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Cloudfin Raptor
( 1)
Creature — Bird Mutant
(0/1)
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Cloudgoat Ranger
( 5)
Creature — Giant Warrior Ranger
(3/3)
When Cloudgoat Ranger enters, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
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Cloudheath Drake
( 5)
Artifact Creature — Drake
(3/3)
Flying : Cloudheath Drake gains vigilance until end of turn.
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Cloudhoof Kirin
( 5)
Legendary Creature — Kirin Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
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Cloudkin Seer
( 3)
Creature — Elemental Wizard
(2/1)
Flying When Cloudkin Seer enters, draw a card.
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Cloudpiercer
( 5)
Creature — Dinosaur
(5/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.
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Cloudreach Cavalry
( 2)
Creature — Human Soldier
(1/1)
As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
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Cloudreader Sphinx
( 5)
Creature — Sphinx
(3/4)
Flying When Cloudreader Sphinx enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Cloudseeder
( 2)
Creature — Faerie Spellshaper
(1/1)
Flying , , Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."
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Cloudshredder Sliver
( 2)
Creature — Sliver
(1/1)
Sliver creatures you control have flying and haste.
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Cloudskate
( 2)
Creature — Illusion
(2/2)
Flying Fading 3 <I>(This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>
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Cloudsteel Kirin
( 3)
Artifact Creature — Equipment Kirin
(3/2)
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Cloudthresher
( 6)
Creature — Elemental
(7/7)
Flash Reach When Cloudthresher enters, it deals 2 damage to each creature with flying and each player. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Coalborn Entity
( 5)
Creature — Elemental
(4/4)
: Coalborn Entity deals 1 damage to target creature token, player, or planeswalker.
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Coalhauler Swine
( 6)
Creature — Boar Beast
(4/4)
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
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Coalition Honor Guard
( 4)
Creature — Human Flagbearer
(2/4)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
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Coalition Skyknight
( 4)
Creature — Human Knight
(2/2)
Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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Coalition Warbrute
( 4)
Creature — Minotaur Berserker
(3/4)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample
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Coast Watcher
( 2)
Creature — Bird Soldier
(1/1)
Flying, protection from green
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Coastal Bulwark
( 2)
Artifact Creature — Wall
(1/3)
Defender Coastal Bulwark gets +2/+0 as long as you control an Island. , : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Coastal Drake
( 3)
Creature — Drake
(2/1)
Flying , : Return target Kavu to its owner's hand.
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Coastal Hornclaw
( 5)
Creature — Bird
(3/3)
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
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Coastal Wizard
( 4)
Creature — Human Wizard
(1/1)
: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
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Coastline Chimera
( 4)
Creature — Chimera
(1/5)
Flying : Coastline Chimera can block an additional creature this turn.
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Coati Scavenger
( 3)
Creature — Raccoon
(3/2)
Descend 4 — When Coati Scavenger enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
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Cobalt Golem
( 4)
Artifact Creature — Golem
(2/3)
: Cobalt Golem gains flying until end of turn.
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Cobbled Lancer
( 1)
Creature — Zombie Horse
(3/3)
As an additional cost to cast this spell, exile a creature card from your graveyard. , Exile Cobbled Lancer from your graveyard: Draw a card.
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Cockatrice
( 5)
Creature — Cockatrice
(2/4)
Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Codespell Cleric
( 1)
Creature — Human Cleric
(1/1)
Vigilance When Codespell Cleric enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
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Coercive Recruiter
( 5)
Creature — Orc Pirate
(4/3)
Whenever Coercive Recruiter or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
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Coffin Puppets
( 5)
Creature — Zombie
(3/3)
Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
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Coffin Queen
( 3)
Creature — Zombie Wizard
(1/1)
You may choose not to untap Coffin Queen during your untap step. , : Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
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Cogmentor
( 1)
Artifact Creature — Gnome Rigger
(1/1)
Flying : Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
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Cognivore
( 8)
Creature — Lhurgoyf
(*/*)
Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
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Cogwork Archivist
( 6)
Artifact Creature — Construct
(4/5)
Reach , : Put target card from a graveyard on the bottom of its owner's library.
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Cogwork Assembler
( 3)
Artifact Creature — Assembly-Worker
(2/3)
: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
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Cogwork Grinder
( 6)
Artifact Creature — Construct
(0/0)
Draft Cogwork Grinder face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) Cogwork Grinder enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
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Cogwork Librarian
( 4)
Artifact Creature — Construct
(3/3)
Draft Cogwork Librarian face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
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Cogwork Spy
( 3)
Artifact Creature — Bird Construct
(2/1)
Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying
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Cogwork Tracker
( 4)
Artifact Creature — Dog Construct
(4/4)
Reveal Cogwork Tracker as you draft it and note the player who passed it to you. Cogwork Tracker attacks each combat if able. Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able.
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Cogwork Wrestler
( 1)
Artifact Creature — Gnome
(1/2)
Flash When Cogwork Wrestler enters, target creature an opponent controls gets -2/-0 until end of turn.
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Coiling Oracle
( 2)
Creature — Snake Elf Druid
(1/1)
When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
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Coiling Woodworm
( 3)
Creature — Insect Worm
(*/1)
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
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Cold Case Cracker
( 4)
Creature — Spirit Detective
(3/3)
Flying When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Cold-Eyed Selkie
( 3)
Creature — Merfolk Rogue
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
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Cold-Water Snapper
( 6)
Creature — Turtle
(4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Colfenor, the Last Yew
( 6)
Legendary Creature — Treefolk Shaman
(3/7)
Vigilance, reach Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
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Collector Ouphe
( 2)
Creature — Ouphe
(2/2)
Activated abilities of artifacts can't be activated.
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Collector Protector
( 5)
Creature — Human Gamer
(2/5)
, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
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Colonel Autumn
( 3)
Legendary Creature — Human Soldier
(2/3)
Lifelink Exploit (When this creature enters, you may sacrifice a creature.) Other legendary creatures you control have exploit. Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
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Colorful Feiyi Sparrow
( 2)
Creature — Bird
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Colos Yearling
( 3)
Creature — Goat Beast
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) : Colos Yearling gets +1/+0 until end of turn.
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Colossal Badger
( 6)
Creature — Badger
(6/5)
When Colossal Badger enters, you gain 3 life.
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Colossal Dreadmaw
( 6)
Creature — Dinosaur
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Colossal Rattlewurm
( 4)
Creature — Wurm
(6/5)
Colossal Rattlewurm has flash as long as you control a Desert. Trample , Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
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Colossal Whale
( 7)
Creature — Whale
(5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
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Colossus of Akros
( 8)
Artifact Creature — Golem
(10/10)
Defender, indestructible : Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
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Colossus of Sardia
( 9)
Artifact Creature — Golem
(9/9)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Colossus of Sardia doesn't untap during your untap step. : Untap Colossus of Sardia. Activate only during your upkeep.
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Combat Calligrapher
( 4)
Creature — Bird Cleric
(3/3)
Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
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Combat Celebrant
( 3)
Creature — Human Warrior
(4/1)
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
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Combat Courier
( 1)
Artifact Creature — Construct
(1/1)
, Sacrifice Combat Courier: Draw a card. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Combat Medic
( 3)
Creature — Human Cleric Soldier
(0/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
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Combat Professor
( 4)
Creature — Bird Cleric
(2/3)
Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
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Combat Thresher
( 7)
Artifact Creature — Construct
(3/3)
Double strike When Combat Thresher enters, draw a card. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/1
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Combustible Gearhulk
( 6)
Artifact Creature — Construct
(6/6)
First strike When Combustible Gearhulk enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
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Commander Eesha
( 4)
Legendary Creature — Bird Soldier
(2/4)
Flying, protection from creatures
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Commander Greven il-Vec
( 6)
Legendary Creature — Phyrexian Human Warrior
(7/5)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters, sacrifice a creature.
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Commander Liara Portyr
( 5)
Legendary Creature — Human Soldier
(5/3)
Whenever you attack, spells you cast from exile this turn cost less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
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Commander Mustard
( 5)
Legendary Creature — Human Soldier
(5/5)
Vigilance Other Soldiers you control have vigilance, trample, and haste. : Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."
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Commander Sofia Daguerre
( 4)
Legendary Creature — Human Pilot
(1/3)
Flash Crash Landing — When Commander Sofia Daguerre enters, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Commissar Severina Raine
( 3)
Legendary Creature — Human Soldier
(2/2)
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
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Common Iguana
( 2)
Host Creature — Lizard
(1/3)
When this creature enters, you may discard a card. If you do, draw a card.
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Companion of the Trials
( 3)
Creature — Bird Soldier
(2/2)
Flying : Untap target creature. Activate only if you control a Gideon planeswalker.
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Company Commander
( 4)
Creature — Human Soldier
(2/4)
Command Section — When Company Commander enters, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.
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Compass Gnome
( 2)
Artifact Creature — Gnome
(2/1)
When Compass Gnome enters, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.
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Complaints Clerk
( 4)
Creature — Sloth Beast Employee
(3/3)
When Complaints Clerk enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
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Compleated Conjurer
( 0)
Creature — Phyrexian Weird
(3/3)
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
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Complex Automaton
( 4)
Artifact Creature — Golem
(4/4)
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
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Component Collector
( 3)
Creature — Homunculus
(1/4)
If it's neither day nor night, it becomes day as Component Collector enters. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
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Composer of Spring
( 2)
Creature — Satyr Bard
(1/3)
Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
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Compy Swarm
( 3)
Creature — Dinosaur
(2/2)
At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
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Concealing Curtains
( 1)
Creature — Wall
(0/4)
Defender : Transform Concealing Curtains. Activate only as a sorcery.
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Conceited Witch
( 3)
Creature — Human Warlock
(2/3)
Menace (This creature can't be blocked except by two or more creatures.)
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Conclave Cavalier
( 4)
Creature — Centaur Knight
(4/4)
Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
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Conclave Equenaut
( 6)
Creature — Human Soldier
(3/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
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