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Borrowed Hostility
 ( 1)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.
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Bosom Buddy
  ( 4)
Creature — Elephant Townsfolk
(1/4)
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
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Bound by Moonsilver
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.
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Bounty Agent
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance , Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
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Bounty Hunter
   ( 4)
Creature — Human Archer Minion
(2/2)
: Put a bounty counter on target nonblack creature.
: Destroy target creature with a bounty counter on it.
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Bounty of Might
   ( 6)
Instant
Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.
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Bounty of Skemfar
  ( 3)
Sorcery
Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
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Bounty of the Hunt
   ( 5)
Instant
You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
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Bow of Nylea
   ( 3)
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.  , : Choose one —
• Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
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Brain Pry
  ( 2)
Sorcery
Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.
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Brallin, Skyshark Rider
  ( 4)
Legendary Creature — Human Shaman
(3/3)
Partner with Shabraz, the Skyshark (When this creature enters the battlefield, target player may put Shabraz into their hand from their library, then shuffle.) Whenever you discard a card, put a +1/+1 counter on Brallin, Skyshark Rider and it deals 1 damage to each opponent. : Target Shark gains trample until end of turn.
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Brass Secretary
 ( 3)
Artifact Creature — Construct
(2/1)
, Sacrifice Brass Secretary: Draw a card.
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Brass's Bounty
  ( 7)
Sorcery
For each land you control, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Brazen Borrower
   ( 3)
Creature — Faerie Rogue
(3/1)
Flash Flying Brazen Borrower can block only creatures with flying.
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Break of Day
  ( 2)
Instant
Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Breath of Fury
   ( 4)
Enchantment — Aura
Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
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Breathstealer's Crypt
   ( 4)
Enchantment
If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.
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Breya, Etherium Shaper
    ( 4)
Legendary Artifact Creature — Human
(4/4)
When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. , Sacrifice two artifacts: Choose one —
• Breya deals 3 damage to target player or planeswalker. • Target creature gets -4/-4 until end of turn. • You gain 5 life.
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Briarberry Cohort
  ( 2)
Creature — Faerie Soldier
(1/1)
Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature.
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Bribery
   ( 5)
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles their library.
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Brimstone Volley
  ( 3)
Instant
Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
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Brittle Effigy
 ( 1)
Artifact
, , Exile Brittle Effigy: Exile target creature.
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Brothers Yamazaki
  ( 3)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Buoyancy
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature has flying.
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Bureaucracy
   ( 5)
Enchantment
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
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Burn Away
  ( 5)
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.
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Burning Cinder Fury of Crimson Chaos Fire
  ( 4)
Enchantment
Whenever any player taps a permanent, that player choose one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.
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Burning Inquiry
 ( 1)
Sorcery
Each player draws three cards, then discards three cards at random.
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Burning of Xinye
   ( 6)
Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
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Burning-Eye Zubera
   ( 4)
Creature — Zubera Spirit
(3/3)
When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to any target.
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Burning-Tree Emissary
  ( 2)
Creature — Human Shaman
(2/2)
When Burning-Tree Emissary enters the battlefield, add  .
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Burning-Yard Trainer
  ( 5)
Creature — Human Knight
(3/3)
Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
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Buzz Buggy
( 0)
Artifact — Contraption
Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
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By Force
  ( 1)
Sorcery
Destroy X target artifacts.
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Bygone Bishop
  ( 3)
Creature — Spirit Cleric
(2/3)
Flying Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Byway Courier
  ( 3)
Creature — Human Scout
(3/2)
When Byway Courier dies, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Cabal Therapy
 ( 1)
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Calamity Bearer
   ( 4)
Creature — Giant Berserker
(3/4)
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Calix, Destiny's Hand
   ( 4)
Legendary Planeswalker — Calix
(4)
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. −7: Return all enchantment cards from your graveyard to the battlefield.
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Call for Unity
   ( 5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity.
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Call the Cavalry
  ( 4)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
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Call the Skybreaker
   ( 7)
Sorcery
Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Call to Glory
  ( 2)
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
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Canopy Baloth
  ( 4)
Creature — Beast
(4/3)
Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
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Canopy Claws
 ( 1)
Instant
Target creature loses flying until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Canopy Cover
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.
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Canopy Crawler
  ( 4)
Creature — Beast
(2/2)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) : Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
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Canopy Dragon
   ( 6)
Creature — Dragon
(4/4)
Trample  : Canopy Dragon gains flying and loses trample until end of turn.
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Canopy Spider
  ( 2)
Creature — Spider
(1/3)
Reach (This creature can block creatures with flying.)
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Canopy Stalker
  ( 4)
Creature — Cat
(4/2)
Canopy Stalker must be blocked if able. When Canopy Stalker dies, you gain 1 life for each creature that died this turn.
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Canopy Surge
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
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Canopy Vista
( 0)
Land — Forest Plains
( : Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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Canyon Drake
   ( 4)
Creature — Drake
(1/2)
Flying , Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
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Canyon Jerboa
  ( 3)
Creature — Mouse
(1/2)
Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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Canyon Wildcat
  ( 2)
Creature — Cat
(2/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Captain Lannery Storm
  ( 3)
Legendary Creature — Human Pirate
(2/2)
Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
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Captain Sisay
   ( 4)
Legendary Creature — Human Soldier
(2/2)
: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
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Captivating Gyre
   ( 6)
Sorcery
Return up to three target creatures to their owners' hands.
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Captured by the Consulate
  ( 4)
Enchantment — Aura
Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
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Careful Study
 ( 1)
Sorcery
Draw two cards, then discard two cards.
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Caress of Phyrexia
   ( 5)
Sorcery
Target player draws three cards, loses 3 life, and gets three poison counters.
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Carnage Tyrant
   ( 6)
Creature — Dinosaur
(7/6)
This spell can't be countered. Trample, hexproof
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Carry Away
  ( 2)
Enchantment — Aura
Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment.
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Cartouche of Solidarity
 ( 1)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike.
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Carven Caryatid
   ( 3)
Creature — Spirit
(2/5)
Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card.
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Castaway's Despair
  ( 4)
Enchantment — Aura
Enchant creature When Castaway's Despair enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Cataclysm
   ( 4)
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
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Cataclysmic Gearhulk
   ( 5)
Artifact Creature — Construct
(4/5)
Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
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Catalyst Stone
 ( 2)
Artifact
Flashback costs you pay cost up to less. Flashback costs your opponents pay cost more.
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Cautery Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: This permanent deals 1 damage to any target." All Slivers have " , Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
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Cavalcade of Calamity
  ( 2)
Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
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Cavalry Drillmaster
  ( 2)
Creature — Human Knight
(2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Cavalry Master
   ( 4)
Creature — Human Knight
(3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
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Cavalry Pegasus
  ( 2)
Creature — Pegasus
(1/1)
Flying Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
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Cavern Harpy
  ( 2)
Creature — Harpy Beast
(2/1)
Flying When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand.
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Cemetery Gate
  ( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) Protection from black
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Cemetery Puca
   ( 3)
Creature — Shapeshifter
(1/2)
Whenever a creature dies, you may pay . If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.
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Cemetery Reaper
   ( 3)
Creature — Zombie
(2/2)
Other Zombie creatures you control get +1/+1.  , : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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Cemetery Recruitment
  ( 2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
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Ceta Sanctuary
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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Chain to Memory
 ( 1)
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
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Chainwhip Cyclops
  ( 5)
Creature — Cyclops Warrior
(4/4)
 : Target creature can't block this turn.
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