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Cradle of Vitality
( 4)
Enchantment
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
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Cradle to Grave
( 2)
Instant
Destroy target nonblack creature that entered the battlefield this turn.
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Crafty Cutpurse
( 4)
Creature — Human Pirate
(2/2)
Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
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Crafty Octopus
( 3)
Host Creature — Octopus Rigger
(1/3)
When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Crafty Pathmage
( 3)
Creature — Human Wizard
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Cragganwick Cremator
( 4)
Creature — Giant Shaman
(5/4)
When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker.
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Cragplate Baloth
( 7)
Creature — Beast
(6/6)
Kicker This spell can't be countered. Hexproof, haste If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.
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Cragsmasher Yeti
( 6)
Creature — Yeti
(4/2)
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Trample
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Cranial Extraction
( 4)
Sorcery — Arcane
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
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Cranial Plating
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control. : Attach Cranial Plating to target creature you control. Equip
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Crash of Rhino Beetles
( 5)
Creature — Insect
(5/5)
Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
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Crash the Party
( 6)
Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
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Crash the Ramparts
( 3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Crash Through
( 1)
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
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Crashing Centaur
( 6)
Creature — Centaur
(3/4)
, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
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Crashing Footfalls
( 0)
Sorcery
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample.
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Crashing Tide
( 3)
Sorcery
This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.
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Crater Hellion
( 6)
Creature — Hellion Beast
(6/6)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
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Craterhoof Behemoth
( 8)
Creature — Beast
(5/5)
Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Crater's Claws
( 1)
Sorcery
Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
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Craven Giant
( 3)
Creature — Giant
(4/1)
Craven Giant can't block.
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Craven Knight
( 2)
Creature — Human Knight
(2/2)
Craven Knight can't block.
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Craw Giant
( 7)
Creature — Giant
(6/4)
Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
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Crawl from the Cellar
( 1)
Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Crawling Filth
( 6)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
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Crawling Infestation
( 3)
Enchantment
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
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Crawling Sensation
( 3)
Enchantment
At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
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Crazed Firecat
( 7)
Creature — Elemental Cat
(4/4)
When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won.
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Cream of the Crop
( 2)
Enchantment
Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
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Creative Technique
( 5)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
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Creature Bond
( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
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Creature Guy
( 4)
Creature — Beast
(3/3)
Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha" When you do, return Creature Guy from your graveyard to your hand.
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Credit Voucher
( 2)
Artifact
, , Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
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Creeping Trailblazer
( 2)
Creature — Elemental
(2/2)
Other Elementals you control get +1/+0. : Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
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Creepy Puppeteer
( 4)
Creature — Human Rogue
(4/3)
Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
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Cremate
( 1)
Instant
Exile target card from a graveyard. Draw a card.
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Crenellated Wall
( 4)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) : Target creature gets +0/+4 until end of turn.
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Creosote Heath
( 0)
Land — Desert
Creosote Heath enters the battlefield tapped. When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. : Add or .
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Crested Craghorn
( 5)
Creature — Goat Beast
(4/1)
Haste Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Crested Herdcaller
( 5)
Creature — Dinosaur
(3/3)
Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
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Crested Sunmare
( 5)
Creature — Horse
(5/5)
Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
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Cresting Mosasaurus
( 8)
Creature — Dinosaur
(4/8)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand.
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Crew Captain
( 3)
Creature — Human Warrior
(4/2)
Haste Crew Captain has indestructible as long as it entered the battlefield this turn.
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Crime // Punishment (Crime)
( 5)
Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
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Crime Novelist
( 3)
Creature — Goblin Bard
(1/3)
Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add .
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Crimestopper Sprite
( 3)
Creature — Faerie Detective
(2/2)
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Criminal Past
( 3)
Legendary Enchantment — Background
Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
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Crimson Acolyte
( 2)
Creature — Human Cleric
(1/1)
Protection from red : Target creature gains protection from red until end of turn.
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Crimson Fleet Commodore
( 4)
Creature — Ogre Pirate
(5/2)
Trample When Crimson Fleet Commodore enters the battlefield, you become the monarch.
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Crimson Hellkite
( 9)
Creature — Dragon
(6/6)
Flying , : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
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Crimson Manticore
( 4)
Creature — Manticore
(2/2)
Flying , : Crimson Manticore deals 1 damage to target attacking or blocking creature.
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Crippling Blight
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and can't block.
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Crippling Fatigue
( 3)
Sorcery
Target creature gets -2/-2 until end of turn. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Critical Hit
( 2)
Instant
Target creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
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Croakid Amphibonaut
( 5)
Creature — Frog Guest
(4/3)
Croakid Amphibonaut has flying as long as you control a stickered permanent.
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Croaking Counterpart
( 3)
Sorcery
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Crocodile of the Crossing
( 4)
Creature — Crocodile
(5/4)
Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
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Crook of Condemnation
( 2)
Artifact
, : Exile target card from a graveyard. , Exile Crook of Condemnation: Exile all graveyards.
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Crookclaw Transmuter
( 4)
Creature — Bird Wizard
(3/1)
Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
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Crooked Custodian
( 2)
Creature — Ogre Rogue
(3/2)
Crooked Custodian enters the battlefield tapped.
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Crop Rotation
( 1)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
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Crosis, the Purger
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and discards all cards of that color.
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Crossbow Infantry
( 2)
Creature — Human Soldier Archer
(1/1)
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
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Crossroads Consecrator
( 1)
Creature — Human Cleric
(1/2)
, : Target attacking Human gets +1/+1 until end of turn.
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Crosstown Courier
( 2)
Creature — Vedalken
(2/1)
Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.
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Crossway Troublemakers
( 6)
Creature — Vampire
(5/5)
Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
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Crovax the Cursed
( 4)
Legendary Creature — Vampire Noble
(0/0)
Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.
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Crovax, Ascendant Hero
( 6)
Legendary Creature — Human Noble
(4/4)
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
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Crow of Dark Tidings
( 3)
Creature — Zombie Bird
(2/1)
Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
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Crow Storm
( 3)
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Crown of the Ages
( 2)
Artifact
, : Attach target Aura attached to a creature to another creature.
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Crowned Ceratok
( 4)
Creature — Rhino
(4/3)
Trample Each creature you control with a +1/+1 counter on it has trample.
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Crown-Hunter Hireling
( 5)
Creature — Ogre Mercenary
(4/4)
When Crown-Hunter Hireling enters the battlefield, you become the monarch. Crown-Hunter Hireling can't attack unless defending player is the monarch.
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Crude Rampart
( 4)
Creature — Wall
(4/5)
Defender (This creature can't attack.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Cruel Celebrant
( 2)
Creature — Vampire
(1/2)
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
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Cruel Cut
( 2)
Instant
Destroy target creature with power 2 or less.
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Cruel Edict
( 2)
Sorcery
Target opponent sacrifices a creature.
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Cruel Entertainment
( 7)
Sorcery
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
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Cruel Fate
( 5)
Sorcery
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
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Cruel Finality
( 3)
Instant
Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Cruel Reality
( 7)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
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Cruel Somnophage
( 2)
Creature — Nightmare
(*/*)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
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Cruel Tutor
( 3)
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Cruel Witness
( 4)
Creature — Bird Horror
(3/3)
Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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