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Broodhatch Nantuko
  ( 2)
Creature — Insect Druid
(1/1)
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Broodmate Dragon
    ( 6)
Creature — Dragon
(4/4)
Flying When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.
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Browbeat
  ( 3)
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
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Bubble Matrix
 ( 4)
Artifact
Prevent all damage that would be dealt to creatures.
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Burglar Rat
  ( 2)
Creature — Rat
(1/1)
When Burglar Rat enters the battlefield, each opponent discards a card.
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Burn at the Stake
    ( 5)
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
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Burning Sun's Avatar
    ( 6)
Creature — Dinosaur Avatar
(6/6)
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
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Bushmeat Poacher
  ( 4)
Creature — Human Soldier
(2/4)
, , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
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Calculated Dismissal
  ( 3)
Instant
Counter target spell unless its controller pays . Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Calculating Lich
   ( 6)
Creature — Zombie Wizard
(5/5)
Menace Whenever a creature attacks one of your opponents, that player loses 1 life.
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Call of the Death-Dweller
  ( 3)
Sorcery
Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
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Call the Coppercoats
  ( 3)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
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Call the Gatewatch
  ( 3)
Sorcery
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
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Canker Abomination
   ( 4)
Creature — Treefolk Horror
(6/6)
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
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Canyon Wildcat
  ( 2)
Creature — Cat
(2/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Captain of the Watch
   ( 6)
Creature — Human Soldier
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
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Captain Vargus Wrath
  ( 2)
Legendary Creature — Orc Pirate
(1/1)
Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
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Captivating Crew
  ( 4)
Creature — Human Pirate
(4/3)
 : Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
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Captivating Glance
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
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Captivating Gyre
   ( 6)
Sorcery
Return up to three target creatures to their owners' hands.
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Captivating Unicorn
  ( 5)
Creature — Unicorn
(4/4)
Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
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Captivating Vampire
   ( 3)
Creature — Vampire
(2/2)
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
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Captured by the Consulate
  ( 4)
Enchantment — Aura
Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
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Careful Consideration
   ( 4)
Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
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Carnage Gladiator
   ( 4)
Creature — Skeleton Warrior
(4/2)
Whenever a creature blocks, that creature's controller loses 1 life.   : Regenerate Carnage Gladiator.
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Carnivorous Death-Parrot
  ( 2)
Creature — Bird
(2/2)
Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
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Carrion Rats
 ( 1)
Creature — Rat
(2/1)
Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
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Cartel Aristocrat
  ( 2)
Creature — Human Advisor
(2/2)
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
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Carven Caryatid
   ( 3)
Creature — Spirit
(2/5)
Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card.
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Cascading Cataracts
( 0)
Land
Indestructible : Add .
, : Add five mana in any combination of colors.
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Castigate
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
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Cat
( 0)
Token Creature — — Cat
(1/1)
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Cat Warriors
   ( 3)
Creature — Cat Warrior
(2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Cataclysm
   ( 4)
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
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Cataclysmic Gearhulk
   ( 5)
Artifact Creature — Construct
(4/5)
Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
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Catacomb Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
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Catacomb Sifter
   ( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Catalog
  ( 3)
Instant
Draw two cards, then discard a card.
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Catalyst Stone
 ( 2)
Artifact
Flashback costs you pay cost up to less. Flashback costs your opponents pay cost more.
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Catapult Master
   ( 5)
Creature — Human Soldier
(3/3)
Tap five untapped Soldiers you control: Exile target creature.
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Catapult Squad
  ( 2)
Creature — Human Soldier
(2/1)
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
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Catastrophe
   ( 6)
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
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Catch // Release (Catch)
   ( 3)
Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Cateran Brute
  ( 3)
Creature — Horror Mercenary
(2/2)
, : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
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Cateran Enforcer
   ( 5)
Creature — Horror Mercenary
(4/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) , : Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
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Cateran Overlord
    ( 7)
Creature — Horror Mercenary
(7/5)
Sacrifice a creature: Regenerate Cateran Overlord. , : Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
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Cateran Persuader
  ( 2)
Creature — Human Mercenary
(2/1)
, : Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.
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Cateran Slaver
   ( 6)
Creature — Horror Mercenary
(5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) , : Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.
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Cateran Summons
 ( 1)
Sorcery
Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
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Caterwauling Boggart
  ( 4)
Creature — Goblin Shaman
(2/2)
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
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Cathar's Companion
  ( 3)
Creature — Dog
(3/1)
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Cathars' Crusade
   ( 5)
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
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Cathar's Shield
 ( 0)
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Cathartic Adept
 ( 1)
Creature — Human Wizard
(1/1)
: Target player mills a card.
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Cathartic Reunion
  ( 2)
Sorcery
As an additional cost to cast this spell, discard two cards. Draw three cards.
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Cathedral Membrane
  ( 2)
Artifact Creature — Wall
(0/3)
( can be paid with either or 2 life.) Defender When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
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Cathedral of Serra
( 0)
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Cathedral of War
( 0)
Land
Cathedral of War enters the battlefield tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add .
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Cathedral Sanctifier
 ( 1)
Creature — Human Cleric
(1/1)
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
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Cathodion
 ( 3)
Artifact Creature — Construct
(3/3)
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Caustic Caterpillar
 ( 1)
Creature — Insect
(1/1)
 , Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
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Celestial Gatekeeper
   ( 5)
Creature — Bird Cleric
(2/2)
Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
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Cemetery Gate
  ( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) Protection from black
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Centaur Battlemaster
   ( 5)
Creature — Centaur Warrior
(3/3)
Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.
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Cephalid Aristocrat
  ( 5)
Creature — Cephalid Noble
(3/3)
Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
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Cephalid Pathmage
  ( 3)
Creature — Cephalid Wizard
(1/2)
Cephalid Pathmage can't be blocked. , Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.
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Certain Death
  ( 6)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
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Cessation
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
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Chained Throatseeker
  ( 6)
Creature — Horror
(5/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned.
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Chamber of Manipulation
   ( 4)
Enchantment — Aura
Enchant land Enchanted land has " , Discard a card: Gain control of target creature until end of turn."
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Chandra, Flame's Catalyst
   ( 6)
Legendary Planeswalker — Chandra
(5)
+1: Chandra, Flame's Catalyst deals 3 damage to each opponent. −2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead. −8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.
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Chandra's Defeat
 ( 1)
Instant
Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.
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Chandra's Embercat
  ( 2)
Creature — Elemental Cat
(2/2)
: Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
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Chandra's Incinerator
  ( 6)
Creature — Elemental
(6/6)
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
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Chandra's Regulator
  ( 2)
Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy. , , Discard a Mountain card or a red card: Draw a card.
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Channeler Initiate
  ( 2)
Creature — Human Druid
(3/4)
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control. , Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
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Charging Slateback
  ( 5)
Creature — Beast
(4/3)
Charging Slateback can't block. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Chatter of the Squirrel
 ( 1)
Sorcery
Create a 1/1 green Squirrel creature token. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Cheatyface
   ( 3)
Creature — Efreet
(2/2)
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying
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Cheering Fanatic
  ( 2)
Creature — Goblin
(2/2)
Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost less to cast this turn.
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Cherished Hatchling
  ( 2)
Creature — Dinosaur
(2/1)
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
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Chittering Rats
   ( 3)
Creature — Rat
(2/2)
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
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Cho-Arrim Legate
  ( 3)
Creature — Human Soldier
(1/2)
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black
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Choice of Damnations
  ( 6)
Sorcery — Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
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Chromatic Armor
   ( 3)
Enchantment — Aura
Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. : Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
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Chromatic Lantern
 ( 3)
Artifact
Lands you control have " : Add one mana of any color." : Add one mana of any color.
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Chromatic Sphere
 ( 1)
Artifact
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
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Chromatic Star
 ( 1)
Artifact
, , Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
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Chrome Replicator
 ( 5)
Artifact Creature — Construct
(4/4)
When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
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