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Conclave Evangelist
( 5)
Creature — Elephant Cleric
(4/4)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist.
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Conclave Mentor
( 2)
Creature — Centaur Cleric
(2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power.
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Conclave Naturalists
( 5)
Creature — Dryad
(4/4)
When Conclave Naturalists enters, you may destroy target artifact or enchantment.
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Conclave Phalanx
( 5)
Creature — Human Soldier
(2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Conclave Phalanx enters, you gain 1 life for each creature you control.
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Conclave Sledge-Captain
( 6)
Creature — Elephant Soldier
(4/4)
Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
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Conductor of Cacophony
( 4)
Creature — Demon
(2/1)
Conductor of Cacophony enters with two +1/+1 counters on it. , Remove a +1/+1 counter from Conductor of Cacophony: It deals 1 damage to each other creature and each player.
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Conduit Goblin
( 2)
Creature — Goblin Warrior
(2/2)
When Conduit Goblin enters, you get (two energy counters). At the beginning of combat on your turn, you may pay . If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
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Conduit of Emrakul
( 0)
Creature — Eldrazi Werewolf
(5/4)
Whenever Conduit of Emrakul attacks, add at the beginning of your next main phase this turn.
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Conduit of Ruin
( 6)
Creature — Eldrazi
(5/5)
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs less to cast.
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Confessor
( 1)
Creature — Human Cleric
(1/1)
Whenever a player discards a card, you may gain 1 life.
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Congregation Gryff
( 3)
Creature — Hippogriff Mount
(1/4)
Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Conifer Strider
( 4)
Creature — Elemental
(5/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Conifer Wurm
( 5)
Snow Creature — Wurm
(4/4)
Trample : Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.
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Conquering Manticore
( 6)
Creature — Manticore
(5/5)
Flying When Conquering Manticore enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Conscripted Infantry
( 3)
Creature — Human Soldier
(3/1)
When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token.
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Consecrated Sphinx
( 6)
Creature — Sphinx
(4/6)
Flying Whenever an opponent draws a card, you may draw two cards.
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Conspicuous Snoop
( 2)
Creature — Goblin Rogue
(2/2)
Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.
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Conspiracy Theorist
( 2)
Creature — Human Shaman
(2/2)
Whenever Conspiracy Theorist attacks, you may pay and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
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Conspiracy Unraveler
( 7)
Creature — Sphinx Detective
(6/6)
Flying You may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
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Constable of the Realm
( 5)
Creature — Giant Soldier
(3/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.
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Constricting Sliver
( 6)
Creature — Sliver
(3/3)
Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."
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Consulate Skygate
( 2)
Artifact Creature — Wall
(0/4)
Defender Reach (This creature can block creatures with flying.)
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Consul's Lieutenant
( 2)
Creature — Human Soldier
(2/1)
First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
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Consul's Shieldguard
( 4)
Creature — Dwarf Soldier
(3/4)
When Consul's Shieldguard enters, you get (two energy counters). Whenever Consul's Shieldguard attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn.
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Consuming Aberration
( 5)
Creature — Horror
(*/*)
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Consuming Aetherborn
( 4)
Creature — Aetherborn Vampire
(2/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Lifelink
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Consuming Blob
( 5)
Creature — Ooze
(*/*+1)
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
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Consuming Oni
( 4)
Creature — — Ogre Demon
(6/6)
Flying, menace At the beginning of your end step, a random nonland card in your hand perpetually gains "When you cast this spell, you lose 3 life."
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Contagious Nim
( 3)
Creature — Phyrexian Zombie
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Contagious Vorrac
( 3)
Creature — Phyrexian Boar Beast
(3/3)
When Contagious Vorrac enters, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Containment Construct
( 2)
Artifact Creature — Construct
(2/1)
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
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Containment Priest
( 2)
Creature — Human Cleric
(2/2)
Flash If a nontoken creature would enter and it wasn't cast, exile it instead.
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Contaminant Grafter
( 5)
Creature — Phyrexian Druid
(5/5)
Trample, toxic 1 Whenever one or more creatures you control deal combat damage to one or more players, proliferate. Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
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Contortionist Troupe
( 1)
Creature — Human
(0/0)
Contortionist Troupe enters with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
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Contraband Kingpin
( 2)
Creature — Aetherborn Rogue
(1/4)
Lifelink Whenever an artifact you control enters, scry 1.
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Control Win Condition (playtest)
( 6)
Creature — — Whale
(*/*)
This spell can't be countered. Shroud CARDNAME's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
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Conundrum Sphinx
( 4)
Creature — Sphinx
(4/4)
Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
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Converter Beast
( 4)
Creature — Phyrexian Beast
(0/1)
When Converter Beast enters, incubate 5. (Create an Incubator token with five +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Convicted Killer
( 3)
Creature — Human Werewolf
(2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
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Convulsing Licid
( 3)
Creature — Licid
(2/2)
, : Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature can't block.
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Copper Gnomes
( 2)
Artifact Creature — Gnome
(1/1)
, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
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Copper Host Crusher
( 8)
Creature — Phyrexian Bear Rhino
(8/8)
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Copper Longlegs
( 2)
Creature — Phyrexian Spider
(1/3)
Reach , Sacrifice Copper Longlegs: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Copper Myr
( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Coppercoat Vanguard
( 2)
Creature — Human Soldier
(2/2)
Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Copperhoof Vorrac
( 5)
Creature — Boar Beast
(2/2)
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
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Copperhorn Scout
( 1)
Creature — Elf Scout
(1/1)
Whenever Copperhorn Scout attacks, untap each other creature you control.
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Copper-Leaf Angel
( 5)
Artifact Creature — Angel
(2/2)
Flying , Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
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Copy Catchers
( 2)
Creature — Faerie
(2/1)
Flying Whenever you surveil, you may pay . If you do, create a token that's a copy of Copy Catchers.
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Copycrook
( 4)
Creature — Shapeshifter Rogue
(0/0)
You may have Copycrook enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Coral Barrier
( 3)
Creature — Wall
(1/3)
Defender (This creature can't attack.) When Coral Barrier enters, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
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Coral Colony
( 2)
Creature — Wall
(1/4)
Defender , : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
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Coral Fighters
( 2)
Creature — Merfolk Soldier
(1/1)
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
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Coral Trickster
( 2)
Creature — Merfolk Rogue
(2/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent.
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Coralhelm Chronicler
( 3)
Creature — Merfolk Wizard
(2/2)
Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Coralhelm Commander
( 2)
Creature — Merfolk Soldier
(2/2)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
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Coralhelm Guide
( 2)
Creature — Merfolk Scout Ally
(2/1)
: Target creature can't be blocked this turn.
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Coram, the Undertaker
( 4)
Legendary Creature — Human Warrior
(0/5)
Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards. Whenever Coram attacks, each player mills a card. During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
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Cordial Vampire
( 2)
Creature — Vampire
(1/1)
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
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Core Prowler
( 4)
Artifact Creature — Phyrexian Horror
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Core Prowler dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Coretapper
( 2)
Artifact Creature — Myr
(1/1)
: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
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Cornered Crook
( 5)
Creature — Lizard Warrior
(5/4)
When Cornered Crook enters, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target.
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Corpse Appraiser
( 3)
Creature — Vampire Rogue
(3/3)
When Corpse Appraiser enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
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Corpse Augur
( 4)
Creature — Zombie Wizard
(4/2)
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
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Corpse Blockade
( 3)
Creature — Zombie
(1/4)
Defender Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
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Corpse Cur
( 4)
Artifact Creature — Phyrexian Dog
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Corpse Cur enters, you may return target creature card with infect from your graveyard to your hand.
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Corpse Hauler
( 2)
Creature — Human Rogue
(2/1)
, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
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Corpse Knight
( 2)
Creature — Zombie Knight
(2/2)
Whenever another creature you control enters, each opponent loses 1 life.
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Corpse Traders
( 4)
Creature — Human Rogue
(3/3)
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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Corpseberry Cultivator
( 3)
Creature — Squirrel Warlock
(2/3)
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.) Whenever you forage, put a +1/+1 counter on Corpseberry Cultivator.
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Corpsejack Menace
( 4)
Creature — Fungus
(4/4)
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
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Corpulent Corpse
( 6)
Creature — Zombie
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Corridor Monitor
( 2)
Artifact Creature — Construct
(1/4)
When Corridor Monitor enters, untap target artifact or creature you control.
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Corrosive Mentor
( 3)
Creature — Elemental Rogue
(1/3)
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
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Corrosive Ooze
( 2)
Creature — Ooze
(2/2)
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
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Corrupt Court Official
( 2)
Creature — Human Advisor
(1/1)
When Corrupt Court Official enters, target opponent discards a card.
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Corrupt Eunuchs
( 4)
Creature — Human Advisor
(2/2)
When Corrupt Eunuchs enters, it deals 2 damage to target creature.
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Corrupt Official
( 5)
Creature — Human Minion
(3/1)
: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random.
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Corrupted Harvester
( 6)
Creature — Phyrexian Horror
(6/3)
, Sacrifice a creature: Regenerate Corrupted Harvester.
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Corrupted Shapeshifter
( 4)
Creature — Eldrazi Shapeshifter
(*/*)
Devoid (This card has no color.) As Corrupted Shapeshifter enters, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender.
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Corrupting Licid
( 3)
Creature — Licid
(2/2)
, : Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Corsair Captain
( 3)
Creature — Human Pirate
(2/2)
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.
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Corsairs of Umbar
( 4)
Creature — Human Pirate
(3/3)
: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Coruscation Mage
( 2)
Creature — Otter Wizard
(2/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
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Cosima, God of the Voyage
( 3)
Legendary Creature — God
(2/4)
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
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Cosi's Ravager
( 4)
Creature — Elemental
(2/2)
Landfall — Whenever a land you control enters, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.
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Cosi's Trickster
( 1)
Creature — Merfolk Wizard
(1/1)
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
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Cosmic Larva
( 3)
Creature — Beast
(7/6)
Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
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Cosmos Charger
( 4)
Creature — Horse Spirit
(3/3)
Flash Flying Foretelling cards from your hand costs less and can be done on any player's turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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