|
Security Detail
( 4)
Enchantment
: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
|
|
|
See Red
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has first strike. At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
|
|
|
Seed the Land
( 4)
Enchantment
Whenever a land enters, its controller creates a 1/1 green Snake creature token.
|
|
|
Seeker
( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
|
|
|
Seer's Vision
( 4)
Enchantment
Your opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
|
|
|
Seismic Assault
( 3)
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
|
|
|
Seizures
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays .
|
|
|
Senseless Rage
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Sentinel's Eyes
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
|
|
|
Sentinel's Mark
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
|
|
|
Serenity
( 2)
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
|
|
|
Serpent of Yawning Depths
( 6)
Enchantment Creature — Serpent
(6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
|
|
|
Serpent Skin
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1. : Regenerate enchanted creature.
|
|
|
Serra Aviary
( 4)
World Enchantment
Creatures with flying get +1/+1.
|
|
|
Serra Bestiary
( 2)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay . Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
|
|
|
Serra's Blessing
( 2)
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
|
|
|
Serra's Boon
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
|
|
|
Serra's Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
|
|
|
Serra's Hymn
( 1)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
|
|
|
Serra's Liturgy
( 4)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. , Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
|
|
|
Setessan Training
( 2)
Enchantment — Aura
Enchant creature you control When Setessan Training enters, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Seton's Desire
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
|
|
|
Shackles
( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. : Return Shackles to its owner's hand.
|
|
|
Shade's Form
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control.
|
|
|
Shadow in the Warp
( 3)
Enchantment
The first creature spell you cast each turn costs less to cast. Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
|
|
|
Shadow Lance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has first strike. : Enchanted creature gets +2/+2 until end of turn.
|
|
|
Shadow of the Second Sun
( 6)
Enchantment — Aura
Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
|
|
|
Shadows of the Past
( 2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
|
|
|
Shameless Charlatan
( 2)
Legendary Enchantment — Background
Commander creatures you own have ": This creature becomes a copy of another target creature."
|
|
|
Shape of the Wiitigo
( 6)
Enchantment — Aura
Enchant creature When Shape of the Wiitigo enters, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
|
|
|
Shapers' Sanctuary
( 1)
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
|
|
|
Shapeshifter's Marrow
( 4)
Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
|
|
|
Shardmage's Rescue
( 1)
Enchantment — Aura
Flash Enchant creature you control As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof. Enchanted creature gets +1/+1.
|
|
|
Share the Spoils
( 2)
Enchantment
When Share the Spoils enters and whenever an opponent loses the game, exile the top card of each player's library. During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
|
|
|
Shared Animosity
( 3)
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
|
|
|
Shared Fate
( 5)
Enchantment
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.
|
|
|
Shared Triumph
( 2)
Enchantment
As Shared Triumph enters, choose a creature type. Creatures of the chosen type get +1/+1.
|
|
|
Shattered Ego
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0. : Put enchanted creature into its owner's library third from the top.
|
|
|
Glassworks // Shattered Yard (Shattered Yard)
( 5)
Enchantment — Room
At the beginning of your end step, this Room deals 1 damage to each opponent. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Sheltered Aerie
( 3)
Enchantment — Aura
Enchant land Enchanted land has ": Add two mana of any one color."
|
|
|
Sheltered by Ghosts
( 2)
Enchantment — Aura
Enchant creature you control When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward .
|
|
|
Sheltering Boughs
( 3)
Enchantment — Aura
Enchant creature When Sheltering Boughs enters, draw a card. Enchanted creature gets +1/+3.
|
|
|
Sheltering Prayers
( 1)
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
|
|
|
Shield of the Oversoul
( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
|
|
|
Shielded by Faith
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach Shielded by Faith to that creature.
|
|
|
Shielding Plax
( 3)
Enchantment — Aura
( can be paid with either or .) Enchant creature When Shielding Plax enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.
|
|
|
Shifting Shadow
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
|
|
|
Shifting Sky
( 3)
Enchantment
As Shifting Sky enters, choose a color. All nonland permanents are the chosen color.
|
|
|
Shimmer
( 4)
Enchantment
As Shimmer enters, choose a land type. Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
|
|
|
Shimmering Wings
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) : Return Shimmering Wings to its owner's hand.
|
|
|
Shimmerwing Chimera
( 4)
Enchantment Creature — Chimera
(3/2)
Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
|
|
|
Shiny Impetus
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Shivan Harvest
( 2)
Enchantment
, Sacrifice a creature: Destroy target nonbasic land.
|
|
|
Shiv's Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. : Enchanted creature gets +1/+0 until end of turn.
|
|
|
Short Circuit
( 2)
Enchantment — Aura
Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
|
|
|
Shortcut to Mushrooms
( 2)
Enchantment
When Shortcut to Mushrooms enters, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
|
|
|
Showdown of the Skalds
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
|
|
|
Shrieking Affliction
( 1)
Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
|
|
|
Sicken
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1. Cycling (, Discard this card: Draw a card.)
|
|
|
Siege Modification
( 3)
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.
|
|
|
Siegecraft
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+4.
|
|
|
Sigarda's Aid
( 1)
Enchantment
You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.
|
|
|
Sigarda's Imprisonment
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
|
|
|
Sigarda's Splendor
( 4)
Enchantment
As Sigarda's Splendor enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life.
|
|
|
Sigarda's Summons
( 6)
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
|
|
|
Sight of the Scalelords
( 5)
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
|
|
|
Sightless Brawler
( 2)
Enchantment Creature — Human Warrior
(3/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Sightless Brawler can't attack alone. Enchanted creature gets +3/+2 and can't attack alone.
|
|
|
Sigil of Myrkul
( 3)
Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
|
|
|
Sigil of Sleep
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
|
|
|
Sigil of the Empty Throne
( 5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
|
|
|
Sigil of the Nayan Gods
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling (, Discard this card: Draw a card.)
|
|
|
Sigil of the New Dawn
( 4)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.
|
|
|
Signature Spells
( 6)
Enchantment
When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
|
|
|
Silent Hallcreeper
( 2)
Enchantment Creature — Horror
(1/1)
Silent Hallcreeper can't be blocked. Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen — • Put two +1/+1 counters on Silent Hallcreeper. • Draw a card. • Silent Hallcreeper becomes a copy of another target creature you control.
|
|
|
Silkwrap
( 2)
Enchantment
When Silkwrap enters, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)
|
|
|
Simic Ascendancy
( 2)
Enchantment
: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
|
|
|
Singing Bell Strike
( 2)
Enchantment — Aura
Enchant creature When Singing Bell Strike enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has ": Untap this creature."
|
|
|
Sinister Concoction
( 1)
Enchantment
, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
|
|
|
Sinister Possession
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.
|
|
|
Sinister Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1 and is black.
|
|
|
Sinking Feeling
( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has ", Put a -1/-1 counter on this creature: Untap this creature."
|
|
|
Sinner's Judgment
( 0)
Enchantment — Aura Curse
Enchant player At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
|
|
|
Sinstriker's Will
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals damage equal to its power to target attacking or blocking creature."
|
|
|
Sisay's Ingenuity
( 1)
Enchantment — Aura
Enchant creature When Sisay's Ingenuity enters, draw a card. Enchanted creature has ": Target creature becomes the color of your choice until end of turn."
|
|
|
Sixth Sense
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
|
|
|
Skeletal Grimace
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has ": Regenerate this creature."
|
|
|
Skeletal Swarming
( 5)
Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
|
|
|
Skin Invasion
( 1)
Enchantment — Aura
Enchant creature Enchanted creature attacks each combat if able. When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
|
|
|
Skola Grovedancer
( 2)
Enchantment Creature — Satyr Druid
(2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life. : Mill a card. (Put the top card of your library into your graveyard.)
|
|
|
Skrelv's Hive
( 2)
Enchantment
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
|
|
|
Sky Tether
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has defender and loses flying.
|
|
|
Skybind
( 5)
Enchantment
Constellation — Whenever Skybind or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Skyblade's Boon
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. : Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
|
|
|
Sky-Blessed Samurai
( 7)
Enchantment Creature — Human Samurai
(4/4)
This spell costs less to cast for each enchantment you control. Flying
|
|
|
Skygames
( 2)
Enchantment — Aura
Enchant land Enchanted land has ": Target creature gains flying until end of turn. Activate only as a sorcery."
|
|
|