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Toxin Analysis
( 1)
Instant
Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Toxrill, the Corrosive
( 7)
Legendary Creature — Slug Horror
(7/7)
At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. , Sacrifice a Slug: Draw a card.
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Track Down
( 2)
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Trade Routes
( 2)
Enchantment
: Return target land you control to its owner's hand. , Discard a land card: Draw a card.
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Trade Secrets
( 3)
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
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Tragic Lesson
( 3)
Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
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Trail of Evidence
( 3)
Enchantment
Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Train of Thought
( 2)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card.
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Tranquil Thicket
( 0)
Land
Tranquil Thicket enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Transcendent Message
( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Draw X cards.
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Transmogrant's Crown
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip or
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Transplant Theorist
( 4)
Artifact Creature — Phyrexian Artificer
(2/4)
Whenever Transplant Theorist or another artifact you control enters, you may draw a card. If you do, discard a card. : Put target card from your graveyard on the bottom of your library.
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Trash the Town
( 1)
Instant
Spree (Choose one or more additional costs.) + — Put two +1/+1 counters on target creature. + — Target creature gains trample until end of turn. + — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
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Traveler's Cloak
( 3)
Enchantment — Aura
Enchant creature As Traveler's Cloak enters, choose a land type. When Traveler's Cloak enters, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
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Traverse Eternity
( 4)
Sorcery
Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
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Treacherous Blessing
( 3)
Enchantment
When Treacherous Blessing enters, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
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Treacherous Greed
( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
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Treasure Chest
( 3)
Artifact
, Sacrifice Treasure Chest: Roll a d20. 1 | Trapped — You lose 3 life. 2–9 | Create five Treasure tokens. 10–19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
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Treasure Cove
( 0)
Land
(Transforms from Treasure Map.) : Add . , Sacrifice a Treasure: Draw a card.
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Treasure Cruise
( 8)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards.
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Treeshaker Chimera
( 7)
Creature — Chimera
(8/5)
All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards.
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Treetop Sentries
( 4)
Creature — Squirrel Archer
(2/4)
Reach When Treetop Sentries enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
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Trench Stalker
( 5)
Creature — Beast Horror
(4/5)
As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink.
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Treva's Charm
( 3)
Instant
Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card.
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Trial of a Time Lord
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.
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Trial of Knowledge
( 4)
Enchantment
When Trial of Knowledge enters, draw three cards, then discard a card. When a Cartouche you control enters, return Trial of Knowledge to its owner's hand.
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Triarch Praetorian
( 2)
Artifact Creature — Necron
(2/1)
Flying Dynastic Codes — When Triarch Praetorian enters from a graveyard, you draw two cards and you lose 2 life. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Tributary Instructor
( 4)
Creature — Merfolk Shaman
(4/4)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Tribute to Horobi
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent creates a 1/1 black Rat Rogue creature token. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Tribute to the World Tree
( 3)
Enchantment
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
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Triskaidekaphile
( 2)
Creature — Human Wizard
(1/3)
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. : Draw a card.
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Triton Fortune Hunter
( 3)
Creature — Merfolk Soldier
(2/2)
Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.
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Triumph of Ferocity
( 3)
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
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Triumph of Gerrard
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
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Triumph of Saint Katherine
( 5)
Creature — Human Warrior
(5/5)
Lifelink Praesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Toil // Trouble (Trouble)
( 3)
Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)
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Trouble in Pairs
( 4)
Enchantment
If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
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Truce
( 3)
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
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True Identity
( 2)
Enchantment
Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Truth or Consequences
( 4)
Sorcery
Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.
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Tsabo's Web
( 2)
Artifact
When Tsabo's Web enters, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
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Turf Wound
( 3)
Instant
Target player can't play lands this turn. Draw a card.
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Turn into a Pumpkin
( 4)
Instant
Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Tuvasa the Sunlit
( 3)
Legendary Creature — Merfolk Shaman
(1/1)
Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card.
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Twenty-Toed Toad
( 4)
Creature — Frog Wizard
(3/3)
Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card. Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
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Twinblade Assassins
( 5)
Creature — Elf Assassin
(5/4)
At the beginning of your end step, if a creature died this turn, draw a card.
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Twisted Image
( 1)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
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Twisted Justice
( 6)
Sorcery
Target player sacrifices a creature. You draw cards equal to that creature's power.
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Twitch
( 3)
Instant
You may tap or untap target artifact, creature, or land. Draw a card.
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Two-Headed Hellkite
( 6)
Creature — Dragon
(5/5)
Flying, menace, haste Whenever Two-Headed Hellkite attacks, draw two cards.
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Tymaret Calls the Dead
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.
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Tymna the Weaver
( 3)
Legendary Creature — Human Cleric
(2/2)
Lifelink At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
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Tymora's Invoker
( 2)
Creature — Orc Rogue
(1/3)
Sleight of Hand — : Draw two cards.
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Tyrant Guard
( 3)
Creature — Tyranid
(3/3)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
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Tyvar Kell
( 4)
Legendary Planeswalker — Tyvar
(3)
Elves you control have ": Add ." +1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. 0: Create a 1/1 green Elf Warrior creature token. −6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
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Uba Mask
( 4)
Artifact
If a player would draw a card, that player exiles that card face up instead. Each player may play lands and cast spells from among cards they exiled with Uba Mask this turn.
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Ugin, the Spirit Dragon
( 8)
Legendary Planeswalker — Ugin
(7)
+2: Ugin, the Spirit Dragon deals 3 damage to any target. −X: Exile each permanent with mana value X or less that's one or more colors. −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
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Ugin's Insight
( 5)
Sorcery
Scry X, where X is the highest mana value among permanents you control, then draw three cards.
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Ulvenwald Mysteries
( 3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
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Ulvenwald Observer
( 6)
Creature — Treefolk
(6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
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Unbridled Growth
( 1)
Enchantment — Aura
Enchant land Enchanted land has ": Add one mana of any color." Sacrifice Unbridled Growth: Draw a card.
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Unburden
( 3)
Sorcery
Target player discards two cards. Cycling (, Discard this card: Draw a card.)
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Uncomfortable Chill
( 3)
Instant
Creatures your opponents control get -2/-0 until end of turn. Draw a card.
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Unctus, Grand Metatect
( 3)
Legendary Artifact Creature — Phyrexian Vedalken
(2/4)
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." Other artifact creatures you control get +1/+1. : Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
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Undead Augur
( 2)
Creature — Zombie Wizard
(2/2)
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
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Undercity
( 0)
Dungeon — Undercity
You can't enter this dungeon unless you "venture into Undercity." Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Forge, Lost Well) Forge — Put two +1/+1 counters on target creature. (Trap, Arena) Lost Well — Scry 2. (Arena, Stash) Trap — Target player loses 5 life. (Archives) Arena — Goad target creature. (Archives, Catacombs) Stash — Create a Treasure token. (Catacombs) Archives — Draw a card. (Throne of the Dead Three) Catacombs — Create a 4/1 black Skeleton creature token with menace. (Throne of the Dead Three) Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
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Underrealm Lich
( 5)
Creature — Zombie Elf Shaman
(4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
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Underworld Dreams
( 3)
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
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Unearth
( 1)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling (, Discard this card: Draw a card.)
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Unexpected Conversion
( 3)
Sorcery
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
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Unexpected Windfall
( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Unexplained Vision
( 5)
Sorcery
Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.
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Unfathomable Truths
( 5)
Instant
Devoid (This card has no color.) Draw three cards and create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
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Unhinge
( 3)
Sorcery
Target player discards a card. Draw a card.
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Unholy Annex // Ritual Chamber (Unholy Annex)
( 3)
Enchantment — Room
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Unifying Theory
( 2)
Enchantment
Whenever a player casts a spell, that player may pay . If the player does, they draw a card.
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Unite the Coalition
( 7)
Instant
Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.
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Universal Surveillance
( 3)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw X cards.
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Unmoored Ego
( 3)
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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Unnatural Moonrise
( 2)
Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Unpredictable Cyclone
( 5)
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling (, Discard this card: Draw a card.)
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