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Shared Discovery
 ( 1)
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
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Shared Fate
  ( 5)
Enchantment
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.
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Shared Summons
   ( 5)
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
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Shared Trauma
 ( 1)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.
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Shared Triumph
  ( 2)
Enchantment
As this enchantment enters, choose a creature type. Creatures of the chosen type get +1/+1.
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Shattered Angel
   ( 5)
Creature — Phyrexian Angel
(3/3)
Flying Whenever a land an opponent controls enters, you may gain 3 life.
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Shattered Crypt
   ( 2)
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
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Shattered Dreams
 ( 1)
Sorcery
Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.
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Shattered Ego
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0.   : Put enchanted creature into its owner's library third from the top.
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Shattered Perception
  ( 3)
Sorcery
Discard all the cards in your hand, then draw that many cards. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shattered Sanctum
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
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Glassworks // Shattered Yard (Shattered Yard)
  ( 5)
Enchantment — Room
At the beginning of your end step, this Room deals 1 damage to each opponent. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Sheltered Aerie
  ( 3)
Enchantment — Aura
Enchant land Enchanted land has " : Add two mana of any one color."
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Sheltered by Ghosts
  ( 2)
Enchantment — Aura
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward .
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Sheltered Valley
( 0)
Land
If this land would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put this land onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. : Add .
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Sheoldred
   ( 5)
Legendary Creature — Phyrexian Praetor
(4/5)
Menace When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.  : Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
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Sheoldred, the Apocalypse
   ( 4)
Legendary Creature — Phyrexian Praetor
(4/5)
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
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Sheoldred, Whispering One
   ( 7)
Legendary Creature — Phyrexian Praetor
(6/6)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
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Sheoldred's Edict
  ( 2)
Instant
Choose one — • Each opponent sacrifices a nontoken creature of their choice. • Each opponent sacrifices a creature token of their choice. • Each opponent sacrifices a planeswalker of their choice.
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Sheoldred's Headcleaver
  ( 4)
Creature — Phyrexian Warrior
(2/4)
Menace Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
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Sheoldred's Restoration
  ( 4)
Sorcery
Kicker  (You may pay an additional  as you cast this spell.) Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration.
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Shredded Sails
  ( 2)
Instant
Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling ( , Discard this card: Draw a card.)
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Shredding Winds
  ( 3)
Instant
Shredding Winds deals 7 damage to target creature with flying.
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Shreds of Sanity
  ( 3)
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
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Sick and Tired
  ( 3)
Instant
Two target creatures each get -1/-1 until end of turn.
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Sigrid, God-Favored
   ( 3)
Legendary Creature — Human Warrior
(2/2)
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
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Sinuous Predator
( 0)
Creature — Eldrazi Werewolf
(4/4)
This creature can't be blocked by more than one creature.
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Skred
 ( 1)
Instant
Skred deals damage to target creature equal to the number of snow permanents you control.
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Skyline Predator
   ( 6)
Creature — Drake
(3/4)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Slicer, Hired Muscle
  ( 5)
Legendary Artifact Creature — Robot
(3/4)
More Than Meets the Eye  (You may cast this card converted for  .) Double strike, haste At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
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Slith Predator
  ( 2)
Creature — Slith
(1/1)
Trample Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Soul Shred
   ( 5)
Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
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Soured Springs
( 0)
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. : Add or .
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Spurred Wolverine
  ( 5)
Creature — Wolverine Beast
(3/2)
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
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Squandered Resources
  ( 2)
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
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Stalking Predator
( 0)
Creature — Werewolf
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Steam-Powered
( 0)
Artifact Creature — Construct
(+0/+4)
:
Augment ( , Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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Sticky Kavu Daredevil
( 0)
Stickers
2 — When this permanent dies, you may return target creature to its owner's hand. 4 — Whenever this creature attacks, creatures you control get +1/+1 until end of turn. 2 — 3/3 3 — 2/6
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Sun-Collared Raptor
  ( 2)
Creature — Dinosaur
(1/2)
Trample  : This creature gets +3/+0 until end of turn.
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Sutured Ghoul
    ( 7)
Creature — Zombie
(*/*)
Trample As this creature enters, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
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Syr Armont, the Redeemer
   ( 5)
Legendary Creature — Human Knight
(4/4)
When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1.
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Tattered Apparition
  ( 4)
Creature — Shade
(2/2)
Flying  : This creature gets +1/+1 until end of turn.
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Tattered Drake
  ( 5)
Creature — Zombie Drake
(2/2)
Flying : Regenerate this creature.
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Tattered Haunter
  ( 2)
Creature — Spirit
(2/1)
Flying This creature can block only creatures with flying.
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Tattered Mummy
  ( 2)
Creature — Zombie Jackal
(1/2)
When this creature dies, each opponent loses 2 life.
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Tattered Ratter
  ( 2)
Creature — Human Peasant
(2/2)
Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.
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Tempered in Solitude
  ( 2)
Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
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Tempered Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
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Tempered Steel
   ( 3)
Enchantment
Artifact creatures you control get +2/+2.
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Tenured Inkcaster
  ( 5)
Creature — Vampire Warlock
(2/2)
When this creature enters, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
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Tenured Oilcaster
  ( 4)
Creature — Phyrexian Wizard
(2/4)
Menace (This creature can't be blocked except by two or more creatures.) This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard. Whenever this creature attacks or blocks, each player mills a card.
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Tethered Griffin
 ( 1)
Creature — Griffin
(2/3)
Flying When you control no enchantments, sacrifice this creature.
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Tethered Skirge
  ( 3)
Creature — Phyrexian Imp
(2/2)
Flying Whenever this creature becomes the target of a spell or ability, you lose 1 life.
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The Huntsman's Redemption
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
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The Red Terror
  ( 4)
Legendary Creature — Tyranid
(4/3)
Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
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The Shattered States Era
  ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. II — Creatures you control get +1/+0 until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Timber Shredder
( 0)
Creature — Werewolf
(4/2)
Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Tome Shredder
  ( 3)
Creature — Wolf
(2/2)
Haste , Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on this creature.
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Torbran, Thane of Red Fell
    ( 4)
Legendary Creature — Dwarf Noble
(2/4)
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
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Tortured Existence
 ( 1)
Enchantment
, Discard a creature card: Return target creature card from your graveyard to your hand.
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Treasured Find
  ( 2)
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
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Tree of Redemption
  ( 4)
Creature — Plant
(0/13)
Defender : Exchange your life total with this creature's toughness.
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Trollbred Guardian
  ( 5)
Creature — Troll Frog Warrior
(5/5)
 : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
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Trygon Predator
   ( 3)
Creature — Beast
(2/3)
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
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Ulrich's Kindred
  ( 3)
Creature — Wolf
(3/2)
Trample  : Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Ultra Magnus, Armored Carrier
( 0)
Legendary Artifact — Vehicle
(4/7)
Living metal (During your turn, this Vehicle is also a creature.) Haste Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
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Uncovered Clues
  ( 3)
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Undiscovered Paradise
( 0)
Land
: Add one mana of any color. During your next untap step, as you untap your permanents, return this land to its owner's hand.
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Unmoored Ego
   ( 3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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Unnatural Predation
 ( 1)
Instant
Target creature gets +1/+1 and gains trample until end of turn.
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Unpredictable Cyclone
   ( 5)
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling ( , Discard this card: Draw a card.)
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Untethered Express
 ( 4)
Artifact — Vehicle
(4/4)
Trample Whenever this Vehicle attacks, put a +1/+1 counter on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Unwilling Ingredient
 ( 1)
Creature — Frog
(1/1)
Menace (This creature can't be blocked except by two or more creatures.)  , Exile this card from your graveyard: You draw a card and you lose 1 life.
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Valakut Predator
  ( 3)
Creature — Elemental
(2/2)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Vile Redeemer
  ( 3)
Creature — Eldrazi
(3/3)
Devoid (This card has no color.) Flash When you cast this spell, you may pay . If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this token: Add ."
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Charred Foyer // Warped Space (Warped Space)
   ( 6)
Enchantment — Room
Once each turn, you may pay rather than pay the mana cost for a spell you cast from exile. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Weaselback Redcap
 ( 1)
Creature — Goblin Knight
(1/1)
 : This creature gets +2/+0 until end of turn.
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Weathered Bodyguards
  ( 6)
Creature — Human Soldier
(2/5)
As long as this creature is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to this creature instead. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Weathered Runestone
 ( 2)
Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
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Weathered Sentinels
 ( 3)
Artifact Creature — Wall
(2/5)
Defender, vigilance, reach, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
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Weathered Wayfarer
 ( 1)
Creature — Human Nomad Cleric
(1/1)
, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
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Wilfred Mott
  ( 4)
Legendary Creature — Human Soldier
(2/4)
Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Wind-Scarred Crag
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Wing Shredder
( 0)
Creature — Werewolf
(3/5)
Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Withered Wretch
  ( 2)
Creature — Zombie Cleric
(2/2)
: Exile target card from a graveyard.
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Wrathful Red Dragon
   ( 5)
Creature — Dragon
(5/5)
Flying Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
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