|
Furnace Whelp
( 4)
Creature — Dragon
(2/2)
Flying : Furnace Whelp gets +1/+0 until end of turn.
|
|
|
Furnace-Blessed Conqueror
( 0)
Creature — Phyrexian Cleric
(3/3)
Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.
|
|
|
Furtive Courier
( 3)
Creature — Merfolk Advisor
(3/2)
Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card.
|
|
|
Fury Sliver
( 6)
Creature — Sliver
(3/3)
All Sliver creatures have double strike.
|
|
|
Furyblade Vampire
( 2)
Creature — Vampire Berserker
(1/2)
Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
|
|
|
Futurist Operative
( 4)
Creature — Human Ninja
(3/4)
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. : Untap Futurist Operative.
|
|
|
Fylamarid
( 3)
Creature — Squid Beast
(1/3)
Flying Fylamarid can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
|
|
|
Fyndhorn Bow
( 2)
Artifact
, : Target creature gains first strike until end of turn.
|
|
|
Fynn, the Fangbearer
( 2)
Legendary Creature — Human Warrior
(1/3)
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
|
|
|
Gadwick's First Duel
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
|
|
|
Gaea's Avenger
( 3)
Creature — Treefolk
(1+*/1+*)
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
|
|
|
Gaea's Balance
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
|
|
|
Gaea's Blessing
( 2)
Sorcery
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
|
|
|
Gaea's Courser
( 5)
Creature — Centaur Soldier
(4/5)
Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card.
|
|
|
Gaea's Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has trample. : Regenerate enchanted creature.
|
|
|
Gaea's Touch
( 2)
Enchantment
: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. Sacrifice Gaea's Touch: Add .
|
|
|
Gainsay
( 2)
Instant
Counter target blue spell.
|
|
|
Gale Force
( 5)
Sorcery
Gale Force deals 5 damage to each creature with flying.
|
|
|
Galestrike
( 3)
Instant
Return target tapped creature to its owner's hand. Draw a card.
|
|
|
Galewind Moose
( 6)
Creature — Elemental Elk
(6/6)
Flash Vigilance, reach, trample
|
|
|
Gallant Pie-Wielder
( 3)
Creature — Dwarf Knight
(2/3)
First strike Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
|
|
|
Gallantry
( 2)
Instant
Target blocking creature gets +4/+4 until end of turn. Draw a card.
|
|
|
Galloping Lizrog
( 5)
Creature — Frog Lizard
(3/3)
Trample When Galloping Lizrog enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
|
|
|
Gallows Warden
( 5)
Creature — Spirit
(3/3)
Flying Other Spirit creatures you control get +0/+1.
|
|
|
Galvanic Blast
( 1)
Instant
Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
|
|
|
Galvanic Giant
( 4)
Creature — Giant Wizard
(3/3)
Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it.
|
|
|
Galvanic Juggernaut
( 4)
Artifact Creature — Juggernaut
(5/5)
Galvanic Juggernaut attacks each combat if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut.
|
|
|
Game Trail
( 0)
Land
As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped. : Add or .
|
|
|
Gamekeeper
( 4)
Creature — Elf
(2/2)
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
|
|
|
Ganax, Astral Hunter
( 5)
Legendary Creature — Dragon
(3/4)
Flying Whenever Ganax, Astral Hunter or another Dragon you control enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Choose a Background (You can have a Background as a second commander.)
|
|
|
Gandalf, Friend of the Shire
( 4)
Legendary Creature — Avatar Wizard
(2/4)
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
|
|
|
Gandalf's Sanction
( 3)
Sorcery
Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.
|
|
|
Gang of Devils
( 6)
Creature — Devil
(3/3)
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.
|
|
|
Gang of Elk
( 6)
Creature — Elk Beast
(5/4)
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
|
|
|
Gang Up
( 1)
Instant
Assist (Another player can pay up to of this spell's cost. You choose the value of X.) Destroy target creature with power X or less.
|
|
|
Garbage Elemental (Garbage Elemental (a))
( 5)
Creature — Elemental
(2/4)
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)
|
|
|
Garbage Elemental (Garbage Elemental (b))
( 5)
Creature — Elemental Rigger
(3/1)
When Garbage Elemental enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
|
|
Garbage Elemental (Garbage Elemental (c))
( 5)
Creature — Elemental
(3/2)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Garbage Elemental enters, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
|
|
|
Garbage Elemental (Garbage Elemental (d))
( 5)
Creature — Elemental
(3/3)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When Garbage Elemental enters, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.
|
|
|
Garbage Elemental (Garbage Elemental (e))
( 5)
Creature — Elemental
(4/3)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)
|
|
|
Garbage Elemental (Garbage Elemental (f))
( 5)
Creature — Elemental
(6/5)
Last strike (This creature deals combat damage after creatures without last strike.) Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.
|
|
|
Garden of Freyalise
( 0)
Land
As Garden of Freyalise enters, you may pay 3 life. If you don't, it enters tapped. : Add .
|
|
|
Gargantuan Leech
( 8)
Creature — Leech
(5/5)
This spell costs less to cast for each Cave you control and each Cave card in your graveyard. Lifelink
|
|
|
Gargantuan Slabhorn
( 0)
Creature — Beast
(4/4)
Trample, ward Other transformed permanents you control have trample and ward .
|
|
|
Gargoyle Sentinel
( 3)
Artifact Creature — Gargoyle
(3/3)
Defender (This creature can't attack.) : Until end of turn, Gargoyle Sentinel loses defender and gains flying.
|
|
|
Garna, Bloodfist of Keld
( 4)
Legendary Creature — Human Berserker
(4/3)
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent.
|
|
|
Garna, the Bloodflame
( 5)
Legendary Creature — Human Warrior
(3/3)
Flash When Garna, the Bloodflame enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
|
|
|
Garruk's Packleader
( 5)
Creature — Beast
(4/4)
Whenever another creature you control with power 3 or greater enters, you may draw a card.
|
|
|
Garruk's Uprising
( 3)
Enchantment
When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. Whenever a creature you control with power 4 or greater enters, draw a card.
|
|
|
Gary Clone
( 2)
Creature — Human Citizen
(1/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
|
|
|
Gate Colossus
( 8)
Artifact Creature — Construct
(8/8)
This spell costs less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put Gate Colossus from your graveyard on top of your library.
|
|
|
Gate Smasher
( 3)
Artifact — Equipment
Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip
|
|
|
Gate to Phyrexia
( 2)
Enchantment
Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
|
|
|
Gate to the Afterlife
( 3)
Artifact
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. , , Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
|
|
|
Gatebreaker Ram
( 3)
Creature — Sheep
(2/2)
Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
|
|
|
Gatekeeper Gargoyle
( 6)
Artifact Creature — Gargoyle
(3/3)
Flying Gatekeeper Gargoyle enters with a +1/+1 counter on it for each Gate you control.
|
|
|
Gatekeeper of Malakir
( 2)
Creature — Vampire Warrior
(2/2)
Kicker (You may pay an additional as you cast this spell.) When Gatekeeper of Malakir enters, if it was kicked, target player sacrifices a creature.
|
|
|
Gates Ablaze
( 3)
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
|
|
|
Gateway Shade
( 3)
Creature — Shade
(1/1)
: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
|
|
|
Gateway Sneak
( 3)
Creature — Vedalken Rogue
(1/3)
Whenever a Gate you control enters, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card.
|
|
|
Gather Courage
( 1)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +2/+2 until end of turn.
|
|
|
Gather the Pack
( 2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
|
|
|
Gatherer of Graces
( 2)
Creature — Human Druid
(1/2)
Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces.
|
|
|
Gatstaf Howler
( 0)
Creature — Werewolf
(3/3)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
|
|
|
Gatstaf Shepherd
( 2)
Creature — Human Werewolf
(2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
|
|
|
Gauntlets of Light
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has ": Untap this creature."
|
|
|
Gavony Dawnguard
( 3)
Creature — Human Soldier
(3/3)
Ward If it's neither day nor night, it becomes day as Gavony Dawnguard enters. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Gavony Ironwright
( 3)
Creature — Human Soldier
(1/4)
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
|
|
|
Gaze of Adamaro
( 4)
Instant — Arcane
Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
|
|
|
Gearshift Ace
( 2)
Creature — Dwarf Pilot
(2/1)
First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
|
|
|
Geier Reach Bandit
( 3)
Creature — Human Rogue Werewolf
(3/2)
Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
|
|
|
Geist of the Archives
( 3)
Creature — Spirit
(0/4)
Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Geist of the Lonely Vigil
( 2)
Creature — Spirit Cleric
(2/3)
Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
|
|
|
Geistblast
( 3)
Instant
Geistblast deals 2 damage to any target. , Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
|
|
|
Geistcatcher's Rig
( 6)
Artifact Creature — Construct
(4/5)
When Geistcatcher's Rig enters, you may have it deal 4 damage to target creature with flying.
|
|
|
Geistlight Snare
( 3)
Instant
This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment. Counter target spell unless its controller pays .
|
|
|
Gelectrode
( 3)
Creature — Weird
(0/1)
: Gelectrode deals 1 damage to any target. Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
|
|
|
Gem of Becoming
( 3)
Artifact
, , Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
|
|
|
Gemstone Array
( 4)
Artifact
: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color.
|
|
|
Gemstone Mine
( 0)
Land
Gemstone Mine enters with three mining counters on it. , Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
|
|
|
General Marhault Elsdragon
( 4)
Legendary Creature — Elf Warrior
(4/4)
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
|
|
|
General's Enforcer
( 2)
Creature — Human Soldier
(2/3)
Legendary Humans you control have indestructible. : Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
|
|
|
Generous Gift
( 3)
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
|
|
|
Generous Soul
( 0)
Creature — Spirit
(4/4)
Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead.
|
|
|