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Gimbal, Gremlin Prodigy
( 5)
Legendary Creature — Gremlin Artificer
(4/4)
Artifact creatures you control have trample. At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
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Gisa, the Hellraiser
( 5)
Legendary Creature — Human Warlock
(4/4)
Ward—, Pay 2 life. Skeletons and Zombies you control get +1/+1 and have menace. Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Gisa's Bidding
( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gleaming Overseer
( 3)
Creature — Zombie Wizard
(1/4)
When Gleaming Overseer enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
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Gleeful Demolition
( 1)
Sorcery
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
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Glimpse the Impossible
( 3)
Sorcery
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this creature: Add ."
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Glissa, Herald of Predation
( 5)
Legendary Creature — Phyrexian Zombie Elf
(3/5)
At the beginning of combat on your turn, choose one — • Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) • Transform all Incubator tokens you control. • Phyrexians you control gain first strike and deathtouch until end of turn.
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Gluntch, the Bestower
( 3)
Legendary Creature — Jellyfish
(0/5)
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
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Gluttonous Troll
( 4)
Creature — Troll
(3/3)
Trample When Gluttonous Troll enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
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Gnoll War Band
( 6)
Creature — Gnoll
(5/5)
This spell costs less to cast for each opponent who was dealt damage this turn. Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Gnomeball Machine
( 0)
Artifact — Contraption
Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
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Goblin Airbrusher
( 2)
Creature — Goblin Employee
(2/1)
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Goblin Gang Leader
( 4)
Creature — Goblin Warrior
(2/2)
When Goblin Gang Leader enters, create two 1/1 red Goblin creature tokens.
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Goblin Gathering
( 3)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
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Goblin Goliath
( 6)
Creature — Goblin Mutant
(5/4)
When Goblin Goliath enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. , : If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
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Goblin Marshal
( 6)
Creature — Goblin Warrior
(3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters or dies, create two 1/1 red Goblin creature tokens.
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Goblin Rally
( 5)
Sorcery
Create four 1/1 red Goblin creature tokens.
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Goblin Scouts
( 5)
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
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Goblin Trenches
( 3)
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
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Goblin War Party
( 4)
Sorcery
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Goblin Warrens
( 3)
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
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Goblin Wizardry
( 4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
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God-Favored General
( 2)
Creature — Human Soldier
(1/1)
Inspired — Whenever God-Favored General becomes untapped, you may pay . If you do, create two 1/1 white Soldier enchantment creature tokens.
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Goldvein Hydra
( 1)
Creature — Hydra
(0/0)
Vigilance, trample, haste Goldvein Hydra enters with X +1/+1 counters on it. When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
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Goldwardens' Gambit
( 8)
Sorcery
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
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Goliath Hatchery
( 6)
Enchantment
When Goliath Hatchery enters, create two 3/3 green Phyrexian Beast creature tokens with toxic 1. (Players dealt combat damage by them also get a poison counter.) Corrupted — At the beginning of your upkeep, if an opponent has three or more poison counters, choose a creature you control, then draw cards equal to its total toxic value.
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Gorilla Tactics (playtest)
( 2)
Instant
Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard CARDNAME, create two 2/2 green Gorilla creature tokens.
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Gothmog, Morgul Lieutenant
( 4)
Legendary Creature — Human Soldier
(3/3)
When Gothmog, Morgul Lieutenant enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch.
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Grand Crescendo
( 2)
Instant
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
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Grave Titan
( 6)
Creature — Giant
(6/6)
Deathtouch Whenever Grave Titan enters or attacks, create two 2/2 black Zombie creature tokens.
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Greed's Gambit
( 4)
Enchantment
When Greed's Gambit enters, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
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Grim Hireling
( 4)
Creature — Tiefling Rogue
(3/2)
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. , Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
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Grisly Ritual
( 6)
Sorcery
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Grizzly Fate
( 5)
Sorcery
Create two 2/2 green Bear creature tokens. Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Gruff Triplets
( 6)
Creature — Satyr Warrior
(3/3)
Trample When Gruff Triplets enters, if it isn't a token, create two tokens that are copies of it. When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
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Guardian of Cloverdell
( 7)
Creature — Treefolk Shaman
(4/5)
When Guardian of Cloverdell enters, create three 1/1 white Kithkin Soldier creature tokens. , Sacrifice a Kithkin: You gain 1 life.
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Guild Artisan
( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Gyome, Master Chef
( 4)
Legendary Creature — Troll Warlock
(5/3)
Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter under your control this turn. , Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
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Hallowed Spiritkeeper
( 3)
Creature — Avatar
(3/2)
Vigilance When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
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Hammers of Moradin
( 3)
Creature — Dwarf Cleric
(3/3)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.
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Hanweir Garrison
( 3)
Creature — Human Soldier
(2/3)
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)
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Hanweir, the Writhing Township
( 0)
Legendary Creature — Eldrazi Ooze
(7/4)
Trample, haste Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
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Pollen-Shield Hare (Hare Raising)
( 1)
Sorcery — Adventure
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
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Harmonious Archon
( 6)
Creature — Archon
(4/5)
Flying Non-Archon creatures have base power and toughness 3/3. When Harmonious Archon enters, create two 1/1 white Human creature tokens.
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Hate Mirage
( 4)
Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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Hazel of the Rootbloom
( 4)
Legendary Creature — Squirrel Druid
(3/5)
, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors. At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
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Hazezon Tamar
( 7)
Legendary Creature — Human Warrior
(2/4)
When Hazezon Tamar enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.
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Hazezon, Shaper of Sand
( 3)
Legendary Creature — Human Warrior
(3/3)
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.
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Head of the Homestead
( 5)
Creature — Rabbit Citizen
(3/2)
When Head of the Homestead enters, create two 1/1 white Rabbit creature tokens.
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Hearthcage Giant
( 8)
Creature — Giant Warrior
(5/5)
When Hearthcage Giant enters, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
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Hell to Pay
( 1)
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
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Hellion Eruption
( 6)
Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
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Hellspur Posse Boss
( 4)
Creature — Lizard Rogue
(2/4)
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Herald of Hadar
( 5)
Creature — Human Warlock
(4/4)
Circle of Death — : Roll a d20. 1–9 | Each opponent loses 2 life. 10–19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Herald of the Host
( 5)
Creature — Angel
(4/4)
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Hero of Bladehold
( 4)
Creature — Human Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
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Heroic Reinforcements
( 4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)
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Heron-Blessed Geist
( 5)
Creature — Spirit
(3/3)
Flying , Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
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Hit the Mother Lode
( 7)
Sorcery
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Hive Stirrings
( 3)
Sorcery
Create two 1/1 colorless Sliver creature tokens.
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Hoarding Ogre
( 4)
Creature — Ogre
(3/3)
Whenever Hoarding Ogre attacks, roll a d20. 1–9 | Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") 10–19 | Create two Treasure tokens. 20 | Create three Treasure tokens.
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Hop to It
( 3)
Sorcery
Create three 1/1 white Rabbit creature tokens.
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Horn of Gondor
( 3)
Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. , : Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
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Horn of Valhalla
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. Equip
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Hornet Nest
( 3)
Creature — Insect
(0/2)
Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Hornet Queen
( 7)
Creature — Insect
(2/2)
Flying, deathtouch When Hornet Queen enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
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Hour of Promise
( 5)
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
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Howling Giant
( 7)
Creature — Giant Druid
(5/5)
Reach (This creature can block creatures with flying.) When Howling Giant enters, create two 2/2 green Wolf creature tokens.
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Hunted Bonebrute
( 3)
Creature — Skeleton Beast
(6/2)
Menace When Hunted Bonebrute enters, target opponent creates two 1/1 white Dog creature tokens. When Hunted Bonebrute dies, each opponent loses 3 life. Disguise
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Hunted Dragon
( 5)
Creature — Dragon
(6/6)
Flying, haste When Hunted Dragon enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
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Hunted Horror
( 2)
Creature — Horror
(7/7)
Trample When Hunted Horror enters, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
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Hunted Phantasm
( 3)
Creature — Spirit
(4/6)
Hunted Phantasm can't be blocked. When Hunted Phantasm enters, target opponent creates five 1/1 red Goblin creature tokens.
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Hunted Troll
( 4)
Creature — Troll Warrior
(8/4)
When Hunted Troll enters, target opponent creates four 1/1 blue Faerie creature tokens with flying. : Regenerate Hunted Troll.
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Hydra Broodmaster
( 6)
Creature — Hydra
(7/7)
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
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Ian Chesterton
( 3)
Legendary Creature — Human Scientist
(2/3)
Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of Saga spells become tokens.) Doctor's companion (You can have two commanders if the other is the Doctor.)
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Ib Halfheart, Goblin Tactician
( 4)
Legendary Creature — Goblin Advisor
(3/2)
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
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Icatian Town
( 6)
Sorcery
Create four 1/1 white Citizen creature tokens.
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Imodane's Recruiter
( 3)
Creature — Human Knight
(2/2)
When Imodane's Recruiter enters, creatures you control get +1/+0 and gain haste until end of turn.
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Imotekh the Stormlord
( 4)
Legendary Artifact Creature — Necron
(3/3)
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens. Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
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Imperial Oath
( 6)
Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
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Increasing Devotion
( 5)
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Infernal Genesis
( 6)
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
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Infested Thrinax
( 5)
Creature — Lizard
(4/4)
Flash When Infested Thrinax enters, until end of turn, whenever a nontoken creature you control dies, create a number of 1/1 green Saproling creature tokens equal to that creature's power.
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Infested Werewolf
( 0)
Creature — Werewolf
(4/5)
Whenever Infested Werewolf enters or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Insidious Roots
( 2)
Enchantment
Creature tokens you control have ": Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
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Inspired Tinkering
( 5)
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Inspiring Leader
( 3)
Legendary Enchantment — Background
Commander creatures you own have "Creature tokens you control get +2/+2."
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Intangible Virtue
( 2)
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
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Invasion of New Phyrexia
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of New Phyrexia enters, create X 2/2 white and blue Knight creature tokens with vigilance.
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Invasion of Segovia
( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Segovia enters, create two 1/1 blue Kraken creature tokens with trample.
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