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Squandered Resources
Squandered Resources BlackGreen (2)
Enchantment

Sacrifice a land: Add one mana of any type the sacrificed land could produce.

Visions (Rare)
Squee's Embrace
Squee's Embrace RedWhite (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.

Apocalypse (Common)
Squeeze
Squeeze 3Blue (4)
Enchantment

Sorcery spells cost 3 more to cast.

Mercadian Masques (Rare)
Squire's Devotion
Squire's Devotion 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink.

When Squire's Devotion enters, create a 1/1 white Vampire creature token with lifelink.

Rivals of Ixalan (Common)
Squirrel Farm
Squirrel Farm 2Green (3)
Enchantment

1Green: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Squirrel Nest
Squirrel Nest 1GreenGreen (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Create a 1/1 green Squirrel creature token."

Bloomburrow Commander (Uncommon)
Other Versions
Odyssey (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Modern Horizons (Uncommon)
Dominaria Remastered (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Squirrel Sanctuary
Squirrel Sanctuary Green (1)
Enchantment

When Squirrel Sanctuary enters, create a 1/1 green Squirrel creature token.

Whenever a nontoken creature you control dies, you may pay 1. If you do, return Squirrel Sanctuary to its owner's hand.

Modern Horizons 2 (Uncommon)
Squirrel-Powered Scheme
Squirrel-Powered Scheme 2Black (3)
Enchantment

Increase the result of each die you roll by 2.

Unstable (Uncommon)
Stab Wound
Stab Wound 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

Ravnica Remastered (Uncommon)
Other Versions
Return to Ravnica (Common)
Duel Decks: Jace vs. Vraska (Common)
Magic 2015 Core Set (Uncommon)
Guild Kit: Orzhov (Uncommon)
Jumpstart (Uncommon)
Wilds of Eldraine Enchanting Tales (Uncommon)
Stack of Paperwork (playtest)
Stack of Paperwork (playtest) White (1)
Enchantment

When CARDNAME enters the battlefield, draw a card.

Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)

Mystery Booster (Common)
Experimental Lab // Staff Room (Staff Room)
Experimental Lab // Staff Room (Staff Room) 2Green (3)
Enchantment — Room

Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Staggering Insight
Staggering Insight WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Theros Beyond Death (Uncommon)
Stamina
Stamina 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.

Mercadian Masques (Uncommon)
Stand or Fall
Stand or Fall 3Red (4)
Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

Invasion (Rare)
Standstill
Standstill 1Blue (2)
Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

Odyssey (Uncommon)
Starfield of Nyx
Starfield of Nyx 4White (5)
Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Commander Masters (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Starlight Spectacular
Starlight Spectacular 2WhiteWhite (4)
Enchantment

Parade — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone The first creature in line gets +0/+0.)

Unfinity (Rare)
Starlit Mantle
Starlit Mantle 1Blue (2)
Enchantment — Aura

Flash

Enchant creature you control

When Starlit Mantle enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Theros Beyond Death (Common)
Stasis
Stasis 1Blue (2)
Enchantment

Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay Blue.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Stasis Cell
Stasis Cell 4Blue (5)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

3Blue: Attach Stasis Cell to target creature.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ravnica: City of Guilds (Common)
Stasis Cocoon
Stasis Cocoon 1White (2)
Enchantment — Aura

Enchant artifact

Enchanted artifact can't attack or block, and its activated abilities can't be activated.

Fifth Dawn (Common)
Stasis Field
Stasis Field 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

March of the Machine (Common)
Stasis Snare
Stasis Snare 1WhiteWhite (3)
Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

Battle for Zendikar (Uncommon)
Statecraft
Statecraft 3Blue (4)
Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

Mercadian Masques (Rare)
Static Net
Static Net 3White (4)
Enchantment

When Static Net enters, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.

When Static Net enters, you gain 2 life and create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Static Prison
Static Prison White (1)
Enchantment

When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get EnergyEnergy (two energy counters).

At the beginning of your first main phase, sacrifice Static Prison unless you pay Energy.

Modern Horizons 3 (Uncommon)
Stay Hidden, Stay Silent
Stay Hidden, Stay Silent 1Blue (2)
Enchantment — Aura

Enchant creature

When Stay Hidden, Stay Silent enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

4BlueBlue: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

Duskmourn: House of Horror (Uncommon)
Staying Power
Staying Power 2White (3)
Enchantment

"Until end of turn" and "this turn" effects don't end.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Steal Artifact
Steal Artifact 2BlueBlue (4)
Enchantment — Aura

Enchant artifact

You control enchanted artifact.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Seventh Edition (Uncommon)
Steal Enchantment
Steal Enchantment BlueBlue (2)
Enchantment — Aura

Enchant enchantment

You control enchanted enchantment.

Tempest (Uncommon)
Steam Vines
Steam Vines 1RedRed (3)
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.

Odyssey (Uncommon)
Roaring Furnace // Steaming Sauna (Steaming Sauna)
Roaring Furnace // Steaming Sauna (Steaming Sauna) 3BlueBlue (5)
Enchantment — Room

You have no maximum hand size.

At the beginning of your end step, draw a card.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Steel of the Godhead
Steel of the Godhead 2White or Blue (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Shadowmoor (Common)
Steely Resolve
Steely Resolve 1Green (2)
Enchantment

As Steely Resolve enters, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Onslaught (Rare)
Stensia Masquerade
Stensia Masquerade 2Red (3)
Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Stensia Uprising
Stensia Uprising 2RedRed (4)
Enchantment

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

Innistrad: Crimson Vow (Rare)
Sterling Grove
Sterling Grove GreenWhite (2)
Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

1, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Modern Horizons 2 (Rare)
Other Versions
Invasion (Uncommon)
Sticky Fingers
Sticky Fingers Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

When enchanted creature dies, draw a card.

Magic The Gathering—Fallout (Common)
Other Versions
Streets of New Capenna (Common)
Still Life
Still Life 1GreenGreen (3)
Enchantment

GreenGreen: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.

Odyssey (Uncommon)
Stimulus Package
Stimulus Package 2RedGreen (4)
Enchantment

When Stimulus Package enters, create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.

Streets of New Capenna (Uncommon)
Stinging Lionfish
Stinging Lionfish 1Blue (2)
Enchantment Creature — Fish (2/1)

Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.

Jumpstart 2022 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Stocking the Pantry
Stocking the Pantry Green (1)
Enchantment

Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry.

2, Remove a supply counter from Stocking the Pantry: Draw a card.

Bloomburrow (Uncommon)
Stolen Strategy
Stolen Strategy 4Red (5)
Enchantment

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Magic The Gathering—Fallout (Rare)
Other Versions
Battlebond (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Stonehands
Stonehands 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Red: Enchanted creature gets +1/+0 until end of turn.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Stoneskin
Stoneskin 2White (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +0/+10.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Stony Silence
Stony Silence 1White (2)
Enchantment

Activated abilities of artifacts can't be activated.

Modern Masters 2017 Edition (Rare)
Other Versions
Innistrad (Rare)
Stop Cold
Stop Cold 3Blue (4)
Enchantment — Aura

Flash

Enchant artifact or creature

When Stop Cold enters, tap enchanted permanent.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

Outlaws of Thunder Junction (Common)
Storm Front
Storm Front Green (1)
Enchantment

GreenGreen: Tap target creature with flying.

Tempest (Uncommon)
Storm God's Oracle
Storm God's Oracle 1BlueRed (3)
Enchantment Creature — Human Shaman (1/3)

1: Storm God's Oracle gets +1/-1 until end of turn.

When Storm God's Oracle dies, it deals 3 damage to any target.

Modern Horizons 2 (Common)
Storm of Saruman
Storm of Saruman 4BlueBlue (6)
Enchantment

Ward 3

Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Storm the Vault
Storm the Vault 2BlueRed (4)
Legendary Enchantment

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

Rivals of Ixalan (Rare)
Storm World
Storm World Red (1)
World Enchantment

At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Stormbind
Stormbind 1RedGreen (3)
Enchantment

2, Discard a card at random: Stormbind deals 2 damage to any target.

Time Spiral "Timeshifted" (Special)
Other Versions
Ice Age (Rare)
Stormcaller's Boon
Stormcaller's Boon 2WhiteBlue (4)
Enchantment

Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Alara Reborn (Common)
Stormchaser's Talent
Stormchaser's Talent Blue (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.

3Blue: Level 2

//Level_2//

When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.

5Blue: Level 3

//Level_3//

Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.

Bloomburrow (Rare)
Story Circle
Story Circle 1WhiteWhite (3)
Enchantment

As Story Circle enters, choose a color.

White: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Tenth Edition (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Mercadian Masques (Uncommon)
Strands of Night
Strands of Night 2BlackBlack (4)
Enchantment

BlackBlack, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Strands of Undeath
Strands of Undeath 3Black (4)
Enchantment — Aura

Enchant creature

When Strands of Undeath enters, target player discards two cards.

Black: Regenerate enchanted creature.

Double Masters 2022 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Strange Augmentation
Strange Augmentation Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

Eldritch Moon (Common)
Stranglehold
Stranglehold 3Red (4)
Enchantment

Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.

Commander Anthology (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Strangling Grasp
Strangling Grasp (0)
Enchantment — Aura

Enchant creature or planeswalker an opponent controls

At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.

Innistrad: Midnight Hunt (Uncommon)
Stratus Walk
Stratus Walk 1Blue (2)
Enchantment — Aura

Enchant creature

When Stratus Walk enters, draw a card.

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Enchanted creature can block only creatures with flying.

Magic Origins (Common)
Other Versions
Born of the Gods (Common)
Street Riot
Street Riot 4Red (5)
Enchantment

During your turn, creatures you control get +1/+0 and have trample.

Guilds of Ravnica (Uncommon)
Street Savvy
Street Savvy Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

Dissension (Common)
Street Urchin
Street Urchin 1Red (2)
Legendary Enchantment — Background

Commander creatures you own have "1, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Strength from the Fallen
Strength from the Fallen 1Green (2)
Enchantment

Constellation — Whenever Strength from the Fallen or another enchantment you control enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Journey into Nyx (Uncommon)
Strength of Isolation
Strength of Isolation 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness White (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Strength of Lunacy
Strength of Lunacy 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Strength of the Harvest
Strength of the Harvest 2Green or White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature and/or enchantment you control.

Modern Horizons 3 (Uncommon)
Strength of Unity
Strength of Unity 3White (4)
Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

Invasion (Common)
Strong Back
Strong Back 2Green (3)
Enchantment — Aura

Enchant creature

Equip abilities you activate that target enchanted creature cost 3 less to activate.

Aura spells you cast that target enchanted creature cost 3 less to cast.

Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

Magic The Gathering—Fallout (Rare)
Stronghold Arena
Stronghold Arena 1Black (2)
Enchantment

Kicker Green and/or White (You may pay an additional Green and/or White as you cast this spell.)

When Stronghold Arena enters, you gain 3 life for each time it was kicked.

Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.

Dominaria United (Rare)
Struggle for Project Purity
Struggle for Project Purity 3Blue (4)
Enchantment

As Struggle for Project Purity enters, choose Brotherhood or Enclave.

• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.

• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Magic The Gathering—Fallout (Rare)
Stunning Strike
Stunning Strike 2Blue (3)
Enchantment — Aura

Flash

Enchant creature

When Stunning Strike enters, tap enchanted creature and remove it from combat.

As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.

Commander Legends: Battle for Baldur's Gate (Common)
Stupefying Touch
Stupefying Touch 1Blue (2)
Enchantment — Aura

Enchant creature

When Stupefying Touch enters, draw a card.

Enchanted creature's activated abilities can't be activated.

Eternal Masters (Common)
Other Versions
Torment (Uncommon)
Subversion
Subversion 3BlackBlack (5)
Enchantment

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Battle Royale Box Set (Rare)
Other Versions
Urza's Legacy (Rare)
Sugar Coat
Sugar Coat 2Blue (3)
Enchantment — Aura

Flash

Enchant creature or Food

Enchanted permanent is a colorless Food artifact with "2, Tap, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.

Bloomburrow (Uncommon)
Suicidal Charge
Suicidal Charge 3BlackRed (5)
Enchantment

Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

Conflux (Common)
Suleiman's Legacy
Suleiman's Legacy RedWhite (2)
Enchantment

When Suleiman's Legacy enters, destroy all Djinns and Efreets. They can't be regenerated.

Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.

Visions (Rare)
Sulfuric Vapors
Sulfuric Vapors 3Red (4)
Enchantment

If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Urza's Saga (Rare)
Sulfuric Vortex
Sulfuric Vortex 1RedRed (3)
Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.

Dominaria Remastered (Rare)
Other Versions
Scourge (Rare)
Duel Decks: Sorin vs. Tibalt (Rare)
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Eternal Masters (Rare)
Sultai Ascendancy
Sultai Ascendancy BlackGreenBlue (3)
Enchantment

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Khans of Tarkir (Rare)
Sultai Runemark
Sultai Runemark 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

Fate Reforged (Common)
Sun Clasp
Sun Clasp 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

White: Return enchanted creature to its owner's hand.

Dominaria Remastered (Common)
Other Versions
Visions (Common)
Battle Royale Box Set (Common)
Sunbird's Invocation
Sunbird's Invocation 5Red (6)
Enchantment

Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.

Bloomburrow Commander (Rare)
Other Versions
Ixalan (Rare)
Commander 2021 (Rare)
Sunblade Samurai
Sunblade Samurai 4White (5)
Enchantment Creature — Human Samurai (4/4)

Vigilance

Channel — 2, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Kamigawa: Neon Dynasty (Common)
Sunbond
Sunbond 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Born of the Gods (Uncommon)
Sunken City
Sunken City BlueBlue (2)
Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay BlueBlue.

Blue creatures get +1/+1.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Common)
The Dark (Common)
Sunken Field
Sunken Field 1Blue (2)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Counter target spell unless its controller pays 1."

Prophecy (Uncommon)
Sunken Hope
Sunken Hope 3BlueBlue (5)
Enchantment

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

Planechase Anthology (Rare)
Other Versions
Planeshift (Rare)
Tenth Edition (Rare)
Planechase 2012 Edition (Rare)
Sunspring Expedition
Sunspring Expedition White (1)
Enchantment

Landfall — Whenever a land enters under your control, you may put a quest counter on Sunspring Expedition.

Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

Zendikar (Common)
Supernatural Rescue
Supernatural Rescue 3White (4)
Enchantment — Aura

This spell has flash as long as you control a Spirit.

When you cast this spell, tap up to two target creatures you don't control.

Enchant creature you control

Enchanted creature gets +1/+2.

Innistrad: Crimson Vow (Common)
Suppression Bonds
Suppression Bonds 3White (4)
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Magic Origins (Common)
Suppression Field
Suppression Field 1White (2)
Enchantment

Activated abilities cost 2 more to activate unless they're mana abilities.

Ravnica: City of Guilds (Uncommon)
Surgical Suite // Hospital Room (Surgical Suite)
Surgical Suite // Hospital Room (Surgical Suite) 1White (2)
Enchantment — Room

When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Surging Might
Surging Might 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Coldsnap (Common)
Surprise Party
Surprise Party 2White (3)
Enchantment

When Surprise Party enters, yell "Surprise" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.

Robots you control get +1/+0 and have vigilance.

Unfinity (Acorn) (Rare)
Survival of the Fittest
Survival of the Fittest 1Green (2)
Enchantment

Green, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Tempest Remastered (Mythic Rare)
Other Versions
Exodus (Rare)
Vintage Masters (Rare)
Suspension Field
Suspension Field 1White (2)
Enchantment

When Suspension Field enters, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)

Khans of Tarkir (Uncommon)
Sustenance
Sustenance 1Green (2)
Enchantment

1, Sacrifice a land: Target creature gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
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