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Veteran Armorsmith
( 2)
Creature — Human Soldier
(2/3)
Other Soldier creatures you control get +0/+1.
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Veteran Bodyguard
( 5)
Creature — Human
(2/5)
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
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Veteran Brawlers
( 2)
Creature — Human Soldier
(4/4)
Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.
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Veteran Cathar
( 2)
Creature — Human Soldier
(2/2)
: Target Human gains double strike until end of turn.
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Veteran Cavalier
( 2)
Creature — Human Knight
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Veteran Charger
( 3)
Creature — — Centaur Soldier
(2/2)
When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
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Veteran Dungeoneer
( 4)
Creature — Human Warrior
(3/4)
When Veteran Dungeoneer enters, venture into the dungeon. (Enter the first room or advance to the next room.)
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Veteran Explorer
( 1)
Creature — Human Soldier Scout
(1/1)
When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Veteran Ghoulcaller
( 2)
Creature — — Human Rogue
(2/1)
Menace Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.
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Veteran Guardmouse
( 4)
Creature — Mouse Soldier
(3/4)
Valiant — Whenever Veteran Guardmouse becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Veteran Motorist
( 2)
Creature — Dwarf Pilot
(3/1)
When Veteran Motorist enters, scry 2. Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
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Veteran of the Depths
( 4)
Creature — Merfolk Soldier
(2/2)
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
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Veteran Soldier
( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
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Veteran Survivor
( 1)
Creature — Human Survivor
(2/1)
Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard. As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
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Veteran Swordsmith
( 3)
Creature — Human Soldier
(3/2)
Other Soldier creatures you control get +1/+0.
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Veteran Warleader
( 3)
Creature — Human Soldier Ally
(*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
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Veteran's Armaments
( 2)
Kindred Artifact — Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach Veteran's Armaments to it. Equip
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Veteran's Powerblade
( 3)
Artifact — Equipment
Equipped creature gets +2/+0. Equip Soldier Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Veteran's Reflexes
( 1)
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
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Veteran's Sidearm
( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Veteran's Voice
( 1)
Enchantment — Aura
Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
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Vex
( 3)
Instant
Counter target spell. That spell's controller may draw a card.
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Vexilus Praetor
( 4)
Creature — Custodes Warrior
(3/4)
Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything.
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Vexing Arcanix
( 4)
Artifact
, : Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.
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Vexing Bauble
( 1)
Artifact
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell. , , Sacrifice Vexing Bauble: Draw a card.
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Vexing Beetle
( 5)
Creature — Insect
(3/3)
This spell can't be countered. Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
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Vexing Devil
( 1)
Creature — Devil
(4/3)
When Vexing Devil enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
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Vexing Puzzlebox
( 3)
Artifact
Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. : Add one mana of any color. Roll a d20. , Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
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Vexing Radgull
( 2)
Creature — Bird Mutant
(1/2)
Flying Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Vexing Scuttler
( 8)
Creature — Eldrazi Crab
(4/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
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Vexing Shusher
( 2)
Creature — Goblin Shaman
(2/2)
This spell can't be countered. : Target spell can't be countered.
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Vexing Sphinx
( 3)
Creature — Sphinx
(4/4)
Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx dies, draw a card for each age counter on it.
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Veyran, Voice of Duality
( 3)
Legendary Creature — Efreet Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Vhal, Candlekeep Researcher
( 4)
Legendary Creature — Human Wizard
(2/3)
Vigilance : Add an amount of equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.)
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Vhati il-Dal
( 4)
Legendary Creature — Human Warrior
(3/3)
: Until end of turn, target creature has base power 1 or base toughness 1.
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Vial of Dragonfire
( 2)
Artifact
, , Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
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Vial of Poison
( 1)
Artifact
, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Vial Smasher the Fierce
( 3)
Legendary Creature — Goblin Berserker
(2/3)
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
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Vial Smasher, Gleeful Grenadier
( 2)
Legendary Creature — Goblin Mercenary
(3/2)
Whenever another outlaw you control enters, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Viashino Bey
( 4)
Creature — Lizard
(4/3)
If Viashino Bey attacks, all creatures you control attack if able.
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Viashino Bladescout
( 3)
Creature — Lizard Scout
(2/1)
Flash (You may cast this spell any time you could cast an instant.) When Viashino Bladescout enters, target creature gains first strike until end of turn.
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Viashino Branchrider
( 1)
Creature — Lizard Warrior
(1/1)
Kicker (You may pay an additional as you cast this spell.) Haste If Viashino Branchrider was kicked, it enters with two +1/+1 counters on it. : Viashino Branchrider gets +2/+0 until end of turn.
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Viashino Cutthroat
( 4)
Creature — Lizard
(5/3)
Haste At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
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Viashino Fangtail
( 4)
Creature — Lizard Warrior
(3/3)
: Viashino Fangtail deals 1 damage to any target.
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Viashino Firstblade
( 3)
Creature — Lizard Soldier
(2/2)
Haste When Viashino Firstblade enters, it gets +2/+2 until end of turn.
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Viashino Grappler
( 3)
Creature — Lizard
(3/1)
: Viashino Grappler gains trample until end of turn.
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Viashino Lashclaw
( 2)
Creature — Lizard Warrior
(2/2)
, Discard a card: Creatures you control gain haste until end of turn.
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Viashino Outrider
( 3)
Creature — Lizard
(4/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Viashino Pyromancer
( 2)
Creature — Lizard Wizard
(2/1)
When this creature enters, it deals 2 damage to target player or planeswalker.
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Viashino Racketeer
( 3)
Creature — Lizard Rogue
(2/1)
When Viashino Racketeer enters, you may discard a card. If you do, draw a card.
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Viashino Runner
( 4)
Creature — Lizard
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Viashino Sandscout
( 2)
Creature — Lizard Scout
(2/1)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
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Viashino Sandsprinter
( 3)
Creature — Lizard Warrior
(4/1)
Trample, haste At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) Cycling (, Discard this card: Draw a card.)
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Viashino Sandstalker
( 3)
Creature — Lizard Warrior
(4/2)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
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Viashino Sandswimmer
( 4)
Creature — Lizard
(3/2)
: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
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Viashino Shanktail
( 4)
Creature — Lizard Warrior
(3/1)
First strike Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
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Viashino Skeleton
( 4)
Creature — Lizard Skeleton
(2/1)
, Discard a card: Regenerate Viashino Skeleton.
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Viashino Slasher
( 2)
Creature — Lizard Warrior
(1/2)
: Viashino Slasher gets +1/-1 until end of turn.
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Viashino Slaughtermaster
( 2)
Creature — Lizard Warrior
(1/1)
Double strike : Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
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Viashino Spearhunter
( 3)
Creature — Lizard Warrior
(2/1)
First strike (This creature deals combat damage before creatures without first strike.)
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Viashino Weaponsmith
( 4)
Creature — Lizard
(2/2)
Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
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Viashivan Dragon
( 6)
Creature — Dragon
(4/4)
Flying : Viashivan Dragon gets +1/+0 until end of turn. : Viashivan Dragon gets +0/+1 until end of turn.
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Vibrating Sphere
( 4)
Artifact
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get -0/-2.
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Vicious Battlerager
( 4)
Creature — Dwarf Barbarian
(1/5)
When Vicious Battlerager enters, you take the initiative. Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.
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Vicious Betrayal
( 5)
Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
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Vicious Clown
( 3)
Creature — Human Clown
(2/3)
Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.
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Vicious Conquistador
( 1)
Creature — Vampire Soldier
(1/2)
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
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Vicious Hunger
( 2)
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
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Vicious Kavu
( 3)
Creature — Kavu
(2/2)
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
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Vicious Offering
( 2)
Instant
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
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Vicious Rumors
( 1)
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
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Vicious Shadows
( 7)
Enchantment
Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
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Viconia, Drow Apostate
( 3)
Legendary Creature — Elf Cleric
(2/3)
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.)
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Victim of Night
( 2)
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
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Victimize
( 3)
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
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Victor, Valgavoth's Seneschal
( 3)
Legendary Creature — Human Warlock
(3/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
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Onward // Victory (Victory)
( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.
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Victory Chimes
( 3)
Artifact
Untap Victory Chimes during each other player's untap step. : A player of your choice adds .
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Victory's Envoy
( 5)
Creature — Human Cleric
(3/3)
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
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Victory's Herald
( 6)
Creature — Angel
(4/4)
Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
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Victual Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have ", Sacrifice this permanent: You gain 4 life."
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View from Above
( 2)
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
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Viewpoint Synchronization
( 5)
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
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Vigean Graftmage
( 3)
Creature — Vedalken Wizard Mutant
(0/0)
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Untap target creature with a +1/+1 counter on it.
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Vigean Hydropon
( 3)
Creature — Plant Mutant
(0/0)
Graft 5 (This creature enters with five +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block.
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Vigean Intuition
( 5)
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
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Vigil for the Lost
( 4)
Enchantment
Whenever a creature you control dies, you may pay . If you do, you gain X life.
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Vigilance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
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Vigilant Baloth
( 5)
Creature — Beast
(5/5)
Vigilance (Attacking doesn't cause this creature to tap.)
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Vigilant Drake
( 5)
Creature — Drake
(3/3)
Flying : Untap Vigilant Drake.
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Vigilant Martyr
( 1)
Creature — Human Cleric
(1/1)
Sacrifice Vigilant Martyr: Regenerate target creature. , , Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
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Vigilant Sentry
( 3)
Creature — Human Nomad
(2/2)
Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."
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Vigilante Justice
( 4)
Enchantment
Whenever a Human you control enters, Vigilante Justice deals 1 damage to any target.
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Vigor
( 6)
Creature — Elemental Incarnation
(6/6)
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
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Vigor Mortis
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
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Vigorous Charge
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
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