|
Trumpeting Gnarr
( 3)
Creature — Beast
(3/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token.
|
|
|
Trumpeting Herd
( 4)
Sorcery
Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Trynn, Champion of Freedom
( 4)
Legendary Creature — Human Soldier
(3/3)
Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.) At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
|
|
|
Tukatongue Thallid
( 1)
Creature — Fungus
(1/1)
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
|
|
|
Tuktuk the Explorer
( 3)
Legendary Creature — Goblin
(1/1)
Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
|
|
|
Tunnel Surveyor
( 3)
Creature — Human Detective
(2/2)
When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.
|
|
|
Tura Kennerüd, Skyknight
( 5)
Legendary Creature — Human Knight
(3/3)
Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
|
|
|
Turn into a Pumpkin
( 4)
Instant
Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
|
|
|
Turntimber Ranger
( 5)
Creature — Elf Scout Ranger Ally
(2/2)
Whenever Turntimber Ranger or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
|
|
|
Turntimber Sower
( 3)
Creature — Elf Druid
(3/3)
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. , Sacrifice three creatures: Return target land card from your graveyard to your hand.
|
|
|
Twilight Drover
( 3)
Creature — Spirit
(1/1)
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. , Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
|
|
|
Twinflame
( 2)
Sorcery
Strive — This spell costs more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
|
|
|
Twining Twins
( 4)
Creature — Faerie Wizard
(4/4)
Flying, vigilance, ward
|
|
|
Twin-Silk Spider
( 3)
Creature — Spider
(1/2)
Reach When Twin-Silk Spider enters, create a 1/2 green Spider creature token with reach.
|
|
|
Twisted Fealty
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
|
|
|
Twisted Sewer-Witch
( 5)
Creature — Human Warlock
(3/4)
When Twisted Sewer-Witch enters, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
|
|
|
Twitching Doll
( 2)
Artifact Creature — Spider Toy
(2/2)
: Add one mana of any color. Put a nest counter on Twitching Doll. , Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.
|
|
|
Tymaret Calls the Dead
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.
|
|
|
Tyranid Harridan
( 6)
Creature — Tyranid
(4/4)
Flying, ward Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.
|
|
|
Tyranid Invasion
( 4)
Sorcery
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
|
|
|
Tyvar Kell
( 4)
Legendary Planeswalker — Tyvar
(3)
Elves you control have ": Add ." +1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. 0: Create a 1/1 green Elf Warrior creature token. −6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
|
|
|
Uchuulon
( 4)
Creature — Crab Ooze Horror
(*/4)
Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control. Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of Uchuulon.
|
|
|
Ugin, the Ineffable
( 6)
Legendary Planeswalker — Ugin
(4)
Colorless spells you cast cost less to cast. +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. −3: Destroy target permanent that's one or more colors.
|
|
|
Uktabi Kong
( 8)
Creature — Ape
(8/8)
Trample When Uktabi Kong enters, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token.
|
|
|
Ulamog's Dreadsire
( 10)
Creature — Eldrazi
(10/10)
Vigilance Ward—Sacrifice a permanent with mana value 1 or greater. : Create a 10/10 colorless Eldrazi creature token.
|
|
|
Ulasht, the Hate Seed
( 4)
Legendary Creature — Hellion Hydra
(0/0)
Ulasht, the Hate Seed enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. , Remove a +1/+1 counter from Ulasht: Choose one — • Ulasht deals 1 damage to target creature. • Create a 1/1 green Saproling creature token.
|
|
|
Ulder Ravengard, Marshal
( 3)
Legendary Creature — — Human Noble Soldier
(3/3)
When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
|
|
|
Ultramarines Honour Guard
( 4)
Creature — Astartes Warrior
(2/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Other creatures you control get +1/+1.
|
|
|
Ulvenwald Mysteries
( 3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
|
|
|
Umbral Juke
( 3)
Instant
Choose one — • Target player sacrifices a creature or planeswalker of their choice. • Create a 2/1 white and black Inkling creature token with flying.
|
|
|
Unassuming Sage
( 2)
Creature — Human Peasant Wizard
(2/2)
When Unassuming Sage enters, you may pay . If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
|
|
|
Uncivil Unrest
( 5)
Enchantment
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
|
|
|
Undead Alchemist
( 4)
Creature — Zombie
(4/2)
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
|
|
|
Undead Servant
( 4)
Creature — Zombie
(3/2)
When Undead Servant enters, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
|
|
|
Undercellar Myconid
( 3)
Creature — Fungus
(1/2)
Whenever Undercellar Myconid enters or dies, create a 1/1 green Saproling creature token. : Add one mana of any color.
|
|
|
Undercellar Sweep
( 5)
Enchantment
When Undercellar Sweep enters, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
|
|
|
Undercity
( 0)
Dungeon — Undercity
You can't enter this dungeon unless you "venture into Undercity." Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Forge, Lost Well) Forge — Put two +1/+1 counters on target creature. (Trap, Arena) Lost Well — Scry 2. (Arena, Stash) Trap — Target player loses 5 life. (Archives) Arena — Goad target creature. (Archives, Catacombs) Stash — Create a Treasure token. (Catacombs) Archives — Draw a card. (Throne of the Dead Three) Catacombs — Create a 4/1 black Skeleton creature token with menace. (Throne of the Dead Three) Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
|
|
|
Undercity Scrounger
( 3)
Artifact Creature — Human Rogue
(1/4)
: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Underworld Hermit
( 6)
Creature — Human Peasant
(3/3)
When Underworld Hermit enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
|
|
|
Unexpected Allies
( 2)
Sorcery
Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
|
|
|
Unexpected Windfall
( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Unfathomable Truths
( 5)
Instant
Devoid (This card has no color.) Draw three cards and create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
|
|
|
Unfortunate Accident
( 1)
Instant
Spree (Choose one or more additional costs.) + — Destroy target creature. + — Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
|
|
|
Unholy Annex // Ritual Chamber (Unholy Annex)
( 3)
Enchantment — Room
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Unified Front
( 4)
Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
|
|
|
Unscythe, Killer of Kings
( 4)
Legendary Artifact — Equipment
Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip
|
|
|
Unshakable Tail
( 3)
Creature — Zombie Detective
(3/2)
When Unshakable Tail enters and at the beginning of your upkeep, surveil 1. Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand.
|
|
|
Unwilling Vessel
( 3)
Creature — Human Wizard
(3/2)
Vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel. When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.
|
|
|
Urabrask's Forge
( 3)
Artifact
At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on Urabrask's Forge. Sacrifice that token at the beginning of the next end step.
|
|
|
Urbis Protector
( 6)
Creature — Human Cleric
(1/1)
When Urbis Protector enters, create a 4/4 white Angel creature token with flying.
|
|
|
Urza, Chief Artificer
( 6)
Legendary Creature — Human Artificer
(4/5)
Affinity for artifact creatures (This spell costs less to cast for each artifact creature you control.) Artifact creatures you control have menace. At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
|
|
|
Urza, Lord High Artificer
( 4)
Legendary Creature — Human Artificer
(1/4)
When Urza, Lord High Artificer enters, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add . : Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
|
|
|
Urza, Planeswalker
( 0)
Legendary Planeswalker — Urza
(7)
You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once. +2: Artifact, instant, and sorcery spells you cast this turn cost less to cast. You gain 2 life. +1: Draw two cards, then discard a card. 0: Create two 1/1 colorless Soldier artifact creature tokens. −3: Exile target nonland permanent. −10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
|
|
|
Urza, Powerstone Prodigy
( 3)
Legendary Creature — Human Artificer
(1/3)
Vigilance , : Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
|
|
|
Urza, Prince of Kroog
( 4)
Legendary Creature — Human Artificer
(2/3)
Artifact creatures you control get +2/+2. : Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.
|
|
|
Urza's Command
( 4)
Instant
Choose two — • Creatures you don't control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." • Scry 1, then draw a card.
|
|
|
Urza's Saga
( 0)
Enchantment Land — Urza’s Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains ": Add ." II — Urza's Saga gains ", : Create a 0/0 colorless Construct artifact creature token with ‘This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
|
|
|
Usher of the Fallen
( 1)
Creature — Spirit Warrior
(2/1)
Boast — : Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
|
|
|
Utopia Mycon
( 1)
Creature — Fungus
(0/2)
At the beginning of your upkeep, put a spore counter on Utopia Mycon. Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Add one mana of any color.
|
|
|
Utvara Hellkite
( 8)
Creature — Dragon
(6/6)
Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
|
|
|
Valduk, Keeper of the Flame
( 3)
Legendary Creature — Human Shaman
(3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
|
|
|
Valentin, Dean of the Vein
( 1)
Legendary Creature — Vampire Warlock
(1/1)
Menace, lifelink If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
|
|
|
Valiant Endeavor
( 6)
Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
|
|
|
Valiant Rescuer
( 2)
Creature — Human Soldier
(3/1)
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling (, Discard this card: Draw a card.)
|
|
|
Valkyrie Harbinger
( 6)
Creature — Angel Cleric
(4/5)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
|
|
|
Valkyrie's Call
( 5)
Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
|
|
|
Valkyrie's Sword
( 2)
Artifact — Equipment
When Valkyrie's Sword enters, you may pay . If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it. Equipped creature gets +2/+1. Equip
|
|
|
Valley Rally
( 3)
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
|
|
|
Valor of the Worthy
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
|
|
|
Valorous Steed
( 5)
Creature — Unicorn
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters, create a 2/2 white Knight creature token with vigilance.
|
|
|
Valor's Reach Tag Team
( 0)
Sorcery
Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."
|
|
|
Vampire's Kiss
( 2)
Sorcery
Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
|
|
|
Vampires' Vengeance
( 3)
Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
|
|
|
Vanguard of Brimaz
( 2)
Creature — Cat Soldier
(2/2)
Vigilance Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.
|
|
|
Vanguard Suppressor
( 4)
Creature — Astartes Warrior
(3/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Flying Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
|
|
|
Varchild, Betrayer of Kjeldor
( 3)
Legendary Creature — Human Knight
(3/3)
Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.
|
|
|
Varchild's War-Riders
( 2)
Creature — Human Warrior
(3/4)
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
|
|
|
Varina, Lich Queen
( 4)
Legendary Creature — Zombie Wizard
(4/4)
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. , Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
|
|
|
Varis, Silverymoon Ranger
( 3)
Legendary Creature — Human Elf Ranger
(3/3)
Reach, ward Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
|
|
|
Vault 101: Birthday Party
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
|
|
|
Vault 11: Voter's Dilemma
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
|
|
|
Vault 12: The Necropolis
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
|
|
|
Vault 21: House Gambit
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
|
|
|
Vaultborn Tyrant
( 7)
Creature — Dinosaur
(6/6)
Trample Whenever Vaultborn Tyrant or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
|
|
|
Vazi, Keen Negotiator
( 5)
Legendary Creature — Human Advisor
(3/3)
Haste : Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn. Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.
|
|
|
Vengeful Regrowth
( 6)
Sorcery
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Venser, Corpse Puppet
( 2)
Legendary Creature — Phyrexian Zombie Wizard
(1/3)
Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn.
|
|
|
Verazol, the Split Current
( 2)
Legendary Creature — Serpent
(0/0)
Verazol, the Split Current enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
|
|
|
Verdant Command
( 2)
Instant
Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.
|
|
|
Verdant Embrace
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
|
|
|
Verdant Force
( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
|
|
|
Verdant Succession
( 5)
Enchantment
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
|
|
|