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Crawling Sensation
  ( 3)
Enchantment
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
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Crook of Condemnation
 ( 2)
Artifact
, : Exile target card from a graveyard.
, Exile this artifact: Exile all graveyards.
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Crop Rotation
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
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Crown of Ascension
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
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Crown of Suspicion
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
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Cry of Contrition
 ( 1)
Sorcery
Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature this card haunts dies, target player discards a card.
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Crypt Champion
  ( 4)
Creature — Zombie
(2/2)
Double strike When this creature enters, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield. When this creature enters, sacrifice it unless was spent to cast it.
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Crypt Incursion
  ( 3)
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
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Crystallization
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
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Culmination of Studies
   ( 2)
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
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Cunning Evasion
  ( 2)
Enchantment
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
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Curator of Sun's Creation
  ( 4)
Creature — Human Artificer
(3/3)
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
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Curious Obsession
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
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Curse of Exhaustion
   ( 4)
Enchantment — Aura Curse
Enchant player Enchanted player can't cast more than one spell each turn.
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Curse of Oblivion
  ( 4)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
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Curse of Obsession
  ( 5)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand.
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Curse of Predation
  ( 3)
Enchantment — Aura Curse
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
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Cutthroat Centurion
  ( 3)
Artifact Creature — Phyrexian Warrior
(2/2)
Sacrifice another artifact or creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
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Cyber Conversion
  ( 2)
Instant
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
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Damnation
   ( 4)
Sorcery
Destroy all creatures. They can't be regenerated.
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Dark Intimations
    ( 5)
Sorcery
Each opponent sacrifices a creature or planeswalker of their choice, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile this card from your graveyard. That planeswalker enters with an additional loyalty counter on it.
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Dark Petition
   ( 5)
Sorcery
Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add   .
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Dark Salvation
   ( 1)
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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Dark Suspicions
   ( 4)
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
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Darksteel Mutation
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
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Dawn's Reflection
  ( 4)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
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Dazzling Reflection
  ( 2)
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
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Deadly Complication
   ( 3)
Sorcery
Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
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Deadly Derision
   ( 4)
Instant
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Deafening Clarion
   ( 3)
Sorcery
Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn.
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Death Mutation
   ( 8)
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
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Deathcap Marionette
  ( 2)
Creature — Fungus
(1/1)
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Death-Greeter's Champion
  ( 3)
Creature — Human Warrior
(2/1)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike
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Deception
  ( 3)
Sorcery
Target opponent discards two cards.
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Decision Paralysis
  ( 4)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Decisions, Decisions
  ( 4)
Sorcery
Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
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Declaration in Stone
  ( 2)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
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Declaration of Naught
  ( 2)
Enchantment
As this enchantment enters, choose a card name. : Counter target spell with the chosen name.
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Decoction Module
 ( 2)
Artifact
Whenever a creature you control enters, you get (an energy counter). , : Return target creature you control to its owner's hand.
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Decommission
  ( 3)
Instant
Destroy target artifact or enchantment. Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
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Decomposition
  ( 2)
Enchantment — Aura
Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life.
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Decorated Champion
  ( 2)
Creature — Elf Warrior
(2/2)
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
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Deeproot Champion
  ( 2)
Creature — Merfolk Shaman
(1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
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Defensive Formation
 ( 1)
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
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Deflection
  ( 4)
Instant
Change the target of target spell with a single target.
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Dehydration
  ( 4)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
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Deification
  ( 2)
Enchantment
As this enchantment enters, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
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Delusions of Mediocrity
  ( 4)
Enchantment
When this enchantment enters, you gain 10 life. When this enchantment leaves the battlefield, you lose 10 life.
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Demolition Stomper
 ( 6)
Artifact — Vehicle
(10/7)
This Vehicle can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
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Demonic Collusion
   ( 5)
Sorcery
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, then shuffle.
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Demonic Consultation
 ( 1)
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
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Demotion
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.
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Dennick, Pious Apparition
( 0)
Legendary Creature — Spirit Soldier
(3/2)
Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") If Dennick would be put into a graveyard from anywhere, exile it instead.
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Deputy of Detention
   ( 3)
Creature — Vedalken Wizard
(1/3)
When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.
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Desecration Demon
   ( 4)
Creature — Demon
(6/6)
Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
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Desecration Elemental
  ( 4)
Creature — Elemental
(8/8)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature.
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Desertion
   ( 5)
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
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Desolation
   ( 3)
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. This enchantment deals 2 damage to each player who sacrificed a Plains this way.
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Desolation Angel
   ( 5)
Creature — Angel
(5/4)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, destroy all lands you control. If it was kicked, destroy all lands instead.
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Desolation Twin
 ( 10)
Creature — Eldrazi
(10/10)
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
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Desynchronization
   ( 4)
Instant
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
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Detention Chariot
   ( 6)
Artifact — Vehicle
(6/6)
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling ( , Discard this card: Draw a card.)
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Detention Sphere
   ( 3)
Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
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Detention Vortex
 ( 1)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. : Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.
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Determined Iteration
  ( 2)
Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
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Devastation
   ( 7)
Sorcery
Destroy all creatures and lands.
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Devastation Tide
   ( 5)
Sorcery
Return all nonland permanents to their owners' hands. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Devouring Hellion
  ( 3)
Creature — Hellion
(2/2)
As this creature enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
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Devout Invocation
  ( 7)
Sorcery
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
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Diabolic Revelation
    ( 5)
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
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Diabolic Vision
  ( 2)
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
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Diamond Lion
 ( 2)
Artifact Creature — Cat
(2/2)
, Discard your hand, Sacrifice this creature: Add three mana of any one color. Activate only as an instant.
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Dictation Quillograph
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
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Diffusion Sliver
  ( 2)
Creature — Sliver
(1/1)
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Dimensional Breach
   ( 7)
Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
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Dimensional Infiltrator
  ( 2)
Creature — Eldrazi
(2/1)
Devoid (This card has no color.) Flash Flying  : Target opponent exiles the top card of their library. If it's a land card, you may return this creature to its owner's hand. ( represents colorless mana.)
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Dionus, Elvish Archdruid
  ( 4)
Legendary Creature — Elf Druid
(3/3)
Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn."
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Disciple of Perdition
  ( 2)
Creature — Human Warlock
(1/3)
When this creature dies, choose one. If you have exactly 13 life, you may choose both instead. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life.
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Disinformation Campaign
   ( 3)
Enchantment
When this enchantment enters, you draw a card and each opponent discards a card. Whenever you surveil, return this enchantment to its owner's hand.
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Disruption Aura
  ( 3)
Enchantment — Aura
Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
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Disruption Protocol
  ( 2)
Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay . Counter target spell.
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Dissection Tools
 ( 5)
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. Equip—Sacrifice a creature.
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Dissipation Field
   ( 4)
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
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Distortion Strike
 ( 1)
Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Disturbing Conversion
  ( 2)
Enchantment — Aura
Flash Enchant creature When this Aura enters, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
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Divergent Transformations
  ( 7)
Instant
Undaunted (This spell costs less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
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