|
Veinfire Borderpost
( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Veinfire Borderpost enters tapped. : Add or .
|
|
|
Veinwitch Coven
( 3)
Creature — Vampire Warlock
(3/3)
Menace Whenever you gain life, you may pay . If you do, return target creature card from your graveyard to your hand.
|
|
|
Vela the Night-Clad
( 6)
Legendary Creature — Human Wizard
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
|
|
|
Veldt
( 0)
Land
Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. : Add or . Put a depletion counter on Veldt.
|
|
|
Velomachus Lorehold
( 7)
Legendary Creature — Elder Dragon
(5/5)
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
|
|
|
Velukan Dragon
( 7)
Creature — Dragon
(5/5)
Flying Whenever Velukan Dragon attacks or blocks, roll a six-sided die. Velukan Dragon gets +X/+0 until end of turn, where X is the result minus 1.
|
|
|
Venarian Glimmer
( 1)
Instant
Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
|
|
|
Venarian Gold
( 2)
Enchantment — Aura
Enchant creature When Venarian Gold enters, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
|
|
|
Vendetta
( 1)
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
|
|
|
Vendilion Clique
( 3)
Legendary Creature — Faerie Wizard
(3/1)
Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
|
|
|
Venerable Knight
( 1)
Creature — Human Knight
(2/1)
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
|
|
|
Venerable Kumo
( 5)
Creature — Spirit
(2/3)
Reach (This creature can block creatures with flying.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
|
|
|
Venerable Monk
( 3)
Creature — Human Monk Cleric
(2/2)
When Venerable Monk enters, you gain 2 life.
|
|
|
Venerable Warsinger
( 3)
Creature — Spirit Cleric
(3/3)
Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.
|
|
|
Venerated Loxodon
( 5)
Creature — Elephant Cleric
(4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Venerated Loxodon enters, put a +1/+1 counter on each creature that convoked it.
|
|
|
Venerated Rotpriest
( 1)
Creature — Phyrexian Druid
(1/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.
|
|
|
Venerated Teacher
( 3)
Creature — Human Wizard
(2/2)
When Venerated Teacher enters, put two level counters on each creature you control with level up.
|
|
|
Vengeance
( 4)
Sorcery
Destroy target tapped creature.
|
|
|
Vengeant Earth
( 2)
Instant
Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
|
|
|
Vengeant Vampire
( 6)
Creature — Vampire
(4/4)
Lifelink When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.
|
|
|
Vengeful Ancestor
( 4)
Creature — Spirit Dragon
(3/4)
Flying Whenever Vengeful Ancestor enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.
|
|
|
Vengeful Archon
( 7)
Creature — Archon
(7/7)
Flying : Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
|
|
|
Vengeful Dead
( 4)
Creature — Zombie
(3/2)
Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
|
|
|
Vengeful Devil
( 2)
Creature — Devil
(1/1)
Haste Morbid — : Vengeful Devil deals 1 damage to any target. Activate only if a creature died this turn.
|
|
|
Vengeful Dreams
( 2)
Instant
As an additional cost to cast this spell, discard X cards. Exile X target attacking creatures.
|
|
|
Vengeful Firebrand
( 4)
Creature — Elemental Warrior
(5/2)
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. : Vengeful Firebrand gets +1/+0 until end of turn.
|
|
|
Vengeful Pharaoh
( 5)
Creature — Zombie
(5/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
|
|
|
Vengeful Possession
( 3)
Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.
|
|
|
Vengeful Reaper
( 4)
Creature — Angel Cleric
(2/3)
Flying, deathtouch, haste Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Vengeful Rebel
( 3)
Creature — Aetherborn Warrior
(3/2)
Revolt — When Vengeful Rebel enters, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
|
|
|
Vengeful Rebirth
( 6)
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. Exile Vengeful Rebirth.
|
|
|
Vengeful Regrowth
( 6)
Sorcery
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Vengeful Strangler
( 2)
Creature — Human Rogue
(2/1)
Vengeful Strangler can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.
|
|
|
Vengeful Townsfolk
( 3)
Creature — Human Citizen
(3/3)
Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.
|
|
|
Vengeful Tracker
( 2)
Creature — Human Detective
(2/2)
Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them.
|
|
|
Vengeful Vampire
( 6)
Creature — Vampire
(3/2)
Flying Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
|
|
Vengeful Warchief
( 5)
Creature — Orc Warrior
(4/4)
Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.)
|
|
|
Vengevine
( 4)
Creature — Elemental
(4/3)
Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
|
|
|
Venom
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
|
|
|
Venom Connoisseur
( 2)
Creature — Human Druid
(2/2)
Alliance — Whenever another creature you control enters, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
|
|
|
Venom Sliver
( 2)
Creature — Sliver
(1/1)
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
|
|
|
Venomcrawler
( 4)
Artifact Creature — Demon
(2/2)
Lifelink Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on Venomcrawler.
|
|
|
Venomous Breath
( 4)
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
|
|
|
Venomous Brutalizer
( 4)
Creature — Phyrexian Knight
(4/4)
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) When Venomous Brutalizer enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Venomous Changeling
( 3)
Creature — Shapeshifter
(1/3)
Changeling (This card is every creature type.) Deathtouch
|
|
|
Venomous Dragonfly
( 4)
Creature — Insect
(1/1)
Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
|
|
|
Venomous Fangs
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature.
|
|
|
Venomous Hierophant
( 4)
Creature — Gorgon Cleric
(3/3)
Deathtouch When Venomous Hierophant enters, mill three cards. (Put the top three cards of your library into your graveyard.)
|
|
|
Venomthrope
( 3)
Creature — Tyranid
(2/2)
Flying, deathtouch, hexproof
|
|
|
Venser, Corpse Puppet
( 2)
Legendary Creature — Phyrexian Zombie Wizard
(1/3)
Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn.
|
|
|
Venser, Shaper Savant
( 4)
Legendary Creature — Human Wizard
(2/2)
Flash When Venser, Shaper Savant enters, return target spell or permanent to its owner's hand.
|
|
|
Venser, the Sojourner
( 5)
Legendary Planeswalker — Venser
(3)
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."
|
|
|
Venser's Diffusion
( 3)
Instant
Return target nonland permanent or suspended card to its owner's hand.
|
|
|
Venser's Journal
( 5)
Artifact
You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
|
|
|
Vent Sentinel
( 4)
Creature — Elemental
(2/4)
Defender , : Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
|
|
|
Venture Forth
( 4)
Sorcery
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. Suspend 3—
|
|
|
Verazol, the Split Current
( 2)
Legendary Creature — Serpent
(0/0)
Verazol, the Split Current enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
|
|
|
Verdant Automaton
( 2)
Artifact Creature — Construct
(1/2)
: Put a +1/+1 counter on Verdant Automaton.
|
|
|
Verdant Catacombs
( 0)
Land
, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
|
|
|
Verdant Command
( 2)
Instant
Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.
|
|
|
Verdant Confluence
( 6)
Sorcery
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Verdant Crescendo
( 4)
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
|
|
|
Verdant Eidolon
( 4)
Creature — Spirit
(2/2)
, Sacrifice Verdant Eidolon: Add three mana of any one color. Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
|
|
|
Verdant Embrace
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
|
|
|
Verdant Field
( 3)
Enchantment — Aura
Enchant land Enchanted land has ": Target creature gets +1/+1 until end of turn."
|
|
|
Verdant Force
( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
|
|
|
Verdant Haven
( 3)
Enchantment — Aura
Enchant land When Verdant Haven enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
|
|
|
Verdant Outrider
( 3)
Creature — Human Knight
(4/2)
: Verdant Outrider can't be blocked by creatures with power 2 or less this turn.
|
|
|
Verdant Rebirth
( 2)
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.
|
|
|
Verdant Rejuvenation
( 8)
Sorcery
Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.
|
|
|
Verdant Succession
( 5)
Enchantment
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
|
|
|
Verdant Sun's Avatar
( 7)
Creature — Dinosaur Avatar
(5/5)
Whenever Verdant Sun's Avatar or another creature you control enters, you gain life equal to that creature's toughness.
|
|
|
Verdant Touch
( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. <I>(This effect lasts indefinitely.)</I>
|
|
|
Verdeloth the Ancient
( 6)
Legendary Creature — Treefolk
(4/7)
Kicker (You may pay an additional as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters, if it was kicked, create X 1/1 green Saproling creature tokens.
|
|
|
Verduran Enchantress
( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
|
|
|
Verdurous Gearhulk
( 5)
Artifact Creature — Construct
(4/4)
Trample When Verdurous Gearhulk enters, distribute four +1/+1 counters among any number of target creatures you control.
|
|
|
Verge Rangers
( 3)
Creature — Human Scout Ranger
(3/3)
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
|
|
|
Verity Circle
( 3)
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. : Tap target creature without flying.
|
|
|
Verix Bladewing
( 4)
Legendary Creature — Dragon
(4/4)
Kicker (You may pay an additional as you cast this spell.) Flying When Verix Bladewing enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
|
|
|
Vermiculos
( 5)
Creature — Horror
(1/1)
Whenever an artifact enters, Vermiculos gets +4/+4 until end of turn.
|
|
|
Vermin Gorger
( 2)
Creature — Vampire
(2/2)
, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
|
|
|
Vernal Bloom
( 4)
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional .
|
|
|
Vernal Equinox
( 4)
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
|
|
|
Vernal Sovereign
( 6)
Creature — Elemental Elk
(4/4)
Whenever Vernal Sovereign enters or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
|
|
|
Veronica, Dissident Scribe
( 3)
Legendary Creature — Human Artificer Rogue
(3/3)
Menace Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
|
|
|
Verrak, Warped Sengir
( 3)
Legendary Creature — Vampire
(2/2)
Flying, deathtouch, lifelink Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.
|
|
|
Vertex Paladin
( 0)
Creature — Angel Knight
(*/*)
Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control.
|
|
|
Vertigo
( 1)
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
|
|
|
Vertigo Spawn
( 2)
Creature — Illusion
(0/3)
Defender Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
|
|
|
Very Cryptic Command (Very Cryptic Command (a))
( 4)
Instant
Choose two — • Switch target creature's power and toughness until end of turn. • Target creature can't be blocked this turn. • Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card. • Assemble a Contraption.
|
|
|