|
Ajani's Mantra
  ( 2)
Enchantment
At the beginning of your upkeep, you may gain 1 life.
|
|
|
Ajani's Pridemate
  ( 2)
Creature — Cat Soldier
(2/2)
Whenever you gain life, put a +1/+1 counter on this creature.
|
|
|
Ajani's Sunstriker
  ( 2)
Creature — Cat Cleric
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Akal Pakal, First Among Equals
  ( 3)
Legendary Creature — Human Advisor
(1/5)
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
|
|
|
Akawalli, the Seething Tower
   ( 3)
Legendary Creature — Fungus
(3/3)
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
|
|
|
Akki Battle Squad
  ( 6)
Creature — Goblin Samurai
(6/6)
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
|
|
|
Akki Drillmaster
  ( 3)
Creature — Goblin Shaman
(2/2)
: Target creature gains haste until end of turn.
|
|
|
Akki Lavarunner
  ( 4)
Creature — Goblin Warrior
(1/1)
Haste Whenever this creature deals damage to an opponent, flip it.
|
|
|
Akki War Paint
 ( 1)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.
|
|
|
Akoum Battlesinger
  ( 2)
Creature — Human Berserker Ally
(1/1)
Haste Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
|
|
|
Akoum Boulderfoot
   ( 6)
Creature — Giant Warrior
(4/5)
When this creature enters, it deals 1 damage to any target.
|
|
|
Akoum Hellkite
   ( 6)
Creature — Dragon
(4/4)
Flying Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
|
|
|
Akoum Stonewaker
  ( 2)
Creature — Human Shaman
(2/1)
Landfall — Whenever a land you control enters, you may pay  . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
|
|
|
Akroan Conscriptor
  ( 5)
Creature — Human Shaman
(3/2)
Heroic — Whenever you cast a spell that targets this creature, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
|
|
|
Akroan Hoplite
  ( 2)
Creature — Human Soldier
(1/2)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
|
|
|
Akroan Sergeant
  ( 3)
Creature — Human Soldier
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
|
|
|
Akroma, Angel of Wrath
    ( 8)
Legendary Creature — Angel
(6/6)
Flying, first strike, vigilance, trample, haste, protection from black and from red
|
|
|
Akroma's Devoted
  ( 4)
Creature — Human Cleric
(2/4)
Cleric creatures have vigilance.
|
|
|
Akul the Unrepentant
    ( 4)
Legendary Creature — Scorpion Dragon Rogue
(5/5)
Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
|
|
|
Akuta, Born of Ash
   ( 4)
Legendary Creature — Spirit
(3/2)
Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta from your graveyard to the battlefield.
|
|
|
Al-abara's Carpet
 ( 5)
Artifact
, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
|
|
|
Alabaster Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying When this creature dies, shuffle it into its owner's library.
|
|
|
Alabaster Host Intercessor
  ( 6)
Creature — Phyrexian Samurai
(3/4)
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
|
|
|
Alabaster Leech
 ( 1)
Creature — Leech
(1/3)
White spells you cast cost more to cast.
|
|
|
Alabaster Mage
  ( 2)
Creature — Human Wizard
(2/1)
 : Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
|
|
|
Alabaster Potion
   ( 2)
Instant
Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.
|
|
|
Alabaster Wall
  ( 3)
Creature — Wall
(0/4)
Defender (This creature can't attack.) : Prevent the next 1 damage that would be dealt to any target this turn.
|
|
|
Alaborn Musketeer
  ( 2)
Creature — Human Soldier
(2/1)
Reach (This creature can block creatures with flying.)
|
|
|
Alaborn Veteran
  ( 3)
Creature — Human Knight
(2/2)
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
|
|
|
Alaborn Zealot
 ( 1)
Creature — Human Soldier
(1/1)
When this creature blocks a creature, destroy both creatures.
|
|
|
Alania, Divergent Storm
   ( 5)
Legendary Creature — Otter Wizard
(3/5)
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
|
|
|
Alania's Pathmaker
  ( 4)
Creature — Otter Wizard
(4/2)
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
|
|
|
Alaundo the Seer
   ( 4)
Legendary Creature — Human Shaman
(3/5)
: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
|
|
|
Alberix, the Trade Planet (playtest)
   ( 4)
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes — At the beginning of your precombat main phase, choose one — • Discard a card. If you do, put two of Alberix's resources into its owner's hand. • Exile the top card of your library as a resource.
|
|
|
Alchemist's Gambit
   ( 3)
Sorcery
Cleave    (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game. Exile Alchemist's Gambit.
|
|
|
Alchemist's Gift
 ( 1)
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
|
|
|
Alchemist's Greeting
  ( 5)
Sorcery
Alchemist's Greeting deals 4 damage to target creature. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Alchemist's Retrieval
 ( 1)
Instant
Cleave  (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent you control to its owner's hand.
|
|
|
Alchemist's Talent
  ( 4)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create two tapped Treasure tokens.  : Level 2
//Level_2// Treasures you control have " , Sacrifice this artifact: Add two mana of any one color."  : Level 3
//Level_3// Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
|
|
|
Alchemist's Vial
 ( 2)
Artifact
When this artifact enters, draw a card. , , Sacrifice this artifact: Target creature can't attack or block this turn.
|
|
|
Alchor's Tomb
 ( 4)
Artifact
, : Target permanent you control becomes the color of your choice. <I>(This effect lasts indefinitely.)</I>
|
|
|
Aleatory
  ( 2)
Instant
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Alela, Artful Provocateur
    ( 4)
Legendary Creature — Faerie Warlock
(2/3)
Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
|
|
|
Alena, Kessig Trapper
  ( 5)
Legendary Creature — Human Scout
(4/3)
First strike : Add an amount of equal to the greatest power among creatures you control that entered this turn.
Partner (You can have two commanders if both have partner.)
|
|
|
Alert Heedbonder
   ( 3)
Creature — Human Scout
(2/4)
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
|
|
|
Alesha, Who Laughs at Fate
   ( 3)
Legendary Creature — Human Warrior
(2/2)
First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
|
|
|
Alesha, Who Smiles at Death
  ( 3)
Legendary Creature — Human Warrior
(3/2)
First strike Whenever Alesha attacks, you may pay  . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
|
|
|
Alexander Clamilton
  ( 3)
Legendary Creature — Clamfolk Advisor Rebel
(0/4)
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)  , : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
|
|
|
Alhammarret, High Arbiter
   ( 7)
Legendary Creature — Sphinx
(5/5)
Flying As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
|
|
|
Alhammarret's Archive
 ( 5)
Legendary Artifact
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
|
|
|
Alharu, Solemn Ritualist
  ( 5)
Legendary Creature — Human Monk
(3/3)
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
|
|
|
Aliban's Tower
  ( 2)
Instant
Target blocking creature gets +3/+1 until end of turn.
|
|
|
Alibou, Ancient Witness
   ( 5)
Legendary Artifact Creature — Golem
(4/5)
Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
|
|
|
Aligned Hedron Network
 ( 4)
Artifact
When this artifact enters, exile all creatures with power 5 or greater until this artifact leaves the battlefield. (Those creatures return under their owners' control.)
|
|
|
Alirios, Enraptured
  ( 3)
Legendary Creature — Human
(2/3)
Alirios enters tapped. Alirios doesn't untap during your untap step if you control a Reflection. When Alirios enters, create a 3/2 blue Reflection creature token.
|
|
|
Alistair, the Brigadier
    ( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
|
|
|
All Is Dust
 ( 7)
Kindred Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
|
|
|
All of History, All at Once
   ( 4)
Sorcery
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)
|
|
|
All That Glitters
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
|
|
|
Alley Grifters
   ( 3)
Creature — Human Mercenary
(2/2)
Whenever this creature becomes blocked, defending player discards a card.
|
|
|
Allied Assault
  ( 3)
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
|
|
Allied Strategies
  ( 5)
Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
|
|
|
Alloy Animist
 ( 1)
Creature — Human Druid
(1/1)
 : Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
|
|
|
All-Seeing Arbiter
   ( 6)
Creature — Avatar
(5/4)
Flying Whenever this creature enters or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
|
|
|
All-Star Kicker (playtest)
  ( 2)
Creature — — Orc Athlete
(2/2)
Assist kicker (You and up to one other player can spend mana to pay this kicker cost.) When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)
|
|
|
Allure of the Unknown
   ( 5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
|
|
|
Alluring Scent
   ( 3)
Sorcery
All creatures able to block target creature this turn do so.
|
|
|
Alluring Suitor
  ( 3)
Creature — Vampire
(2/3)
When you attack with exactly two creatures, transform this creature.
|
|
|
Almighty Brushwagg
 ( 1)
Creature — Brushwagg
(1/1)
Trample  : This creature gets +3/+3 until end of turn.
|
|
|
Almost Perfect
   ( 6)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.
|
|
|
Alms Beast
   ( 4)
Creature — Beast
(6/6)
Creatures blocking or blocked by this creature have lifelink.
|
|
|
Alms Collector
  ( 4)
Creature — Cat Cleric
(3/4)
Flash If an opponent would draw two or more cards, instead you and that player each draw a card.
|
|
|
Alms of the Vein
  ( 3)
Sorcery
Target opponent loses 3 life and you gain 3 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Aloe Alchemist
  ( 2)
Creature — Plant Warlock
(3/2)
Trample When this card becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
|
|
|
Alora, Merry Thief
  ( 3)
Legendary Creature — Halfling Rogue
(3/2)
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.)
|
|
|
Alpha Authority
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
|
|
|
Alpha Deathclaw
   ( 6)
Creature — Lizard Mutant
(6/6)
Menace, trample When this creature enters or becomes monstrous, destroy target permanent.   : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
|
|
|
Alpha Status
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
|
|
|
Alpine Houndmaster
  ( 2)
Creature — Human Warrior
(2/2)
When this creature enters, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
|
|
|
Alpine Watchdog
  ( 2)
Creature — Dog
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
|
|
|
Alrund, God of the Cosmos
   ( 5)
Legendary Creature — God
(1/1)
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
|
|
|
Alseid of Life's Bounty
 ( 1)
Enchantment Creature — Nymph
(1/1)
Lifelink , Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
|
|
|
Altac Bloodseeker
  ( 2)
Creature — Human Berserker
(2/1)
Whenever a creature an opponent controls dies, this creature gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)
|
|
|
Altaïr Ibn-La'Ahad
   ( 3)
Legendary Creature — Human Assassin
(3/3)
First strike Whenever Altaïr attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
|
|
|