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Canker Abomination
   ( 4)
Creature — Treefolk Horror
(6/6)
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
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Canyon Jerboa
  ( 3)
Creature — Mouse
(1/2)
Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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Carbonize
  ( 3)
Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Cardboard Carapace
  ( 6)
Enchantment — Aura
Enchant creature For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.
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Caribou Range
   ( 4)
Enchantment — Aura
Enchant land you control Enchanted land has " , : Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.
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Casting of Bones
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
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Caterwauling Boggart
  ( 4)
Creature — Goblin Shaman
(2/2)
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
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Chandra, Bold Pyromancer
   ( 6)
Legendary Planeswalker — Chandra
(5)
+1: Add  . Chandra, Bold Pyromancer deals 2 damage to target player. −3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. −7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.
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Charging War Boar
   ( 3)
Creature — Boar
(3/1)
Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
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Chill of Foreboding
  ( 3)
Sorcery
Each player mills five cards. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chronobot
 ( 2)
Artifact Creature — — Construct
(2/2)
When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. <i>(You take your upkeep on their turn, and they take their upkeep on your turn.)</i>
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Cinderbones
  ( 3)
Creature — Elemental Skeleton
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)  : Regenerate Cinderbones.
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Circu, Dimir Lobotomist
   ( 4)
Legendary Creature — Human Wizard
(2/3)
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
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City in a Bottle
 ( 2)
Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
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Claim of Erebos
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has " , : Target player loses 2 life."
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Claim the Firstborn
 ( 1)
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
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Cleric of Life's Bond
  ( 2)
Creature — Vampire Cleric
(2/2)
Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
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Clever Combo
  ( 2)
Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
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Collapsing Borders
  ( 4)
Enchantment
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.
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Combo Attack
  ( 3)
Sorcery
Two target creatures your team controls each deal damage equal to their power to target creature.
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Common Bond
   ( 3)
Instant
Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature.
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Concussive Bolt
   ( 5)
Sorcery
Concussive Bolt deals 4 damage to target player or planeswalker. Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.
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Consuming Bonfire
   ( 5)
Tribal Sorcery — Elemental
Choose one — • Consuming Bonfire deals 4 damage to target non-Elemental creature. • Consuming Bonfire deals 7 damage to target Treefolk creature.
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Contaminated Bond
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.
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Counterbore
   ( 5)
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
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Court of Bounty
   ( 4)
Enchantment
When Court of Bounty enters the battlefield, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
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Crashing Boars
   ( 5)
Creature — Boar
(4/4)
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
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Creature Bond
  ( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
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Crossbow Ambush
 ( 1)
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Crossbow Infantry
  ( 2)
Creature — Human Soldier Archer
(1/1)
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
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Cryptborn Horror
   ( 3)
Creature — Horror
(0/0)
Trample Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
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Cunning Nightbonder
  ( 2)
Creature — Human Rogue
(2/2)
Flash Spells with flash you cast cost less to cast and can't be countered.
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Curse of Bounty
  ( 2)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
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Curse of Verbosity
  ( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
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Daring Fiendbonder
  ( 4)
Creature — Human Warlock
(5/1)
Haste Daring Fiendbonder attacks each combat if able.  , Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
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Daring Saboteur
  ( 2)
Creature — Human Pirate
(2/1)
 : Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
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Dauntless Bodyguard
 ( 1)
Creature — Human Knight
(2/1)
As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
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Death Bomb
  ( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
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Demon Bolt
  ( 3)
Instant
Demon Bolt deals 4 damage to target creature or planeswalker. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Diabolic Intent
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
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Diabolic Machine
 ( 7)
Artifact Creature — Construct
(4/4)
: Regenerate Diabolic Machine.
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Diabolic Revelation
    ( 5)
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
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Diabolic Servitude
  ( 4)
Enchantment
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
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Diabolic Tutor
   ( 4)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Diabolic Vision
  ( 2)
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
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Dictate of Erebos
   ( 5)
Enchantment
Flash Whenever a creature you control dies, each opponent sacrifices a creature.
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Disciple of Bolas
  ( 4)
Creature — Human Wizard
(2/1)
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
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Discombobulate
   ( 4)
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
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Disembowel
  ( 1)
Instant
Destroy target creature with mana value X.
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Dive Bomber
  ( 4)
Creature — Bird Soldier
(2/2)
Flying , Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
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Divebomber Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying , Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
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Diviner's Lockbox
 ( 4)
Artifact
, : Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery.
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Domri, Anarch of Bolas
   ( 3)
Legendary Planeswalker — Domri
(3)
Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control.
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Dragonscale Boon
  ( 4)
Instant
Put two +1/+1 counters on target creature and untap it.
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Dreadbore
  ( 2)
Sorcery
Destroy target creature or planeswalker.
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Dreamborn Muse
   ( 4)
Creature — Spirit
(2/2)
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
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Dryad Arbor
( 0)
Land Creature — Forest Dryad
(1/1)
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has " : Add .")
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Duskborne Skymarcher
 ( 1)
Creature — Vampire Cleric
(1/1)
Flying , : Target attacking Vampire gets +1/+1 until end of turn.
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Duty-Bound Dead
 ( 1)
Creature — Skeleton
(0/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)  : Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Dwarven Bloodboiler
   ( 3)
Creature — Dwarf
(2/2)
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
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Ebon Dragon
   ( 7)
Creature — Dragon
(5/4)
Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
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Ebon Drake
  ( 3)
Creature — Drake
(3/3)
Flying Whenever a player casts a spell, you lose 1 life.
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Ebon Praetor
   ( 6)
Creature — Avatar Praetor
(5/5)
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.
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Ebonblade Reaper
  ( 3)
Creature — Human Cleric
(1/1)
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half their life, rounded up. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Ebony Charm
 ( 1)
Instant
Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Ebony Horse
 ( 3)
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Ebony Owl Netsuke
 ( 2)
Artifact
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.
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Elaborate Firecannon
 ( 2)
Artifact
Elaborate Firecannon doesn't untap during your untap step. , : Elaborate Firecannon deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.
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Electrostatic Bolt
 ( 1)
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
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Elemental Bond
  ( 3)
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
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Elkin Bottle
 ( 3)
Artifact
, : Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
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Elven Bow
 ( 1)
Artifact — Equipment
When Elven Bow enters the battlefield, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip 
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Embodiment of Fury
  ( 4)
Creature — Elemental
(4/3)
Trample Land creatures you control have trample. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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Embodiment of Insight
  ( 5)
Creature — Elemental
(4/4)
Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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Embolden
  ( 3)
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Energy Bolt
   ( 2)
Sorcery
Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life.
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Erebos, Bleak-Hearted
  ( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.  , Sacrifice another creature: Target creature gets -2/-1 until end of turn.
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Erebos, God of the Dead
  ( 4)
Legendary Enchantment Creature — God
(5/7)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life.  , Pay 2 life: Draw a card.
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Erebos's Emissary
  ( 4)
Enchantment Creature — Snake
(3/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3.
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Erebos's Intervention
  ( 1)
Instant
Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.
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