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Ambush Krotiq
Ambush Krotiq 5Green (6)
Creature — Insect (5/5)

Trample

When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.

Fate Reforged (Common)
Ambush Party
Ambush Party 4Red (5)
Creature — Human Rogue (3/1)

First strike, haste

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Homelands (Common)
Aminatou, the Fateshifter
Aminatou, the Fateshifter WhiteBlueBlack (3)
Legendary Planeswalker — Aminatou (3)

+1: Draw a card, then put a card from your hand on top of your library.

−1: Exile another target permanent you own, then return it to the battlefield under your control.

−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.

Aminatou, the Fateshifter can be your commander.

Commander 2018 (Mythic Rare)
Aminatou's Augury
Aminatou's Augury 6BlueBlue (8)
Sorcery

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Commander 2018 (Rare)
Ammit Eternal
Ammit Eternal 2Black (3)
Creature — Zombie Crocodile Demon (5/5)

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.

Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.

Hour of Devastation (Rare)
Amphin Cutthroat
Amphin Cutthroat 3Blue (4)
Creature — Salamander Rogue (2/4)

Magic 2012 (Common)
Amphin Mutineer
Amphin Mutineer 3Blue (4)
Creature — Salamander Pirate (3/3)

When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.

Encore 4BlueBlue (4BlueBlue, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Rare)
Amphin Pathmage
Amphin Pathmage 3Blue (4)
Creature — Salamander Wizard (3/2)

2Blue: Target creature can't be blocked this turn.

Magic 2015 Core Set (Common)
Ampryn Tactician
Ampryn Tactician 2WhiteWhite (4)
Creature — Human Soldier (3/3)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

Magic Origins (Common)
Amrou Kithkin
Amrou Kithkin WhiteWhite (2)
Creature — Kithkin (1/1)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Masters Edition III (Common)
Other Versions
Fourth Edition (Common)
Legends (Common)
Amrou Scout
Amrou Scout 1White (2)
Creature — Kithkin Rebel Scout (2/1)

4, Tap: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
Amulet of Kroog
Amulet of Kroog 2 (2)
Artifact

2, Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Masters Edition IV (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Antiquities (Common)
Amulet of Quoz
Amulet of Quoz 6 (6)
Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.

Tap, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.

Ice Age (Rare)
Amulet of Safekeeping
Amulet of Safekeeping 2 (2)
Artifact

Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 1.

Creature tokens get -1/-0.

Core Set 2019 (Rare)
Amulet of Unmaking
Amulet of Unmaking 5 (5)
Artifact

5, Tap, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate only as a sorcery.

Mirage (Rare)
Amulet of Vigor
Amulet of Vigor 1 (1)
Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Secret Lair Drop (Rare)
Other Versions
Worldwake (Rare)
Ana Battlemage
Ana Battlemage 2Green (3)
Creature — Human Wizard (2/2)

Kicker 2Blue and/or 1Black (You may pay an additional 2Blue and/or 1Black as you cast this spell.)

When Ana Battlemage enters the battlefield, if it was kicked with its 2Blue kicker, target player discards three cards.

When Ana Battlemage enters the battlefield, if it was kicked with its 1Black kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.

Planar Chaos (Uncommon)
Ana Sanctuary
Ana Sanctuary 2Green (3)
Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Apocalypse (Uncommon)
Anaba Ancestor
Anaba Ancestor 1Red (2)
Creature — Minotaur Spirit (1/1)

Tap: Another target Minotaur creature gets +1/+1 until end of turn.

Masters Edition III (Common)
Other Versions
Homelands (Rare)
Anaba Spirit Crafter
Anaba Spirit Crafter 2RedRed (4)
Creature — Minotaur Shaman (1/3)

Minotaur creatures get +1/+0.

Masters Edition III (Common)
Other Versions
Homelands (Rare)
Anafenza, Kin-Tree Spirit
Anafenza, Kin-Tree Spirit WhiteWhite (2)
Legendary Creature — Spirit Soldier (2/2)

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Rare)
Anafenza, the Foremost
Anafenza, the Foremost WhiteBlackGreen (3)
Legendary Creature — Human Soldier (4/4)

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

Khans of Tarkir (Mythic Rare)
Anarchist
Anarchist 4Red (5)
Creature — Human Wizard (2/2)

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

Tempest Remastered (Common)
Other Versions
Ninth Edition (Uncommon)
Exodus (Common)
Odyssey (Common)
Anathemancer
Anathemancer 1BlackRed (3)
Creature — Zombie Wizard (2/2)

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.

Unearth 5BlackRed (5BlackRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Alara Reborn (Uncommon)
Anax, Hardened in the Forge
Anax, Hardened in the Forge 1RedRed (3)
Legendary Enchantment Creature — Demigod (*/3)

Anax's power is equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

Theros Beyond Death (Uncommon)
Ancestor Dragon
Ancestor Dragon 4WhiteWhite (6)
Creature — Dragon (5/6)

Flying

Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.

Global Series: Jiang Yanggu and Mu Yanling (Rare)
Ancestor's Chosen
Ancestor's Chosen 5WhiteWhite (7)
Creature — Human Cleric (4/4)

First strike (This creature deals combat damage before creatures without first strike.)

When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

Ultimate Masters (Uncommon)
Other Versions
Judgment (Uncommon)
Tenth Edition (Uncommon)
Ancestor's Prophet
Ancestor's Prophet 4White (5)
Creature — Human Cleric (1/5)

Tap five untapped Clerics you control: You gain 10 life.

Onslaught (Rare)
Ancestral Blade
Ancestral Blade 1White (2)
Artifact — Equipment

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Common)
Other Versions
Core Set 2020 (Uncommon)
Double Masters (Common)
Ancestral Knowledge
Ancestral Knowledge 1Blue (2)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.

When Ancestral Knowledge leaves the battlefield, shuffle your library.

Weatherlight (Rare)
Ancestral Mask
Ancestral Mask 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Eternal Masters (Uncommon)
Other Versions
Mercadian Masques (Common)
Ancestral Memories
Ancestral Memories 2BlueBlueBlue (5)
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Portal (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Mirage (Rare)
Ancestral Recall
Ancestral Recall Blue (1)
Instant

Target player draws three cards.

Vintage Masters (Bonus)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Ancestral Statue
Ancestral Statue 4 (4)
Artifact Creature — Golem (3/4)

When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.

Jumpstart (Common)
Other Versions
Dragons of Tarkir (Common)
Ancestral Tribute
Ancestral Tribute 5WhiteWhite (7)
Sorcery

You gain 2 life for each card in your graveyard.

Flashback 9WhiteWhiteWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Rare)
Ancestral Vengeance
Ancestral Vengeance BlackBlack (2)
Enchantment — Aura

Enchant creature

When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted creature gets -1/-1.

Fate Reforged (Common)
Ancestral Vision
Ancestral Vision (0)
Sorcery

Suspend 4—Blue (Rather than cast this card from your hand, pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.

Time Spiral Remastered (Mythic Rare)
Other Versions
Time Spiral (Rare)
Duel Decks: Jace vs. Chandra (Rare)
Duel Decks Anthology, Jace vs. Chandra (Rare)
Iconic Masters (Rare)
Anchor to the Æther (Anchor to the Aether)
Anchor to the Æther (Anchor to the Aether) 2Blue (3)
Sorcery

Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Magic Origins (Uncommon)
Ancient Amphitheater
Ancient Amphitheater (0)
Land

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.

Tap: Add Red or White.

Commander Anthology 2018 (Rare)
Other Versions
Lorwyn (Rare)
Commander 2015 (Rare)
Ancient Animus
Ancient Animus 1Green (2)
Instant

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Commander Legends (Common)
Other Versions
Dominaria (Common)
Ancient Brontodon
Ancient Brontodon 6GreenGreen (8)
Creature — Dinosaur (9/9)

Ixalan (Common)
Ancient Carp
Ancient Carp 4Blue (5)
Creature — Fish (2/5)

Dragons of Tarkir (Common)
Ancient Crab
Ancient Crab 1BlueBlue (3)
Creature — Crab (1/5)

Amonkhet (Common)
Other Versions
Oath of the Gatewatch (Common)
Ancient Craving
Ancient Craving 3Black (4)
Sorcery

You draw three cards and you lose 3 life.

Commander 2021 (Uncommon)
Other Versions
Starter 1999 (Rare)
Portal Second Age (Rare)
Duel Decks: Sorin vs. Tibalt (Rare)
Commander 2015 (Rare)
Masters 25 (Uncommon)
Ancient Den
Ancient Den (0)
Artifact Land

Tap: Add White.

Commander 2021 (Common)
Other Versions
Mirrodin (Common)
Planechase (Common)
Time Spiral Remastered (Bonus)
Ancient Excavation
Ancient Excavation 2BlueBlack (4)
Instant

Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.

Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Commander Anthology 2018 (Uncommon)
Other Versions
Commander 2016 (Uncommon)
Ancient Greenwarden
Ancient Greenwarden 4GreenGreen (6)
Creature — Elemental (5/7)

Reach

You may play lands from your graveyard.

If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Zendikar Rising (Mythic Rare)
Ancient Grudge
Ancient Grudge 1Red (2)
Instant

Destroy target artifact.

Flashback Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Innistrad (Common)
Modern Masters 2017 Edition (Uncommon)
Secret Lair Drop (Rare)
Ancient Hellkite
Ancient Hellkite 4RedRedRed (7)
Creature — Dragon (6/6)

Flying

Red: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.

Magic 2011 (Rare)
Ancient Hydra
Ancient Hydra 4Red (5)
Creature — Hydra (5/1)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.

Nemesis (Uncommon)
Ancient Kavu
Ancient Kavu 3Red (4)
Creature — Kavu (3/3)

2: Ancient Kavu becomes colorless until end of turn.

Invasion (Common)
Ancient of the Equinox
Ancient of the Equinox (0)
Creature — Treefolk (4/4)

Trample, hexproof

Shadows over Innistrad (Uncommon)
Ancient Ooze
Ancient Ooze 5GreenGreen (7)
Creature — Ooze (*/*)

Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.

Scourge (Rare)
Ancient Runes
Ancient Runes 2Red (3)
Enchantment

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.

Tempest (Uncommon)
Ancient Silverback
Ancient Silverback 4GreenGreen (6)
Creature — Ape (6/5)

Green: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Magic 2015 Core Set (Uncommon)
Other Versions
Seventh Edition (Rare)
Ninth Edition (Rare)
Urza's Destiny (Rare)
Ancient Spider
Ancient Spider 2GreenWhite (4)
Creature — Spider (2/5)

First strike; reach (This creature can block creatures with flying.)

Planeshift (Rare)
Ancient Spring
Ancient Spring (0)
Land

Ancient Spring enters the battlefield tapped.

Tap: Add Blue.

Tap, Sacrifice Ancient Spring: Add WhiteBlack.

Invasion (Common)
Ancient Stirrings
Ancient Stirrings Green (1)
Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Time Spiral Remastered (Bonus)
Other Versions
Rise of the Eldrazi (Common)
Masters 25 (Uncommon)
Double Masters (Common)
Ancient Stone Idol
Ancient Stone Idol 10 (10)
Artifact Creature — Golem (12/12)

Flash

This spell costs 1 less to cast for each attacking creature.

Trample

When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.

Commander 2018 (Rare)
Ancient Tomb
Ancient Tomb (0)
Land

Tap: Add ColorlessColorless. Ancient Tomb deals 2 damage to you.

Zendikar Rising Expeditions (Mythic Rare)
Other Versions
Tempest (Uncommon)
From the Vault: Realms (Mythic Rare)
Vintage Masters (Rare)
Zendikar Expeditions (Mythic Rare)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Ancient Ziggurat
Ancient Ziggurat (0)
Land

Tap: Add one mana of any color. Spend this mana only to cast a creature spell.

Premium Deck Series: Slivers (Uncommon)
Other Versions
Conflux (Uncommon)
Andradite Leech
Andradite Leech 2Black (3)
Creature — Leech (2/2)

Black spells you cast cost Black more to cast.

Black: Andradite Leech gets +1/+1 until end of turn.

Invasion (Rare)
Angel of Condemnation
Angel of Condemnation 2WhiteWhite (4)
Creature — Angel (3/3)

Flying, vigilance

2White, Tap: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

2White, Tap, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)

Hour of Devastation (Rare)
Angel of Destiny
Angel of Destiny 3WhiteWhite (5)
Creature — Angel Cleric (2/6)

Flying, double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

Zendikar Rising (Mythic Rare)
Angel of Finality
Angel of Finality 3White (4)
Creature — Angel (3/4)

Flying

When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.

Kaldheim Commander (Rare)
Other Versions
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Ikoria Commander (Rare)
Angel of Flight Alabaster
Angel of Flight Alabaster 4White (5)
Creature — Angel (4/4)

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Innistrad (Rare)
Angel of Invention
Angel of Invention 3WhiteWhite (5)
Creature — Angel (2/1)

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.

Kaladesh (Mythic Rare)
Angel of Jubilation
Angel of Jubilation 1WhiteWhiteWhite (4)
Creature — Angel (3/3)

Flying

Other nonblack creatures you control get +1/+1.

Players can't pay life or sacrifice creatures to cast spells or activate abilities.

Avacyn Restored (Rare)
Angel of Light
Angel of Light 4White (5)
Creature — Angel (3/3)

Flying, vigilance

Masters Edition II (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Angel of Retribution
Angel of Retribution 6White (7)
Creature — Angel (5/5)

Flying, first strike

Battlebond (Uncommon)
Other Versions
Torment (Rare)
Angel of Salvation
Angel of Salvation 6WhiteWhite (8)
Creature — Angel (5/5)

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

Time Spiral Remastered (Rare)
Other Versions
Future Sight (Rare)
Duel Decks: Elspeth vs. Tezzeret (Rare)
Angel of Sanctions
Angel of Sanctions 3WhiteWhite (5)
Creature — Angel (3/4)

Flying

When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.

Embalm 5White (5White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

Commander 2019 (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Angel of Serenity
Angel of Serenity 4WhiteWhiteWhite (7)
Creature — Angel (5/6)

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Commander 2021 (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Commander 2015 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Kaldheim Commander (Mythic Rare)
Angel of the Dawn
Angel of the Dawn 4White (5)
Creature — Angel (3/3)

Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Commander Legends (Common)
Other Versions
Core Set 2019 (Common)
Double Masters (Common)
Angel of the Dire Hour
Angel of the Dire Hour 5WhiteWhite (7)
Creature — Angel (5/4)

Flash

Flying

When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Jumpstart (Rare)
Other Versions
Commander 2014 (Rare)
Angel of the God-Pharaoh
Angel of the God-Pharaoh 4WhiteWhite (6)
Creature — Angel (4/4)

Flying

Cycling 2 (2, Discard this card: Draw a card.)

Hour of Devastation (Uncommon)
Angel of the Ruins
Angel of the Ruins 5WhiteWhite (7)
Artifact Creature — Angel (5/7)

Flying

When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Commander 2021 (Rare)
Angel of Vitality
Angel of Vitality 2White (3)
Creature — Angel (2/2)

Flying

If you would gain life, you gain that much life plus 1 instead.

Angel of Vitality gets +2/+2 as long as you have 25 or more life.

Core Set 2020 (Uncommon)
Angelheart Protector
Angelheart Protector 2White (3)
Creature — Human Cleric (3/2)

When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Zendikar Rising (Common)
Angelheart Vial
Angelheart Vial 5 (5)
Artifact

Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.

2, Tap, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

Rise of the Eldrazi (Rare)
Angelic Arbiter
Angelic Arbiter 5WhiteWhite (7)
Creature — Angel (5/6)

Flying

Each opponent who cast a spell this turn can't attack with creatures.

Each opponent who attacked with a creature this turn can't cast spells.

Jumpstart (Rare)
Other Versions
Magic 2011 (Rare)
Magic: The Gathering-Commander (Rare)
Commander Anthology (Rare)
Angelic Armaments
Angelic Armaments 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Angelic Benediction
Angelic Benediction 3White (4)
Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may tap target creature.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Magic 2013 (Uncommon)
Angelic Captain
Angelic Captain 3RedWhite (5)
Creature — Angel Ally (4/3)

Flying

Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.

Battle for Zendikar (Rare)
Angelic Curator
Angelic Curator 1White (2)
Creature — Angel Spirit (1/1)

Flying, protection from artifacts

Urza's Legacy (Common)
Angelic Destiny
Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Magic 2012 (Mythic Rare)
Angelic Edict
Angelic Edict 4White (5)
Sorcery

Exile target creature or enchantment.

Jumpstart (Common)
Other Versions
Gatecrash (Common)
Angelic Exaltation
Angelic Exaltation 3White (4)
Enchantment

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

Ravnica Allegiance (Uncommon)
Angelic Gift
Angelic Gift 1White (2)
Enchantment — Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

Commander Legends (Common)
Other Versions
Battle for Zendikar (Common)
Battlebond (Common)
Core Set 2020 (Common)
Angelic Protector
Angelic Protector 3White (4)
Creature — Angel (2/2)

Flying

Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Angelic Rocket
Angelic Rocket 8 (8)
Host Artifact Creature — Angel (4/4)

Flying

When this creature enters the battlefield, you may destroy target nonland permanent.

Unstable (Rare)
Angel's Feather
Angel's Feather 2 (2)
Artifact

Whenever a player casts a white spell, you may gain 1 life.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Darksteel (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Magic 2012 (Uncommon)
Angel's Tomb
Angel's Tomb 3 (3)
Artifact

Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

Magic Origins (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Angel's Trumpet
Angel's Trumpet 3 (3)
Artifact

All creatures have vigilance.

At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.

Urza's Legacy (Uncommon)
Anger of the Gods
Anger of the Gods 1RedRed (3)
Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Time Spiral Remastered (Bonus)
Other Versions
Theros (Rare)
Iconic Masters (Rare)
Secret Lair Drop (Rare)
Angler Turtle
Angler Turtle 5BlueBlue (7)
Creature — Turtle (5/7)

Hexproof

Creatures your opponents control attack each combat if able.

Gift Pack (Rare)
Angrath, Captain of Chaos
Angrath, Captain of Chaos 2Black or RedBlack or Red (4)
Legendary Planeswalker — Angrath (5)

Creatures you control have menace.

−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Uncommon)
Angrath, Minotaur Pirate
Angrath, Minotaur Pirate 4BlackRed (6)
Legendary Planeswalker — Angrath (5)

+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.

−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

Rivals of Ixalan (Mythic Rare)
Angrath, the Flame-Chained
Angrath, the Flame-Chained 3BlackRed (5)
Legendary Planeswalker — Angrath (4)

+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.

−8: Each opponent loses life equal to the number of cards in their graveyard.

Rivals of Ixalan (Mythic Rare)
Angrath's Ambusher
Angrath's Ambusher 2Black (3)
Creature — Orc Pirate (2/3)

Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.

Rivals of Ixalan (Uncommon)
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