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"Mercadian Masques" (335)

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Tidal Bore
Tidal Bore 1Blue (2)
Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

You may tap or untap target creature.

Mercadian Masques (Common)
Tidal Kraken
Tidal Kraken 5BlueBlueBlue (8)
Creature — Kraken (6/6)

Tidal Kraken can't be blocked.

Mercadian Masques (Rare)
Tiger Claws
Tiger Claws 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1 and has trample.

Mercadian Masques (Common)
Timid Drake
Timid Drake 2Blue (3)
Creature — Drake (3/3)

Flying

When another creature enters the battlefield, return Timid Drake to its owner's hand.

Mercadian Masques (Uncommon)
Tonic Peddler
Tonic Peddler 1White (2)
Creature — Human Spellshaper (1/1)

White, Tap, Discard a card: Target player gains 3 life.

Mercadian Masques (Uncommon)
Tooth of Ramos
Tooth of Ramos 3 (3)
Artifact

Tap: Add White.

Sacrifice Tooth of Ramos: Add White.

Mercadian Masques (Rare)
Tower of the Magistrate
Tower of the Magistrate (0)
Land

Tap: Add Colorless.

1, Tap: Target creature gains protection from artifacts until end of turn.

Mercadian Masques (Rare)
Toymaker
Toymaker 2 (2)
Artifact Creature — Spellshaper (1/1)

1, Tap, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. <I>(It retains its abilities.)</I>

Mercadian Masques (Uncommon)
Trade Routes
Trade Routes 1Blue (2)
Enchantment

1: Return target land you control to its owner's hand.

1, Discard a land card: Draw a card.

Mercadian Masques (Rare)
Tranquility
Tranquility 2Green (3)
Sorcery

Destroy all enchantments.

Mercadian Masques (Common)
Trap Runner
Trap Runner 2WhiteWhite (4)
Creature — Human Soldier (2/3)

Tap: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)

Mercadian Masques (Uncommon)
Tremor
Tremor Red (1)
Sorcery

Tremor deals 1 damage to each creature without flying.

Mercadian Masques (Common)
Two-Headed Dragon
Two-Headed Dragon 4RedRed (6)
Creature — Dragon (4/4)

Flying

Menace (This creature can't be blocked except by two or more creatures.)

Two-Headed Dragon can block an additional creature each combat.

1Red: Two-Headed Dragon gets +2/+0 until end of turn.

Mercadian Masques (Rare)
Undertaker
Undertaker 1Black (2)
Creature — Human Spellshaper (1/1)

Black, Tap, Discard a card: Return target creature card from your graveyard to your hand.

Mercadian Masques (Common)
Unmask
Unmask 3Black (4)
Sorcery

You may exile a black card from your hand rather than pay this spell's mana cost.

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Mercadian Masques (Rare)
Unnatural Hunger
Unnatural Hunger 3BlackBlack (5)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.

Mercadian Masques (Rare)
Uphill Battle
Uphill Battle 2Red (3)
Enchantment

Creatures played by your opponents enter the battlefield tapped.

Mercadian Masques (Uncommon)
Vendetta
Vendetta Black (1)
Instant

Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

Mercadian Masques (Common)
Venomous Breath
Venomous Breath 3Green (4)
Instant

Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.

Mercadian Masques (Uncommon)
Venomous Dragonfly
Venomous Dragonfly 3Green (4)
Creature — Insect (1/1)

Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.

Mercadian Masques (Common)
Vernal Equinox
Vernal Equinox 3Green (4)
Enchantment

Any player may cast creature and enchantment spells as though they had flash.

Mercadian Masques (Rare)
Vine Dryad
Vine Dryad 3Green (4)
Creature — Dryad (1/3)

You may exile a green card from your hand rather than pay this spell's mana cost.

Flash

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Mercadian Masques (Rare)
Vine Trellis
Vine Trellis 1Green (2)
Creature — Plant Wall (0/4)

Defender (This creature can't attack.)

Tap: Add Green.

Mercadian Masques (Common)
Volcanic Wind
Volcanic Wind 4RedRed (6)
Sorcery

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.

Mercadian Masques (Uncommon)
Wall of Distortion
Wall of Distortion 2BlackBlack (4)
Creature — Wall (1/3)

Defender (This creature can't attack.)

2Black, Tap: Target player discards a card. Activate only as a sorcery.

Mercadian Masques (Common)
War Cadence
War Cadence 2Red (3)
Enchantment

Variable ColorlessRed: This turn, creatures can't block unless their controller pays Variable Colorless for each blocking creature they control.

Mercadian Masques (Uncommon)
War Tax
War Tax 2Blue (3)
Enchantment

Variable ColorlessBlue: This turn, creatures can't attack unless their controller pays Variable Colorless for each attacking creature they control.

Mercadian Masques (Uncommon)
Warmonger
Warmonger 3Red (4)
Creature — Minotaur Monger (3/3)

2: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Mercadian Masques (Uncommon)
Warpath
Warpath 3Red (4)
Instant

Warpath deals 3 damage to each blocking creature and each blocked creature.

Mercadian Masques (Uncommon)
Waterfront Bouncer
Waterfront Bouncer 1Blue (2)
Creature — Merfolk Spellshaper (1/1)

Blue, Tap, Discard a card: Return target creature to its owner's hand.

Mercadian Masques (Common)
Wave of Reckoning
Wave of Reckoning 4White (5)
Sorcery

Each creature deals damage to itself equal to its power.

Mercadian Masques (Rare)
Wild Jhovall
Wild Jhovall 3Red (4)
Creature — Cat (3/3)

Mercadian Masques (Common)
Wishmonger
Wishmonger 3White (4)
Creature — Unicorn Monger (3/3)

2: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

Mercadian Masques (Uncommon)
Word of Blasting
Word of Blasting 1Red (2)
Instant

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.

Mercadian Masques (Uncommon)
Worry Beads
Worry Beads 3 (3)
Artifact

At the beginning of each player's upkeep, that player mills a card.

Mercadian Masques (Rare)
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