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Butcher of the Horde
    ( 4)
Creature — Demon
(5/4)
Flying Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.
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Cage of Hands
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.  : Return Cage of Hands to its owner's hand.
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Call of the Death-Dweller
  ( 3)
Sorcery
Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
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Call of the Full Moon
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
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Call of the Herd
  ( 3)
Sorcery
Create a 3/3 green Elephant creature token. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Call of the Nightwing
   ( 4)
Sorcery
Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Callaphe, Beloved of the Sea
   ( 3)
Legendary Enchantment Creature — Demigod
(*/3)
Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."
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Caller of the Claw
  ( 3)
Creature — Elf
(2/2)
Flash When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
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Caller of the Hunt
  ( 3)
Creature — Human
(*/*)
As an additional cost to cast this spell, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
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Caller of the Pack
   ( 7)
Creature — Beast
(8/6)
Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Caller of the Untamed
  ( 4)
Creature — Elf Shaman
(2/4)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. , : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.
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Campaign of Vengeance
   ( 5)
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
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Candles of Leng
 ( 2)
Artifact
, : Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
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Cao Cao, Lord of Wei
   ( 5)
Legendary Creature — Human Soldier
(3/3)
: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.
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capital offense
   ( 4)
instant
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
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Captain of the Mists
  ( 3)
Creature — Human Wizard
(2/3)
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.  , : You may tap or untap target permanent.
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Captain of the Watch
   ( 6)
Creature — Human Soldier
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
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Caress of Phyrexia
   ( 5)
Sorcery
Target player draws three cards, loses 3 life, and gets three poison counters.
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Carnival of Souls
  ( 2)
Enchantment
Whenever a creature enters the battlefield, you lose 1 life and add .
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Carpet of Flowers
 ( 1)
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
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Cartouche of Ambition
  ( 3)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink.
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Cartouche of Knowledge
  ( 2)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has flying.
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Cartouche of Solidarity
 ( 1)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike.
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Cartouche of Strength
  ( 3)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.
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Cartouche of Zeal
 ( 1)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
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Realm-Cloaked Giant (Cast Off)
   ( 5)
Sorcery — Adventure
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
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Casting of Bones
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
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Casualties of War
     ( 6)
Sorcery
Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.
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Cathedral of Serra
( 0)
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Cathedral of War
( 0)
Land
Cathedral of War enters the battlefield tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Add .
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Cauldron of Souls
 ( 5)
Artifact
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Cavalcade of Calamity
  ( 2)
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
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Cavalier of Dawn
    ( 5)
Creature — Elemental Knight
(4/6)
Vigilance When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
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Cavalier of Flame
    ( 5)
Creature — Elemental Knight
(6/5)
 : Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
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Cavalier of Gales
    ( 5)
Creature — Elemental Knight
(5/5)
Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
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Cavalier of Night
    ( 5)
Creature — Elemental Knight
(4/5)
Lifelink When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
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Cavalier of Thorns
    ( 5)
Creature — Elemental Knight
(5/6)
Reach When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
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Cavern of Souls
( 0)
Land
As Cavern of Souls enters the battlefield, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Caverns of Despair
   ( 4)
World Enchantment
No more than two creatures can attack each combat. No more than two creatures can block each combat.
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Chain of Acid
  ( 4)
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
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Chain of Plasma
  ( 2)
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
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Chain of Silence
  ( 2)
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
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Chain of Smog
  ( 2)
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
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Chain of Vapor
 ( 1)
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
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Chains of Mephistopheles
  ( 2)
Enchantment
If a player would draw a card except the first one they draw in their draw step each turn, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
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Chalice of Life
 ( 3)
Artifact
: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
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Chalice of the Void
  ( 0)
Artifact
Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
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Chamber of Manipulation
   ( 4)
Enchantment — Aura
Enchant land Enchanted land has " , Discard a card: Gain control of target creature until end of turn."
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Champion of Arashin
  ( 4)
Creature — Dog Warrior
(3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Champion of Dusk
   ( 5)
Creature — Vampire Knight
(4/4)
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
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Champion of Lambholt
   ( 3)
Creature — Human Warrior
(1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
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Champion of Rhonas
  ( 4)
Creature — Jackal Warrior
(3/3)
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
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Champion of the Flame
  ( 2)
Creature — Human Warrior
(1/1)
Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
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Champion of the Parish
 ( 1)
Creature — Human Soldier
(1/1)
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
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Chancellor of the Annex
    ( 7)
Creature — Angel
(5/6)
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays . Flying Whenever an opponent casts a spell, counter it unless that player pays .
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Chancellor of the Dross
    ( 7)
Creature — Vampire
(6/6)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink
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Chancellor of the Forge
    ( 7)
Creature — Giant
(5/5)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Goblin creature token with haste. When Chancellor of the Forge enters the battlefield, create X 1/1 red Goblin creature tokens with haste, where X is the number of creatures you control.
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Chancellor of the Spires
    ( 7)
Creature — Sphinx
(5/7)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards. Flying When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
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Chancellor of the Tangle
    ( 7)
Creature — Beast
(6/7)
You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add . Vigilance, reach
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Chandra, Acolyte of Flame
   ( 3)
Legendary Planeswalker — Chandra
(4)
0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. −2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.
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Chandra, Fire of Kaladesh
   ( 3)
Legendary Creature — Human Shaman
(2/2)
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. : Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
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Chandra, Heart of Fire
   ( 5)
Legendary Planeswalker — Chandra
(5)
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. +1: Chandra, Heart of Fire deals 2 damage to any target. −9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle your library. You may cast them this turn. Add six .
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Chandra, Torch of Defiance
   ( 4)
Legendary Planeswalker — Chandra
(4)
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. +1: Add  . −3: Chandra, Torch of Defiance deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
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Change of Heart
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn.
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Chant of Vitu-Ghazi
   ( 8)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
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Charge of the Forever-Beast
  ( 3)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.
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Chariot of the Sun
 ( 3)
Artifact
, : Until end of turn, target creature you control gains flying and has base toughness 1.
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Chariot of Victory
 ( 3)
Artifact — Equipment
Equipped creature has first strike, trample, and haste. Equip 
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Chatter of the Squirrel
 ( 1)
Sorcery
Create a 1/1 green Squirrel creature token. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chevill, Bane of Monsters
  ( 2)
Legendary Creature — Human Rogue
(1/3)
Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
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Chief of the Edge
  ( 2)
Creature — Human Warrior
(3/2)
Other Warrior creatures you control get +1/+0.
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Chief of the Foundry
 ( 3)
Artifact Creature — Construct
(2/3)
Other artifact creatures you control get +1/+1.
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Chief of the Scale
  ( 2)
Creature — Human Warrior
(2/3)
Other Warrior creatures you control get +0/+1.
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Child of Alara
     ( 5)
Legendary Creature — Avatar
(6/6)
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
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Child of Thorns
 ( 1)
Creature — Spirit
(1/1)
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
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Children of Korlis
 ( 1)
Creature — Human Rebel Cleric
(1/1)
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
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Chill of Foreboding
  ( 3)
Sorcery
Each player mills five cards. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chime of Night
  ( 2)
Enchantment — Aura
Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
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Chisei, Heart of Oceans
   ( 4)
Legendary Creature — Spirit
(4/4)
Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
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Choice of Damnations
  ( 6)
Sorcery — Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
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Chord of Calling
    ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
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Chorus of Might
  ( 4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
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Chorus of the Conclave
     ( 8)
Legendary Creature — Dryad
(3/8)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.
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Chorus of the Tides
  ( 4)
Creature — Siren
(3/2)
Flying Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Chorus of Woe
 ( 1)
Sorcery
Creatures you control get +1/+0 until end of turn.
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