)

Defender

Tap: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Common)
Ultimate Masters (Common)
Jumpstart (Common)
Innistrad: Midnight Hunt (Uncommon)
Jumpstart 2022 (Common)
Thermokarst
Thermokarst 1GreenGreen (3)
Sorcery

Destroy target land. If that land was a snow land, you gain 1 life.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Thermopod
Thermopod 4Red (5)
Snow Creature — Slug (4/3)

Snow: Thermopod gains haste until end of turn. (Snow can be paid with one mana from a snow source.)

Sacrifice a creature: Add Red.

Coldsnap (Common)
Thespian's Stage
Thespian's Stage (0)
Land

Tap: Add Colorless.

2, Tap: Thespian's Stage becomes a copy of target land, except it has this ability.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Gatecrash (Rare)
Ultimate Masters (Rare)
Commander 2019 (Rare)
Double Masters (Rare)
Doctor Who Commander (Rare)
Ravnica Remastered (Rare)
Modern Horizons 3 Commander (Rare)
They Came from the Pipes
They Came from the Pipes 4Blue (5)
Enchantment

When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a face-down creature you control enters, draw a card.

Duskmourn: House of Horror Commander (Rare)
They Went This Way
They Went This Way 2Green (3)
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Common)
Thickest in the Thicket
Thickest in the Thicket 3GreenGreen (5)
Enchantment

When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power.

At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.

Bloomburrow Commander (Rare)
Thicket Basilisk
Thicket Basilisk 3GreenGreen (5)
Creature — Basilisk (2/4)

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Masters Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Thicket Crasher
Thicket Crasher 3Green (4)
Creature — Elemental Rhino (4/3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other Elementals you control have trample.

Core Set 2020 (Common)
Thicket Elemental
Thicket Elemental 3GreenGreen (5)
Creature — Elemental (4/4)

Kicker 1Green (You may pay an additional 1Green as you cast this spell.)

When Thicket Elemental enters, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.

Duel Decks: Nissa vs. Ob Nixilis (Rare)
Other Versions
Invasion (Rare)
Thick-Skinned Goblin
Thick-Skinned Goblin 1Red (2)
Creature — Goblin Shaman (2/1)

You may pay 0 rather than pay the echo cost for permanents you control.

Red: Thick-Skinned Goblin gains protection from red until end of turn.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Thief of Blood
Thief of Blood 4BlackBlack (6)
Creature — Vampire (1/1)

Flying

As Thief of Blood enters, remove all counters from all permanents. Thief of Blood enters with a +1/+1 counter on it for each counter removed this way.

Commander Anthology (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Thief of Existence
Thief of Existence 1ColorlessGreen (3)
Creature — Eldrazi (3/4)

Devoid (This card has no color.)

When you cast this spell, exile up to one target noncreature, nonland permanent an opponent controls with mana value 4 or less. If you do, Thief of Existence gains "When this creature leaves the battlefield, target opponent draws a card."

Modern Horizons 3 (Rare)
Thief of Hope
Thief of Hope 2Black (3)
Creature — Spirit (2/2)

Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.

Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)

Modern Masters 2015 Edition (Common)
Other Versions
Champions of Kamigawa (Uncommon)
Thief of Sanity
Thief of Sanity 1BlueBlack (3)
Creature — Specter (2/2)

Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Streets of New Capenna Commander (Rare)
Ravnica Clue Edition (Rare)
Thieves' Auction
Thieves' Auction 4RedRedRed (7)
Sorcery

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Thieves' Fortune
Thieves' Fortune 2Blue (3)
Kindred Instant — Rogue

Prowl Blue (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Morningtide (Uncommon)
Thieves' Guild Enforcer
Thieves' Guild Enforcer Black (1)
Creature — Human Rogue (1/1)

Flash

Whenever Thieves' Guild Enforcer or another Rogue you control enters, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

Core Set 2021 (Rare)
Thieves' Tools
Thieves' Tools 1Black (2)
Artifact — Equipment

When Thieves' Tools enters, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Equipped creature can't be blocked as long as its power is 3 or less.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Thieving Amalgam
Thieving Amalgam 5BlackBlack (7)
Creature — Ape Snake (6/7)

At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Commander 2019 (Rare)
Thieving Magpie
Thieving Magpie 2BlueBlue (4)
Creature — Bird (1/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.

Dominaria Remastered (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Destiny (Uncommon)
Tenth Edition (Uncommon)
Thieving Otter
Thieving Otter 2Blue (3)
Creature — Otter (2/2)

Whenever Thieving Otter deals damage to an opponent, draw a card.

Bloomburrow (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Thieving Skydiver
Thieving Skydiver 1Blue (2)
Creature — Merfolk Rogue (2/1)

Kicker Variable Colorless. X can't be 0. (You may pay an additional Variable Colorless as you cast this spell.)

Flying

When Thieving Skydiver enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Zendikar Rising (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Thieving Sprite
Thieving Sprite 2Black (3)
Creature — Faerie Rogue (1/1)

Flying

When Thieving Sprite enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Thieving Varmint
Thieving Varmint 1Black (2)
Creature — Varmint (2/1)

Deathtouch, lifelink

Tap, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.

Outlaws of Thunder Junction Commander (Rare)
Thijarian Witness
Thijarian Witness 1Green (2)
Creature — Alien Cleric (0/4)

Flash

Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Doctor Who Commander (Uncommon)
Thing from the Deep
Thing from the Deep 6BlueBlueBlue (9)
Creature — Leviathan (9/9)

Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.

Masters Edition IV (Rare)
Other Versions
Portal (Rare)
Thing in the Ice
Thing in the Ice 1Blue (2)
Creature — Horror (0/4)

Defender

Thing in the Ice enters with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Think Tank
Think Tank 2Blue (3)
Enchantment

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Odyssey (Uncommon)
Think Twice
Think Twice 1Blue (2)
Instant

Draw a card.

Flashback 2Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Outlaws of Thunder Junction Commander (Common)
Other Versions
Time Spiral (Common)
Innistrad (Common)
Ultimate Masters (Common)
Commander 2019 (Common)
Time Spiral Remastered (Common)
Historic Anthology 4 (Common)
Doctor Who Commander (Common)
Thinking Cap
Thinking Cap 1 (1)
Artifact — Equipment

Equipped creature gets +1/+2.

Equip Detective 1

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Murders at Karlov Manor (Common)
Third Path Iconoclast
Third Path Iconoclast BlueRed (2)
Creature — Human Monk (2/1)

Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
The Brothers' War (Uncommon)
Third Path Savant
Third Path Savant 2Blue (3)
Creature — Human Wizard (2/3)

7: Draw two cards.

The Brothers' War (Common)
Thirst
Thirst 2Blue (3)
Enchantment — Aura

Enchant creature

When Thirst enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of your upkeep, sacrifice Thirst unless you pay Blue.

Mirage (Common)
Thirst for Discovery
Thirst for Discovery 2Blue (3)
Instant

Draw three cards. Then discard two cards unless you discard a basic land card.

Innistrad: Crimson Vow (Uncommon)
Thirst for Knowledge
Thirst for Knowledge 2Blue (3)
Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Magic The Gathering—Fallout (Uncommon)
Other Versions
Mirrodin (Uncommon)
Planechase (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Modern Masters (Uncommon)
Commander 2018 (Uncommon)
Jumpstart (Uncommon)
Double Masters (Uncommon)
Commander Legends (Uncommon)
Kamigawa: Neon Dynasty (Uncommon)
The Brothers' War Commander (Uncommon)
Thirst for Meaning
Thirst for Meaning 2Blue (3)
Instant

Draw three cards. Then discard two cards unless you discard an enchantment card.

Duskmourn: House of Horror Commander (Common)
Other Versions
Theros Beyond Death (Common)
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