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Turf Wound
Turf Wound 2Red (3)
Instant

Target player can't play lands this turn.

Draw a card.

Invasion (Common)
Twilight's Call
Twilight's Call 4BlackBlack (6)
Sorcery

You may cast Twilight's Call as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

Each player returns all creature cards from their graveyard to the battlefield.

Invasion (Rare)
Undermine
Undermine BlueBlueBlack (3)
Instant

Counter target spell. Its controller loses 3 life.

Invasion (Rare)
Urborg Drake
Urborg Drake 1BlueBlack (3)
Creature — Drake (2/3)

Flying

Urborg Drake attacks each combat if able.

Invasion (Uncommon)
Urborg Emissary
Urborg Emissary 2Black (3)
Creature — Human Wizard (3/1)

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.

Invasion (Uncommon)
Urborg Phantom
Urborg Phantom 2Black (3)
Creature — Spirit Minion (3/1)

Urborg Phantom can't block.

Blue: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.

Invasion (Common)
Urborg Shambler
Urborg Shambler 2BlackBlack (4)
Creature — Horror (4/3)

Other black creatures get -1/-1.

Invasion (Uncommon)
Urborg Skeleton
Urborg Skeleton Black (1)
Creature — Skeleton (0/1)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Black: Regenerate Urborg Skeleton.

If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.

Invasion (Common)
Urborg Volcano
Urborg Volcano (0)
Land

Urborg Volcano enters the battlefield tapped.

Tap: Add Black or Red.

Invasion (Uncommon)
Urza's Filter
Urza's Filter 4 (4)
Artifact

Multicolored spells cost up to 2 less to cast.

Invasion (Rare)
Urza's Rage
Urza's Rage 2Red (3)
Instant

Kicker 8Red (You may pay an additional 8Red as you cast this spell.)

This spell can't be countered.

Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.

Invasion (Rare)
Utopia Tree
Utopia Tree 1Green (2)
Creature — Plant (0/2)

Tap: Add one mana of any color.

Invasion (Rare)
Verdeloth the Ancient
Verdeloth the Ancient 4GreenGreen (6)
Legendary Creature — Treefolk (4/7)

Kicker Variable Colorless (You may pay an additional Variable Colorless as you cast this spell.)

Saproling creatures and other Treefolk creatures get +1/+1.

When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.

Invasion (Rare)
Verduran Emissary
Verduran Emissary 2Green (3)
Creature — Human Wizard (2/3)

Kicker 1Red (You may pay an additional 1Red as you cast this spell.)

When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.

Invasion (Uncommon)
Viashino Grappler
Viashino Grappler 2Red (3)
Creature — Viashino (3/1)

Green: Viashino Grappler gains trample until end of turn.

Invasion (Common)
Vicious Kavu
Vicious Kavu 1BlackRed (3)
Creature — Kavu (2/2)

Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.

Invasion (Uncommon)
Vigorous Charge
Vigorous Charge Green (1)
Instant

Kicker White (You may pay an additional White as you cast this spell.)

Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.

Invasion (Common)
Vile Consumption
Vile Consumption 1BlueBlack (3)
Enchantment

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."

Invasion (Rare)
Vodalian Hypnotist
Vodalian Hypnotist 1Blue (2)
Creature — Merfolk Wizard (1/1)

2Black, Tap: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Invasion (Uncommon)
Vodalian Merchant
Vodalian Merchant 1Blue (2)
Creature — Merfolk (1/2)

When Vodalian Merchant enters the battlefield, draw a card, then discard a card.

Invasion (Common)
Vodalian Serpent
Vodalian Serpent 3Blue (4)
Creature — Serpent (2/2)

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Vodalian Serpent can't attack unless defending player controls an Island.

If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.

Invasion (Common)
Vodalian Zombie
Vodalian Zombie BlueBlack (2)
Creature — Merfolk Zombie (2/2)

Protection from green

Invasion (Common)
Void
Void 3BlackRed (5)
Sorcery

Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals their hand and discards all nonland cards with converted mana cost equal to the number.

Invasion (Rare)
Voracious Cobra
Voracious Cobra 2RedGreen (4)
Creature — Snake (2/2)

First strike

Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.

Invasion (Uncommon)
Wallop
Wallop 1Green (2)
Sorcery

Destroy target blue or black creature with flying.

Invasion (Uncommon)
Wandering Stream
Wandering Stream 2Green (3)
Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

Invasion (Common)
Wax // Wane (Wane)
Wax // Wane (Wane) White (1)
Instant

Destroy target enchantment.

Invasion (Uncommon)
Wash Out
Wash Out 3Blue (4)
Sorcery

Return all permanents of the color of your choice to their owners' hands.

Invasion (Uncommon)
Wax // Wane (Wax)
Wax // Wane (Wax) Green (1)
Instant

Target creature gets +2/+2 until end of turn.

Invasion (Uncommon)
Wayfaring Giant
Wayfaring Giant 5White (6)
Creature — Giant (1/3)

Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

Invasion (Uncommon)
Well-Laid Plans
Well-Laid Plans 2Blue (3)
Enchantment

Prevent all damage that would be dealt to a creature by another creature if they share a color.

Invasion (Rare)
Whip Silk
Whip Silk Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has reach. (It can block creatures with flying.)

Green: Return Whip Silk to its owner's hand.

Invasion (Common)
Wings of Hope
Wings of Hope WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3 and has flying.

Invasion (Common)
Winnow
Winnow 1White (2)
Instant

Destroy target nonland permanent if another permanent with the same name is on the battlefield.

Draw a card.

Invasion (Rare)
Worldly Counsel
Worldly Counsel 1Blue (2)
Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Invasion (Common)
Yavimaya Barbarian
Yavimaya Barbarian RedGreen (2)
Creature — Elf Barbarian (2/2)

Protection from blue

Invasion (Common)
Yavimaya Kavu
Yavimaya Kavu 2RedGreen (4)
Creature — Kavu (*/*)

Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.

Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.

Invasion (Uncommon)
Yawgmoth's Agenda
Yawgmoth's Agenda 3BlackBlack (5)
Enchantment

You can't cast more than one spell each turn.

You may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere, exile it instead.

Invasion (Rare)
Zanam Djinn
Zanam Djinn 5Blue (6)
Creature — Djinn (5/6)

Flying

Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Zap
Zap 2Red (3)
Instant

Zap deals 1 damage to any target.

Draw a card.

Invasion (Common)
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