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Brindle Boar
Brindle Boar 2Green (3)
Creature — Boar (2/2)

Sacrifice Brindle Boar: You gain 4 life.

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Magic 2012 (Common)
Brindle Shoat
Brindle Shoat 1Green (2)
Creature — Boar (1/1)

When Brindle Shoat dies, create a 3/3 green Boar creature token.

Jumpstart (Uncommon)
Other Versions
Planechase 2012 Edition (Uncommon)
Vintage Masters (Common)
Planechase Anthology (Uncommon)
Brine Elemental
Brine Elemental 4BlueBlue (6)
Creature — Elemental (5/4)

Morph 5BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Brine Elemental is turned face up, each opponent skips their next untap step.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Commander 2014 (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Masters 25 (Uncommon)
Brittle Effigy
Brittle Effigy 1 (1)
Artifact

4, Tap, Exile Brittle Effigy: Exile target creature.

Duel Decks: Merfolk vs. Goblins (Rare)
Other Versions
Magic 2011 (Rare)
Bronze Calendar
Bronze Calendar 4 (4)
Artifact

Spells you cast cost 1 less to cast.

You must speak in a voice other than your normal voice.

When you speak in your normal voice, sacrifice Bronze Calendar.

Unsanctioned (Uncommon)
Other Versions
Unglued (Uncommon)
Bronze Sable
Bronze Sable 2 (2)
Artifact Creature — Sable (2/1)

Conspiracy: Take the Crown (Common)
Other Versions
Theros (Common)
Magic 2015 Core Set (Common)
Bronze Tablet
Bronze Tablet 6 (6)
Artifact

Remove Bronze Tablet from your deck before playing if you're not playing for ante.

Bronze Tablet enters the battlefield tapped.

4, Tap: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.

Antiquities (Rare)
Other Versions
Fourth Edition (Rare)
Bruenor Battlehammer
Bruenor Battlehammer 2RedWhite (4)
Legendary Creature — Dwarf Warrior (5/3)

Each creature you control gets +2/+0 for each Equipment attached to it.

You may pay 0 rather than pay the equip cost of the first equip ability you activate each turn.

Adventures in the Forgotten Realms (Uncommon)
Brushfire Elemental
Brushfire Elemental RedGreen (2)
Creature — Elemental (1/1)

Haste

Brushfire Elemental can't be blocked by creatures with power 2 or less.

Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.

Zendikar Rising (Uncommon)
Bubble Matrix
Bubble Matrix 4 (4)
Artifact

Prevent all damage that would be dealt to creatures.

Weatherlight (Rare)
Bubble Snare
Bubble Snare Blue (1)
Enchantment — Aura

Kicker 2Blue (You may pay an additional 2Blue as you cast this spell.)

Enchant creature

When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Zendikar Rising (Common)
Bubbling Beebles
Bubbling Beebles 4Blue (5)
Creature — Beeble (3/3)

Bubbling Beebles can't be blocked as long as defending player controls an enchantment.

Urza's Destiny (Common)
Budoka Pupil
Budoka Pupil 1GreenGreen (3)
Creature — Human Monk (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.

At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.

Betrayers of Kamigawa (Uncommon)
Builder's Blessing
Builder's Blessing 3White (4)
Enchantment

Untapped creatures you control get +0/+2.

Avacyn Restored (Uncommon)
Bulette
Bulette 3Green (4)
Creature — Beast (3/3)

At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.

Adventures in the Forgotten Realms (Common)
Bull Elephant
Bull Elephant 3Green (4)
Creature — Elephant (4/4)

When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.

Visions (Common)
Burning-Tree Bloodscale
Burning-Tree Bloodscale 2RedGreen (4)
Creature — Viashino Berserker (2/2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

2Red: Target creature can't block Burning-Tree Bloodscale this turn.

2Green: Target creature blocks Burning-Tree Bloodscale this turn if able.

Guildpact (Common)
Burrog Befuddler
Burrog Befuddler 1Blue (2)
Creature — Frog Wizard (2/1)

Flash

When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.

Strixhaven: School of Mages (Common)
Bursting Beebles
Bursting Beebles 2Blue (3)
Creature — Beeble (2/2)

Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.

Unhinged (Common)
Butcher's Cleaver
Butcher's Cleaver 3 (3)
Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip 3

Duel Decks: Blessed vs. Cursed (Uncommon)
Other Versions
Innistrad (Uncommon)
Butcher's Glee
Butcher's Glee 2Black (3)
Instant

Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Iconic Masters (Common)
Other Versions
Dragons of Tarkir (Common)
Buzzing Whack-a-Doodle
Buzzing Whack-a-Doodle 4 (4)
Artifact

As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.

• Whack — Tap: Target player loses 2 life.

• Doodle — Tap: You gain 3 life.

• Buzz — 2, Tap: Draw a card.

Unstable (Uncommon)
Call of the Death-Dweller
Call of the Death-Dweller 2Black (3)
Sorcery

Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.

Ikoria: Lair of Behemoths (Uncommon)
Caller of Gales
Caller of Gales Blue (1)
Creature — Merfolk Wizard (1/1)

1Blue, Tap: Target creature gains flying until end of turn.

Conspiracy: Take the Crown (Common)
Other Versions
Zendikar (Common)
Caller of the Claw
Caller of the Claw 2Green (3)
Creature — Elf (2/2)

Flash

When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.

Commander 2015 (Rare)
Other Versions
Legions (Rare)
Caller of the Hunt
Caller of the Hunt 2Green (3)
Creature — Human (*/*)

As an additional cost to cast this spell, choose a creature type.

Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

Mercadian Masques (Rare)
Caller of the Pack
Caller of the Pack 5GreenGreen (7)
Creature — Beast (8/6)

Trample

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Anthology (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Caller of the Untamed
Caller of the Untamed 3Green (4)
Creature — Elf Shaman (2/4)

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.

Variable Colorless, Tap: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.

Conspiracy: Take the Crown (Rare)
Candlegrove Witch
Candlegrove Witch 1White (2)
Creature — Human Warlock (2/2)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.

Innistrad: Midnight Hunt (Common)
Candlelight Vigil
Candlelight Vigil 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

Guilds of Ravnica (Common)
Candlelit Cavalry
Candlelit Cavalry 4Green (5)
Creature — Human Knight (5/5)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

Innistrad: Midnight Hunt (Common)
Candles' Glow
Candles' Glow 1White (2)
Instant — Arcane

Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.

Splice onto Arcane 1White (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Champions of Kamigawa (Uncommon)
Candles of Leng
Candles of Leng 2 (2)
Artifact

4, Tap: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.

Time Spiral (Rare)
Candletrap
Candletrap White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has defender.

Prevent all combat damage that would be dealt by enchanted creature.

Coven — 2White, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Innistrad: Midnight Hunt (Common)
Canopy Crawler
Canopy Crawler 3Green (4)
Creature — Beast (2/2)

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)

Tap: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.

Legions (Uncommon)
Captain Ripley Vance
Captain Ripley Vance 2Red (3)
Legendary Creature — Human Pirate (3/2)

Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.

Modern Horizons 2 (Uncommon)
Careless Celebrant
Careless Celebrant 1Red (2)
Creature — Satyr Shaman (2/1)

When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.

Theros Beyond Death (Uncommon)
Carrion Beetles
Carrion Beetles Black (1)
Creature — Insect (1/1)

2Black, Tap: Exile up to three target cards from a single graveyard.

Urza's Saga (Common)
Carrion Howler
Carrion Howler 3Black (4)
Creature — Zombie Wolf (2/2)

Pay 1 life: Carrion Howler gets +2/-1 until end of turn.

Ravnica: City of Guilds (Uncommon)
Cartouche of Knowledge
Cartouche of Knowledge 1Blue (2)
Enchantment — Aura Cartouche

Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.

Enchanted creature gets +1/+1 and has flying.

Amonkhet (Common)
Castle
Castle 3White (4)
Enchantment

Untapped creatures you control get +0/+2.

Seventh Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Castle Ardenvale
Castle Ardenvale (0)
Land

Castle Ardenvale enters the battlefield tapped unless you control a Plains.

Tap: Add White.

2WhiteWhite, Tap: Create a 1/1 white Human creature token.

Throne of Eldraine (Rare)
Castle Embereth
Castle Embereth (0)
Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.

Tap: Add Red.

1RedRed, Tap: Creatures you control get +1/+0 until end of turn.

Throne of Eldraine (Rare)
Castle Garenbrig
Castle Garenbrig (0)
Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest.

Tap: Add Green.

2GreenGreen, Tap: Add six Green. Spend this mana only to cast creature spells or activate abilities of creatures.

Throne of Eldraine (Rare)
Castle Locthwain
Castle Locthwain (0)
Land

Castle Locthwain enters the battlefield tapped unless you control a Swamp.

Tap: Add Black.

1BlackBlack, Tap: Draw a card, then you lose life equal to the number of cards in your hand.

Throne of Eldraine (Rare)
Castle Raptors
Castle Raptors 4White (5)
Creature — Bird Soldier (3/3)

Flying

As long as Castle Raptors is untapped, it gets +0/+2.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Castle Sengir
Castle Sengir (0)
Land

Tap: Add Colorless.

1, Tap: Add Black.

2, Tap: Add Blue or Red.

Homelands (Uncommon)
Castle Vantress
Castle Vantress (0)
Land

Castle Vantress enters the battlefield tapped unless you control an Island.

Tap: Add Blue.

2BlueBlue, Tap: Scry 2.

Throne of Eldraine (Rare)
Catacomb Crocodile
Catacomb Crocodile 4Black (5)
Creature — Crocodile (3/7)

Ravnica Allegiance (Common)
Catalyst Elemental
Catalyst Elemental 2Red (3)
Creature — Elemental (2/2)

Sacrifice Catalyst Elemental: Add RedRed.

Core Set 2019 (Common)
Catch // Release (Catch)
Catch // Release (Catch) 1BlueRed (3)
Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Caustic Crawler
Caustic Crawler 3BlackBlack (5)
Creature — Insect (4/3)

Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.

Worldwake (Uncommon)
Cavalier of Gales
Cavalier of Gales 2BlueBlueBlue (5)
Creature — Elemental Knight (5/5)

Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.

Core Set 2020 (Mythic Rare)
Cave People
Cave People 1RedRed (3)
Creature — Human (1/4)

Whenever Cave People attacks, it gets +1/-2 until end of turn.

1RedRed, Tap: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

The Dark (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Cavern Crawler
Cavern Crawler 2Red (3)
Creature — Insect (0/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Red: Cavern Crawler gets +1/-1 until end of turn.

Mercadian Masques (Common)
Cazur, Ruthless Stalker
Cazur, Ruthless Stalker 3Green (4)
Legendary Creature — Human Warrior (3/3)

Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

Ikoria Commander (Mythic Rare)
Ceaseless Searblades
Ceaseless Searblades 3Red (4)
Creature — Elemental Warrior (2/4)

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Lorwyn (Uncommon)
Celebrate the Harvest
Celebrate the Harvest 3Green (4)
Sorcery

Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Innistrad: Midnight Hunt Commander (Rare)
Celestial Ancient
Celestial Ancient 3WhiteWhite (5)
Creature — Elemental (3/3)

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

Planechase Anthology (Rare)
Other Versions
Dissension (Rare)
Planechase 2012 Edition (Rare)
Commander 2015 (Rare)
Celestial Archon
Celestial Archon 3WhiteWhite (5)
Enchantment Creature — Archon (4/4)

Bestow 5WhiteWhite (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

Commander 2018 (Rare)
Other Versions
Theros (Rare)
Commander 2015 (Rare)
Celestial Colonnade
Celestial Colonnade (0)
Land

Celestial Colonnade enters the battlefield tapped.

Tap: Add White or Blue.

3WhiteBlue: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Zendikar Rising Expeditions (Mythic Rare)
Other Versions
Worldwake (Rare)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Celestial Convergence
Celestial Convergence 2WhiteWhite (4)
Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Prophecy (Rare)
Celestial Crusader
Celestial Crusader 2WhiteWhite (4)
Creature — Spirit (2/2)

Flash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Commander 2014 (Uncommon)
Celestial Dawn
Celestial Dawn 1WhiteWhite (3)
Enchantment

Lands you control are Plains.

Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Time Spiral "Timeshifted" (Special)
Other Versions
Classic Sixth Edition (Rare)
Mirage (Rare)
Celestial Enforcer
Celestial Enforcer 2White (3)
Creature — Human Cleric (2/3)

1White, Tap: Tap target creature. Activate only if you control a creature with flying.

Core Set 2021 (Common)
Celestial Flare
Celestial Flare WhiteWhite (2)
Instant

Target player sacrifices an attacking or blocking creature.

Magic Origins (Common)
Other Versions
Magic 2014 Core Set (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Celestial Force
Celestial Force 5WhiteWhiteWhite (8)
Creature — Elemental (7/7)

At the beginning of each upkeep, you gain 3 life.

Magic: The Gathering-Commander (Rare)
Celestial Gatekeeper
Celestial Gatekeeper 3WhiteWhite (5)
Creature — Bird Cleric (2/2)

Flying

When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

Legions (Rare)
Celestial Judgment
Celestial Judgment 4WhiteWhite (6)
Sorcery

For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.

Innistrad: Midnight Hunt Commander (Rare)
Celestial Kirin
Celestial Kirin 2WhiteWhite (4)
Legendary Creature — Kirin Spirit (3/3)

Flying

Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.

Saviors of Kamigawa (Rare)
Celestial Mantle
Celestial Mantle 3WhiteWhiteWhite (6)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Jumpstart (Rare)
Other Versions
Zendikar (Rare)
Celestial Messenger
Celestial Messenger 2BlueBlue (4)
Creature — Bird Spirit (3/2)

Flash (You may cast this card any time you could cast an instant.)

Flying

Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker.

Core Set 2020 (Common)
Celestial Prism
Celestial Prism 3 (3)
Artifact

2, Tap: Add one mana of any color.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Celestial Purge
Celestial Purge 1White (2)
Instant

Exile target black or red permanent.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Conflux (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Magic 2012 (Uncommon)
Celestial Sword
Celestial Sword 6 (6)
Artifact

3, Tap: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Rare)
Celestial Unicorn
Celestial Unicorn 2White (3)
Creature — Unicorn (3/2)

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

Adventures in the Forgotten Realms (Common)
Celestine Cave Witch
Celestine Cave Witch 3Black (4)
Creature — — Human Warlock (2/3)

When CARDNAME enters the battlefield, create two 1/1 black Insect creature tokens.

Whenever CARDNAME attacks, you may sacrifice an Insect. When you do, curse defending player. <i>(Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")</i>

Mystery Booster (Common)
Celestus Sanctifier
Celestus Sanctifier 2White (3)
Creature — Human Cleric (3/2)

If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.

Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

Innistrad: Midnight Hunt (Common)
Centaur Battlemaster
Centaur Battlemaster 3GreenGreen (5)
Creature — Centaur Warrior (3/3)

Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.

Theros (Uncommon)
Centaur Healer
Centaur Healer 1GreenWhite (3)
Creature — Centaur Cleric (3/3)

When Centaur Healer enters the battlefield, you gain 3 life.

Guild Kit: Selesnya (Common)
Other Versions
Return to Ravnica (Common)
Modern Masters 2017 Edition (Common)
Battlebond (Common)
Cephalid Constable
Cephalid Constable 1BlueBlue (3)
Creature — Cephalid Wizard (1/1)

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

Tenth Edition (Rare)
Other Versions
Judgment (Rare)
Cerulean Drake
Cerulean Drake 1Blue (2)
Creature — Drake (1/1)

Flying

Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)

Sacrifice Cerulean Drake: Counter target spell that targets you.

Core Set 2020 (Uncommon)
Cerulean Sphinx
Cerulean Sphinx 4BlueBlue (6)
Creature — Sphinx (5/5)

Flying

Blue: Cerulean Sphinx's owner shuffles it into their library.

Ravnica: City of Guilds (Rare)
Cerulean Wisps
Cerulean Wisps Blue (1)
Instant

Target creature becomes blue until end of turn. Untap that creature.

Draw a card.

Shadowmoor (Common)
Cerulean Wyvern
Cerulean Wyvern 4Blue (5)
Creature — Drake (3/3)

Flying, protection from green

Mirage (Uncommon)
Ceta Disciple
Ceta Disciple Blue (1)
Creature — Merfolk Wizard (1/1)

Red, Tap: Target creature gets +2/+0 until end of turn.

Green, Tap: Add one mana of any color.

Apocalypse (Common)
Chain of Silence
Chain of Silence 1White (2)
Instant

Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

Onslaught (Uncommon)
Chains of Mephistopheles
Chains of Mephistopheles 1Black (2)
Enchantment

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Masters Edition (Rare)
Other Versions
Legends (Rare)
Challenger Troll
Challenger Troll 4Green (5)
Creature — Troll (6/5)

Each creature you control with power 4 or greater can't be blocked by more than one creature.

War of the Spark (Uncommon)
Chameleon Blur
Chameleon Blur 3Green (4)
Instant

Prevent all damage that creatures would deal to players this turn.

Time Spiral (Common)
Chameleon Colossus
Chameleon Colossus 2GreenGreen (4)
Creature — Shapeshifter (4/4)

Changeling (This card is every creature type.)

Protection from black

2GreenGreen: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Morningtide (Rare)
Archenemy (Rare)
From the Vault: Twenty (Mythic Rare)
Commander 2015 (Rare)
Chameleon Spirit
Chameleon Spirit 3Blue (4)
Creature — Illusion Spirit (*/*)

As Chameleon Spirit enters the battlefield, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Mercadian Masques (Uncommon)
Leave // Chance (Chance)
Leave // Chance (Chance) 3Red (4)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

Hour of Devastation (Rare)
Chancellor of the Tangle
Chancellor of the Tangle 4GreenGreenGreen (7)
Creature — Phyrexian Beast (6/7)

You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add Green.

Vigilance, reach

New Phyrexia (Rare)
Chandler
Chandler 4Red (5)
Legendary Creature — Human Rogue (3/3)

RedRedRed, Tap: Destroy target artifact creature.

Homelands (Common)
Chandra, Flamecaller
Chandra, Flamecaller 4RedRed (6)
Legendary Planeswalker — Chandra (4)

+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

−X: Chandra, Flamecaller deals X damage to each creature.

Ikoria Commander (Mythic Rare)
Other Versions
Oath of the Gatewatch (Mythic Rare)
Channeled Force
Channeled Force 2BlueRed (4)
Instant

As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

Ikoria: Lair of Behemoths (Uncommon)
Channeler Initiate
Channeler Initiate 1Green (2)
Creature — Human Druid (3/4)

When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.

Tap, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.

Amonkhet (Rare)
Chaos Channeler
Chaos Channeler 2RedRed (4)
Creature — Human Shaman (4/3)

Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.

1–9 | Exile the top card of your library. You may play it this turn.

10–19 | Exile the top two cards of your library. You may play them this turn.

20 | Exile the top three cards of your library. You may play them this turn.

Adventures in the Forgotten Realms (Uncommon)
Chaos Harlequin
Chaos Harlequin 2RedRed (4)
Creature — Human (2/4)

Red: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

Alliances (Rare)
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