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Blue Scarab
Blue Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by blue creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

Ice Age (Uncommon)
Blue Ward
Blue Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Boar Umbra
Boar Umbra 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Ultimate Masters (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Boggart Shenanigans
Boggart Shenanigans 2Red (3)
Kindred Enchantment — Goblin

Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player or planeswalker.

Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Other Versions
Lorwyn (Uncommon)
Duel Decks: Elves vs. Goblins (Uncommon)
Bonds of Faith
Bonds of Faith 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

Shadows of the Past (Common)
Other Versions
Innistrad (Common)
Duel Decks: Heroes vs. Monsters (Common)
Duel Decks: Blessed vs. Cursed (Common)
Jumpstart: Historic Horizons (Common)
Bonds of Mortality
Bonds of Mortality 1Green (2)
Enchantment

When Bonds of Mortality enters, draw a card.

Green: Creatures your opponents control lose hexproof and indestructible until end of turn.

Oath of the Gatewatch (Uncommon)
Bonds of Quicksilver
Bonds of Quicksilver 3Blue (4)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Conspiracy: Take the Crown (Common)
Other Versions
Scars of Mirrodin (Common)
Book of Mazarbul
Book of Mazarbul 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

II — Amass Orcs 2.

III — Creatures you control get +1/+0 and gain menace until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Boon of Emrakul
Boon of Emrakul 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/-3.

Eldritch Moon (Common)
Boon of the Spirit Realm
Boon of the Spirit Realm 3WhiteWhite (5)
Enchantment

Constellation — Whenever Boon of the Spirit Realm or another enchantment you control enters, put a blessing counter on Boon of the Spirit Realm.

Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.

Commander Masters (Rare)
Boon Reflection
Boon Reflection 4White (5)
Enchantment

If you would gain life, you gain twice that much life instead.

Double Masters (Rare)
Other Versions
Shadowmoor (Rare)
Boon Satyr
Boon Satyr 1GreenGreen (3)
Enchantment Creature — Satyr (4/2)

Flash

Bestow 3GreenGreen (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +4/+2.

Commander 2018 (Rare)
Other Versions
Theros (Rare)
Born to Drive
Born to Drive 2White (3)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.

Channel — 2White, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."

Kamigawa: Neon Dynasty (Uncommon)
Borrowed Time
Borrowed Time 2White (3)
Enchantment

When Borrowed Time enters, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.

Innistrad: Midnight Hunt (Uncommon)
Boseiju Reaches Skyward
Boseiju Reaches Skyward 3Green (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.

II — Put up to one target land card from your graveyard on top of your library.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Bottomless Pit
Bottomless Pit 1BlackBlack (3)
Enchantment

At the beginning of each player's upkeep, that player discards a card at random.

Stronghold (Uncommon)
Bottomless Pool // Locker Room (Bottomless Pool)
Bottomless Pool // Locker Room (Bottomless Pool) Blue (1)
Enchantment — Room

When you unlock this door, return up to one target creature to its owner's hand.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Bound by Moonsilver
Bound by Moonsilver 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack, block, or transform.

Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Uncommon)
Bound in Gold
Bound in Gold 2White (3)
Enchantment — Aura

Enchant permanent

Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.

Kaldheim (Common)
Bound in Silence
Bound in Silence 2White (3)
Kindred Enchantment — Rebel Aura

Enchant creature

Enchanted creature can't attack or block.

Time Spiral Remastered (Common)
Other Versions
Future Sight (Uncommon)
Modern Masters (Common)
Bounty of the Luxa
Bounty of the Luxa 2GreenBlue (4)
Enchantment

At the beginning of your first main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add ColorlessGreenBlue.

Double Masters 2022 (Uncommon)
Other Versions
Amonkhet (Rare)
Commander 2019 (Rare)
Bow of Nylea
Bow of Nylea 1GreenGreen (3)
Legendary Enchantment Artifact

Attacking creatures you control have deathtouch.

1Green, Tap: Choose one —

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.

Theros (Rare)
Bower Passage
Bower Passage 1Green (2)
Enchantment

Creatures with flying can't block creatures you control.

Avacyn Restored (Uncommon)
Braid of Fire
Braid of Fire 1Red (2)
Enchantment

Cumulative upkeep—Add Red. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Coldsnap (Rare)
Braids's Frightful Return
Braids's Frightful Return 2Black (3)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — You may sacrifice a creature. If you do, each opponent discards a card.

II — Return target creature card from your graveyard to your hand.

III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card.

Dominaria United (Uncommon)
Brain Maggot
Brain Maggot 1Black (2)
Enchantment Creature — Insect (1/1)

When Brain Maggot enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.

Historic Anthology 2 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Brainwash
Brainwash White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack unless its controller pays 3.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Branch of Boseiju
Branch of Boseiju (0)
Enchantment Creature — Plant (0/0)

Reach

Branch of Boseiju gets +1/+1 for each land you control.

Kamigawa: Neon Dynasty (Uncommon)
Branching Evolution
Branching Evolution 2Green (3)
Enchantment

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Modern Horizons 3 (Rare)
Other Versions
Jumpstart (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Magic The Gathering—Fallout (Rare)
Brand of Ill Omen
Brand of Ill Omen 3Red (4)
Enchantment — Aura

Enchant creature

Cumulative upkeep Red (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted creature's controller can't cast creature spells.

Ice Age (Rare)
Bravado
Bravado 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each other creature you control.

Urza's Saga (Common)
Brave the Sands
Brave the Sands 1White (2)
Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.

Commander Anthology 2018 (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Commander 2016 (Uncommon)
Brazen Cannonade
Brazen Cannonade 3Red (4)
Enchantment

Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent.

Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.

Jumpstart 2022 (Rare)
Break Through the Line
Break Through the Line 1Red (2)
Enchantment

Red: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

Fate Reforged (Uncommon)
Breath of Dreams
Breath of Dreams 2BlueBlue (4)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Green creatures have "Cumulative upkeep 1."

Ice Age (Uncommon)
Breath of Fury
Breath of Fury 2RedRed (4)
Enchantment — Aura

Enchant creature you control

When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Commander 2016 (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Breath of the Sleepless
Breath of the Sleepless 3Blue (4)
Enchantment

You may cast Spirit spells as though they had flash.

Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.

Innistrad: Crimson Vow Commander (Rare)
Breathstealer's Crypt
Breathstealer's Crypt 2BlueBlack (4)
Enchantment

If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.

Visions (Rare)
Bred for the Hunt
Bred for the Hunt 1GreenBlue (3)
Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Warhammer 40,000 Commander (Uncommon)
Other Versions
Dragon's Maze (Uncommon)
Commander 2016 (Uncommon)
Commander Anthology 2018 (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Breeding Pit
Breeding Pit 3Black (4)
Enchantment

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BlackBlack.

At the beginning of your end step, create a 0/1 black Thrull creature token.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Fallen Empires (Uncommon)
Masters Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Briar Patch
Briar Patch 1GreenGreen (3)
Enchantment

Whenever a creature attacks you, it gets -1/-0 until end of turn.

Mercadian Masques (Uncommon)
Briar Shield
Briar Shield Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.

Weatherlight (Common)
Bridge from Below
Bridge from Below BlackBlackBlack (3)
Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.

When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.

Special Guests (Rare)
Other Versions
Future Sight (Rare)
Modern Masters (Rare)
Ultimate Masters (Rare)
Brilliant Halo
Brilliant Halo 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

Vintage Masters (Common)
Other Versions
Urza's Saga (Common)
Brimstone Roundup
Brimstone Roundup 1Red (2)
Enchantment

Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Plot 2Red (You may pay 2Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Brinebound Gift
Brinebound Gift (0)
Enchantment — Aura

Enchant creature

Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Uncommon)
Brink of Disaster
Brink of Disaster 2BlackBlack (4)
Enchantment — Aura

Enchant creature or land

When enchanted permanent becomes tapped, destroy it.

Magic 2012 (Common)
Other Versions
Worldwake (Common)
Brink of Madness
Brink of Madness 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards their hand.

Urza's Legacy (Rare)
Broken Fall
Broken Fall 2Green (3)
Enchantment

Return Broken Fall to its owner's hand: Regenerate target creature.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Brokers Ascendancy
Brokers Ascendancy GreenWhiteBlue (3)
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.

Streets of New Capenna (Rare)
Browse
Browse 2BlueBlue (4)
Enchantment

2BlueBlue: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

Masters Edition II (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Alliances (Uncommon)
Brutal Suppression
Brutal Suppression Red (1)
Enchantment

Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.

Prophecy (Uncommon)
Bubble Snare
Bubble Snare Blue (1)
Enchantment — Aura

Kicker 2Blue (You may pay an additional 2Blue as you cast this spell.)

Enchant creature

When Bubble Snare enters, if it was kicked, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Zendikar Rising (Common)
Bucket List (playtest)
Bucket List (playtest) 1BlueRed (3)
Enchantment

Whenever you cast a spell of a type showing on CARDNAME, put a counter over that type and draw a card. If all five types on CARDNAME have counters over them, sacrifice it and draw one more card. BOX artifact BOX creature BOX enchantment BOX instant BOX sorcery

Mystery Booster (Common)
Builder's Blessing
Builder's Blessing 3White (4)
Enchantment

Untapped creatures you control get +0/+2.

Avacyn Restored (Uncommon)
Builder's Talent
Builder's Talent 1White (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Builder's Talent enters, create a 0/4 white Wall creature token with defender.

White: Level 2

//Level_2//

Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.

4White: Level 3

//Level_3//

When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.

Bloomburrow (Uncommon)
Bulwark
Bulwark 3RedRed (5)
Enchantment

At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.

Urza's Saga (Rare)
Buoyancy
Buoyancy 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has flying.

Mercadian Masques (Common)
Burden of Guilt
Burden of Guilt White (1)
Enchantment — Aura

Enchant creature

1: Tap enchanted creature.

Dark Ascension (Common)
Burden of Proof
Burden of Proof 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.

Murders at Karlov Manor (Uncommon)
Bureaucracy
Bureaucracy 3BlueBlue (5)
Enchantment

Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.

When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").

Unglued (Rare)
Burgeoning
Burgeoning Green (1)
Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Commander 2016 (Rare)
Other Versions
Stronghold (Rare)
Conspiracy: Take the Crown (Rare)
Buried in the Garden
Buried in the Garden 2GreenWhite (4)
Enchantment — Aura

Enchant land

When Buried in the Garden enters, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Murders at Karlov Manor (Uncommon)
Burning Anger
Burning Anger 4Red (5)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: This creature deals damage equal to its power to any target."

Commander Legends (Uncommon)
Other Versions
Magic 2015 Core Set (Rare)
Burning Cinder Fury of Crimson Chaos Fire
Burning Cinder Fury of Crimson Chaos Fire 3Red (4)
Enchantment

Whenever any player taps a permanent, that player choose one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.

At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.

Unglued (Rare)
Burning Earth
Burning Earth 3Red (4)
Enchantment

Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

Magic 2014 Core Set (Rare)
Burning Sands
Burning Sands 3RedRed (5)
Enchantment

Whenever a creature dies, that creature's controller sacrifices a land of their choice.

Odyssey (Rare)
Burning Vengeance
Burning Vengeance 2Red (3)
Enchantment

Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.

Commander 2019 (Uncommon)
Other Versions
Innistrad (Uncommon)
Eternal Masters (Uncommon)
Burrowing
Burrowing Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Classic Sixth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
By Gnome Means
By Gnome Means 2White (3)
Enchantment

1White, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.

1White, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.

Unstable (Rare)
Cabal Shrine
Cabal Shrine 1BlackBlack (3)
Enchantment

Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Cabaretti Ascendancy
Cabaretti Ascendancy RedGreenWhite (3)
Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.

Streets of New Capenna (Rare)
Cabaretti Revels
Cabaretti Revels 1RedGreen (3)
Enchantment

Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.

Streets of New Capenna Alchemy (Rare)
Cacophony Unleashed
Cacophony Unleashed 5BlackBlack (7)
Enchantment

When Cacophony Unleashed enters, if you cast it, destroy all nonenchantment creatures.

Whenever Cacophony Unleashed or another enchantment you control enters, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.

Commander Masters (Rare)
Defiled Crypt // Cadaver Lab (Cadaver Lab)
Defiled Crypt // Cadaver Lab (Cadaver Lab) Black (1)
Enchantment — Room

When you unlock this door, return target creature card from your graveyard to your hand.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Cadaverous Bloom
Cadaverous Bloom 3BlackGreen (5)
Enchantment

Exile a card from your hand: Add BlackBlack or GreenGreen.

Mirage (Rare)
Cage of Hands
Cage of Hands 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

1White: Return Cage of Hands to its owner's hand.

Jumpstart 2022 (Common)
Other Versions
Champions of Kamigawa (Common)
Planechase 2012 Edition (Common)
Commander 2015 (Common)
Planechase Anthology (Common)
Commander Legends (Common)
Cagemail
Cagemail 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't attack.

Judgment (Common)
Calix, Guided by Fate
Calix, Guided by Fate 1GreenWhite (3)
Legendary Enchantment Creature — Human Druid (2/2)

Constellation — Whenever Calix, Guided by Fate or another enchantment you control enters, put a +1/+1 counter on target creature.

Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

March of the Machine: The Aftermath (Mythic Rare)
Call for Unity
Call for Unity 3WhiteWhite (5)
Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Aether Revolt (Rare)
Call of the Full Moon
Call of the Full Moon 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

Magic Origins (Uncommon)
Call of the Ring
Call of the Ring 1Black (2)
Enchantment

At the beginning of your upkeep, the Ring tempts you.

Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.

The Lord of the Rings: Tales of Middle Earth (Rare)
Call of the Wild
Call of the Wild 2GreenGreen (4)
Enchantment

2GreenGreen: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Weatherlight (Rare)
Other Versions
Classic Sixth Edition (Rare)
Eighth Edition (Rare)
Call the Bloodline
Call the Bloodline 1Black (2)
Enchantment

1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Call to Arms
Call to Arms 1White (2)
Enchantment

As Call to Arms enters, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Masters Edition III (Uncommon)
Other Versions
Ice Age (Rare)
Call to Serve
Call to Serve 1White (2)
Enchantment — Aura

Enchant nonblack creature

Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

Avacyn Restored (Common)
Call to the Grave
Call to the Grave 4Black (5)
Enchantment

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

Magic 2012 (Rare)
Other Versions
Scourge (Rare)
Call to the Kindred
Call to the Kindred 3Blue (4)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.

Dark Ascension (Rare)
Callaphe, Beloved of the Sea
Callaphe, Beloved of the Sea 1BlueBlue (3)
Legendary Enchantment Creature — Demigod (*/3)

Callaphe's power is equal to your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost 1 more to cast."

Theros Beyond Death (Uncommon)
Campaign of Vengeance
Campaign of Vengeance 3WhiteBlack (5)
Enchantment

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

Eldritch Moon (Uncommon)
Candlekeep Sage
Candlekeep Sage 2Blue (3)
Legendary Enchantment — Background

Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."

Commander Legends: Battle for Baldur's Gate (Common)
Candlelight Vigil
Candlelight Vigil 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

Guilds of Ravnica (Common)
Candletrap
Candletrap White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has defender.

Prevent all combat damage that would be dealt by enchanted creature.

Coven — 2White, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Innistrad: Midnight Hunt (Common)
Canonized in Blood
Canonized in Blood 1Black (2)
Enchantment

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)

5BlackBlack, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.

The Lost Caverns of Ixalan (Uncommon)
Canopy Cover
Canopy Cover 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by creatures with flying or reach.

Enchanted creature can't be the target of spells or abilities your opponents control.

Worldwake (Uncommon)
Capashen Standard
Capashen Standard White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

2, Sacrifice Capashen Standard: Draw a card.

Urza's Destiny (Common)
Captivating Glance
Captivating Glance 2Blue (3)
Enchantment — Aura

Enchant creature

At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Lorwyn (Uncommon)
Captive Audience
Captive Audience 5BlackRed (7)
Enchantment

Captive Audience enters under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —

• Your life total becomes 4.

• Discard your hand.

• Each opponent creates five 2/2 black Zombie creature tokens.

Ravnica Allegiance (Mythic Rare)
Captive Flame
Captive Flame 2Red (3)
Enchantment

Red: Target creature gets +1/+0 until end of turn.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Saviors of Kamigawa (Uncommon)
Capture Sphere
Capture Sphere 3Blue (4)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Double Masters 2022 (Common)
Other Versions
Guilds of Ravnica (Common)
Ikoria: Lair of Behemoths (Common)
Core Set 2021 (Common)
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