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Warbringer
  ( 4)
Creature — Orc Berserker
(3/3)
Dash costs you pay cost less (as long as this creature is on the battlefield). Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Warden of Geometries
 ( 4)
Creature — Eldrazi Drone
(2/3)
Vigilance : Add . ( represents colorless mana.)
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Warmonger's Chariot
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Warrior Angel
   ( 6)
Creature — Angel Warrior
(3/4)
Flying Whenever Warrior Angel deals damage, you gain that much life.
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Warrior en-Kor
  ( 2)
Creature — Kor Warrior Knight
(2/2)
: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
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Warrior's Honor
  ( 3)
Instant
Creatures you control get +1/+1 until end of turn.
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Warriors' Lesson
 ( 1)
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
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Warrior's Oath
  ( 2)
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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Warrior's Stand
  ( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.
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Waterfall Aerialist
  ( 4)
Creature — Djinn Wizard
(3/1)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Wave of Vitriol
   ( 7)
Sorcery
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
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Wavecrash Triton
  ( 3)
Creature — Merfolk Wizard
(1/4)
Heroic — Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Wayfaring Giant
  ( 6)
Creature — Giant
(1/3)
Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
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Wayfaring Temple
   ( 3)
Creature — Elemental
(*/*)
Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
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Wei Strike Force
  ( 3)
Creature — Human Soldier
(2/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Wellspring
   ( 3)
Enchantment — Aura
Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
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Whirlpool Rider
  ( 2)
Creature — Merfolk
(1/1)
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
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Whirlpool Warrior
  ( 3)
Creature — Merfolk Warrior
(2/2)
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. , Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
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Whispering Madness
   ( 4)
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Whispering Shade
  ( 4)
Creature — Shade
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Whispering Shade gets +1/+1 until end of turn.
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Whispering Snitch
  ( 2)
Creature — Vampire Rogue
(1/3)
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.
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Whispering Specter
   ( 3)
Creature — Specter
(1/1)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have.
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Wild Ricochet
   ( 4)
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
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Will Kenrith
   ( 6)
Legendary Planeswalker — Will
(4)
+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. −2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost less to cast. −8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.
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Willow Priestess
   ( 4)
Creature — Faerie Druid
(2/2)
: You may put a Faerie permanent card from your hand onto the battlefield.
 : Target green creature gains protection from black until end of turn.
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Wind Spirit
  ( 5)
Creature — Elemental Spirit
(3/2)
Flying Menace (This creature can't be blocked except by two or more creatures.)
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Windbrisk Heights
( 0)
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) : Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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Windbrisk Raptor
   ( 7)
Creature — Bird
(5/7)
Flying Attacking creatures you control have lifelink.
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Winding Constrictor
  ( 2)
Creature — Snake
(2/3)
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
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Windrider Eel
  ( 4)
Creature — Fish
(2/2)
Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
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Windrider Patrol
   ( 5)
Creature — Merfolk Wizard
(4/3)
Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Windrider Wizard
  ( 3)
Creature — Human Wizard
(2/2)
Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
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Windwright Mage
   ( 3)
Artifact Creature — Human Wizard
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Windwright Mage has flying as long as an artifact card is in your graveyard.
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Wingbeat Warrior
  ( 3)
Creature — Bird Soldier Warrior
(2/1)
Flying Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
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Wings of Hubris
 ( 2)
Artifact — Equipment
Equipped creature has flying. Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Wingsteed Rider
   ( 3)
Creature — Human Knight
(2/2)
Flying Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
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Wirewood Pride
 ( 1)
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
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Withering Boon
  ( 2)
Instant
As an additional cost to cast this spell, pay 3 life. Counter target creature spell.
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Withering Gaze
  ( 3)
Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
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Withering Hex
 ( 1)
Enchantment — Aura
Enchant creature Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex.
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Withering Wisps
   ( 3)
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. : Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
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Woe Strider
  ( 3)
Creature — Horror
(3/2)
When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—  , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it.
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Woebringer Demon
   ( 5)
Creature — Demon
(4/4)
Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
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Wolfbriar Elemental
   ( 4)
Creature — Elemental
(4/4)
Multikicker (You may pay an additional any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, create a 2/2 green Wolf creature token for each time it was kicked.
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Wolfrider's Saddle
  ( 4)
Artifact — Equipment
When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Wolverine Pack
   ( 4)
Creature — Wolverine
(2/4)
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
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Wolverine Riders
   ( 6)
Creature — Elf Warrior
(4/4)
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.
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Woodcutter's Grit
  ( 3)
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Woodfall Primus
    ( 8)
Creature — Treefolk Shaman
(6/6)
Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Woodripper
   ( 5)
Creature — Beast
(4/6)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) , Remove a fade counter from Woodripper: Destroy target artifact.
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Wrath of Marit Lage
   ( 5)
Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps.
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Wrench-Rigger
 ( 1)
Creature — Goblin Rigger
(1/1)
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Wretched Anurid
  ( 2)
Creature — Zombie Frog Beast
(3/3)
Whenever another creature enters the battlefield, you lose 1 life.
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Wrexial, the Risen Deep
    ( 6)
Legendary Creature — Kraken
(5/8)
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard this turn, exile it instead.
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Wring Flesh
 ( 1)
Instant
Target creature gets -3/-1 until end of turn.
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Writ of Passage
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast —  , Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
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Write into Being
  ( 3)
Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Xathrid Demon
    ( 6)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
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Xathrid Gorgon
  ( 6)
Creature — Gorgon
(3/6)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)  , : Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
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Xathrid Necromancer
  ( 3)
Creature — Human Wizard
(2/2)
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
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Xathrid Slyblade
  ( 3)
Creature — Human Assassin
(2/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)  : Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
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Xira Arien
   ( 3)
Legendary Creature — Insect Wizard
(1/2)
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Xyris, the Writhing Storm
    ( 5)
Legendary Creature — Snake Leviathan
(3/5)
Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards.
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Yawgmoth's Vile Offering
  ( 5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
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Yidaro, Wandering Monster
   ( 7)
Legendary Creature — Dinosaur Turtle
(8/8)
Trample, haste Cycling   When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
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Yidris, Maelstrom Wielder
    ( 4)
Legendary Creature — Ogre Wizard
(5/4)
Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Yorion, Sky Nomad
   ( 5)
Legendary Creature — Bird Serpent
(4/5)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
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Yorvo, Lord of Garenbrig
   ( 3)
Legendary Creature — Giant Noble
(0/0)
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
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Youthful Valkyrie
  ( 2)
Creature — Angel
(1/3)
Flying Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
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Yukora, the Prisoner
   ( 4)
Legendary Creature — Demon Spirit
(5/5)
When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
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Zacama, Primal Calamity
    ( 9)
Legendary Creature — Elder Dinosaur
(9/9)
Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.  : Zacama deals 3 damage to target creature.
 : Destroy target artifact or enchantment.
 : You gain 3 life.
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Zada, Hedron Grinder
  ( 4)
Legendary Creature — Goblin Ally
(3/3)
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
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Zareth San, the Trickster
   ( 5)
Legendary Creature — Merfolk Rogue
(4/4)
Flash   , Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.
Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
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Zealous Conscripts
  ( 5)
Creature — Human Warrior
(3/3)
Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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Zealous Strike
  ( 2)
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
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Zektar Shrine Expedition
  ( 2)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
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Zephyr Scribe
  ( 3)
Creature — Human Monk
(2/1)
, : Draw a card, then discard a card.
Whenever you cast a noncreature spell, untap Zephyr Scribe.
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Zephyr Spirit
  ( 6)
Creature — Spirit
(0/6)
When Zephyr Spirit blocks, return it to its owner's hand.
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Zetalpa, Primal Dawn
   ( 8)
Legendary Creature — Elder Dinosaur
(4/8)
Flying, double strike, vigilance, trample, indestructible
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Zhalfirin Commander
  ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)   : Target Knight creature gets +1/+1 until end of turn.
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Zhalfirin Crusader
   ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)  : The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
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Zhalfirin Decoy
  ( 2)
Creature — Human Soldier
(1/3)
: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.
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Zhalfirin Knight
  ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)  : Zhalfirin Knight gains first strike until end of turn.
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Zhalfirin Void
( 0)
Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Add .
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Zhang Fei, Fierce Warrior
   ( 6)
Legendary Creature — Human Soldier Warrior
(4/4)
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Zurgo Bellstriker
 ( 1)
Legendary Creature — Orc Warrior
(2/2)
Zurgo Bellstriker can't block creatures with power 2 or greater. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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