|
Shadow of the Enemy
( 6)
Sorcery
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
|
|
|
Shadow Slice
( 5)
Sorcery
Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
|
|
|
Shadow Summoning
( 2)
Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
|
|
|
Shadowbeast Sighting
( 4)
Sorcery
Create a 4/4 green Beast creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Shadows' Verdict
( 5)
Sorcery
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
|
|
|
Shadowstorm
( 1)
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
|
|
|
Shahrazad
( 2)
Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
|
|
|
Shamanic Revelation
( 5)
Sorcery
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
|
|
|
Shamble Back
( 1)
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
|
|
|
Shape Anew
( 4)
Sorcery
The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
|
|
|
Shard Convergence
( 4)
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
|
|
|
Shared Discovery
( 1)
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
|
|
|
Shared Trauma
( 1)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.
|
|
|
Shatter Assumptions
( 3)
Sorcery
Choose one — • Target opponent reveals their hand and discards all colorless nonland cards. • Target opponent reveals their hand and discards all multicolored cards.
|
|
|
Shatter the Oath
( 5)
Sorcery
Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
|
|
|
Shatter the Sky
( 4)
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
|
|
|
Shattered Crypt
( 2)
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
|
|
|
Shattered Dreams
( 1)
Sorcery
Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.
|
|
|
Shattered Perception
( 3)
Sorcery
Discard all the cards in your hand, then draw that many cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Shattering Finale
( 2)
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target creature an opponent controls perpetually gets -0/-3.
|
|
|
Shattering Spree
( 1)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.
|
|
|
Shatterskull Smashing
( 2)
Sorcery
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
|
|
|
Shatterstorm
( 4)
Sorcery
Destroy all artifacts. They can't be regenerated.
|
|
|
Shenanigans
( 2)
Sorcery
Destroy target artifact. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
|
|
|
Sheoldred's Restoration
( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration.
|
|
|
Shifting Grift
( 2)
Sorcery
Spree (Choose one or more additional costs.) + — Exchange control of two target creatures. + — Exchange control of two target artifacts. + — Exchange control of two target enchantments.
|
|
|
Shifting Loyalties
( 6)
Sorcery
Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
|
|
|
Shimmer of Possibility
( 2)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
|
|
|
Shoot Down
( 4)
Sorcery
Exile target artifact, enchantment, or creature with flying.
|
|
|
Shoulder to Shoulder
( 3)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.
|
|
|
Show and Tell
( 3)
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
|
|
|
Shower of Coals
( 5)
Sorcery
Shower of Coals deals 2 damage to each of up to three targets. Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.
|
|
|
Shreds of Sanity
( 3)
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
|
|
|
Shrewd Negotiation
( 5)
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
|
|
|
Shrivel
( 2)
Sorcery
All creatures get -1/-1 until end of turn.
|
|
|
Shrouded Lore
( 1)
Sorcery
Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
|
|
|
Shrouded Shepherd
( 2)
Creature — Spirit Warrior
(2/2)
When Shrouded Shepherd enters, target creature you control gets +2/+2 until end of turn.
|
|
|
Sibling Rivalry
( 4)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
|
|
|
Sickening Dreams
( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Sickening Dreams deals X damage to each creature and each player.
|
|
|
Side Quest
( 1)
Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
|
|
|
Siege of Towers
( 2)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land.
|
|
|
Sift
( 4)
Sorcery
Draw three cards, then discard a card.
|
|
|
Sight Beyond Sight
( 4)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Sign in Blood
( 2)
Sorcery
Target player draws two cards and loses 2 life.
|
|
|
Silent Departure
( 1)
Sorcery
Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Silver Scrutiny
( 2)
Sorcery
You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards.
|
|
|
Silverflame Ritual
( 4)
Sorcery
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
|
|
|
Silverquill Command
( 4)
Sorcery
Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature of their choice.
|
|
|
Simplify
( 1)
Sorcery
Each player sacrifices an enchantment of their choice.
|
|
|
Single Combat
( 5)
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
|
|
|
Sinister Waltz
( 5)
Sorcery
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
|
|
|
Sink into Takenuma
( 4)
Sorcery — Arcane
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
|
|
|
Sins of the Past
( 6)
Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.
|
|
|
Sip of Hemlock
( 6)
Sorcery
Destroy target creature. Its controller loses 2 life.
|
|
|
Sizzle
( 3)
Sorcery
Sizzle deals 3 damage to each opponent.
|
|
|
Skewer the Critics
( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
|
|
|
Skittering Invasion
( 7)
Kindred Sorcery — Eldrazi
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
|
|
|
Skull Fracture
( 1)
Sorcery
Target player discards a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Skull Raid
( 4)
Sorcery
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Skull Rend
( 5)
Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
|
|
|
Skull Storm
( 9)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature of their choice. Each opponent who can't loses half their life, rounded up.
|
|
|
Skullscorch
( 2)
Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
|
|
|
Skulltap
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
|
|
|
Skyclave Plunder
( 5)
Sorcery
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
|
|
Skyreaping
( 2)
Sorcery
Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
|
|
|
Skyscribing
( 2)
Sorcery
Each player draws X cards. Forecast — , Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
|
|
|
Skyshroud Claim
( 4)
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
|
|
|
Slagstorm
( 3)
Sorcery
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
|
|
|
Slash the Ranks
( 5)
Sorcery
Destroy all creatures and planeswalkers except for commanders.
|
|
|
Slaughter Games
( 4)
Sorcery
This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
|
|
|
Slaughter the Strong
( 3)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
|
|
|
Slave of Bolas
( 5)
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
|
|
|
Sleep
( 4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
|
|
|
Sleep of the Dead
( 1)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step. Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
|
|
|
Sleight of Hand
( 1)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
|
|
|
Slice and Dice
( 6)
Sorcery
Slice and Dice deals 4 damage to each creature. Cycling (, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
|
|
|
Slight Malfunction
( 2)
Sorcery
Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
|
|
|
Slime Against Humanity
( 3)
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.
|
|
|
Slime Molding
( 1)
Sorcery
Create an X/X green Ooze creature token.
|
|
|
Slimefoot's Survey
( 5)
Sorcery
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
|
|
|
Slip Through Space
( 1)
Sorcery
Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.
|
|
|
Smallpox
( 2)
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
|
|
|
Smash to Dust
( 2)
Sorcery
Choose one — • Destroy target artifact. • Destroy target creature with defender. • Smash to Dust deals 1 damage to each creature your opponents control.
|
|
|
Smell Fear
( 2)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.
|
|
|
Smiting Helix
( 4)
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Smoke Spirits' Aid
( 1)
Sorcery
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
|
|
|
Snowborn Simulacra
( 2)
Sorcery
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
|
|
|
Solar Blaze
( 4)
Sorcery
Each creature deals damage to itself equal to its power.
|
|
|
Solar Tide
( 6)
Sorcery
Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
|
|
|
Solemn Offering
( 3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
|
|
|
Solve the Equation
( 3)
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
|
|
|
Song of Blood
( 2)
Sorcery
Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
|
|
|
Song of Totentanz
( 1)
Sorcery
Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
|
|
|
Song-Mad Treachery
( 5)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
|
|
|