|
Spinning Wheel
( 3)
Artifact
: Add one mana of any color. , : Tap target creature.
|
|
|
Spire Golem
( 6)
Artifact Creature — Golem
(2/4)
Affinity for Islands (This spell costs less to cast for each Island you control.) Flying
|
|
|
Spirit Shield
( 3)
Artifact
You may choose not to untap Spirit Shield during your untap step. , : Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
|
|
|
Split Screen
( 4)
Artifact
When Split Screen enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together.
|
|
|
Splitskin Doll
( 2)
Artifact Creature — Toy
(2/1)
When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
|
|
|
Spotter Thopter
( 8)
Artifact Creature — Thopter
(4/5)
Flying When Spotter Thopter enters, scry X, where X is its power. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/3
|
|
|
Springjaw Trap
( 1)
Artifact
Flash , , Sacrifice Springjaw Trap: It deals 3 damage to any target.
|
|
|
Springleaf Drum
( 1)
Artifact
, Tap an untapped creature you control: Add one mana of any color.
|
|
|
Spring-Loaded Sawblades
( 2)
Artifact
Flash When Spring-Loaded Sawblades enters, it deals 5 damage to target tapped creature an opponent controls. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
|
|
|
Spy Kit
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip
|
|
|
Squee's Toy
( 1)
Artifact
: Prevent the next 1 damage that would be dealt to target creature this turn.
|
|
|
Squirrel Stack (Squirrel Stack (a))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 2, 3, 6
|
|
|
Squirrel Stack (Squirrel Stack (b))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 2, 4, 6
|
|
|
Squirrel Stack (Squirrel Stack (c))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 2, 5, 6
|
|
|
Squirrel Stack (Squirrel Stack (d))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 3, 4, 6
|
|
|
Squirrel Stack (Squirrel Stack (e))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 3, 5, 6
|
|
|
Squirrel Stack (Squirrel Stack (f))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 4, 5, 6
|
|
|
Stabilizer
( 2)
Artifact
Players can't cycle cards.
|
|
|
Staff of Compleation
( 3)
Artifact
, Pay 1 life: Destroy target permanent you own. , Pay 2 life: Add one mana of any color. , Pay 3 life: Proliferate. , Pay 4 life: Draw a card. : Untap Staff of Compleation.
|
|
|
Staff of Eden, Vault's Key
( 6)
Legendary Artifact
When Staff of Eden, Vault's Key enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control. : Draw a card for each permanent you control but don't own.
|
|
|
Staff of Nin
( 6)
Artifact
At the beginning of your upkeep, draw a card. : Staff of Nin deals 1 damage to any target.
|
|
|
Staff of the Ages
( 3)
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
|
|
|
Staff of the Letter Magus
( 3)
Artifact
As Staff of the Letter Magus enters, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
|
|
|
Staff of the Mind Magus
( 3)
Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
|
|
|
Staff of the Storyteller
( 2)
Artifact
When Staff of the Storyteller enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller. , , Remove a story counter from Staff of the Storyteller: Draw a card.
|
|
|
Staff of the Sun Magus
( 3)
Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
|
|
|
Staff of the Wild Magus
( 3)
Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
|
|
|
Staff of Titania
( 2)
Artifact — Equipment
Equipped creature gets +X/+X, where X is the number of Forests you control. Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Equip
|
|
|
Staff of Zegon
( 4)
Artifact
, : Target creature gets -2/-0 until end of turn.
|
|
|
Stamp of Approval
( 3)
Artifact
As Stamp of Approval enters, choose a watermark. Creatures you control with the chosen watermark get +1/+1.
|
|
|
Star Compass
( 2)
Artifact
Star Compass enters tapped. : Add one mana of any color that a basic land you control could produce.
|
|
|
Starforged Sword
( 4)
Artifact — Equipment
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.) When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control. Equipped creature gets +3/+3 and loses flying. Equip
|
|
|
Starscream, Power Hungry
( 4)
Legendary Artifact Creature — Robot
(2/3)
More Than Meets the Eye (You may cast this card converted for .) Flying Whenever you draw a card, if you're the monarch, target opponent loses 2 life. Whenever one or more creatures deal combat damage to you, convert Starscream.
|
|
|
Starscream, Seeker Leader
( 0)
Legendary Artifact — Vehicle
(2/3)
Living metal (During your turn, this Vehicle is also a creature.) Flying, menace, haste Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch. Whenever you become the monarch, convert Starscream.
|
|
|
Static Orb
( 3)
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
|
|
|
Staunch Throneguard
( 5)
Artifact Creature — Construct
(2/5)
Vigilance When Staunch Throneguard enters, you become the monarch.
|
|
|
Steamclaw
( 2)
Artifact
, : Exile target card from a graveyard. , Sacrifice Steamclaw: Exile target card from a graveyard.
|
|
|
Steam-Powered
( 0)
Artifact Creature — Construct
(+0/+4)
: Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
|
|
|
Steel Dromedary
( 3)
Artifact Creature — Camel
(2/2)
Steel Dromedary enters tapped with two +1/+1 counters on it. Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.
|
|
|
Steel Exemplar
( 5)
Artifact Creature — Wizard
(4/4)
Trample Steel Exemplar enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
|
|
|
Steel Golem
( 3)
Artifact Creature — Golem
(3/4)
You can't cast creature spells.
|
|
|
Steel Hellkite
( 6)
Artifact Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn. : Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
|
|
|
Steel Overseer
( 2)
Artifact Creature — Construct
(1/1)
: Put a +1/+1 counter on each artifact creature you control.
|
|
|
Steel Seraph
( 6)
Artifact Creature — Angel
(5/4)
Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
|
|
|
Steel Squirrel
( 2)
Artifact Creature — Squirrel
(1/1)
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result. : Roll a six-sided die.
|
|
|
Steel Wall
( 1)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.)
|
|
|
Steelclad Serpent
( 6)
Artifact Creature — Serpent
(4/5)
Steelclad Serpent can't attack unless you control another artifact.
|
|
|
Steelclaw Lance
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip Knight Equip
|
|
|
Sterling Hound
( 3)
Artifact Creature — Dog
(3/2)
When Sterling Hound enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Sting, the Glinting Dagger
( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip
|
|
|
Stitcher's Graft
( 1)
Artifact — Equipment
Equipped creature gets +3/+3. Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. Equip
|
|
|
Stone Idol Generator
( 5)
Artifact
Whenever a creature you control attacks, you get (an energy counter). , Pay six : Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
|
|
|
Stone of Erech
( 1)
Legendary Artifact
If a creature an opponent controls would die, exile it instead. , , Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
|
|
|
Stone Retrieval Unit
( 4)
Artifact Creature — Construct
(2/3)
When Stone Retrieval Unit enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
|
|
|
Stonecoil Serpent
( 0)
Artifact Creature — Snake
(0/0)
Reach, trample, protection from multicolored Stonecoil Serpent enters with X +1/+1 counters on it.
|
|
|
Stoneforge Masterwork
( 1)
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip
|
|
|
Stonework Packbeast
( 2)
Artifact Creature — Beast
(2/1)
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. : Add one mana of any color.
|
|
|
Storage Matrix
( 3)
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
|
|
|
Storm Cauldron
( 5)
Artifact
Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
|
|
|
Stormrider Rig
( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach Stormrider Rig to it. Equip
|
|
|
Storybook Ride (Storybook Ride (a))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 2, 5, 6
|
|
|
Storybook Ride (Storybook Ride (b))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 3, 4, 6
|
|
|
Strandwalker
( 5)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip
|
|
|
Strata Scythe
( 3)
Artifact — Equipment
Imprint — When Strata Scythe enters, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip
|
|
|
Stratadon
( 10)
Artifact Creature — Beast
(5/5)
Domain — This spell costs less to cast for each basic land type among lands you control. Trample
|
|
|
Straw Golem
( 1)
Artifact Creature — Golem
(2/3)
When an opponent casts a creature spell, sacrifice Straw Golem.
|
|
|
Street Sweeper
( 6)
Artifact Creature — Construct
(4/6)
Whenever Street Sweeper attacks, destroy all Auras attached to target land.
|
|
|
Strength Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
|
|
|
Strength-Testing Hammer
( 1)
Artifact — Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip
|
|
|
Strider Harness
( 3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Strionic Resonator
( 2)
Artifact
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
|
|
|
Strixhaven Stadium
( 3)
Artifact
: Add . Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
|
|
|
Stuffed Bear
( 2)
Artifact
: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.
|
|
|
Stuffy Doll
( 5)
Artifact Creature — Construct
(0/1)
Indestructible As Stuffy Doll enters, choose a player. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. : Stuffy Doll deals 1 damage to itself.
|
|
|
Subgoyf (playtest)
( 2)
Artifact Creature — — Lhurgoyf
(*/1+*)
Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)
|
|
|
Subterranean Schooner
( 2)
Artifact — Vehicle
(3/4)
Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1
|
|
|
Su-Chi
( 4)
Artifact Creature — Construct
(4/4)
|
|
|
Su-Chi Cave Guard
( 8)
Artifact Creature — Construct
(8/8)
Vigilance Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Su-Chi Cave Guard dies, add eight . Until end of turn, you don't lose this mana as steps and phases end.
|
|
|
Summoner's Egg
( 4)
Artifact Creature — Egg
(0/4)
Imprint — When Summoner's Egg enters, you may exile a card from your hand face down. When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
|
|
|
Summoning Station
( 7)
Artifact
: Create a 2/2 colorless Pincher creature token. Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
|
|
|
Sun Droplet
( 2)
Artifact
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
|
|
|
Sunbeam Spellbomb
( 1)
Artifact
, Sacrifice Sunbeam Spellbomb: You gain 5 life. , Sacrifice Sunbeam Spellbomb: Draw a card.
|
|
|
Sunbird Effigy
( 0)
Artifact Creature — Bird Construct
(*/*)
Flying, vigilance, haste Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it. : For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
|
|
|
Sunbird Standard
( 3)
Artifact
: Add one mana of any color. Craft with one or more (, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
|
|
|
Suncrusher
( 9)
Artifact Creature — Construct
(3/3)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) , , Remove a +1/+1 counter from Suncrusher: Destroy target creature. , Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
|
|
|
Sundering Fork
( 0)
Artifact — Contraption
Whenever you crank Sundering Fork, destroy target artifact.
|
|
|