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Neurok Prodigy
( 3)
Creature — Human Wizard
(2/1)
Flying Discard an artifact card: Return Neurok Prodigy to its owner's hand.
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Neurok Spy
( 3)
Creature — Human Rogue
(2/2)
Neurok Spy can't be blocked as long as defending player controls an artifact.
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Neva, Stalked by Nightmares
( 4)
Legendary Creature — Human Noble
(2/2)
Menace When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
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Neverwinter Dryad
( 1)
Creature — Dryad
(1/1)
, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
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Neverwinter Hydra
( 2)
Creature — Hydra
(0/0)
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Nevinyrral, Urborg Tyrant
( 6)
Legendary Creature — Zombie Wizard
(3/6)
Hexproof from artifacts, creatures, and enchantments When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay . When you do, destroy all artifacts, creatures, and enchantments.
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Nevinyrral's Disk
( 4)
Artifact
Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.
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Neyali, Suns' Vanguard
( 4)
Legendary Creature — Human Rebel
(3/3)
Attacking tokens you control have double strike. Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.
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Neyam Shai Murad
( 4)
Legendary Creature — Human Rogue
(3/3)
Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.
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Nezumi Graverobber
( 2)
Creature — Rat Rogue
(2/1)
: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
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Nick Valentine, Private Eye
( 3)
Legendary Artifact Creature — Synth Detective
(2/2)
Nick Valentine, Private Eye can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Night Scythe
( 3)
Artifact — Vehicle
(3/1)
Flying Invasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Nightsky Mimic
( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
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Niko Defies Destiny
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You gain 2 life for each foretold card you own in exile. II — Add . Spend this mana only to foretell cards or cast spells that have foretell. III — Return target card with foretell from your graveyard to your hand.
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Nikya of the Old Ways
( 5)
Legendary Creature — Centaur Druid
(5/5)
You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced.
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Nimana Skydancer
( 3)
Creature — Human Rogue
(2/1)
Flash Flying When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Nip Gwyllion
( 1)
Creature — Hag
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Nivix Cyclops
( 3)
Creature — Cyclops
(1/4)
Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
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No Mercy
( 4)
Enchantment
Whenever a creature deals damage to you, destroy it.
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No Way Out
( 3)
Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Noble Quarry
( 3)
Enchantment Creature — Unicorn
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) All creatures able to block Noble Quarry or enchanted creature do so. Enchanted creature gets +1/+1.
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Nomad Mythmaker
( 3)
Creature — Human Nomad Cleric
(2/2)
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
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Nomads' Assembly
( 6)
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Norika Yamazaki, the Poet
( 3)
Legendary Creature — Human Samurai
(3/2)
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
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Norin the Wary
( 1)
Legendary Creature — Human Warrior
(2/1)
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Nosy Goblin
( 3)
Creature — Goblin
(2/1)
, Sacrifice Nosy Goblin: Destroy target face-down creature.
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Now I Know My ABC's
( 3)
Enchantment
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
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Now You See Me . . .
( 1)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
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Noyan Dar, Roil Shaper
( 5)
Legendary Creature — Merfolk Ally
(4/4)
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Nullify
( 2)
Instant
Counter target creature or Aura spell.
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Nullstone Gargoyle
( 9)
Artifact Creature — Gargoyle
(4/5)
Flying Whenever the first noncreature spell of a turn is cast, counter that spell.
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Numbing Jellyfish
( 4)
Host Creature — Jellyfish
(2/3)
When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result.
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Nykthos Paragon
( 6)
Enchantment Creature — Human Soldier
(4/6)
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
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Nylea, God of the Hunt
( 4)
Legendary Enchantment Creature — God
(6/6)
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. : Target creature gets +2/+2 until end of turn.
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Nylea, Keen-Eyed
( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost less to cast. : Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
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Nylea's Colossus
( 7)
Enchantment Creature — Giant
(6/6)
Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn.
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Nylea's Disciple
( 4)
Creature — Centaur Archer
(3/3)
When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Nylea's Emissary
( 4)
Enchantment Creature — Cat
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Trample Enchanted creature gets +3/+3 and has trample.
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Nylea's Forerunner
( 5)
Enchantment Creature — Beast
(5/3)
Trample Other creatures you control have trample.
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Nylea's Huntmaster
( 4)
Creature — Centaur Shaman
(4/3)
When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Nylea's Intervention
( 2)
Sorcery
Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.
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Nylea's Presence
( 2)
Enchantment — Aura
Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types.
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Nymris, Oona's Trickster
( 5)
Legendary Creature — Faerie Knight
(1/6)
Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
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Nyssa of Traken
( 4)
Legendary Creature — Human Scientist
(3/4)
You have no maximum hand size. Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Nyx Herald
( 3)
Enchantment Creature — Centaur Shaman
(2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
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Nyx Infusion
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
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Nyx Lotus
( 4)
Legendary Artifact
Nyx Lotus enters the battlefield tapped. : Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
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Nyx Weaver
( 3)
Enchantment Creature — Spider
(2/3)
Reach At the beginning of your upkeep, mill two cards. , Exile Nyx Weaver: Return target card from your graveyard to your hand.
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Nyxathid
( 3)
Creature — Elemental
(7/7)
As Nyxathid enters the battlefield, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand.
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Nyxbloom Ancient
( 7)
Enchantment Creature — Elemental
(5/5)
Trample If you tap a permanent for mana, it produces three times as much of that mana instead.
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Nyxborn Behemoth
( 12)
Enchantment Creature — Beast
(10/10)
This spell costs less to cast, where X is the total mana value of noncreature enchantments you control. Trample , Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn.
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Nyxborn Eidolon
( 2)
Enchantment Creature — Spirit
(2/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +2/+1.
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Nyxborn Rollicker
( 1)
Enchantment Creature — Satyr
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+1.
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Nyxborn Shieldmate
( 1)
Enchantment Creature — Human Soldier
(1/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+2.
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Nyxborn Triton
( 3)
Enchantment Creature — Merfolk
(2/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +2/+3.
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Nyxborn Wolf
( 3)
Enchantment Creature — Wolf
(3/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +3/+1.
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Nyx-Fleece Ram
( 2)
Enchantment Creature — Sheep
(0/5)
At the beginning of your upkeep, you gain 1 life.
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Oakhame Adversary
( 4)
Creature — Elf Warrior
(2/3)
This spell costs less to cast if an opponent controls a green permanent. Deathtouch Whenever Oakhame Adversary deals combat damage to a player, draw a card.
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Oakheart Dryads
( 3)
Enchantment Creature — Nymph Dryad
(2/3)
Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
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Oath of Kaya
( 3)
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life. Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.
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Oath of the Grey Host
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each create a Food token. II — Each opponent loses 3 life. Create a Treasure token. III — Create three tapped 1/1 white Spirit creature tokens with flying.
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Ob Nixilis, the Adversary
( 3)
Legendary Planeswalker — Nixilis
(3)
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) +1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. −2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." −7: Target player draws seven cards and loses 7 life.
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Ob Nixilis's Cruelty
( 3)
Instant
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
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Oboro Envoy
( 4)
Creature — Moonfolk Wizard
(1/3)
Flying , Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
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Obosh, the Preypiercer
( 5)
Legendary Creature — Hellion Horror
(3/5)
Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Obscura Ascendancy
( 3)
Enchantment
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.
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Obscura Polymorphist
( 3)
Creature — — Cephalid Wizard
(2/2)
When Obscura Polymorphist enters the battlefield, exile target creature. Its controller seeks a creature card.
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Obsidian Acolyte
( 2)
Creature — Human Cleric
(1/1)
Protection from black : Target creature gains protection from black until end of turn.
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Obuun, Mul Daya Ancestor
( 4)
Legendary Creature — Elf Spirit
(3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
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Obyra, Dreaming Duelist
( 2)
Legendary Creature — Faerie Warrior
(2/2)
Flash Flying Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life.
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Occult Epiphany
( 1)
Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
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Ochre Jelly
( 1)
Creature — Ooze
(0/0)
Trample Ochre Jelly enters the battlefield with X +1/+1 counters on it. Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
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Oddly Uneven
( 5)
Sorcery
Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name.
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Odylic Wraith
( 4)
Creature — Wraith
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever Odylic Wraith deals damage to a player, that player discards a card.
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Offer Immortality
( 2)
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Okaun, Eye of Chaos
( 5)
Legendary Creature — Cyclops Berserker
(3/3)
Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
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Oketra's Last Mercy
( 3)
Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
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Oko's Hospitality
( 5)
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Old One Eye
( 6)
Legendary Creature — Tyranid
(6/6)
Trample Other creatures you control have trample. When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token. Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.
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Old-Growth Dryads
( 1)
Creature — Dryad
(3/3)
When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
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