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Turntimber Grove
( 0)
Land
Turntimber Grove enters tapped. When Turntimber Grove enters, target creature gets +1/+1 until end of turn. : Add .
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Turntimber Ranger
( 5)
Creature — Elf Scout Ranger Ally
(2/2)
Whenever Turntimber Ranger or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
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Turntimber Sower
( 3)
Creature — Elf Druid
(3/3)
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. , Sacrifice three creatures: Return target land card from your graveyard to your hand.
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Turntimber Symbiosis
( 7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
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Turret Ogre
( 4)
Creature — Ogre Warrior
(4/3)
Reach (This creature can block creatures with flying.) When Turret Ogre enters, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
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Turtleshell Changeling
( 4)
Creature — Shapeshifter
(1/4)
Changeling (This card is every creature type.) : Switch Turtleshell Changeling's power and toughness until end of turn.
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Tuskeri Firewalker
( 3)
Creature — Human Berserker
(3/2)
Boast — : Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)
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Tuskguard Captain
( 3)
Creature — Human Warrior
(2/3)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.
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Tuvasa the Sunlit
( 3)
Legendary Creature — Merfolk Shaman
(1/1)
Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card.
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Tuya Bearclaw
( 3)
Legendary Creature — Human Warrior
(2/2)
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
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Twenty-Toed Toad
( 4)
Creature — Frog Wizard
(3/3)
Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card. Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
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Two-Headed Hunter (Twice the Rage)
( 2)
Instant — Adventure
Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Twice Upon a Time
( 6)
Sorcery
Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.
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Twiddle
( 1)
Instant
You may tap or untap target artifact, creature, or land.
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Twiddlestick Charger
( 0)
Artifact — Contraption
Whenever you crank Twiddlestick Charger, tap or untap target creature.
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Twigwalker
( 3)
Creature — Insect
(2/2)
, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
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Twilight Drover
( 3)
Creature — Spirit
(1/1)
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. , Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
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Twilight Panther
( 1)
Creature — Cat Spirit
(1/2)
: Twilight Panther gains deathtouch until end of turn.
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Twilight Prophet
( 4)
Creature — Vampire Cleric
(2/4)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
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Twilight Shepherd
( 6)
Creature — Angel
(5/5)
Flying, vigilance When Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Twilight's Call
( 6)
Sorcery
You may cast Twilight's Call as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield.
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Twin Bolt
( 2)
Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
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Twinblade Assassins
( 5)
Creature — Elf Assassin
(5/4)
At the beginning of your end step, if a creature died this turn, draw a card.
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Twinblade Geist
( 2)
Creature — Spirit Warrior
(1/1)
Double strike Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Twinblade Invocation
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
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Twinblade Paladin
( 4)
Creature — Human Knight
(3/3)
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
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Twinblade Slasher
( 1)
Creature — Elf Warrior
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Twinblade Slasher gets +2/+2 until end of turn. Activate only once each turn.
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Twincast
( 2)
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
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Twinferno
( 2)
Instant
Choose one — • When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn.
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Twinflame
( 2)
Sorcery
Strive — This spell costs more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
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Twining Twins
( 4)
Creature — Faerie Wizard
(4/4)
Flying, vigilance, ward
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Twinning Glass
( 4)
Artifact
, : You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
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Twinning Staff
( 3)
Artifact
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. , : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Twins of Discord
( 7)
Creature — Eldrazi
(8/6)
Whenever you attack, choose odd or even. Creatures with mana value of that quality can't block this turn. (Zero is even.) Each other colorless creature you control has bloodthirst 2. (If an opponent was dealt damage this turn, that creature enters with two additional +1/+1 counters on it.)
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Twins of Maurer Estate
( 5)
Creature — Vampire
(3/5)
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Twinshot Sniper
( 4)
Artifact Creature — Goblin Archer
(2/3)
Reach When Twinshot Sniper enters, it deals 2 damage to any target. Channel — , Discard Twinshot Sniper: It deals 2 damage to any target.
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Twin-Silk Spider
( 3)
Creature — Spider
(1/2)
Reach When Twin-Silk Spider enters, create a 1/2 green Spider creature token with reach.
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Twinstrike
( 5)
Instant
Twinstrike deals 2 damage to each of two target creatures. Hellbent — Destroy those creatures instead if you have no cards in hand.
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Twist Allegiance
( 7)
Sorcery
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
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Twist Reality
( 3)
Instant
Choose one — • Counter target spell. • Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Twisted Abomination
( 6)
Creature — Zombie Mutant
(5/3)
: Regenerate Twisted Abomination. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Twisted Embrace
( 4)
Enchantment — Aura
Enchant artifact or creature you control When Twisted Embrace enters, destroy target creature or planeswalker an opponent controls. As long as enchanted permanent is a creature, it gets +1/+1.
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Twisted Fealty
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Twisted Image
( 1)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
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Twisted Justice
( 6)
Sorcery
Target player sacrifices a creature. You draw cards equal to that creature's power.
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Twisted Reflection
( 2)
Instant
Choose one — • Target creature gets -6/-0 until end of turn. • Switch target creature's power and toughness until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Twisted Riddlekeeper
( 8)
Creature — Eldrazi Sphinx
(5/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to two target permanents. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Flying
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Twisted Sewer-Witch
( 5)
Creature — Human Warlock
(3/4)
When Twisted Sewer-Witch enters, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Twists and Turns
( 1)
Enchantment
If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters, target creature you control explores. When a land you control enters, if you control seven or more lands, transform Twists and Turns.
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Twitch
( 3)
Instant
You may tap or untap target artifact, creature, or land. Draw a card.
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Twitching Doll
( 2)
Artifact Creature — Spider Toy
(2/2)
: Add one mana of any color. Put a nest counter on Twitching Doll. , Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.
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Two by Four (playtest)
( 2)
Instant
Choose one or both — • Put a base power 4 counter on target creature. • Put a base toughness 4 counter on target creature.
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Two-Handed Axe
( 3)
Artifact — Equipment
Whenever equipped creature attacks, double its power until end of turn. Equip
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Two-Headed Cerberus
( 3)
Creature — Dog
(1/2)
Double strike (This creature deals both first-strike and regular combat damage.)
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Two-Headed Dragon
( 6)
Creature — Dragon
(4/4)
Flying Menace (This creature can't be blocked except by two or more creatures.) Two-Headed Dragon can block an additional creature each combat. : Two-Headed Dragon gets +2/+0 until end of turn.
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Two-Headed Giant
( 4)
Creature — Giant Warrior
(4/4)
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
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Two-Headed Giant of Foriys
( 5)
Creature — Giant
(4/4)
Trample Two-Headed Giant of Foriys can block an additional creature each combat.
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Two-Headed Hellkite
( 6)
Creature — Dragon
(5/5)
Flying, menace, haste Whenever Two-Headed Hellkite attacks, draw two cards.
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Two-Headed Hunter
( 5)
Creature — Giant
(5/4)
Menace (This creature can't be blocked except by two or more creatures.)
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Two-Headed Sliver
( 2)
Creature — Sliver
(1/1)
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
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Two-Headed Zombie
( 4)
Creature — Zombie
(4/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Tymaret Calls the Dead
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.
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Tymaret, Chosen from Death
( 2)
Legendary Enchantment Creature — Demigod
(2/*)
Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) : Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
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Tymna the Weaver
( 3)
Legendary Creature — Human Cleric
(2/2)
Lifelink At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
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Tymora's Invoker
( 2)
Creature — Orc Rogue
(1/3)
Sleight of Hand — : Draw two cards.
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Typhoid Rats
( 1)
Creature — Rat
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Typhoon
( 3)
Sorcery
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
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Tyranid Harridan
( 6)
Creature — Tyranid
(4/4)
Flying, ward Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.
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Tyranid Invasion
( 4)
Sorcery
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
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Tyranid Prime
( 3)
Creature — Tyranid
(0/4)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve.
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Tyrannical Pitlord
( 6)
Creature — Demon
(6/6)
Flying, trample As Tyrannical Pitlord enters, choose another creature you control. The chosen creature gets +3/+3 and has flying. When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature.
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Tyrannize
( 5)
Sorcery
Target player discards their hand unless they pay 7 life.
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Tyrant Guard
( 3)
Creature — Tyranid
(3/3)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
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Tyrant of Discord
( 7)
Creature — Elemental
(7/7)
When Tyrant of Discord enters, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
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Tyrant of Kher Ridges
( 6)
Creature — Dragon
(4/5)
Flying When Tyrant of Kher Ridges enters, it deals 4 damage to any target. : Tyrant of Kher Ridges gets +1/+0 until end of turn.
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Tyrant of Valakut
( 7)
Creature — Dragon
(5/4)
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying When Tyrant of Valakut enters, if its surge cost was paid, it deals 3 damage to any target.
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Tyrant's Choice
( 2)
Sorcery
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
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Tyrant's Familiar
( 7)
Creature — Dragon
(5/5)
Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
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Tyrant's Scorn
( 2)
Instant
Choose one — • Destroy target creature with mana value 3 or less. • Return target creature to its owner's hand.
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Tyrranax Atrocity
( 5)
Creature — Phyrexian Dinosaur
(4/4)
Haste Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)
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Tyrranax Rex
( 7)
Creature — Phyrexian Dinosaur
(8/8)
This spell can't be countered. Trample, ward , haste Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
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Blessed Hippogriff (Tyr's Blessing)
( 1)
Instant — Adventure
Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Tyvar Kell
( 4)
Legendary Planeswalker — Tyvar
(3)
Elves you control have ": Add ." +1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. 0: Create a 1/1 green Elf Warrior creature token. −6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
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Tyvar the Bellicose
( 4)
Legendary Creature — Elf Warrior
(5/4)
Whenever one or more Elves you control attack, they gain deathtouch until end of turn. Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
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Tyvar, Jubilant Brawler
( 3)
Legendary Planeswalker — Tyvar
(3)
You may activate abilities of creatures you control as though those creatures had haste. +1: Untap up to one target creature. −2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
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Tyvar, the Pummeler
( 3)
Legendary Creature — Elf Warrior
(3/3)
Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. : Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
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Tyvar's Stand
( 1)
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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Tzaangor Shaman
( 4)
Creature — Mutant Shaman
(3/3)
Flying Sorcerous Elixir — Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
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Uba Mask
( 4)
Artifact
If a player would draw a card, that player exiles that card face up instead. Each player may play lands and cast spells from among cards they exiled with Uba Mask this turn.
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Ubul Sar Gatekeepers
( 4)
Creature — Zombie Soldier
(2/4)
When Ubul Sar Gatekeepers enters, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
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Uchbenbak, the Great Mistake
( 5)
Legendary Creature — Skeleton Horror
(6/4)
Vigilance, menace Descend 8 — : Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
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