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Tonic Peddler
( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Target player gains 3 life.
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Too Greedily, Too Deep
( 7)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
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Toofer, Keeper of the Full Grip (playtest)
( 2)
Legendary Creature — — Human Gamer
(2/1)
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards)
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Took Reaper
( 2)
Creature — Halfling Peasant
(2/1)
When Took Reaper dies, the Ring tempts you.
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Toolcraft Exemplar
( 1)
Creature — Dwarf Artificer
(1/1)
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
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Tooth and Claw
( 4)
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
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Tooth and Nail
( 7)
Sorcery
Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine (Choose both if you pay the entwine cost.)
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Tooth Collector
( 3)
Creature — Human Rogue
(3/2)
When Tooth Collector enters, target creature an opponent controls gets -1/-1 until end of turn. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
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Tooth of Chiss-Goria
( 3)
Artifact
Flash Affinity for artifacts (This spell costs less to cast for each artifact you control.) : Target creature gets +1/+0 until end of turn.
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Toothy, Imaginary Friend
( 4)
Legendary Creature — Illusion
(1/1)
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
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Topan Ascetic
( 3)
Creature — Human Monk
(2/2)
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
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Topan Freeblade
( 2)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Topiary Stomper
( 3)
Creature — Plant Dinosaur
(4/4)
Vigilance When Topiary Stomper enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands.
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Topography Tracker
( 3)
Creature — Merfolk Scout
(2/2)
When Topography Tracker enters, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again.
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Topple
( 3)
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
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Topple the Statue
( 3)
Instant
Tap target permanent. If it's an artifact, destroy it. Draw a card.
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Topplegeist
( 1)
Creature — Spirit
(1/1)
Flying When Topplegeist enters, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
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Top-Secret Tunnel
( 0)
Artifact — Contraption
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
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Topsy Turvy
( 3)
Enchantment
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.
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Tor Wauki the Younger
( 5)
Legendary Creature — Human Archer
(3/3)
Reach, lifelink If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target.
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Toralf, God of Fury
( 4)
Legendary Creature — God
(5/4)
Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
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Toralf's Disciple
( 3)
Creature — — Human Warrior
(3/3)
Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.
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Torbran, Thane of Red Fell
( 4)
Legendary Creature — Dwarf Noble
(2/4)
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
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Torch Breath
( 1)
Instant
This spell costs less to cast if it targets a blue permanent. This spell can't be countered. Torch Breath deals X damage to target creature or planeswalker.
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Torch Courier
( 1)
Creature — Goblin
(1/1)
Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn.
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Torch Drake
( 4)
Creature — Drake
(2/2)
Flying : Torch Drake gets +1/+0 until end of turn.
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Torch Fiend
( 2)
Creature — Devil
(2/1)
, Sacrifice Torch Fiend: Destroy target artifact.
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Torch Gauntlet
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Torch Song
( 3)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Torch Song. , Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song.
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Torch the Tower
( 1)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
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Torch the Witness
( 1)
Sorcery
Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Torchling
( 5)
Creature — Shapeshifter
(3/3)
: Untap Torchling. : Target creature blocks Torchling this turn if able. : Change the target of target spell that targets only Torchling. : Torchling gets +1/-1 until end of turn. : Torchling gets -1/+1 until end of turn.
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Torens, Fist of the Angels
( 3)
Legendary Creature — Human Cleric
(2/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
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Torgaar, Famine Incarnate
( 8)
Legendary Creature — Avatar
(7/6)
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. When Torgaar, Famine Incarnate enters, up to one target player's life total becomes half their starting life total, rounded down.
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Tori D'Avenant, Fury Rider
( 4)
Legendary Creature — Human Knight
(3/3)
Vigilance, trample Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
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Torii Watchward
( 5)
Creature — Spirit
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Torment
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0.
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Torment of Hailfire
( 2)
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
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Torment of Scarabs
( 4)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
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Torment of Venom
( 4)
Instant
Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discard a card.
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Tormented Hero
( 1)
Creature — Human Warrior
(2/1)
Tormented Hero enters tapped. Heroic — Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.
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Tormented Pariah
( 4)
Creature — Human Warrior Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.
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Tormented Soul
( 1)
Creature — Spirit
(1/1)
Tormented Soul can't block and can't be blocked.
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Tormented Thoughts
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power.
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Tormenting Voice
( 2)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards.
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Tormentor Exarch
( 4)
Creature — Phyrexian Cleric
(2/2)
When Tormentor Exarch enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature gets -0/-2 until end of turn.
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Tormentor's Helm
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Tormentor's Trident
( 2)
Artifact — Equipment
Equipped creature gets +3/+0 and attacks each combat if able. Equip
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Tormod, the Desecrator
( 4)
Legendary Creature — Zombie Wizard
(4/2)
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)
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Tormod's Crypt
( 0)
Artifact
, Sacrifice Tormod's Crypt: Exile target player's graveyard.
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Tormod's Cryptkeeper
( 3)
Artifact Creature — Golem
(3/2)
Vigilance , Sacrifice Tormod's Cryptkeeper: Exile target player's graveyard.
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Tornado
( 5)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) , Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate only once each turn.
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Tornado Elemental
( 7)
Creature — Elemental
(6/6)
When Tornado Elemental enters, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked.
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Torpid Moloch
( 1)
Creature — Lizard
(3/2)
Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn.
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Torpor Dust
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -3/-0.
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Torpor Orb
( 2)
Artifact
Creatures entering don't cause abilities to trigger.
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Torrent Elemental
( 5)
Creature — Elemental
(3/5)
Flying Whenever Torrent Elemental attacks, tap all creatures defending player controls. : Put Torrent Elemental from exile onto the battlefield tapped. Activate only as a sorcery.
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Torrent of Fire
( 5)
Sorcery
Torrent of Fire deals damage to any target equal to the highest mana value among permanents you control.
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Torrent of Lava
( 2)
Sorcery
Torrent of Lava deals X damage to each creature without flying. As long as Torrent of Lava is on the stack, each creature has ": Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
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Torrent of Stone
( 4)
Instant — Arcane
Torrent of Stone deals 4 damage to target creature. Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Torrent Sculptor
( 4)
Creature — Merfolk Wizard
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Torrent Sculptor enters, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.
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Torrential Gearhulk
( 6)
Artifact Creature — Construct
(5/6)
Flash When Torrential Gearhulk enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Torsten, Founder of Benalia
( 7)
Legendary Creature — Human Soldier
(7/7)
When Torsten, Founder of Benalia enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order. When Torsten dies, create seven 1/1 white Soldier creature tokens.
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Tortoise Formation
( 4)
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
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Torture
( 1)
Enchantment — Aura
Enchant creature : Put a -1/-1 counter on enchanted creature.
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Torture Chamber
( 3)
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. , , Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.
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Spiked Corridor // Torture Pit (Torture Pit)
( 4)
Enchantment — Room
If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Tortured Existence
( 1)
Enchantment
, Discard a creature card: Return target creature card from your graveyard to your hand.
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Toshiro Umezawa
( 3)
Legendary Creature — Human Samurai
(2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
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Toski, Bearer of Secrets
( 4)
Legendary Creature — Squirrel
(1/1)
This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
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Total War
( 4)
Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
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Totally Lost
( 5)
Instant
Put target nonland permanent on top of its owner's library.
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Totem Speaker
( 5)
Creature — Elf Druid
(3/3)
Whenever a Beast enters, you may gain 3 life.
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Totem-Guide Hartebeest
( 5)
Creature — Antelope
(2/5)
When Totem-Guide Hartebeest enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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Totentanz, Swarm Piper
( 3)
Legendary Creature — Human Warlock Bard
(2/3)
Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block." : Target attacking Rat you control gains deathtouch until end of turn.
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Touch and Go
( 4)
Sorcery
Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha" When you do, return Touch and Go from your graveyard to your hand.
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Touch of Darkness
( 1)
Instant
One or more target creatures become black until end of turn.
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Touch of Death
( 3)
Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
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Touch of Moonglove
( 1)
Instant
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Touch of the Eternal
( 7)
Enchantment
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
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Touch of the Void
( 3)
Sorcery
Devoid (This card has no color.) Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
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Touch of Vitae
( 3)
Instant
Until end of turn, target creature gains haste and ": Untap this creature. Activate only once." Draw a card at the beginning of the next turn's upkeep.
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Touch the Spirit Realm
( 3)
Enchantment
When Touch the Spirit Realm enters, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — , Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Touchstone
( 2)
Artifact
: Tap target artifact you don't control.
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Tourach, Dread Cantor
( 2)
Legendary Creature — Human Cleric
(2/1)
Kicker (You may pay an additional as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor. When Tourach enters, if it was kicked, target opponent discards two cards at random.
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Tourach's Canticle
( 4)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.
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Tourach's Chant
( 3)
Enchantment
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay . Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
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Tourach's Gate
( 3)
Enchantment — Aura
Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
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