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Security Detail
Security Detail 3White (4)
Enchantment

WhiteWhite: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.

Mercadian Masques (Rare)
See Red
See Red 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has first strike.

At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

Rivals of Ixalan (Uncommon)
Seed the Land
Seed the Land 2GreenGreen (4)
Enchantment

Whenever a land enters, its controller creates a 1/1 green Snake creature token.

Saviors of Kamigawa (Rare)
Seeker
Seeker 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

Legends (Uncommon)
Other Versions
Fourth Edition (Common)
Seer's Vision
Seer's Vision 2BlueBlack (4)
Enchantment

Your opponents play with their hands revealed.

Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

Invasion (Uncommon)
Seismic Assault
Seismic Assault RedRedRed (3)
Enchantment

Discard a land card: Seismic Assault deals 2 damage to any target.

Ultimate Masters (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Exodus (Rare)
Tenth Edition (Rare)
Seizures
Seizures 1Black (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays 3.

Ice Age (Common)
Senseless Rage
Senseless Rage 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Common)
Sensory Deprivation
Sensory Deprivation Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-0.

Magic 2014 Core Set (Common)
Other Versions
Innistrad (Common)
Sentinel's Eyes
Sentinel's Eyes White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

Escape—White, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Common)
Sentinel's Mark
Sentinel's Mark 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

Addendum — When Sentinel's Mark enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

Ravnica Allegiance (Uncommon)
Serenity
Serenity 1White (2)
Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Classic Sixth Edition (Rare)
Weatherlight (Rare)
Serpent of Yawning Depths
Serpent of Yawning Depths 4BlueBlue (6)
Enchantment Creature — Serpent (6/6)

Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.

Theros Beyond Death (Rare)
Serpent Skin
Serpent Skin 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

Green: Regenerate enchanted creature.

Champions of Kamigawa (Common)
Serra Aviary
Serra Aviary 3White (4)
World Enchantment

Creatures with flying get +1/+1.

Masters Edition IV (Uncommon)
Other Versions
Homelands (Rare)
Serra Bestiary
Serra Bestiary WhiteWhite (2)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WhiteWhite.

Enchanted creature can't attack or block, and its activated abilities with Tap in their costs can't be activated.

Masters Edition IV (Common)
Other Versions
Fifth Edition (Uncommon)
Homelands (Common)
Serra's Blessing
Serra's Blessing 1White (2)
Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Ninth Edition (Uncommon)
Serra's Boon
Serra's Boon 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Serra's Embrace
Serra's Embrace 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Urza's Saga (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Serra's Hymn
Serra's Hymn White (1)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.

Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.

Urza's Saga (Uncommon)
Serra's Liturgy
Serra's Liturgy 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.

White, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.

Urza's Saga (Rare)
Seshiro's Living Legacy
Seshiro's Living Legacy (0)
Enchantment Creature — Snake Warrior (5/5)

Vigilance, haste

Kamigawa: Neon Dynasty (Common)
Setessan Training
Setessan Training 1Green (2)
Enchantment — Aura

Enchant creature you control

When Setessan Training enters, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Core Set 2021 (Common)
Other Versions
Theros Beyond Death (Common)
Seton's Desire
Seton's Desire 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

Dominaria Remastered (Common)
Other Versions
Odyssey (Common)
Shackles
Shackles 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

White: Return Shackles to its owner's hand.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Invasion (Common)
Shade's Form
Shade's Form 1BlackBlack (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Black: This creature gets +1/+1 until end of turn."

When enchanted creature dies, return that card to the battlefield under your control.

Torment (Common)
Shadow in the Warp
Shadow in the Warp 1RedGreen (3)
Enchantment

The first creature spell you cast each turn costs 2 less to cast.

Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.

Warhammer 40,000 Commander (Rare)
Shadow Lance
Shadow Lance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

1Black: Enchanted creature gets +2/+2 until end of turn.

Guildpact (Uncommon)
Shadow of the Second Sun
Shadow of the Second Sun 4BlueBlue (6)
Enchantment — Aura

Enchant player

At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)

Modern Horizons 3 (Mythic Rare)
Shadows of the Past
Shadows of the Past 1Black (2)
Enchantment

Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

4Black: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.

Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Other Versions
Magic Origins (Uncommon)
Shameless Charlatan
Shameless Charlatan 1Blue (2)
Legendary Enchantment — Background

Commander creatures you own have "2Blue: This creature becomes a copy of another target creature."

Commander Legends: Battle for Baldur's Gate (Rare)
Shape of the Wiitigo
Shape of the Wiitigo 3GreenGreenGreen (6)
Enchantment — Aura

Enchant creature

When Shape of the Wiitigo enters, put six +1/+1 counters on enchanted creature.

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Coldsnap (Rare)
Shapers' Sanctuary
Shapers' Sanctuary Green (1)
Enchantment

Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Ixalan (Rare)
Shapeshifter's Marrow
Shapeshifter's Marrow 2BlueBlue (4)
Enchantment

At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

Future Sight (Rare)
Shardmage's Rescue
Shardmage's Rescue White (1)
Enchantment — Aura

Flash

Enchant creature you control

As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.

Enchanted creature gets +1/+1.

Duskmourn: House of Horror (Uncommon)
Share the Spoils
Share the Spoils 1Red (2)
Enchantment

When Share the Spoils enters and whenever an opponent loses the game, exile the top card of each player's library.

During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.

Adventures in the Forgotten Realms Commander (Rare)
Shared Animosity
Shared Animosity 2Red (3)
Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Morningtide (Rare)
Explorers of Ixalan (Rare)
Ikoria Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Wilds of Eldraine Enchanting Tales (Rare)
Shared Fate
Shared Fate 4Blue (5)
Enchantment

If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.

Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.

Mirrodin (Rare)
Shared Triumph
Shared Triumph 1White (2)
Enchantment

As Shared Triumph enters, choose a creature type.

Creatures of the chosen type get +1/+1.

Onslaught (Rare)
Shark Typhoon
Shark Typhoon 5Blue (6)
Enchantment

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.

Cycling Variable Colorless1Blue (Variable Colorless1Blue, Discard this card: Draw a card.)

When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Outlaws of Thunder Junction Commander (Rare)
Shattered Ego
Shattered Ego Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-0.

3BlueBlue: Put enchanted creature into its owner's library third from the top.

Modern Horizons 2 (Common)
Glassworks // Shattered Yard (Shattered Yard)
Glassworks // Shattered Yard (Shattered Yard) 4Red (5)
Enchantment — Room

At the beginning of your end step, this Room deals 1 damage to each opponent.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Sheltered Aerie
Sheltered Aerie 2Green (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Add two mana of any one color."

Dragons of Tarkir (Common)
Sheltered by Ghosts
Sheltered by Ghosts 1White (2)
Enchantment — Aura

Enchant creature you control

When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.

Enchanted creature gets +1/+0 and has lifelink and ward 2.

Duskmourn: House of Horror (Uncommon)
Sheltering Boughs
Sheltering Boughs 2Green (3)
Enchantment — Aura

Enchant creature

When Sheltering Boughs enters, draw a card.

Enchanted creature gets +1/+3.

Innistrad: Crimson Vow (Common)
Sheltering Prayers
Sheltering Prayers White (1)
Enchantment

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

Prophecy (Rare)
Shield of Duty and Reason
Shield of Duty and Reason White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from green and from blue.

Apocalypse (Common)
Shield of the Oversoul
Shield of the Oversoul 2Green or White (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.

Shadowmoor (Common)
Shielded by Faith
Shielded by Faith 1WhiteWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature has indestructible.

Whenever a creature enters, you may attach Shielded by Faith to that creature.

Signature Spellbook: Gideon (Rare)
Other Versions
Commander 2015 (Rare)
Explorers of Ixalan (Rare)
Shielding Plax
Shielding Plax 2Green or Blue (3)
Enchantment — Aura

(Green or Blue can be paid with either Green or Blue.)

Enchant creature

When Shielding Plax enters, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.

Adventures in the Forgotten Realms Commander (Common)
Other Versions
Dissension (Common)
Ultimate Masters (Common)
Shifting Shadow
Shifting Shadow 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."

Kamigawa: Neon Dynasty Commander (Rare)
Other Versions
Commander 2017 (Rare)
Shifting Sky
Shifting Sky 2Blue (3)
Enchantment

As Shifting Sky enters, choose a color.

All nonland permanents are the chosen color.

Planeshift (Uncommon)
Other Versions
Eighth Edition (Rare)
Shigeki, Jukai Visionary
Shigeki, Jukai Visionary 1Green (2)
Legendary Enchantment Creature — Snake Druid (1/3)

1Green, Tap, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.

Channel — Variable ColorlessVariable ColorlessGreenGreen, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Kamigawa: Neon Dynasty (Rare)
Shimmer
Shimmer 2BlueBlue (4)
Enchantment

As Shimmer enters, choose a land type.

Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Rare)
Shimmering Wings
Shimmering Wings Blue (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Blue: Return Shimmering Wings to its owner's hand.

Tenth Edition (Common)
Other Versions
Tempest (Common)
Invasion (Common)
Shimmerwing Chimera
Shimmerwing Chimera 3Blue (4)
Enchantment Creature — Chimera (3/2)

Flying

At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

Theros Beyond Death (Uncommon)
Shiny Impetus
Shiny Impetus 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Ikoria Commander (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Ravnica Clue Edition (Common)
Shivan Harvest
Shivan Harvest 1Red (2)
Enchantment

1Red, Sacrifice a creature: Destroy target nonbasic land.

Invasion (Uncommon)
Shiv's Embrace
Shiv's Embrace 2RedRed (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

Red: Enchanted creature gets +1/+0 until end of turn.

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Magic 2011 (Uncommon)
Duel Decks: Knights vs. Dragons (Uncommon)
Magic 2014 Core Set (Uncommon)
Short Circuit
Short Circuit 1Blue (2)
Enchantment — Aura

Flash

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.

Kamigawa: Neon Dynasty (Common)
Shortcut to Mushrooms
Shortcut to Mushrooms 1Green (2)
Enchantment

When Shortcut to Mushrooms enters, the Ring tempts you.

At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Showdown of the Skalds
Showdown of the Skalds 2RedWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.

II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

Kaldheim (Rare)
Shrieking Affliction
Shrieking Affliction Black (1)
Enchantment

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.

Return to Ravnica (Uncommon)
Sicken
Sicken Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Siege Modification
Siege Modification 1RedRed (3)
Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +3/+0 and has first strike.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Siegecraft
Siegecraft 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+4.

Khans of Tarkir (Common)
Sigarda's Aid
Sigarda's Aid White (1)
Enchantment

You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment you control enters, you may attach it to target creature you control.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Commander Legends (Rare)
Sigarda's Imprisonment
Sigarda's Imprisonment 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

4White: Exile enchanted creature. Create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Sigarda's Splendor
Sigarda's Splendor 2WhiteWhite (4)
Enchantment

As Sigarda's Splendor enters, note your life total.

At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.

Whenever you cast a white spell, you gain 1 life.

Innistrad: Midnight Hunt (Rare)
Sigarda's Summons
Sigarda's Summons 4WhiteWhite (6)
Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

Innistrad: Crimson Vow (Rare)
Sight of the Scalelords
Sight of the Scalelords 4Green (5)
Enchantment

At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.

Dragons of Tarkir (Uncommon)
Sightless Brawler
Sightless Brawler 1White (2)
Enchantment Creature — Human Warrior (3/2)

Bestow 4White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Sightless Brawler can't attack alone.

Enchanted creature gets +3/+2 and can't attack alone.

Journey into Nyx (Uncommon)
Sigil of Myrkul
Sigil of Myrkul 2Black (3)
Enchantment

At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Sigil of Sleep
Sigil of Sleep Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Urza's Destiny (Common)
Sigil of the Empty Throne
Sigil of the Empty Throne 3WhiteWhite (5)
Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Conflux (Rare)
Planechase 2012 Edition (Rare)
Magic Origins (Rare)
Commander 2015 (Rare)
Planechase Anthology (Rare)
Commander 2018 (Rare)
Time Spiral Remastered (Bonus)
Historic Anthology 2 (Rare)
Jumpstart 2022 (Rare)
Commander Masters (Rare)
Sigil of the Nayan Gods
Sigil of the Nayan Gods 1GreenWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

Cycling Green or White (Green or White, Discard this card: Draw a card.)

Alara Reborn (Common)
Sigil of the New Dawn
Sigil of the New Dawn 3White (4)
Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may pay 1White. If you do, return that card to your hand.

Ultimate Masters (Uncommon)
Other Versions
Onslaught (Rare)
Signature Spells
Signature Spells 4BlueBlue (6)
Enchantment

When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.

At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.

Alchemy Horizons: Baldur's Gate (Rare)
Silent Hallcreeper
Silent Hallcreeper 1Blue (2)
Enchantment Creature — Horror (1/1)

Silent Hallcreeper can't be blocked.

Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —

• Put two +1/+1 counters on Silent Hallcreeper.

• Draw a card.

• Silent Hallcreeper becomes a copy of another target creature you control.

Duskmourn: House of Horror (Rare)
Silkwrap
Silkwrap 1White (2)
Enchantment

When Silkwrap enters, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)

Dragons of Tarkir (Uncommon)
Simic Ascendancy
Simic Ascendancy GreenBlue (2)
Enchantment

1GreenBlue: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Bloomburrow Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Singing Bell Strike
Singing Bell Strike 1Blue (2)
Enchantment — Aura

Enchant creature

When Singing Bell Strike enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "6: Untap this creature."

Khans of Tarkir (Common)
Sinister Concoction
Sinister Concoction Black (1)
Enchantment

Black, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.

Shadows over Innistrad (Uncommon)
Sinister Possession
Sinister Possession Black (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 2 life.

Dragon's Maze (Common)
Sinister Strength
Sinister Strength 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+1 and is black.

Planeshift (Common)
Sinking Feeling
Sinking Feeling 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "1, Put a -1/-1 counter on this creature: Untap this creature."

Shadowmoor (Common)
Sinner's Judgment
Sinner's Judgment (0)
Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.

If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Mythic Rare)
Sinstriker's Will
Sinstriker's Will 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: This creature deals damage equal to its power to target attacking or blocking creature."

Guildpact (Uncommon)
Sisay's Ingenuity
Sisay's Ingenuity Blue (1)
Enchantment — Aura

Enchant creature

When Sisay's Ingenuity enters, draw a card.

Enchanted creature has "2Blue: Target creature becomes the color of your choice until end of turn."

Planeshift (Common)
Sixth Sense
Sixth Sense Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Skeletal Grimace
Skeletal Grimace 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Black: Regenerate this creature."

Innistrad (Common)
Skeletal Swarming
Skeletal Swarming 3BlackGreen (5)
Enchantment

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.

At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

Adventures in the Forgotten Realms (Rare)
Skin Invasion
Skin Invasion Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.

Shadows over Innistrad (Uncommon)
Skola Grovedancer
Skola Grovedancer 1Green (2)
Enchantment Creature — Satyr Druid (2/2)

Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

2Green: Mill a card. (Put the top card of your library into your graveyard.)

Duskmourn: House of Horror Commander (Common)
Other Versions
Theros Beyond Death (Common)
Skrelv's Hive
Skrelv's Hive 1White (2)
Enchantment

At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."

Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.

Phyrexia: All Will Be One (Rare)
Sky Tether
Sky Tether White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has defender and loses flying.

Jumpstart (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Skybind
Skybind 3WhiteWhite (5)
Enchantment

Constellation — Whenever Skybind or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Journey into Nyx (Rare)
Skyblade's Boon
Skyblade's Boon 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

2White: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.

Modern Horizons 2 (Uncommon)
Sky-Blessed Samurai
Sky-Blessed Samurai 6White (7)
Enchantment Creature — Human Samurai (4/4)

This spell costs 1 less to cast for each enchantment you control.

Flying

Kamigawa: Neon Dynasty (Uncommon)
Skygames
Skygames 1Blue (2)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature gains flying until end of turn. Activate only as a sorcery."

Gatecrash (Common)
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