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Nissa's Revelation
Nissa's Revelation 5GreenGreen (7)
Sorcery

Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

Game Night (Rare)
Other Versions
Magic Origins (Rare)
No Witnesses
No Witnesses 2WhiteWhite (4)
Sorcery

Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")

Murders at Karlov Manor (Rare)
Notion Rain
Notion Rain 1BlueBlack (3)
Sorcery

Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Murders at Karlov Manor Commander (Common)
Other Versions
Guilds of Ravnica (Common)
Of One Mind
Of One Mind 2Blue (3)
Sorcery

This spell costs 2 less to cast if you control a Human creature and a non-Human creature.

Draw two cards.

Ikoria: Lair of Behemoths (Common)
Omen
Omen 1Blue (2)
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

Portal (Common)
Once More with Feeling
Once More with Feeling WhiteWhiteWhiteWhite (4)
Sorcery

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.

DCI ruling — A deck can have only one card named Once More with Feeling.

Unglued (Rare)
One with the Machine
One with the Machine 3Blue (4)
Sorcery

Draw cards equal to the greatest mana value among artifacts you control.

Aetherdrift Commander (Rare)
Other Versions
Core Set 2019 (Rare)
The Brothers' War Commander (Rare)
Magic The Gathering—Fallout (Rare)
Open into Wonder
Open into Wonder Variable ColorlessBlueBlue (2)
Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

Zendikar Rising Commander (Uncommon)
Other Versions
Amonkhet (Uncommon)
Overflowing Insight
Overflowing Insight 4BlueBlueBlue (7)
Sorcery

Target player draws seven cards.

Jumpstart 2025 (Mythic Rare)
Other Versions
Ixalan (Mythic Rare)
Arena Base Set (Rare)
Overmaster
Overmaster Red (1)
Sorcery

The next instant or sorcery spell you cast this turn can't be countered.

Draw a card.

Dominaria Remastered (Rare)
Other Versions
Torment (Rare)
Overwhelming Forces
Overwhelming Forces 6BlackBlack (8)
Sorcery

Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.

Outlaws of Thunder Junction Breaking News (Mythic Rare)
Other Versions
Portal Three Kingdoms (Rare)
Masters Edition IV (Rare)
Pact of the Serpent
Pact of the Serpent 1BlackBlack (3)
Sorcery

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Kaldheim Commander (Rare)
Painful Lesson
Painful Lesson 2Black (3)
Sorcery

Target player draws two cards and loses 2 life.

Battlebond (Common)
Other Versions
Amonkhet (Common)
Painful Truths
Painful Truths 2Black (3)
Sorcery

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Battle for Zendikar (Rare)
Commander 2017 (Rare)
Ikoria Commander (Rare)
Streets of New Capenna Commander (Rare)
Dominaria United Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
March of the Machine Commander (Rare)
Pain's Reward
Pain's Reward 2Black (3)
Sorcery

Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.

Saviors of Kamigawa (Rare)
Parting Thoughts
Parting Thoughts 2Black (3)
Sorcery

Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.

Commander 2016 (Uncommon)
Path of the Enigma
Path of the Enigma 4Blue (5)
Sorcery

Target player draws four cards.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Path of the Pyromancer
Path of the Pyromancer 4Red (5)
Sorcery

Discard all the cards in your hand. Add Red for each card discarded this way, then draw that many cards plus one.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Pearl of Wisdom
Pearl of Wisdom 2Blue (3)
Sorcery

This spell costs 1 less to cast if you control an Otter.

Draw two cards.

Bloomburrow (Common)
Peer into the Abyss
Peer into the Abyss 4BlackBlackBlack (7)
Sorcery

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

Core Set 2021 (Rare)
Pest Control
Pest Control WhiteBlack (2)
Sorcery

Destroy all nonland permanents with mana value 1 or less.

Cycling 2 (2, Discard this card: Draw a card.)

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Petals of Insight
Petals of Insight 4Blue (5)
Sorcery — Arcane

Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.

Modern Masters (Common)
Other Versions
Champions of Kamigawa (Uncommon)
Phone a Friend
Phone a Friend 3BlueBlue (5)
Sorcery

Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.)

• A — Gain control of target creature you don't control.

• B — Choose target creature you control. Create two tokens that are each copies of it.

• C — Take an extra turn after this one.

• D — Draw seven cards.

Unfinity (Acorn) (Mythic Rare)
Phyrexian Espionage
Phyrexian Espionage 2Blue (3)
Sorcery

Kicker 1Black (You may pay an additional 1Black as you cast this spell.)

Draw two cards. If this spell was kicked, each opponent discards a card.

Dominaria United (Common)
Pilfered Plans
Pilfered Plans 1BlueBlack (3)
Sorcery

Target player mills two cards. Draw two cards.

Modern Masters 2017 Edition (Common)
Other Versions
Dragon's Maze (Common)
Pirate's Pillage
Pirate's Pillage 3Red (4)
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this token: Add one mana of any color.")

Double Masters 2022 (Common)
Other Versions
Rivals of Ixalan (Uncommon)
Pirate's Prize
Pirate's Prize 3Blue (4)
Sorcery

Draw two cards. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Ixalan (Common)
Pitiless Carnage
Pitiless Carnage 3Black (4)
Sorcery

Sacrifice any number of permanents you control, then draw that many cards.

Plot 1BlackBlack (You may pay 1BlackBlack and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Plan the Heist
Plan the Heist 2BlueBlue (4)
Sorcery

Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Plot 3Blue (You may pay 3Blue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Playful Shove
Playful Shove 1Red (2)
Sorcery

Playful Shove deals 1 damage to any target.

Draw a card.

Bloomburrow (Uncommon)
Plea for Power
Plea for Power 3Blue (4)
Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Game Night: Free-For-All (Rare)
Pointed Discussion
Pointed Discussion 2Black (3)
Sorcery

You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this token: Draw a card.")

Innistrad: Crimson Vow (Common)
Ponder
Ponder Blue (1)
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

Tarkir: Dragonstorm Commander (Common)
Other Versions
Lorwyn (Common)
Magic 2010 (Common)
Magic 2012 (Common)
Commander 2018 (Common)
Secret Lair Drop (Rare)
Time Spiral Remastered (Bonus)
Commander 2021 (Common)
Jumpstart: Historic Horizons (Common)
Streets of New Capenna Commander (Common)
Doctor Who Commander (Common)
Outlaws of Thunder Junction Commander (Common)
Duskmourn: House of Horror Commander (Common)
Mystery Booster 2: Convention Edition (Common)
Pore Over the Pages
Pore Over the Pages 3BlueBlue (5)
Sorcery

Draw three cards, untap up to two lands, then discard a card.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Duel Decks: Blessed vs. Cursed (Uncommon)
Shadows over Innistrad (Uncommon)
Portent
Portent Blue (1)
Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.

Duskmourn: House of Horror Commander (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Masters Edition II (Common)
Commander 2018 (Common)
Preordain
Preordain Blue (1)
Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Tarkir: Dragonstorm Commander (Common)
Other Versions
Magic 2011 (Common)
Duel Decks: Venser vs. Koth (Common)
Commander 2015 (Common)
Commander Legends (Common)
Streets of New Capenna Commander (Common)
The Brothers' War Commander (Common)
Jumpstart 2022 (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Doctor Who Commander (Common)
Outlaws of Thunder Junction Commander (Common)
Mystery Booster 2: Convention Edition (Common)
Press for Answers
Press for Answers 1Blue (2)
Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")

Jumpstart 2022 (Common)
Other Versions
Shadows over Innistrad (Common)
Probe
Probe 2Blue (3)
Sorcery

Kicker 1Black (You may pay an additional 1Black as you cast this spell.)

Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.

Invasion (Common)
Promise of Power
Promise of Power 2BlackBlackBlack (5)
Sorcery

Choose one —

• You draw five cards and you lose 5 life.

• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.

Entwine 4 (Choose both if you pay the entwine cost.)

Duel Decks Anthology, Divine vs. Demonic (Rare)
Other Versions
Mirrodin (Rare)
Duel Decks: Divine vs. Demonic (Rare)
Commander 2014 (Rare)
Prophecy
Prophecy White (1)
Sorcery

Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Prosperity
Prosperity Variable ColorlessBlue (1)
Sorcery

Each player draws X cards.

Commander 2013 Edition (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Visions (Uncommon)
Portal (Rare)
Pyretic Charge
Pyretic Charge 4Red (5)
Sorcery

Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.

Plot 3Red (You may pay 3Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction Commander (Rare)
Quarrel's End
Quarrel's End 2Red (3)
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards and create a 1/1 white Human Soldier creature token.

The Lord of the Rings: Tales of Middle Earth (Common)
Razaketh's Rite
Razaketh's Rite 3BlackBlack (5)
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Cycling Black (Black, Discard this card: Draw a card.)

Hour of Devastation (Uncommon)
Raze to the Ground
Raze to the Ground 2Red (3)
Sorcery

This spell can't be countered.

Destroy target artifact. If its mana value was 1 or less, draw a card.

The Brothers' War (Common)
Read the Bones
Read the Bones 2Black (3)
Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Jumpstart 2025 (Common)
Other Versions
Theros (Common)
Commander 2014 (Common)
Magic Origins (Common)
Duel Decks: Zendikar vs. Eldrazi (Common)
Commander 2017 (Common)
Time Spiral Remastered (Bonus)
Dominaria United Commander (Common)
March of the Machine Commander (Common)
Commander Masters (Common)
Duskmourn: House of Horror Commander (Common)
Read the Tides
Read the Tides 5Blue (6)
Sorcery

Choose one —

• Draw three cards.

• Return up to two target creatures to their owners' hands.

Core Set 2021 (Common)
Recover
Recover 2Black (3)
Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

Rivals of Ixalan (Common)
Other Versions
Invasion (Common)
Tenth Edition (Common)
Modern Masters 2017 Edition (Common)
Recurring Insight
Recurring Insight 4BlueBlue (6)
Sorcery

Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Rare)
Redress Fate
Redress Fate 6WhiteWhite (8)
Sorcery

Return all artifact and enchantment cards from your graveyard to the battlefield.

Miracle 3White (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Duskmourn: House of Horror Commander (Rare)
Reforge the Soul
Reforge the Soul 3RedRed (5)
Sorcery

Each player discards their hand, then draws seven cards.

Miracle 1Red (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Innistrad Remastered (Rare)
Other Versions
Avacyn Restored (Rare)
Commander 2016 (Rare)
Rejuvenate
Rejuvenate 3Green (4)
Sorcery

You gain 6 life.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Render Inert
Render Inert 2Black (3)
Sorcery

Remove up to five counters from target permanent.

Draw a card.

March of the Machine (Uncommon)
Renegade Tactics
Renegade Tactics Red (1)
Sorcery

Target creature can't block this turn.

Draw a card.

Jumpstart 2025 (Common)
Other Versions
Kaladesh (Common)
Commander Legends (Common)
Jumpstart: Historic Horizons (Common)
Renewal
Renewal 2Green (3)
Sorcery

As an additional cost to cast this spell, sacrifice a land.

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Reprocess
Reprocess 2BlackBlack (4)
Sorcery

Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

Urza's Saga (Rare)
Other Versions
Seventh Edition (Rare)
Research the Deep
Research the Deep 1Blue (2)
Sorcery

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Morningtide (Uncommon)
Resounding Scream
Resounding Scream 2Black (3)
Sorcery

Target player discards a card at random.

Cycling 5BlueBlackRed (5BlueBlackRed, Discard this card: Draw a card.)

When you cycle this card, target player discards two cards at random.

Shards of Alara (Common)
Resourceful Return
Resourceful Return 1Black (2)
Sorcery

Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.

Aether Revolt (Common)
Revenge of the Hunted
Revenge of the Hunted 4GreenGreen (6)
Sorcery

Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.

Miracle Green (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Avacyn Restored (Rare)
Reverse Engineer
Reverse Engineer 3BlueBlue (5)
Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Draw three cards.

Commander Masters (Common)
Other Versions
Aether Revolt (Uncommon)
Commander 2018 (Uncommon)
Historic Anthology 5 (Uncommon)
March of the Machine Commander (Uncommon)
Rhystic Scrying
Rhystic Scrying 2BlueBlue (4)
Sorcery

Draw three cards. Then if any player pays 2, discard three cards.

Prophecy (Uncommon)
Ribbons of Night
Ribbons of Night 4Black (5)
Sorcery

Ribbons of Night deals 4 damage to target creature and you gain 4 life. If Blue was spent to cast this spell, draw a card.

Ravnica Clue Edition (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Guild Kit: Dimir (Uncommon)
Ribbons of the Reikai
Ribbons of the Reikai 4Blue (5)
Sorcery — Arcane

Draw a card for each Spirit you control.

Betrayers of Kamigawa (Common)
Rile
Rile Red (1)
Sorcery

Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.

Adventures in the Forgotten Realms Commander (Common)
Other Versions
Ixalan (Common)
Rise of Extus
Rise of Extus 4White or BlackWhite or Black (6)
Sorcery

Exile target creature. Exile up to one target instant or sorcery card from a graveyard.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Rise of the Eldrazi
Rise of the Eldrazi 9ColorlessColorlessColorless (12)
Sorcery

This spell can't be countered.

Destroy target permanent. Target player draws four cards. Take an extra turn after this one.

Exile Rise of the Eldrazi.

Commander Masters (Rare)
Rishkar's Expertise
Rishkar's Expertise 4GreenGreen (6)
Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Modern Horizons 3 Commander (Rare)
Other Versions
Aether Revolt (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Kaladesh Remastered (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Streets of New Capenna Commander (Rare)
Wilds of Eldraine Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Risky Shortcut
Risky Shortcut 2Black (3)
Sorcery

Draw two cards. Each player loses 2 life.

Aetherdrift (Common)
Riveteers Confluence
Riveteers Confluence 2BlackRedGreen (5)
Sorcery

Choose three. You may choose the same mode more than once.

• You draw a card and you lose 1 life.

• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.

• You may put a land card from your hand or graveyard onto the battlefield tapped.

Streets of New Capenna Commander (Rare)
Roadside Blowout
Roadside Blowout 2Blue (3)
Sorcery

This spell costs 2 less to cast if it targets a permanent with mana value 1.

Return target creature or Vehicle an opponent controls to its owner's hand.

Draw a card.

Aetherdrift (Uncommon)
Roiling Waters
Roiling Waters 5BlueBlue (7)
Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

Oath of the Gatewatch (Uncommon)
Rooftop Nuisance
Rooftop Nuisance 2Blue (3)
Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Streets of New Capenna (Common)
Root Out
Root Out 2Green (3)
Sorcery

Destroy target artifact or enchantment.

Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")

March of the Machine Commander (Common)
Other Versions
Shadows over Innistrad (Common)
Roots of Wisdom
Roots of Wisdom 1Green (2)
Sorcery

Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Rousing of Souls
Rousing of Souls 2White (3)
Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.

Magic: The Gathering—Conspiracy (Common)
Rush of Knowledge
Rush of Knowledge 4Blue (5)
Sorcery

Draw cards equal to the greatest mana value among permanents you control.

Double Masters (Uncommon)
Other Versions
Scourge (Common)
Commander 2014 (Common)
Ruthless Negotiation
Ruthless Negotiation Black (1)
Sorcery

Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card.

Flashback 4Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Bloomburrow (Uncommon)
Young Blue Dragon (Sand Augury)
Young Blue Dragon (Sand Augury) 1Blue (2)
Sorcery — Adventure

Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Sanguimancy
Sanguimancy 4Black (5)
Sorcery

You draw X cards and you lose X life, where X is your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

Born of the Gods (Uncommon)
Scale the Heights
Scale the Heights 2Green (3)
Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.

Draw a card.

Jumpstart 2022 (Common)
Other Versions
Zendikar Rising (Common)
Scarscale Ritual
Scarscale Ritual 1Blue or Black (2)
Sorcery

As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.

Draw two cards.

Shadowmoor (Common)
Scour All Possibilities
Scour All Possibilities 1Blue (2)
Sorcery

Scry 2, then draw a card.

Flashback 4Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Horizons (Common)
Sea Gate Restoration
Sea Gate Restoration 4BlueBlueBlue (7)
Sorcery

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

Zendikar Rising (Mythic Rare)
Season of Gathering
Season of Gathering 4GreenGreen (6)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.

Paw PrintPaw Print — Choose artifact or enchantment. Destroy all permanents of the chosen type.

Paw PrintPaw PrintPaw Print — Draw cards equal to the greatest power among creatures you control.

Bloomburrow (Mythic Rare)
Season of Loss
Season of Loss 3BlackBlack (5)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Each player sacrifices a creature of their choice.

Paw PrintPaw Print — Draw a card for each creature that died under your control this turn.

Paw PrintPaw PrintPaw Print — Each opponent loses X life, where X is the number of creature cards in your graveyard.

Bloomburrow (Mythic Rare)
Season of the Burrow
Season of the Burrow 3WhiteWhite (5)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Create a 1/1 white Rabbit creature token.

Paw PrintPaw Print — Exile target nonland permanent. Its controller draws a card.

Paw PrintPaw PrintPaw Print — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.

Bloomburrow (Mythic Rare)
Season of Weaving
Season of Weaving 4BlueBlue (6)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Draw a card.

Paw PrintPaw Print — Choose an artifact or creature you control. Create a token that's a copy of it.

Paw PrintPaw PrintPaw Print — Return each nonland, nontoken permanent to its owner's hand.

Bloomburrow (Mythic Rare)
Secret Rendezvous
Secret Rendezvous 1WhiteWhite (3)
Sorcery

You and target opponent each draw three cards.

Bloomburrow Commander (Uncommon)
Other Versions
Strixhaven: School of Mages (Uncommon)
Secrets of the Golden City
Secrets of the Golden City 1BlueBlue (3)
Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

Rivals of Ixalan (Common)
See Beyond
See Beyond 1Blue (2)
Sorcery

Draw two cards, then shuffle a card from your hand into your library.

Planechase Anthology (Common)
Other Versions
Rise of the Eldrazi (Common)
Planechase 2012 Edition (Common)
Seize the Secrets
Seize the Secrets 2Blue (3)
Sorcery

This spell costs 1 less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Draw two cards.

Outlaws of Thunder Junction (Common)
Seize the Spoils
Seize the Spoils 2Red (3)
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards and create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Jumpstart 2025 (Common)
Other Versions
Kaldheim (Common)
Game Night: Free-For-All (Common)
Magic: The Gathering Foundations (Common)
Seize the Spotlight
Seize the Spotlight 2Red (3)
Sorcery

Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Streets of New Capenna Commander (Rare)
Selvala's Charge
Selvala's Charge 4Green (5)
Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.

Magic: The Gathering—Conspiracy (Uncommon)
Serum Visions
Serum Visions Blue (1)
Sorcery

Draw a card. Scry 2.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Fifth Dawn (Common)
Conspiracy: Take the Crown (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Secret Lair Drop (Rare)
Commander 2021 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Jumpstart 2022 (Uncommon)
Shamanic Revelation
Shamanic Revelation 3GreenGreen (5)
Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Bloomburrow Commander (Rare)
Other Versions
Fate Reforged (Rare)
Commander 2016 (Rare)
Commander 2019 (Rare)
Double Masters (Rare)
Commander 2021 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Streets of New Capenna Commander (Rare)
Shared Discovery
Shared Discovery Blue (1)
Sorcery

As an additional cost to cast this spell, tap four untapped creatures you control.

Draw three cards.

Rise of the Eldrazi (Common)
Shatter the Sky
Shatter the Sky 2WhiteWhite (4)
Sorcery

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

Theros Beyond Death (Rare)
Shattered Perception
Shattered Perception 2Red (3)
Sorcery

Discard all the cards in your hand, then draw that many cards.

Flashback 5Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Uncommon)
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