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Treacherous Pit-Dweller
( 2)
Creature — Demon
(4/3)
When this creature enters from a graveyard, target opponent gains control of it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Treacherous Terrain
( 8)
Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Treacherous Trapezist
( 3)
Creature — Porcupine Performer
(2/3)
Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying.
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Treacherous Urge
( 5)
Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
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Treacherous Vampire
( 5)
Creature — Vampire
(4/4)
Flying Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 6 life."
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Treacherous Werewolf
( 3)
Creature — Werewolf Minion
(2/2)
Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 4 life."
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Treachery
( 5)
Enchantment — Aura
Enchant creature When this Aura enters, untap up to five lands. You control enchanted creature.
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Tread Mill
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
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Tread Upon
( 2)
Instant
Target creature gets +2/+2 and gains trample until end of turn.
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Treason of Isengard
( 3)
Sorcery
Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Treasonous Ogre
( 4)
Creature — Ogre Shaman
(2/3)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add .
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Treasure
( 0)
Token Artifact — — Treasure
, Sacrifice this artifact: Add one mana of any color.
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Treasure Chest
( 3)
Artifact
, Sacrifice this artifact: Roll a d20. 1 | Trapped — You lose 3 life. 2–9 | Create five Treasure tokens. 10–19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
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Treasure Cove
( 0)
Land
(Transforms from Treasure Map.) : Add . , Sacrifice a Treasure: Draw a card.
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Treasure Cruise
( 8)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards.
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Treasure Hunt
( 2)
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
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Treasure Hunter
( 3)
Creature — Human
(2/2)
When this creature enters, you may return target artifact card from your graveyard to your hand.
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Treasure Keeper
( 4)
Artifact Creature — Construct
(3/3)
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
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Treasure Mage
( 3)
Creature — Human Wizard
(2/2)
When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Treasure Nabber
( 3)
Creature — Goblin Rogue
(3/2)
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
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Treasured Find
( 2)
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
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Treasury Thrull
( 6)
Creature — Thrull
(4/4)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever this creature attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
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Curious Pair (Treats to Share)
( 1)
Sorcery — Adventure
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this token: You gain 3 life.")
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Tree Monkey
( 1)
Creature — Monkey
(1/1)
Reach (This creature can block creatures with flying.)
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Tree of Perdition
( 4)
Creature — Plant
(0/13)
Defender : Exchange target opponent's life total with this creature's toughness.
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Tree of Redemption
( 4)
Creature — Plant
(0/13)
Defender : Exchange your life total with this creature's toughness.
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Treebeard, Gracious Host
( 4)
Legendary Creature — Treefolk
(0/5)
Trample, ward When Treebeard enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
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Treefolk Harbinger
( 1)
Creature — Treefolk Druid
(0/3)
When this creature enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
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Treefolk Mystic
( 4)
Creature — Treefolk
(2/4)
Whenever this creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
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Treefolk Seedlings
( 3)
Creature — Treefolk
(2/*)
Treefolk Seedlings's toughness is equal to the number of Forests you control.
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Treefolk Umbra
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Treeguard Duo
( 4)
Creature — Frog Rabbit
(3/4)
When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
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Treeshaker Chimera
( 7)
Creature — Chimera
(8/5)
All creatures able to block this creature do so. When this creature dies, draw three cards.
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Treetop Ambusher
( 2)
Creature — Elf Berserker
(2/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever this creature attacks, target creature you control gets +1/+1 until end of turn.
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Treetop Bracers
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
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Treetop Defense
( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Treetop Rangers
( 3)
Creature — Elf Ranger
(2/2)
This creature can't be blocked except by creatures with flying.
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Treetop Scout
( 1)
Creature — Elf Scout
(1/1)
This creature can't be blocked except by creatures with flying.
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Treetop Sentinel
( 4)
Creature — Bird Soldier
(2/3)
Flying, protection from green
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Treetop Sentries
( 4)
Creature — Squirrel Archer
(2/4)
Reach When this creature enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
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Treetop Snarespinner
( 4)
Creature — Spider
(1/4)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) : Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
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Treetop Village
( 0)
Land
This land enters tapped. : Add . : This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Trelasarra, Moon Dancer
( 2)
Legendary Creature — Elf Cleric
(2/2)
Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Tremble
( 2)
Sorcery
Each player sacrifices a land of their choice.
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Tremor
( 1)
Sorcery
Tremor deals 1 damage to each creature without flying.
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Trench Behemoth
( 7)
Creature — Kraken
(7/7)
Return a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn. Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.
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Trench Gorger
( 8)
Creature — Leviathan
(6/6)
Trample When this creature enters, you may search your library for any number of land cards, exile them, then shuffle. If you do, this creature has base power and base toughness each equal to the number of cards exiled this way.
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Trench Stalker
( 5)
Creature — Beast Horror
(4/5)
As long as you've drawn two or more cards this turn, this creature has deathtouch and lifelink.
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Trenching Steed
( 4)
Creature — Horse Rebel
(2/3)
Sacrifice a land: This creature gets +0/+3 until end of turn.
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Trendy Circus Pirate
( 0)
Stickers
2 — Deathtouch 5 — Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens. 2 — 5/1 3 — 3/6
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Trepanation Blade
( 3)
Artifact — Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip
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Trespasser il-Vec
( 3)
Creature — Human Rogue
(3/1)
Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Trespasser's Curse
( 2)
Enchantment — Aura Curse
Enchant player Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
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Tresserhorn Skyknight
( 7)
Creature — Zombie Knight
(5/3)
Flying Prevent all damage that would be dealt to this creature by creatures with first strike.
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Trestle Troll
( 3)
Creature — Troll
(1/4)
Defender Reach (This creature can block creatures with flying.) : Regenerate this creature.
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Treva, the Renewer
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Treva deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.
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Treva's Charm
( 3)
Instant
Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card.
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Trial // Error (Trial)
( 2)
Instant
Return all creatures blocking or blocked by target creature to their owner's hand.
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Trial and Error (playtest)
( 2)
Elemental Instant — — Fire
Whenever CARDNAME is countered or fizzles, you may copy it and choose new targets for the copy. CARDNAME deals 3 damage to any target.
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Trial of a Time Lord
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.
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Trial of Agony
( 1)
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.
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Trial of Ambition
( 2)
Enchantment
When this enchantment enters, target opponent sacrifices a creature of their choice. When a Cartouche you control enters, return this enchantment to its owner's hand.
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Trial of Knowledge
( 4)
Enchantment
When this enchantment enters, draw three cards, then discard a card. When a Cartouche you control enters, return this enchantment to its owner's hand.
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Trial of Solidarity
( 3)
Enchantment
When this enchantment enters, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche you control enters, return this enchantment to its owner's hand.
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Trial of Strength
( 3)
Enchantment
When this enchantment enters, create a 4/2 green Beast creature token. When a Cartouche you control enters, return this enchantment to its owner's hand.
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Trial of Zeal
( 3)
Enchantment
When this enchantment enters, it deals 3 damage to any target. When a Cartouche you control enters, return this enchantment to its owner's hand.
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Triangle of War
( 1)
Artifact
, Sacrifice this artifact: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Triarch Praetorian
( 2)
Artifact Creature — Necron
(2/1)
Flying Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Triarch Stalker
( 5)
Artifact Creature — Necron
(4/5)
Targeting Relay — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player have menace.
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Triassic Egg
( 4)
Artifact
, : Put a hatchling counter on this artifact. Sacrifice this artifact: Choose one. Activate only if there are two or more hatchling counters on this artifact. • You may put a creature card from your hand onto the battlefield. • Return target creature card from your graveyard to the battlefield.
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Tribal Flames
( 2)
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
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Tribal Forcemage
( 2)
Creature — Elf Wizard
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
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Tribal Golem
( 6)
Artifact Creature — Golem
(4/4)
This creature has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and ": Regenerate this creature" as long as you control a Zombie.
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Tribal Unity
( 3)
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
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Tribune of Rot
( 3)
Creature — Elf Shaman
(3/3)
Whenever this creature attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token.
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Tributary Instructor
( 4)
Creature — Merfolk Shaman
(4/4)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Tribute Mage
( 3)
Creature — Human Wizard
(2/2)
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
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Tribute to Horobi
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent creates a 1/1 black Rat Rogue creature token. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Tribute to Hunger
( 3)
Instant
Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.
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Tribute to the Wild
( 2)
Instant
Each opponent sacrifices an artifact or enchantment of their choice.
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Tribute to the World Tree
( 3)
Enchantment
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
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Trick Shot
( 5)
Instant
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
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Trickbind
( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
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